commit
2874bf73be
@ -34,7 +34,7 @@ static int tolua_cRankManager_AddGroup(lua_State * L)
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S.GetStackValue(2, GroupName);
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S.GetStackValue(2, GroupName);
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// Add the group:
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// Add the group:
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cRoot::Get()->GetRankManager().AddGroup(GroupName);
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cRoot::Get()->GetRankManager()->AddGroup(GroupName);
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return 0;
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return 0;
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}
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}
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@ -63,7 +63,7 @@ static int tolua_cRankManager_AddGroupToRank(lua_State * L)
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S.GetStackValues(2, GroupName, RankName);
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S.GetStackValues(2, GroupName, RankName);
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// Add the group to the rank:
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// Add the group to the rank:
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S.Push(cRoot::Get()->GetRankManager().AddGroupToRank(GroupName, RankName));
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S.Push(cRoot::Get()->GetRankManager()->AddGroupToRank(GroupName, RankName));
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return 1;
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return 1;
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}
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}
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@ -92,7 +92,7 @@ static int tolua_cRankManager_AddPermissionToGroup(lua_State * L)
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S.GetStackValues(2, Permission, GroupName);
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S.GetStackValues(2, Permission, GroupName);
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// Add the group to the rank:
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// Add the group to the rank:
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S.Push(cRoot::Get()->GetRankManager().AddPermissionToGroup(Permission, GroupName));
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S.Push(cRoot::Get()->GetRankManager()->AddPermissionToGroup(Permission, GroupName));
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return 1;
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return 1;
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}
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}
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@ -121,7 +121,7 @@ static int tolua_cRankManager_AddRank(lua_State * L)
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S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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// Add the rank:
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// Add the rank:
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cRoot::Get()->GetRankManager().AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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cRoot::Get()->GetRankManager()->AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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return 0;
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return 0;
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}
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}
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@ -142,7 +142,7 @@ static int tolua_cRankManager_ClearPlayerRanks(lua_State * L)
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}
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}
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// Remove all players:
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// Remove all players:
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cRoot::Get()->GetRankManager().ClearPlayerRanks();
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cRoot::Get()->GetRankManager()->ClearPlayerRanks();
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return 1;
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return 1;
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}
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}
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@ -166,7 +166,7 @@ static int tolua_cRankManager_GetAllGroups(lua_State * L)
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}
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}
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// Get the groups:
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// Get the groups:
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AStringVector Groups = cRoot::Get()->GetRankManager().GetAllGroups();
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AStringVector Groups = cRoot::Get()->GetRankManager()->GetAllGroups();
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// Push the results:
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// Push the results:
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S.Push(Groups);
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S.Push(Groups);
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@ -193,7 +193,7 @@ static int tolua_cRankManager_GetAllPermissions(lua_State * L)
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}
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}
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// Get the permissions:
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetAllPermissions();
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetAllPermissions();
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// Push the results:
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// Push the results:
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S.Push(Permissions);
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S.Push(Permissions);
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@ -220,7 +220,7 @@ static int tolua_cRankManager_GetAllPlayerUUIDs(lua_State * L)
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}
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}
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// Get the player uuid's:
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// Get the player uuid's:
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AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayerUUIDs();
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AStringVector Players = cRoot::Get()->GetRankManager()->GetAllPlayerUUIDs();
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// Push the results:
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// Push the results:
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S.Push(Players);
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S.Push(Players);
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@ -247,7 +247,7 @@ static int tolua_cRankManager_GetAllRanks(lua_State * L)
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}
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}
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// Get the ranks:
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// Get the ranks:
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AStringVector Ranks = cRoot::Get()->GetRankManager().GetAllRanks();
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AStringVector Ranks = cRoot::Get()->GetRankManager()->GetAllRanks();
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// Push the results:
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// Push the results:
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S.Push(Ranks);
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S.Push(Ranks);
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@ -274,7 +274,7 @@ static int tolua_cRankManager_GetDefaultRank(lua_State * L)
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}
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}
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// Return the rank name:
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// Return the rank name:
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S.Push(cRoot::Get()->GetRankManager().GetDefaultRank());
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S.Push(cRoot::Get()->GetRankManager()->GetDefaultRank());
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return 1;
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return 1;
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}
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}
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@ -303,7 +303,7 @@ static int tolua_cRankManager_GetGroupPermissions(lua_State * L)
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S.GetStackValue(2, GroupName);
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S.GetStackValue(2, GroupName);
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// Get the permissions:
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetGroupPermissions(GroupName);
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetGroupPermissions(GroupName);
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// Push the results:
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// Push the results:
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S.Push(Permissions);
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S.Push(Permissions);
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@ -335,7 +335,7 @@ static int tolua_cRankManager_GetPlayerGroups(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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S.GetStackValue(2, PlayerUUID);
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// Get the groups:
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// Get the groups:
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AStringVector Groups = cRoot::Get()->GetRankManager().GetPlayerGroups(PlayerUUID);
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AStringVector Groups = cRoot::Get()->GetRankManager()->GetPlayerGroups(PlayerUUID);
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// Push the results:
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// Push the results:
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S.Push(Groups);
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S.Push(Groups);
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@ -368,7 +368,7 @@ static int tolua_cRankManager_GetPlayerMsgVisuals(lua_State * L)
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// Get the permissions:
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// Get the permissions:
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AString MsgPrefix, MsgSuffix, MsgNameColorCode;
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AString MsgPrefix, MsgSuffix, MsgNameColorCode;
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if (!cRoot::Get()->GetRankManager().GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode))
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if (!cRoot::Get()->GetRankManager()->GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode))
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{
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{
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return 0;
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return 0;
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}
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}
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@ -405,7 +405,7 @@ static int tolua_cRankManager_GetPlayerPermissions(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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S.GetStackValue(2, PlayerUUID);
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// Get the permissions:
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetPlayerPermissions(PlayerUUID);
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetPlayerPermissions(PlayerUUID);
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// Push the results:
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// Push the results:
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S.Push(Permissions);
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S.Push(Permissions);
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@ -437,7 +437,7 @@ static int tolua_cRankManager_GetPlayerRankName(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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S.GetStackValue(2, PlayerUUID);
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// Get the rank name:
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// Get the rank name:
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AString RankName = cRoot::Get()->GetRankManager().GetPlayerRankName(PlayerUUID);
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AString RankName = cRoot::Get()->GetRankManager()->GetPlayerRankName(PlayerUUID);
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// Push the result:
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// Push the result:
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S.Push(RankName);
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S.Push(RankName);
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@ -469,7 +469,7 @@ static int tolua_cRankManager_GetPlayerName(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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S.GetStackValue(2, PlayerUUID);
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// Get the player name:
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// Get the player name:
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AString PlayerName = cRoot::Get()->GetRankManager().GetPlayerName(PlayerUUID);
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AString PlayerName = cRoot::Get()->GetRankManager()->GetPlayerName(PlayerUUID);
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// Push the result:
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// Push the result:
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S.Push(PlayerName);
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S.Push(PlayerName);
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@ -501,7 +501,7 @@ static int tolua_cRankManager_GetRankGroups(lua_State * L)
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S.GetStackValue(2, RankName);
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S.GetStackValue(2, RankName);
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// Get the groups:
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// Get the groups:
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AStringVector Groups = cRoot::Get()->GetRankManager().GetRankGroups(RankName);
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AStringVector Groups = cRoot::Get()->GetRankManager()->GetRankGroups(RankName);
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// Push the results:
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// Push the results:
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S.Push(Groups);
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S.Push(Groups);
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@ -533,7 +533,7 @@ static int tolua_cRankManager_GetRankPermissions(lua_State * L)
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S.GetStackValue(2, RankName);
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S.GetStackValue(2, RankName);
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// Get the permissions:
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetRankPermissions(RankName);
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetRankPermissions(RankName);
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// Push the results:
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// Push the results:
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S.Push(Permissions);
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S.Push(Permissions);
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@ -566,7 +566,7 @@ static int tolua_cRankManager_GetRankVisuals(lua_State * L)
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// Get the visuals:
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// Get the visuals:
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AString MsgPrefix, MsgSuffix, MsgNameColorCode;
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AString MsgPrefix, MsgSuffix, MsgNameColorCode;
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if (!cRoot::Get()->GetRankManager().GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode))
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if (!cRoot::Get()->GetRankManager()->GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode))
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{
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{
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// No such rank, return nothing:
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// No such rank, return nothing:
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return 0;
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return 0;
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@ -604,7 +604,7 @@ static int tolua_cRankManager_GroupExists(lua_State * L)
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S.GetStackValue(2, GroupName);
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S.GetStackValue(2, GroupName);
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// Get the response:
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().GroupExists(GroupName);
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bool res = cRoot::Get()->GetRankManager()->GroupExists(GroupName);
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// Push the result:
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// Push the result:
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S.Push(res);
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S.Push(res);
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@ -636,7 +636,7 @@ static int tolua_cRankManager_IsGroupInRank(lua_State * L)
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S.GetStackValues(2, GroupName, RankName);
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S.GetStackValues(2, GroupName, RankName);
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// Get the response:
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().IsGroupInRank(GroupName, RankName);
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bool res = cRoot::Get()->GetRankManager()->IsGroupInRank(GroupName, RankName);
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// Push the result:
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// Push the result:
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S.Push(res);
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S.Push(res);
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@ -668,7 +668,7 @@ static int tolua_cRankManager_IsPermissionInGroup(lua_State * L)
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S.GetStackValues(2, Permission, GroupName);
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S.GetStackValues(2, Permission, GroupName);
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// Get the response:
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().IsPermissionInGroup(Permission, GroupName);
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bool res = cRoot::Get()->GetRankManager()->IsPermissionInGroup(Permission, GroupName);
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// Push the result:
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// Push the result:
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S.Push(res);
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S.Push(res);
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@ -700,7 +700,7 @@ static int tolua_cRankManager_IsPlayerRankSet(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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S.GetStackValue(2, PlayerUUID);
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// Get the response:
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().IsPlayerRankSet(PlayerUUID);
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bool res = cRoot::Get()->GetRankManager()->IsPlayerRankSet(PlayerUUID);
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// Push the result:
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// Push the result:
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S.Push(res);
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S.Push(res);
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@ -732,7 +732,7 @@ static int tolua_cRankManager_RankExists(lua_State * L)
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S.GetStackValue(2, RankName);
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S.GetStackValue(2, RankName);
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// Get the response:
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().RankExists(RankName);
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bool res = cRoot::Get()->GetRankManager()->RankExists(RankName);
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// Push the result:
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// Push the result:
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S.Push(res);
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S.Push(res);
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@ -764,7 +764,7 @@ static int tolua_cRankManager_RemoveGroup(lua_State * L)
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S.GetStackValue(2, GroupName);
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S.GetStackValue(2, GroupName);
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// Remove the group:
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// Remove the group:
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cRoot::Get()->GetRankManager().RemoveGroup(GroupName);
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cRoot::Get()->GetRankManager()->RemoveGroup(GroupName);
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return 0;
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return 0;
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}
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}
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@ -793,7 +793,7 @@ static int tolua_cRankManager_RemoveGroupFromRank(lua_State * L)
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S.GetStackValues(2, GroupName, RankName);
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S.GetStackValues(2, GroupName, RankName);
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// Remove the group:
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// Remove the group:
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cRoot::Get()->GetRankManager().RemoveGroupFromRank(GroupName, RankName);
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cRoot::Get()->GetRankManager()->RemoveGroupFromRank(GroupName, RankName);
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return 0;
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return 0;
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}
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}
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@ -822,7 +822,7 @@ static int tolua_cRankManager_RemovePermissionFromGroup(lua_State * L)
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S.GetStackValues(2, Permission, GroupName);
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S.GetStackValues(2, Permission, GroupName);
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// Remove the group:
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// Remove the group:
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cRoot::Get()->GetRankManager().RemovePermissionFromGroup(Permission, GroupName);
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cRoot::Get()->GetRankManager()->RemovePermissionFromGroup(Permission, GroupName);
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return 0;
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return 0;
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}
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}
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@ -851,7 +851,7 @@ static int tolua_cRankManager_RemovePlayerRank(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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S.GetStackValue(2, PlayerUUID);
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// Remove the player's rank:
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// Remove the player's rank:
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cRoot::Get()->GetRankManager().RemovePlayerRank(PlayerUUID);
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cRoot::Get()->GetRankManager()->RemovePlayerRank(PlayerUUID);
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return 0;
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return 0;
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}
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}
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@ -881,7 +881,7 @@ static int tolua_cRankManager_RemoveRank(lua_State * L)
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S.GetStackValues(2, RankName, ReplacementRankName);
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S.GetStackValues(2, RankName, ReplacementRankName);
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// Remove the rank:
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// Remove the rank:
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cRoot::Get()->GetRankManager().RemoveRank(RankName, ReplacementRankName);
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cRoot::Get()->GetRankManager()->RemoveRank(RankName, ReplacementRankName);
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return 0;
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return 0;
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}
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}
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@ -910,7 +910,7 @@ static int tolua_cRankManager_RenameGroup(lua_State * L)
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S.GetStackValues(2, OldName, NewName);
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S.GetStackValues(2, OldName, NewName);
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// Remove the group:
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// Remove the group:
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bool res = cRoot::Get()->GetRankManager().RenameGroup(OldName, NewName);
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bool res = cRoot::Get()->GetRankManager()->RenameGroup(OldName, NewName);
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// Push the result:
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// Push the result:
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S.Push(res);
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S.Push(res);
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@ -942,7 +942,7 @@ static int tolua_cRankManager_RenameRank(lua_State * L)
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S.GetStackValues(2, OldName, NewName);
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S.GetStackValues(2, OldName, NewName);
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// Remove the rank:
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// Remove the rank:
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bool res = cRoot::Get()->GetRankManager().RenameRank(OldName, NewName);
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bool res = cRoot::Get()->GetRankManager()->RenameRank(OldName, NewName);
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// Push the result:
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// Push the result:
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S.Push(res);
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S.Push(res);
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@ -974,7 +974,7 @@ static int tolua_cRankManager_SetDefaultRank(lua_State * L)
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S.GetStackValue(2, RankName);
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S.GetStackValue(2, RankName);
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// Set the rank, return the result:
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// Set the rank, return the result:
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S.Push(cRoot::Get()->GetRankManager().SetDefaultRank(RankName));
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S.Push(cRoot::Get()->GetRankManager()->SetDefaultRank(RankName));
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return 1;
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return 1;
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}
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}
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@ -1003,7 +1003,7 @@ static int tolua_cRankManager_SetPlayerRank(lua_State * L)
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S.GetStackValues(2, PlayerUUID, PlayerName, RankName);
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S.GetStackValues(2, PlayerUUID, PlayerName, RankName);
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// Set the rank:
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// Set the rank:
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cRoot::Get()->GetRankManager().SetPlayerRank(PlayerUUID, PlayerName, RankName);
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cRoot::Get()->GetRankManager()->SetPlayerRank(PlayerUUID, PlayerName, RankName);
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return 0;
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return 0;
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}
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}
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@ -1032,7 +1032,7 @@ static int tolua_cRankManager_SetRankVisuals(lua_State * L)
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S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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// Set the visuals:
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// Set the visuals:
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cRoot::Get()->GetRankManager().SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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cRoot::Get()->GetRankManager()->SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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return 0;
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return 0;
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}
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}
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@ -5,6 +5,7 @@
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#include "../UI/Window.h"
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#include "../UI/Window.h"
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#include "../Entities/Player.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "../Root.h"
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#include "../Chunk.h"
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@ -13,8 +14,9 @@
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enum
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enum
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{
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{
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PROGRESSBAR_SMELTING = 0,
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PROGRESSBAR_FUEL = 0,
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||||||
PROGRESSBAR_FUEL = 1,
|
PROGRESSBAR_SMELTING = 2,
|
||||||
|
PROGRESSBAR_SMELTING_CONFIRM = 3,
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
|
|
||||||
@ -22,17 +24,15 @@ enum
|
|||||||
|
|
||||||
|
|
||||||
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
|
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
|
||||||
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
|
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
|
||||||
m_BlockType(a_BlockType),
|
|
||||||
m_BlockMeta(a_BlockMeta),
|
m_BlockMeta(a_BlockMeta),
|
||||||
m_CurrentRecipe(NULL),
|
m_CurrentRecipe(NULL),
|
||||||
m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
|
m_IsDestroyed(false),
|
||||||
|
m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE),
|
||||||
m_NeedCookTime(0),
|
m_NeedCookTime(0),
|
||||||
m_TimeCooked(0),
|
m_TimeCooked(0),
|
||||||
m_FuelBurnTime(0),
|
m_FuelBurnTime(0),
|
||||||
m_TimeBurned(0),
|
m_TimeBurned(0)
|
||||||
m_LastProgressFuel(0),
|
|
||||||
m_LastProgressCook(0)
|
|
||||||
{
|
{
|
||||||
m_Contents.AddListener(*this);
|
m_Contents.AddListener(*this);
|
||||||
}
|
}
|
||||||
@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
|
|||||||
|
|
||||||
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
|
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
|
||||||
{
|
{
|
||||||
if (GetWindow() == NULL)
|
cWindow * Window = GetWindow();
|
||||||
|
if (Window == nullptr)
|
||||||
{
|
{
|
||||||
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
|
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
|
||||||
|
Window = GetWindow();
|
||||||
}
|
}
|
||||||
cWindow * Window = GetWindow();
|
|
||||||
if (Window != NULL)
|
if (Window != nullptr)
|
||||||
{
|
{
|
||||||
if (a_Player->GetWindow() != Window)
|
if (a_Player->GetWindow() != Window)
|
||||||
{
|
{
|
||||||
a_Player->OpenWindow(Window);
|
a_Player->OpenWindow(Window);
|
||||||
BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
|
|
||||||
BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateProgressBars(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
|
|
||||||
bool cFurnaceEntity::ContinueCooking(void)
|
bool cFurnaceEntity::ContinueCooking(void)
|
||||||
{
|
{
|
||||||
UpdateInput();
|
UpdateInput();
|
||||||
@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
|
|||||||
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||||
{
|
{
|
||||||
UNUSED(a_Dt);
|
UNUSED(a_Dt);
|
||||||
UNUSED(a_Chunk);
|
|
||||||
if (m_FuelBurnTime <= 0)
|
if (m_FuelBurnTime <= 0)
|
||||||
{
|
{
|
||||||
// No fuel is burning, reset progressbars and bail out
|
// If a furnace is out of fuel, the progress bar reverses at twice the speed of cooking.
|
||||||
if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
|
m_TimeCooked = std::max((m_TimeCooked - 2), 0);
|
||||||
{
|
|
||||||
|
// Reset progressbars, block type, and bail out
|
||||||
|
m_BlockType = E_BLOCK_FURNACE;
|
||||||
|
a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
|
||||||
UpdateProgressBars();
|
UpdateProgressBars();
|
||||||
}
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
|
void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
|
||||||
{
|
{
|
||||||
cWindow * Window = GetWindow();
|
cWindow * Window = GetWindow();
|
||||||
if (Window != NULL)
|
if (Window != NULL)
|
||||||
{
|
{
|
||||||
Window->BroadcastProgress(a_ProgressbarID, a_Value);
|
Window->SetProperty(a_ProgressbarID, a_Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// One item finished cooking
|
|
||||||
void cFurnaceEntity::FinishOne()
|
void cFurnaceEntity::FinishOne()
|
||||||
{
|
{
|
||||||
m_TimeCooked = 0;
|
m_TimeCooked = 0;
|
||||||
@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne()
|
|||||||
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
|
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
|
||||||
}
|
}
|
||||||
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
|
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
|
||||||
|
|
||||||
UpdateIsCooking();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void)
|
|||||||
if (NewTime == 0)
|
if (NewTime == 0)
|
||||||
{
|
{
|
||||||
// The item in the fuel slot is not suitable
|
// The item in the fuel slot is not suitable
|
||||||
m_FuelBurnTime = 0;
|
SetBurnTimes(0, 0);
|
||||||
m_TimeBurned = 0;
|
|
||||||
SetIsCooking(false);
|
SetIsCooking(false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Burn one new fuel:
|
// Burn one new fuel:
|
||||||
m_FuelBurnTime = NewTime;
|
SetBurnTimes(NewTime, 0);
|
||||||
m_TimeBurned = 0;
|
|
||||||
SetIsCooking(true);
|
SetIsCooking(true);
|
||||||
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
|
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
|
||||||
{
|
{
|
||||||
@ -215,32 +213,18 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
|||||||
{
|
{
|
||||||
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
|
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
|
||||||
|
|
||||||
if (m_World == NULL)
|
if (m_IsDestroyed)
|
||||||
{
|
{
|
||||||
// The furnace isn't initialized yet, do no processing
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ASSERT(a_ItemGrid == &m_Contents);
|
ASSERT(a_ItemGrid == &m_Contents);
|
||||||
switch (a_SlotNum)
|
switch (a_SlotNum)
|
||||||
{
|
{
|
||||||
case fsInput:
|
case fsInput: UpdateInput(); break;
|
||||||
{
|
case fsFuel: UpdateFuel(); break;
|
||||||
UpdateInput();
|
case fsOutput: UpdateOutput(); break;
|
||||||
break;
|
default: ASSERT(!"Invalid furnace slot update!"); break;
|
||||||
}
|
|
||||||
|
|
||||||
case fsFuel:
|
|
||||||
{
|
|
||||||
UpdateFuel();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case fsOutput:
|
|
||||||
{
|
|
||||||
UpdateOutput();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Updates the current recipe, based on the current input
|
|
||||||
void cFurnaceEntity::UpdateInput(void)
|
void cFurnaceEntity::UpdateInput(void)
|
||||||
{
|
{
|
||||||
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
|
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
|
||||||
@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void)
|
|||||||
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
|
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
|
||||||
if (!CanCookInputToOutput())
|
if (!CanCookInputToOutput())
|
||||||
{
|
{
|
||||||
// This input cannot be cooked
|
// This input cannot be cooked, reset cook counter immediately
|
||||||
m_NeedCookTime = 0;
|
SetCookTimes(0, 0);
|
||||||
SetIsCooking(false);
|
SetIsCooking(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
|
||||||
void cFurnaceEntity::UpdateFuel(void)
|
void cFurnaceEntity::UpdateFuel(void)
|
||||||
{
|
{
|
||||||
if (m_FuelBurnTime > m_TimeBurned)
|
if (m_FuelBurnTime > m_TimeBurned)
|
||||||
@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Called when the output slot changes; starts burning if space became available
|
|
||||||
void cFurnaceEntity::UpdateOutput(void)
|
void cFurnaceEntity::UpdateOutput(void)
|
||||||
{
|
{
|
||||||
if (!CanCookInputToOutput())
|
if (!CanCookInputToOutput())
|
||||||
{
|
{
|
||||||
// Cannot cook anymore:
|
// Cannot cook anymore:
|
||||||
m_TimeCooked = 0;
|
SetCookTimes(0, 0);
|
||||||
m_NeedCookTime = 0;
|
|
||||||
SetIsCooking(false);
|
SetIsCooking(false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
|
||||||
void cFurnaceEntity::UpdateIsCooking(void)
|
|
||||||
{
|
|
||||||
if (
|
|
||||||
!CanCookInputToOutput() || // Cannot cook this
|
|
||||||
(m_FuelBurnTime <= 0) || // No fuel
|
|
||||||
(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
|
|
||||||
)
|
|
||||||
{
|
|
||||||
// Reset everything
|
|
||||||
SetIsCooking(false);
|
|
||||||
m_TimeCooked = 0;
|
|
||||||
m_NeedCookTime = 0;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SetIsCooking(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
|
||||||
bool cFurnaceEntity::CanCookInputToOutput(void) const
|
bool cFurnaceEntity::CanCookInputToOutput(void) const
|
||||||
{
|
{
|
||||||
if (m_CurrentRecipe == NULL)
|
if (m_CurrentRecipe == NULL)
|
||||||
@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Broadcasts progressbar updates, if needed
|
void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
|
||||||
void cFurnaceEntity::UpdateProgressBars(void)
|
|
||||||
{
|
{
|
||||||
// In order to preserve bandwidth, an update is sent only every 10th tick
|
// In order to preserve bandwidth, an update is sent only every 10th tick
|
||||||
// That's why the comparisons use the division by eight
|
if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
|
||||||
|
|
||||||
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
|
||||||
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
|
|
||||||
{
|
{
|
||||||
BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
|
return;
|
||||||
m_LastProgressFuel = CurFuel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
||||||
|
BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
|
||||||
|
|
||||||
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
|
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
|
||||||
if ((CurCook / 8) != (m_LastProgressCook / 8))
|
BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
|
||||||
{
|
BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
|
||||||
BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
|
|
||||||
m_LastProgressCook = CurCook;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -413,11 +364,14 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_IsCooking = a_IsCooking;
|
m_IsCooking = a_IsCooking;
|
||||||
|
|
||||||
// Light or extinguish the furnace:
|
// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
|
||||||
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
|
if (m_IsCooking)
|
||||||
|
{
|
||||||
|
m_BlockType = E_BLOCK_LIT_FURNACE;
|
||||||
|
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -38,7 +38,7 @@ public:
|
|||||||
|
|
||||||
// tolua_end
|
// tolua_end
|
||||||
|
|
||||||
/// Constructor used for normal operation
|
/** Constructor used for normal operation */
|
||||||
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
|
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
|
||||||
|
|
||||||
virtual ~cFurnaceEntity();
|
virtual ~cFurnaceEntity();
|
||||||
@ -49,103 +49,117 @@ public:
|
|||||||
virtual void SendTo(cClientHandle & a_Client) override;
|
virtual void SendTo(cClientHandle & a_Client) override;
|
||||||
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
|
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||||
virtual void UsedBy(cPlayer * a_Player) override;
|
virtual void UsedBy(cPlayer * a_Player) override;
|
||||||
|
virtual void Destroy() override
|
||||||
|
{
|
||||||
|
m_IsDestroyed = true;
|
||||||
|
super::Destroy();
|
||||||
|
}
|
||||||
|
|
||||||
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
|
/** Restarts cooking
|
||||||
|
Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
|
||||||
|
Returns true if cooking */
|
||||||
bool ContinueCooking(void);
|
bool ContinueCooking(void);
|
||||||
|
|
||||||
void ResetCookTimer();
|
|
||||||
|
|
||||||
// tolua_begin
|
// tolua_begin
|
||||||
|
|
||||||
/// Returns the item in the input slot
|
/** Returns the item in the input slot */
|
||||||
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
|
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
|
||||||
|
|
||||||
/// Returns the item in the fuel slot
|
/** Returns the item in the fuel slot */
|
||||||
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
|
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
|
||||||
|
|
||||||
/// Returns the item in the output slot
|
/** Returns the item in the output slot */
|
||||||
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
|
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
|
||||||
|
|
||||||
/// Sets the item in the input slot
|
/** Sets the item in the input slot */
|
||||||
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
|
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
|
||||||
|
|
||||||
/// Sets the item in the fuel slot
|
/** Sets the item in the fuel slot */
|
||||||
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
|
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
|
||||||
|
|
||||||
/// Sets the item in the output slot
|
/** Sets the item in the output slot */
|
||||||
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
|
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
|
||||||
|
|
||||||
/// Returns the time that the current item has been cooking, in ticks
|
/** Returns the time that the current item has been cooking, in ticks */
|
||||||
int GetTimeCooked(void) const { return m_TimeCooked; }
|
int GetTimeCooked(void) const { return m_TimeCooked; }
|
||||||
|
|
||||||
/// Returns the time until the current item finishes cooking, in ticks
|
/** Returns the time until the current item finishes cooking, in ticks */
|
||||||
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
|
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
|
||||||
|
|
||||||
/// Returns the time until the current fuel is depleted, in ticks
|
/** Returns the time until the current fuel is depleted, in ticks */
|
||||||
int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
|
int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
|
||||||
|
|
||||||
/// Returns true if there's time left before the current fuel is depleted
|
/** Returns true if there's time left before the current fuel is depleted */
|
||||||
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
|
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
|
||||||
|
|
||||||
// tolua_end
|
// tolua_end
|
||||||
|
|
||||||
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
|
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
|
||||||
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
|
{
|
||||||
|
m_FuelBurnTime = a_FuelBurnTime;
|
||||||
|
m_TimeBurned = a_TimeBurned;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
|
||||||
|
{
|
||||||
|
m_NeedCookTime = a_NeedCookTime;
|
||||||
|
m_TimeCooked = a_TimeCooked;
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
/// Block type of the block currently represented by this entity (changes when furnace lights up)
|
/** Block meta of the block currently represented by this entity */
|
||||||
BLOCKTYPE m_BlockType;
|
|
||||||
|
|
||||||
/// Block meta of the block currently represented by this entity
|
|
||||||
NIBBLETYPE m_BlockMeta;
|
NIBBLETYPE m_BlockMeta;
|
||||||
|
|
||||||
/// The recipe for the current input slot
|
/** The recipe for the current input slot */
|
||||||
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
|
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
|
||||||
|
|
||||||
/// The item that is being smelted
|
/** The item that is being smelted */
|
||||||
cItem m_LastInput;
|
cItem m_LastInput;
|
||||||
|
|
||||||
bool m_IsCooking; ///< Set to true if the furnace is cooking an item
|
/** Set to true when the furnace entity has been destroyed to prevent the block being set again */
|
||||||
|
bool m_IsDestroyed;
|
||||||
|
|
||||||
// All timers are in ticks
|
/** Set to true if the furnace is cooking an item */
|
||||||
int m_NeedCookTime; ///< Amount of time needed to fully cook current item
|
bool m_IsCooking;
|
||||||
int m_TimeCooked; ///< Amount of time that the current item has been cooking
|
|
||||||
int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
|
|
||||||
int m_TimeBurned; ///< Amount of time that the current fuel has been burning
|
|
||||||
|
|
||||||
int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
|
/** Amount of ticks needed to fully cook current item */
|
||||||
int m_LastProgressCook; ///< Last value sent as the progress for the cooking
|
int m_NeedCookTime;
|
||||||
|
|
||||||
|
/** Amount of ticks that the current item has been cooking */
|
||||||
|
int m_TimeCooked;
|
||||||
|
|
||||||
/// Sends the specified progressbar value to all clients of the window
|
/** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
|
||||||
void BroadcastProgress(int a_ProgressbarID, short a_Value);
|
int m_FuelBurnTime;
|
||||||
|
|
||||||
/// One item finished cooking
|
/** Amount of ticks that the current fuel has been burning */
|
||||||
|
int m_TimeBurned;
|
||||||
|
|
||||||
|
/** Sends the specified progressbar value to all clients of the window */
|
||||||
|
void BroadcastProgress(short a_ProgressbarID, short a_Value);
|
||||||
|
|
||||||
|
/** One item finished cooking */
|
||||||
void FinishOne();
|
void FinishOne();
|
||||||
|
|
||||||
/// Starts burning a new fuel, if possible
|
/** Starts burning a new fuel, if possible */
|
||||||
void BurnNewFuel(void);
|
void BurnNewFuel(void);
|
||||||
|
|
||||||
/// Updates the recipe, based on the current input
|
/** Updates the recipe, based on the current input */
|
||||||
void UpdateInput(void);
|
void UpdateInput(void);
|
||||||
|
|
||||||
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
/** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
|
||||||
void UpdateFuel(void);
|
void UpdateFuel(void);
|
||||||
|
|
||||||
/// Called when the output slot changes
|
/** Called when the output slot changes */
|
||||||
void UpdateOutput(void);
|
void UpdateOutput(void);
|
||||||
|
|
||||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
/** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
|
||||||
void UpdateIsCooking(void);
|
|
||||||
|
|
||||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
|
||||||
bool CanCookInputToOutput(void) const;
|
bool CanCookInputToOutput(void) const;
|
||||||
|
|
||||||
/// Broadcasts progressbar updates, if needed
|
/** Broadcasts progressbar updates, if needed */
|
||||||
void UpdateProgressBars(void);
|
void UpdateProgressBars(bool a_ForceUpdate = false);
|
||||||
|
|
||||||
/// Sets the m_IsCooking variable, updates the furnace block type based on the value
|
/** Sets the m_IsCooking variable, updates the furnace block type based on the value */
|
||||||
void SetIsCooking(bool a_IsCooking);
|
void SetIsCooking(bool a_IsCooking);
|
||||||
|
|
||||||
// cItemGrid::cListener overrides:
|
// cItemGrid::cListener overrides:
|
||||||
|
@ -333,7 +333,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
|
|||||||
{
|
{
|
||||||
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
|
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
|
||||||
BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
|
BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
|
||||||
ASSERT(EntityBlockType == WorldBlockType);
|
ASSERT(WorldBlockType == EntityBlockType);
|
||||||
} // for itr - m_BlockEntities
|
} // for itr - m_BlockEntities
|
||||||
#endif // _DEBUG
|
#endif // _DEBUG
|
||||||
|
|
||||||
|
@ -33,7 +33,7 @@ class cChunkMap;
|
|||||||
class cBeaconEntity;
|
class cBeaconEntity;
|
||||||
class cBoundingBox;
|
class cBoundingBox;
|
||||||
class cChestEntity;
|
class cChestEntity;
|
||||||
class cCHunkDataCallback;
|
class cChunkDataCallback;
|
||||||
class cCommandBlockEntity;
|
class cCommandBlockEntity;
|
||||||
class cDispenserEntity;
|
class cDispenserEntity;
|
||||||
class cFurnaceEntity;
|
class cFurnaceEntity;
|
||||||
|
@ -2736,7 +2736,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||||
{
|
{
|
||||||
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
||||||
}
|
}
|
||||||
|
@ -204,7 +204,7 @@ public:
|
|||||||
void SendWholeInventory (const cWindow & a_Window);
|
void SendWholeInventory (const cWindow & a_Window);
|
||||||
void SendWindowClose (const cWindow & a_Window);
|
void SendWindowClose (const cWindow & a_Window);
|
||||||
void SendWindowOpen (const cWindow & a_Window);
|
void SendWindowOpen (const cWindow & a_Window);
|
||||||
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
|
void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value);
|
||||||
|
|
||||||
// tolua_begin
|
// tolua_begin
|
||||||
const AString & GetUsername(void) const;
|
const AString & GetUsername(void) const;
|
||||||
|
@ -2134,19 +2134,19 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
|
|||||||
void cPlayer::LoadRank(void)
|
void cPlayer::LoadRank(void)
|
||||||
{
|
{
|
||||||
// Load the values from cRankManager:
|
// Load the values from cRankManager:
|
||||||
cRankManager & RankMgr = cRoot::Get()->GetRankManager();
|
cRankManager * RankMgr = cRoot::Get()->GetRankManager();
|
||||||
m_Rank = RankMgr.GetPlayerRankName(m_UUID);
|
m_Rank = RankMgr->GetPlayerRankName(m_UUID);
|
||||||
if (m_Rank.empty())
|
if (m_Rank.empty())
|
||||||
{
|
{
|
||||||
m_Rank = RankMgr.GetDefaultRank();
|
m_Rank = RankMgr->GetDefaultRank();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Update the name:
|
// Update the name:
|
||||||
RankMgr.UpdatePlayerName(m_UUID, m_PlayerName);
|
RankMgr->UpdatePlayerName(m_UUID, m_PlayerName);
|
||||||
}
|
}
|
||||||
m_Permissions = RankMgr.GetPlayerPermissions(m_UUID);
|
m_Permissions = RankMgr->GetPlayerPermissions(m_UUID);
|
||||||
RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
|
RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
|
||||||
|
|
||||||
// Break up the individual permissions on each dot, into m_SplitPermissions:
|
// Break up the individual permissions on each dot, into m_SplitPermissions:
|
||||||
m_SplitPermissions.clear();
|
m_SplitPermissions.clear();
|
||||||
|
@ -130,7 +130,7 @@ public:
|
|||||||
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
|
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) = 0;
|
virtual void SendWindowClose (const cWindow & a_Window) = 0;
|
||||||
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
|
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
|
||||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
|
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
|
||||||
|
|
||||||
/// Returns the ServerID used for authentication through session.minecraft.net
|
/// Returns the ServerID used for authentication through session.minecraft.net
|
||||||
virtual AString GetAuthServerID(void) = 0;
|
virtual AString GetAuthServerID(void) = 0;
|
||||||
|
@ -1439,7 +1439,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocol172::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||||
{
|
{
|
||||||
ASSERT(m_State == 3); // In game mode?
|
ASSERT(m_State == 3); // In game mode?
|
||||||
|
|
||||||
|
@ -134,7 +134,7 @@ public:
|
|||||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||||
|
|
||||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
||||||
|
|
||||||
|
@ -1500,7 +1500,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||||
{
|
{
|
||||||
ASSERT(m_State == 3); // In game mode?
|
ASSERT(m_State == 3); // In game mode?
|
||||||
|
|
||||||
|
@ -133,7 +133,7 @@ public:
|
|||||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||||
|
|
||||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
||||||
|
|
||||||
|
@ -350,7 +350,7 @@ void cProtocolRecognizer::SendHealth(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||||
{
|
{
|
||||||
ASSERT(m_Protocol != NULL);
|
ASSERT(m_Protocol != NULL);
|
||||||
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
||||||
|
@ -121,7 +121,7 @@ public:
|
|||||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||||
|
|
||||||
virtual AString GetAuthServerID(void) override;
|
virtual AString GetAuthServerID(void) override;
|
||||||
|
|
||||||
|
@ -155,7 +155,8 @@ void cRoot::Start(void)
|
|||||||
m_WebAdmin->Init();
|
m_WebAdmin->Init();
|
||||||
|
|
||||||
LOGD("Loading settings...");
|
LOGD("Loading settings...");
|
||||||
m_RankManager.Initialize(m_MojangAPI);
|
m_RankManager = new cRankManager();
|
||||||
|
m_RankManager->Initialize(m_MojangAPI);
|
||||||
m_CraftingRecipes = new cCraftingRecipes;
|
m_CraftingRecipes = new cCraftingRecipes;
|
||||||
m_FurnaceRecipe = new cFurnaceRecipe();
|
m_FurnaceRecipe = new cFurnaceRecipe();
|
||||||
|
|
||||||
|
@ -86,7 +86,7 @@ public:
|
|||||||
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
|
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
|
||||||
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
|
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
|
||||||
cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; }
|
cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; }
|
||||||
cRankManager & GetRankManager (void) { return m_RankManager; }
|
cRankManager * GetRankManager (void) { return m_RankManager; }
|
||||||
|
|
||||||
/** Queues a console command for execution through the cServer class.
|
/** Queues a console command for execution through the cServer class.
|
||||||
The command will be executed in the tick thread
|
The command will be executed in the tick thread
|
||||||
@ -185,7 +185,7 @@ private:
|
|||||||
cPluginManager * m_PluginManager;
|
cPluginManager * m_PluginManager;
|
||||||
cAuthenticator m_Authenticator;
|
cAuthenticator m_Authenticator;
|
||||||
cMojangAPI m_MojangAPI;
|
cMojangAPI m_MojangAPI;
|
||||||
cRankManager m_RankManager;
|
cRankManager * m_RankManager;
|
||||||
cHTTPServer m_HTTPServer;
|
cHTTPServer m_HTTPServer;
|
||||||
|
|
||||||
bool m_bStop;
|
bool m_bStop;
|
||||||
|
@ -758,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
|
void cWindow::SetProperty(short a_Property, short a_Value)
|
||||||
{
|
|
||||||
cCSLock Lock(m_CS);
|
|
||||||
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
|
|
||||||
{
|
|
||||||
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
|
|
||||||
} // for itr - m_OpenedBy[]
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cWindow::SetProperty(int a_Property, int a_Value)
|
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CS);
|
cCSLock Lock(m_CS);
|
||||||
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
|
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
|
||||||
@ -784,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
|
void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
||||||
{
|
{
|
||||||
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
|
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
|
||||||
}
|
}
|
||||||
@ -919,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
|
void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
|
||||||
{
|
{
|
||||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||||
{
|
{
|
||||||
@ -935,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
|
void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
||||||
{
|
{
|
||||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||||
{
|
{
|
||||||
@ -951,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
int cEnchantingWindow::GetPropertyValue(int a_Property)
|
short cEnchantingWindow::GetPropertyValue(short a_Property)
|
||||||
{
|
{
|
||||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||||
{
|
{
|
||||||
|
@ -131,19 +131,16 @@ public:
|
|||||||
/// Sends the contents of the whole window to all clients of this window.
|
/// Sends the contents of the whole window to all clients of this window.
|
||||||
void BroadcastWholeWindow(void);
|
void BroadcastWholeWindow(void);
|
||||||
|
|
||||||
/// Sends the progressbar to all clients of this window (same as SetProperty)
|
|
||||||
void BroadcastProgress(int a_Progressbar, int a_Value);
|
|
||||||
|
|
||||||
// tolua_begin
|
// tolua_begin
|
||||||
|
|
||||||
const AString & GetWindowTitle() const { return m_WindowTitle; }
|
const AString & GetWindowTitle() const { return m_WindowTitle; }
|
||||||
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
|
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
|
||||||
|
|
||||||
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
|
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
|
||||||
virtual void SetProperty(int a_Property, int a_Value);
|
virtual void SetProperty(short a_Property, short a_Value);
|
||||||
|
|
||||||
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
|
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
|
||||||
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
|
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player);
|
||||||
|
|
||||||
// tolua_end
|
// tolua_end
|
||||||
|
|
||||||
@ -287,16 +284,16 @@ class cEnchantingWindow :
|
|||||||
typedef cWindow super;
|
typedef cWindow super;
|
||||||
public:
|
public:
|
||||||
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||||
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
|
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
|
||||||
virtual void SetProperty(int a_Property, int a_Value) override;
|
virtual void SetProperty(short a_Property, short a_Value) override;
|
||||||
|
|
||||||
/** Return the Value of a Property */
|
/** Return the Value of a Property */
|
||||||
int GetPropertyValue(int a_Property);
|
short GetPropertyValue(short a_Property);
|
||||||
|
|
||||||
cSlotArea * m_SlotArea;
|
cSlotArea * m_SlotArea;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
int m_PropertyValue[3];
|
short m_PropertyValue[3];
|
||||||
int m_BlockX, m_BlockY, m_BlockZ;
|
int m_BlockX, m_BlockY, m_BlockZ;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user