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Simplified the HandleAnvilItemName() code.

This commit is contained in:
Howaner 2014-05-06 17:31:02 +02:00
parent dca3af1f0f
commit 27f95454a9

View File

@ -790,15 +790,10 @@ void cClientHandle::HandleAnvilItemName(const char * a_Data, size_t a_Length)
return; return;
} }
cByteBuffer Buffer(a_Length); AString Name(a_Data, a_Length);
Buffer.Write(a_Data, a_Length);
AString Name;
Buffer.ReadAll(Name);
if (Name.length() <= 30) if (Name.length() <= 30)
{ {
((cAnvilWindow&)*m_Player->GetWindow()).SetRepairedItemName(Name, m_Player); ((cAnvilWindow *)m_Player->GetWindow())->SetRepairedItemName(Name, m_Player);
} }
} }