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27d6789a83
@ -119,7 +119,7 @@ void cSpawnPrepare::PreparedChunkCallback(int a_ChunkX, int a_ChunkZ)
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float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx;
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float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count();
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LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks / sec)",
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m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed
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m_World.GetName().c_str(), PercentDone, m_NumPrepared.load(std::memory_order_seq_cst), m_MaxIdx, ChunkSpeed
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);
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m_LastReportTime = Now;
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m_LastReportChunkCount = m_NumPrepared;
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@ -1,6 +1,8 @@
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#pragma once
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#include <atomic>
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class cWorld;
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@ -25,7 +27,7 @@ protected:
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int m_MaxIdx;
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/** Total number of chunks already finished preparing. Preparation finishes when this number reaches m_MaxIdx. */
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int m_NumPrepared;
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std::atomic<int> m_NumPrepared;
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/** Event used to signal that the preparation is finished. */
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cEvent m_EvtFinished;
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