fixed horse bug
horse could be "controlled" without a saddle or being tamed
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@ -176,5 +176,8 @@ void cHorse::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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void cHorse::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
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{
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if ((m_bIsTame) && (m_bIsSaddled))
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{
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super::HandleSpeedFromAttachee(a_Forward * m_Speed, a_Sideways * m_Speed);
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}
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}
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