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Using BLOCKTYPE instead of int

This commit is contained in:
tonibm19 2013-12-24 19:08:22 +01:00
parent 0b49f896eb
commit 276f7dae5c

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@ -18,8 +18,8 @@ public:
{ {
if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0). if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0).
{ {
int BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); // We don't need to check this 2 blocks more than 1 time. BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); // We don't need to check this 2 blocks more than 1 time.
if if
( (
(BlockY1 == E_BLOCK_SNOW_BLOCK) && // If the first two blocks below the pumpkin are snow blocks, spawn a snow golem. (BlockY1 == E_BLOCK_SNOW_BLOCK) && // If the first two blocks below the pumpkin are snow blocks, spawn a snow golem.