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Merge pull request #566 from xdot/master

Scoreboard
This commit is contained in:
Mattes D 2014-01-22 06:05:17 -08:00
commit 26586fdb92
20 changed files with 1571 additions and 9 deletions

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@ -263,6 +263,12 @@ void cClientHandle::Authenticate(void)
m_Player->Initialize(World);
m_State = csAuthenticated;
// Query player team
m_Player->UpdateTeam();
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@ -2111,6 +2117,33 @@ void cClientHandle::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cClientHandle::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
}
void cClientHandle::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
}
void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
m_Protocol->SendDisplayObjective(a_Objective, a_Display);
}
void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);

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@ -16,6 +16,7 @@
#include "OSSupport/SocketThreads.h"
#include "ChunkDef.h"
#include "ByteBuffer.h"
#include "Scoreboard.h"
@ -125,6 +126,9 @@ public:
void SendRespawn (void);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);

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@ -74,6 +74,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsChargingBow(false)
, m_BowCharge(0)
, m_FloaterID(-1)
, m_Team(NULL)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@ -790,6 +791,20 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
return;
}
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
{
if (!m_Team->AllowsFriendlyFire())
{
// Friendly fire is disabled
return;
}
}
}
super::DoTakeDamage(a_TDI);
@ -836,6 +851,24 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by a %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), KillerClass.c_str()));
}
class cIncrementCounterCB
: public cObjectiveCallback
{
AString m_Name;
public:
cIncrementCounterCB(const AString & a_Name) : m_Name(a_Name) {}
virtual bool Item(cObjective * a_Objective) override
{
a_Objective->AddScore(m_Name, 1);
}
} IncrementCounter (GetName());
cScoreboard & Scoreboard = m_World->GetScoreBoard();
// Update scoreboard objectives
Scoreboard.ForEachObjectiveWith(cObjective::E_TYPE_DEATH_COUNT, IncrementCounter);
}
@ -916,6 +949,50 @@ bool cPlayer::IsGameModeAdventure(void) const
void cPlayer::SetTeam(cTeam * a_Team)
{
if (m_Team == a_Team)
{
return;
}
if (m_Team)
{
m_Team->RemovePlayer(GetName());
}
m_Team = a_Team;
if (m_Team)
{
m_Team->AddPlayer(GetName());
}
}
cTeam * cPlayer::UpdateTeam(void)
{
if (m_World == NULL)
{
SetTeam(NULL);
}
else
{
cScoreboard & Scoreboard = m_World->GetScoreBoard();
SetTeam(Scoreboard.QueryPlayerTeam(GetName()));
}
return m_Team;
}
void cPlayer::OpenWindow(cWindow * a_Window)
{
if (a_Window != m_CurrentWindow)

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@ -13,6 +13,7 @@
class cGroup;
class cWindow;
class cClientHandle;
class cTeam;
@ -153,6 +154,15 @@ public:
AString GetIP(void) const { return m_IP; } // tolua_export
/// Returns the associated team, NULL if none
cTeam * GetTeam(void) { return m_Team; } // tolua_export
/// Sets the player team, NULL if none
void SetTeam(cTeam * a_Team);
/// Forces the player to query the scoreboard for his team
cTeam * UpdateTeam(void);
// tolua_end
void SetIP(const AString & a_IP);
@ -456,6 +466,8 @@ protected:
int m_FloaterID;
cTeam* m_Team;
void ResolvePermissions(void);
@ -463,7 +475,7 @@ protected:
virtual void Destroyed(void);
/// Filters out damage for creative mode
/// Filters out damage for creative mode/friendly fire
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
/// Called in each tick to handle food-related processing

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@ -12,6 +12,7 @@
#include "../Defines.h"
#include "../Endianness.h"
#include "../Scoreboard.h"
@ -92,6 +93,9 @@ public:
virtual void SendRespawn (void) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;

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@ -68,6 +68,9 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
@ -83,8 +86,8 @@ public:
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;

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@ -35,8 +35,11 @@ Implements the 1.5.x protocol classes:
enum
{
PACKET_WINDOW_OPEN = 0x64,
PACKET_PARTICLE_EFFECT = 0x3F,
PACKET_WINDOW_OPEN = 0x64,
PACKET_PARTICLE_EFFECT = 0x3F,
PACKET_SCOREBOARD_OBJECTIVE = 0x3B,
PACKET_SCORE_UPDATE = 0x3C,
PACKET_DISPLAY_OBJECTIVE = 0x3D
} ;
@ -97,6 +100,53 @@ void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol150::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SCOREBOARD_OBJECTIVE);
WriteString(a_Name);
WriteString(a_DisplayName);
WriteByte(a_Mode);
Flush();
}
void cProtocol150::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SCORE_UPDATE);
WriteString(a_Player);
WriteByte(a_Mode);
if (a_Mode != 1)
{
WriteString(a_Objective);
WriteInt((int) a_Score);
}
Flush();
}
void cProtocol150::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_DISPLAY_OBJECTIVE);
WriteByte((int) a_Display);
WriteString(a_Objective);
Flush();
}
int cProtocol150::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);

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@ -30,6 +30,9 @@ public:
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual int ParseWindowClick(void);
} ;

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@ -706,6 +706,46 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
cPacketizer Pkt(*this, 0x3B);
Pkt.WriteString(a_Name);
Pkt.WriteString(a_DisplayName);
Pkt.WriteByte(a_Mode);
}
void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
cPacketizer Pkt(*this, 0x3C);
Pkt.WriteString(a_Player);
Pkt.WriteByte(a_Mode);
if (a_Mode != 1)
{
Pkt.WriteString(a_Objective);
Pkt.WriteInt((int) a_Score);
}
}
void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
cPacketizer Pkt(*this, 0x3D);
Pkt.WriteByte((int) a_Display);
Pkt.WriteString(a_Objective);
}
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
cPacketizer Pkt(*this, 0x29); // Sound Effect packet

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@ -92,6 +92,9 @@ public:
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;

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@ -526,6 +526,36 @@ void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
}
void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
}
void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendDisplayObjective(a_Objective, a_Display);
}
void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
ASSERT(m_Protocol != NULL);
@ -807,7 +837,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
}
switch (ch)
{
case PROTO_VERSION_1_3_2:
case PROTO_VERSION_1_3_2:
{
m_Protocol = new cProtocol132(m_Client);
return true;

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@ -103,6 +103,9 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;

510
src/Scoreboard.cpp Normal file
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@ -0,0 +1,510 @@
// Scoreboard.cpp
// Implementation of a scoreboard that keeps track of specified objectives
#include "Globals.h"
#include "Scoreboard.h"
#include "World.h"
#include "ClientHandle.h"
AString cObjective::TypeToString(eType a_Type)
{
switch (a_Type)
{
case E_TYPE_DUMMY: return "dummy";
case E_TYPE_DEATH_COUNT: return "deathCount";
case E_TYPE_PLAYER_KILL_COUNT: return "playerKillCount";
case E_TYPE_TOTAL_KILL_COUNT: return "totalKillCount";
case E_TYPE_HEALTH: return "health";
case E_TYPE_ACHIEVEMENT: return "achievement";
case E_TYPE_STAT: return "stat";
case E_TYPE_STAT_ITEM_CRAFT: return "stat.craftItem";
case E_TYPE_STAT_ITEM_USE: return "stat.useItem";
case E_TYPE_STAT_ITEM_BREAK: return "stat.breakItem";
case E_TYPE_STAT_BLOCK_MINE: return "stat.mineBlock";
case E_TYPE_STAT_ENTITY_KILL: return "stat.killEntity";
case E_TYPE_STAT_ENTITY_KILLED_BY: return "stat.entityKilledBy";
default: return "";
}
}
cObjective::eType cObjective::StringToType(const AString & a_Name)
{
static struct {
eType m_Type;
const char * m_String;
} TypeMap [] =
{
{E_TYPE_DUMMY, "dummy"},
{E_TYPE_DEATH_COUNT, "deathCount"},
{E_TYPE_PLAYER_KILL_COUNT, "playerKillCount"},
{E_TYPE_TOTAL_KILL_COUNT, "totalKillCount"},
{E_TYPE_HEALTH, "health"},
{E_TYPE_ACHIEVEMENT, "achievement"},
{E_TYPE_STAT, "stat"},
{E_TYPE_STAT_ITEM_CRAFT, "stat.craftItem"},
{E_TYPE_STAT_ITEM_USE, "stat.useItem"},
{E_TYPE_STAT_ITEM_BREAK, "stat.breakItem"},
{E_TYPE_STAT_BLOCK_MINE, "stat.mineBlock"},
{E_TYPE_STAT_ENTITY_KILL, "stat.killEntity"},
{E_TYPE_STAT_ENTITY_KILLED_BY, "stat.entityKilledBy"}
};
for (size_t i = 0; i < ARRAYCOUNT(TypeMap); i++)
{
if (NoCaseCompare(TypeMap[i].m_String, a_Name) == 0)
{
return TypeMap[i].m_Type;
}
} // for i - TypeMap[]
return E_TYPE_DUMMY;
}
cObjective::cObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type, cWorld * a_World)
: m_DisplayName(a_DisplayName)
, m_Name(a_Name)
, m_Type(a_Type)
, m_World(a_World)
{
}
void cObjective::Reset(void)
{
for (cScoreMap::iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
{
m_World->BroadcastScoreUpdate(m_Name, it->first, 0, 1);
}
m_Scores.clear();
}
cObjective::Score cObjective::GetScore(const AString & a_Name) const
{
cScoreMap::const_iterator it = m_Scores.find(a_Name);
if (it == m_Scores.end())
{
return 0;
}
else
{
return it->second;
}
}
void cObjective::SetScore(const AString & a_Name, cObjective::Score a_Score)
{
m_Scores[a_Name] = a_Score;
m_World->BroadcastScoreUpdate(m_Name, a_Name, a_Score, 0);
}
void cObjective::ResetScore(const AString & a_Name)
{
m_Scores.erase(a_Name);
m_World->BroadcastScoreUpdate(m_Name, a_Name, 0, 1);
}
cObjective::Score cObjective::AddScore(const AString & a_Name, cObjective::Score a_Delta)
{
// TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
Score NewScore = m_Scores[a_Name] + a_Delta;
SetScore(a_Name, NewScore);
return NewScore;
}
cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score a_Delta)
{
// TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
Score NewScore = m_Scores[a_Name] - a_Delta;
SetScore(a_Name, NewScore);
return NewScore;
}
void cObjective::SetDisplayName(const AString & a_Name)
{
m_DisplayName = a_Name;
m_World->BroadcastScoreboardObjective(m_Name, m_DisplayName, 2);
}
void cObjective::SendTo(cClientHandle & a_Client)
{
a_Client.SendScoreboardObjective(m_Name, m_DisplayName, 0);
for (cScoreMap::const_iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
{
a_Client.SendScoreUpdate(m_Name, it->first, it->second, 0);
}
}
cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix)
: m_AllowsFriendlyFire(true)
, m_CanSeeFriendlyInvisible(false)
, m_Name(a_Name)
, m_DisplayName(a_DisplayName)
, m_Prefix(a_Prefix)
, m_Suffix(a_Suffix)
{}
bool cTeam::AddPlayer(const AString & a_Name)
{
return m_Players.insert(a_Name).second;
}
bool cTeam::RemovePlayer(const AString & a_Name)
{
return m_Players.erase(a_Name) > 0;
}
bool cTeam::HasPlayer(const AString & a_Name) const
{
cPlayerNameSet::const_iterator it = m_Players.find(a_Name);
return it != m_Players.end();
}
void cTeam::Reset(void)
{
// TODO 2014-01-22 xdot: Inform online players
m_Players.clear();
}
unsigned int cTeam::GetNumPlayers(void) const
{
return m_Players.size();
}
cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World)
{
for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
{
m_Display[i] = NULL;
}
}
cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
{
cObjective Objective(a_Name, a_DisplayName, a_Type, m_World);
std::pair<cObjectiveMap::iterator, bool> Status = m_Objectives.insert(cNamedObjective(a_Name, Objective));
if (Status.second)
{
ASSERT(m_World != NULL);
m_World->BroadcastScoreboardObjective(a_Name, a_DisplayName, 0);
return &Status.first->second;
}
else
{
return NULL;
}
}
bool cScoreboard::RemoveObjective(const AString & a_Name)
{
cCSLock Lock(m_CSObjectives);
cObjectiveMap::iterator it = m_Objectives.find(a_Name);
if (it == m_Objectives.end())
{
return false;
}
m_Objectives.erase(it);
ASSERT(m_World != NULL);
m_World->BroadcastScoreboardObjective(it->second.GetName(), it->second.GetDisplayName(), 1);
return true;
}
cObjective * cScoreboard::GetObjective(const AString & a_Name)
{
cCSLock Lock(m_CSObjectives);
cObjectiveMap::iterator it = m_Objectives.find(a_Name);
if (it == m_Objectives.end())
{
return NULL;
}
else
{
return &it->second;
}
}
cTeam * cScoreboard::RegisterTeam(
const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix
)
{
cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix);
std::pair<cTeamMap::iterator, bool> Status = m_Teams.insert(cNamedTeam(a_Name, Team));
return Status.second ? &Status.first->second : NULL;
}
bool cScoreboard::RemoveTeam(const AString & a_Name)
{
cCSLock Lock(m_CSTeams);
cTeamMap::iterator it = m_Teams.find(a_Name);
if (it == m_Teams.end())
{
return false;
}
m_Teams.erase(it);
return true;
}
cTeam * cScoreboard::GetTeam(const AString & a_Name)
{
cCSLock Lock(m_CSTeams);
cTeamMap::iterator it = m_Teams.find(a_Name);
if (it == m_Teams.end())
{
return NULL;
}
else
{
return &it->second;
}
}
cTeam * cScoreboard::QueryPlayerTeam(const AString & a_Name)
{
cCSLock Lock(m_CSTeams);
for (cTeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it)
{
if (it->second.HasPlayer(a_Name))
{
return &it->second;
}
}
return NULL;
}
void cScoreboard::SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot)
{
ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
cObjective * Objective = GetObjective(a_Objective);
SetDisplay(Objective, a_Slot);
}
void cScoreboard::SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot)
{
m_Display[a_Slot] = a_Objective;
ASSERT(m_World != NULL);
m_World->BroadcastDisplayObjective(a_Objective ? a_Objective->GetName() : "", a_Slot);
}
cObjective * cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
{
ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
return m_Display[a_Slot];
}
void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
{
cCSLock Lock(m_CSObjectives);
for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
{
if (it->second.GetType() == a_Type)
{
// Call callback
if (a_Callback.Item(&it->second))
{
return;
}
}
}
}
void cScoreboard::SendTo(cClientHandle & a_Client)
{
cCSLock Lock(m_CSObjectives);
for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
{
it->second.SendTo(a_Client);
}
for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
{
// Avoid race conditions
cObjective * Objective = m_Display[i];
if (Objective)
{
a_Client.SendDisplayObjective(Objective->GetName(), (eDisplaySlot) i);
}
}
}
unsigned int cScoreboard::GetNumObjectives(void) const
{
return m_Objectives.size();
}
unsigned int cScoreboard::GetNumTeams(void) const
{
return m_Teams.size();
}

276
src/Scoreboard.h Normal file
View File

@ -0,0 +1,276 @@
// Scoreboard.h
// Implementation of a scoreboard that keeps track of specified objectives
#pragma once
class cObjective;
class cWorld;
typedef cItemCallback<cObjective> cObjectiveCallback;
// tolua_begin
class cObjective
{
public:
typedef int Score;
enum eType
{
E_TYPE_DUMMY,
E_TYPE_DEATH_COUNT,
E_TYPE_PLAYER_KILL_COUNT,
E_TYPE_TOTAL_KILL_COUNT,
E_TYPE_HEALTH,
E_TYPE_ACHIEVEMENT,
E_TYPE_STAT,
E_TYPE_STAT_ITEM_CRAFT,
E_TYPE_STAT_ITEM_USE,
E_TYPE_STAT_ITEM_BREAK,
E_TYPE_STAT_BLOCK_MINE,
E_TYPE_STAT_ENTITY_KILL,
E_TYPE_STAT_ENTITY_KILLED_BY
};
// tolua_end
static AString TypeToString(eType a_Type);
static eType StringToType(const AString & a_Name);
public:
cObjective(const AString & a_Name, const AString & a_DisplayName, eType a_Type, cWorld * a_World);
// tolua_begin
eType GetType(void) const { return m_Type; }
const AString & GetName(void) const { return m_Name; }
const AString & GetDisplayName(void) const { return m_DisplayName; }
/// Resets the objective
void Reset(void);
/// Returns the score of the specified player
Score GetScore(const AString & a_Name) const;
/// Sets the score of the specified player
void SetScore(const AString & a_Name, Score a_Score);
/// Resets the score of the specified player
void ResetScore(const AString & a_Name);
/// Adds a_Delta and returns the new score
Score AddScore(const AString & a_Name, Score a_Delta);
/// Subtracts a_Delta and returns the new score
Score SubScore(const AString & a_Name, Score a_Delta);
void SetDisplayName(const AString & a_Name);
// tolua_end
/// Send this objective to the specified client
void SendTo(cClientHandle & a_Client);
private:
typedef std::pair<AString, Score> cTrackedPlayer;
typedef std::map<AString, Score> cScoreMap;
cScoreMap m_Scores;
AString m_DisplayName;
AString m_Name;
eType m_Type;
cWorld * m_World;
friend class cScoreboardSerializer;
};
// tolua_begin
class cTeam
{
public:
// tolua_end
cTeam(
const AString & a_Name, const AString & a_DisplayName,
const AString & a_Prefix, const AString & a_Suffix
);
/// Adds a new player to the team
bool AddPlayer(const AString & a_Name);
/// Removes a player from the team
bool RemovePlayer(const AString & a_Name);
/// Returns whether the specified player is in this team
bool HasPlayer(const AString & a_Name) const;
/// Removes all registered players
void Reset(void);
// tolua_begin
/// Returns the number of registered players
unsigned int GetNumPlayers(void) const;
bool AllowsFriendlyFire(void) const { return m_AllowsFriendlyFire; }
bool CanSeeFriendlyInvisible(void) const { return m_CanSeeFriendlyInvisible; }
const AString & GetDisplayName(void) const { return m_DisplayName; }
const AString & GetName(void) const { return m_DisplayName; }
const AString & GetPrefix(void) const { return m_Prefix; }
const AString & GetSuffix(void) const { return m_Suffix; }
void SetFriendlyFire(bool a_Flag) { m_AllowsFriendlyFire = a_Flag; }
void SetCanSeeFriendlyInvisible(bool a_Flag) { m_CanSeeFriendlyInvisible = a_Flag; }
void SetDisplayName(const AString & a_Name);
void SetPrefix(const AString & a_Prefix) { m_Prefix = a_Prefix; }
void SetSuffix(const AString & a_Suffix) { m_Suffix = a_Suffix; }
// tolua_end
private:
typedef std::set<AString> cPlayerNameSet;
bool m_AllowsFriendlyFire;
bool m_CanSeeFriendlyInvisible;
AString m_DisplayName;
AString m_Name;
AString m_Prefix;
AString m_Suffix;
cPlayerNameSet m_Players;
friend class cScoreboardSerializer;
};
// tolua_begin
class cScoreboard
{
public:
enum eDisplaySlot
{
E_DISPLAY_SLOT_LIST = 0,
E_DISPLAY_SLOT_SIDEBAR,
E_DISPLAY_SLOT_NAME,
E_DISPLAY_SLOT_COUNT
};
// tolua_end
public:
cScoreboard(cWorld * a_World);
// tolua_begin
/// Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision
cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type);
/// Removes a registered objective, returns true if operation was successful
bool RemoveObjective(const AString & a_Name);
/// Retrieves the objective with the specified name, NULL if not found
cObjective * GetObjective(const AString & a_Name);
/// Registers a new team, returns the cTeam instance, NULL on name collision
cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix);
/// Removes a registered team, returns true if operation was successful
bool RemoveTeam(const AString & a_Name);
/// Retrieves the team with the specified name, NULL if not found
cTeam * GetTeam(const AString & a_Name);
cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);
cObjective * GetObjectiveIn(eDisplaySlot a_Slot);
/// Execute callback for each objective with the specified type
void ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
unsigned int GetNumObjectives(void) const;
unsigned int GetNumTeams(void) const;
// tolua_end
/// Send this scoreboard to the specified client
void SendTo(cClientHandle & a_Client);
private:
typedef std::pair<AString, cObjective> cNamedObjective;
typedef std::pair<AString, cTeam> cNamedTeam;
typedef std::map<AString, cObjective> cObjectiveMap;
typedef std::map<AString, cTeam> cTeamMap;
// TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
cCriticalSection m_CSObjectives;
cObjectiveMap m_Objectives;
cCriticalSection m_CSTeams;
cTeamMap m_Teams;
cWorld * m_World;
cObjective* m_Display[E_DISPLAY_SLOT_COUNT];
friend class cScoreboardSerializer;
} ;

View File

@ -492,7 +492,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
}
#endif
if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();

View File

@ -12,6 +12,7 @@
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
#include "WorldStorage/ScoreboardSerializer.h"
// Entities (except mobs):
#include "Entities/ExpOrb.h"
@ -242,11 +243,16 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_GeneratorCallbacks(*this),
m_TickThread(*this)
m_TickThread(*this),
m_Scoreboard(this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName);
// Load the scoreboard
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Load();
}
@ -266,6 +272,10 @@ cWorld::~cWorld()
m_Storage.WaitForFinish();
// Unload the scoreboard
cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
Serializer.Save();
delete m_ChunkMap;
}
@ -1981,6 +1991,60 @@ void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
}
}
void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
}
}
void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendDisplayObjective(a_Objective, a_Display);
}
}
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);

View File

@ -22,6 +22,7 @@
#include "Item.h"
#include "Mobs/Monster.h"
#include "Entities/ProjectileEntity.h"
#include "Scoreboard.h"
@ -169,6 +170,9 @@ public:
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
@ -504,6 +508,9 @@ public:
/** Returns the name of the world.ini file used by this world */
const AString & GetIniFileName(void) const {return m_IniFileName; }
/// Returns the associated scoreboard instance
cScoreboard & GetScoreBoard(void) { return m_Scoreboard; }
// tolua_end
@ -772,6 +779,8 @@ private:
sSetBlockList m_FastSetBlockQueue;
cChunkGenerator m_Generator;
cScoreboard m_Scoreboard;
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
cChunkGeneratorCallbacks m_GeneratorCallbacks;

View File

@ -0,0 +1,389 @@
// ScoreboardSerializer.cpp
#include "Globals.h"
#include "ScoreboardSerializer.h"
#include "../StringCompression.h"
#include "zlib/zlib.h"
#include "FastNBT.h"
#include "../Scoreboard.h"
#define SCOREBOARD_INFLATE_MAX 16 KiB
cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
: m_ScoreBoard(a_ScoreBoard)
{
AString DataPath;
Printf(DataPath, "%s/data", a_WorldName.c_str());
m_Path = DataPath + "/scoreboard.dat";
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
bool cScoreboardSerializer::Load(void)
{
cFile File;
if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmReadWrite))
{
return false;
}
AString Data;
File.ReadRestOfFile(Data);
File.Close();
char Uncompressed[SCOREBOARD_INFLATE_MAX];
z_stream strm;
strm.zalloc = (alloc_func)NULL;
strm.zfree = (free_func)NULL;
strm.opaque = NULL;
inflateInit(&strm);
strm.next_out = (Bytef *)Uncompressed;
strm.avail_out = sizeof(Uncompressed);
strm.next_in = (Bytef *)Data.data();
strm.avail_in = Data.size();
int res = inflate(&strm, Z_FINISH);
inflateEnd(&strm);
if (res != Z_STREAM_END)
{
return false;
}
// Parse the NBT data:
cParsedNBT NBT(Uncompressed, strm.total_out);
if (!NBT.IsValid())
{
// NBT Parsing failed
return false;
}
return LoadScoreboardFromNBT(NBT);
}
bool cScoreboardSerializer::Save(void)
{
cFastNBTWriter Writer;
Writer.BeginCompound("");
m_ScoreBoard->RegisterObjective("test","test",cObjective::E_TYPE_DUMMY)->AddScore("dot", 2);
SaveScoreboardToNBT(Writer);
Writer.EndCompound();
Writer.Finish();
#ifdef _DEBUG
cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
ASSERT(TestParse.IsValid());
#endif // _DEBUG
gzFile gz = gzopen((FILE_IO_PREFIX + m_Path).c_str(), "wb");
if (gz != NULL)
{
gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
}
gzclose(gz);
return true;
}
void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
{
a_Writer.BeginCompound("Data");
a_Writer.BeginList("Objectives", TAG_Compound);
for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
{
const cObjective & Objective = it->second;
a_Writer.BeginCompound("");
a_Writer.AddString("CriteriaName", cObjective::TypeToString(Objective.GetType()));
a_Writer.AddString("DisplayName", Objective.GetDisplayName());
a_Writer.AddString("Name", it->first);
a_Writer.EndCompound();
}
a_Writer.EndList();
a_Writer.BeginList("PlayerScores", TAG_Compound);
for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
{
const cObjective & Objective = it->second;
for (cObjective::cScoreMap::const_iterator it2 = Objective.m_Scores.begin(); it2 != Objective.m_Scores.end(); ++it2)
{
a_Writer.BeginCompound("");
a_Writer.AddInt("Score", it2->second);
a_Writer.AddString("Name", it2->first);
a_Writer.AddString("Objective", it->first);
a_Writer.EndCompound();
}
}
a_Writer.EndList();
a_Writer.BeginList("Teams", TAG_Compound);
for (cScoreboard::cTeamMap::const_iterator it = m_ScoreBoard->m_Teams.begin(); it != m_ScoreBoard->m_Teams.end(); ++it)
{
const cTeam & Team = it->second;
a_Writer.BeginCompound("");
a_Writer.AddByte("AllowFriendlyFire", Team.AllowsFriendlyFire() ? 1 : 0);
a_Writer.AddByte("SeeFriendlyInvisibles", Team.CanSeeFriendlyInvisible() ? 1 : 0);
a_Writer.AddString("DisplayName", Team.GetDisplayName());
a_Writer.AddString("Name", it->first);
a_Writer.AddString("Prefix", Team.GetPrefix());
a_Writer.AddString("Suffix", Team.GetSuffix());
a_Writer.BeginList("Players", TAG_String);
for (cTeam::cPlayerNameSet::const_iterator it2 = Team.m_Players.begin(); it2 != Team.m_Players.end(); ++it2)
{
a_Writer.AddString("", *it2);
}
a_Writer.EndList();
a_Writer.EndCompound();
}
a_Writer.EndList();
a_Writer.EndCompound();
a_Writer.BeginCompound("DisplaySlots");
cObjective * Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_LIST);
a_Writer.AddString("slot_0", (Objective == NULL) ? "" : Objective->GetName());
Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
a_Writer.AddString("slot_1", (Objective == NULL) ? "" : Objective->GetName());
Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_NAME);
a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName());
a_Writer.EndCompound();
}
bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
{
int Data = a_NBT.FindChildByName(0, "Data");
if (Data < 0)
{
return false;
}
int Objectives = a_NBT.FindChildByName(Data, "Objectives");
if (Objectives < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(Objectives); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString CriteriaName, DisplayName, Name;
int CurrLine = a_NBT.FindChildByName(Child, "CriteriaName");
if (CurrLine >= 0)
{
CriteriaName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
if (CurrLine >= 0)
{
DisplayName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetString(CurrLine);
}
cObjective::eType Type = cObjective::StringToType(CriteriaName);
m_ScoreBoard->RegisterObjective(Name, DisplayName, Type);
}
int PlayerScores = a_NBT.FindChildByName(Data, "PlayerScores");
if (PlayerScores < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(PlayerScores); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString Name, ObjectiveName;
cObjective::Score Score;
int CurrLine = a_NBT.FindChildByName(Child, "Score");
if (CurrLine >= 0)
{
Score = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Objective");
if (CurrLine >= 0)
{
ObjectiveName = a_NBT.GetString(CurrLine);
}
cObjective * Objective = m_ScoreBoard->GetObjective(ObjectiveName);
if (Objective)
{
Objective->SetScore(Name, Score);
}
}
int Teams = a_NBT.FindChildByName(Data, "Teams");
if (Teams < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(Teams); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString Name, DisplayName, Prefix, Suffix;
bool AllowsFriendlyFire, CanSeeFriendlyInvisible;
int CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
if (CurrLine >= 0)
{
DisplayName = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Prefix");
if (CurrLine >= 0)
{
Prefix = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Suffix");
if (CurrLine >= 0)
{
Suffix = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
if (CurrLine >= 0)
{
AllowsFriendlyFire = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
if (CurrLine >= 0)
{
CanSeeFriendlyInvisible = a_NBT.GetInt(CurrLine);
}
cTeam * Team = m_ScoreBoard->RegisterTeam(Name, DisplayName, Prefix, Suffix);
Team->SetFriendlyFire(AllowsFriendlyFire);
Team->SetCanSeeFriendlyInvisible(CanSeeFriendlyInvisible);
int Players = a_NBT.FindChildByName(Child, "Players");
if (Players < 0)
{
continue;
}
for (int ChildB = a_NBT.GetFirstChild(Players); ChildB >= 0; ChildB = a_NBT.GetNextSibling(ChildB))
{
Team->AddPlayer(a_NBT.GetString(ChildB));
}
}
int DisplaySlots = a_NBT.FindChildByName(0, "DisplaySlots");
if (DisplaySlots < 0)
{
return false;
}
int CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_0");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_LIST);
}
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_1");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
}
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_2");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_NAME);
}
return true;
}

View File

@ -0,0 +1,52 @@
// ScoreboardSerializer.h
// Declares the cScoreboardSerializer class that is used for saving scoreboards into NBT format used by Anvil
#pragma once
// fwd:
class cFastNBTWriter;
class cParsedNBT;
class cScoreboard;
class cScoreboardSerializer
{
public:
cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
/// Try to load the scoreboard
bool Load(void);
/// Try to save the scoreboard
bool Save(void);
private:
void SaveScoreboardToNBT(cFastNBTWriter & a_Writer);
bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
cScoreboard* m_ScoreBoard;
AString m_Path;
} ;

View File

@ -1936,7 +1936,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
return false;
}
a_Entity.SetYaw(Rotation[0]);
a_Entity.SetRoll (Rotation[1]);
a_Entity.SetRoll(Rotation[1]);
return true;
}