Merge pull request #1024 from worktycho/AllocationPool
First attempt at implementing an Allocation pool
This commit is contained in:
commit
24b0878af7
109
src/AllocationPool.h
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109
src/AllocationPool.h
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@ -0,0 +1,109 @@
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#pragma once
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#include <memory>
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template<class T>
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class cAllocationPool
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{
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public:
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class cStarvationCallbacks
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{
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public:
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virtual ~cStarvationCallbacks() {}
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/** Is called when the reserve buffer starts to be used **/
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virtual void OnStartUsingReserve() = 0;
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/** Is called once the reserve buffer has returned to normal size **/
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virtual void OnEndUsingReserve() = 0;
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/** Is called when the allocation pool is unable to allocate memory. Will be repeatedly
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called if it does not free sufficient memory **/
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virtual void OnOutOfReserve() = 0;
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};
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virtual ~cAllocationPool() {}
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/** Allocates a pointer to T **/
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virtual T * Allocate() = 0;
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/** Frees the pointer passed in a_ptr, invalidating it **/
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virtual void Free(T * a_ptr) = 0;
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};
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/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
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elements in the list unless malloc fails so that the program has a reserve to handle OOM.**/
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template<class T, size_t NumElementsInReserve>
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class cListAllocationPool : public cAllocationPool<T>
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{
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public:
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cListAllocationPool(std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks) :
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m_Callbacks(a_Callbacks)
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{
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for (size_t i = 0; i < NumElementsInReserve; i++)
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{
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void * space = malloc(sizeof(T));
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if (space == NULL)
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{
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m_Callbacks->OnStartUsingReserve();
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break;
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}
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m_FreeList.push_front(space);
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}
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}
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virtual ~cListAllocationPool()
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{
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while (!m_FreeList.empty())
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{
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free (m_FreeList.front());
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m_FreeList.pop_front();
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}
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}
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virtual T * Allocate() override
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{
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if (m_FreeList.size() <= NumElementsInReserve)
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{
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void * space = malloc(sizeof(T));
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if (space != NULL)
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{
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return new(space) T;
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}
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else if (m_FreeList.size() == NumElementsInReserve)
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{
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m_Callbacks->OnStartUsingReserve();
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}
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else if (m_FreeList.empty())
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{
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m_Callbacks->OnOutOfReserve();
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// Try again until the memory is avalable
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return Allocate();
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}
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}
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// placement new, used to initalize the object
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T * ret = new (m_FreeList.front()) T;
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m_FreeList.pop_front();
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return ret;
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}
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virtual void Free(T * a_ptr) override
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{
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if (a_ptr == NULL)
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{
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return;
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}
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// placement destruct.
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a_ptr->~T();
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m_FreeList.push_front(a_ptr);
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if (m_FreeList.size() == NumElementsInReserve)
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{
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m_Callbacks->OnEndUsingReserve();
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}
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}
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private:
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std::list<void *> m_FreeList;
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std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
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};
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@ -64,7 +64,8 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
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cChunk::cChunk(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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cChunkMap * a_ChunkMap, cWorld * a_World,
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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) :
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m_IsValid(false),
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m_IsLightValid(false),
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@ -77,6 +78,7 @@ cChunk::cChunk(
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m_PosZ(a_ChunkZ),
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m_World(a_World),
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m_ChunkMap(a_ChunkMap),
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m_ChunkData(a_Pool),
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m_BlockTickX(0),
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m_BlockTickY(0),
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m_BlockTickZ(0),
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@ -65,7 +65,8 @@ public:
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cChunk(
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int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords
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cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
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cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, // Neighbor chunks
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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);
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cChunk(cChunk & other);
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~cChunk();
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@ -27,11 +27,12 @@ template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElem
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cChunkData::cChunkData(void)
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cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) :
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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: m_IsOwner(true)
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m_IsOwner(true),
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#endif
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m_Pool(a_Pool)
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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@ -66,7 +67,8 @@ cChunkData::~cChunkData()
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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cChunkData::cChunkData(const cChunkData & a_Other) :
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m_IsOwner(true)
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m_IsOwner(true),
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m_Pool(a_Other.m_Pool)
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{
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// Move contents and ownership from a_Other to this, pointer-wise:
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for (size_t i = 0; i < NumSections; i++)
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@ -105,13 +107,15 @@ cChunkData::~cChunkData()
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m_Sections[i] = a_Other.m_Sections[i];
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}
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a_Other.m_IsOwner = false;
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ASSERT(&m_Pool == &a_Other.m_Pool);
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return *this;
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}
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#else
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// unique_ptr style interface for memory management
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cChunkData::cChunkData(cChunkData && other)
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cChunkData::cChunkData(cChunkData && other) :
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m_Pool(other.m_Pool)
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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@ -128,6 +132,7 @@ cChunkData::~cChunkData()
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{
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if (&other != this)
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{
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ASSERT(&m_Pool == &other.m_Pool);
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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@ -317,12 +322,12 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
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cChunkData cChunkData::Copy(void) const
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{
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cChunkData copy;
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cChunkData copy(m_Pool);
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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{
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copy.m_Sections[i] = Allocate();
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copy.m_Sections[i] = copy.Allocate();
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*copy.m_Sections[i] = *m_Sections[i];
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}
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}
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@ -561,8 +566,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
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cChunkData::sChunkSection * cChunkData::Allocate(void)
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{
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// TODO: Use an allocation pool
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return new cChunkData::sChunkSection;
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return m_Pool.Allocate();
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}
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@ -571,8 +575,7 @@ cChunkData::sChunkSection * cChunkData::Allocate(void)
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void cChunkData::Free(cChunkData::sChunkSection * a_Section)
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{
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// TODO: Use an allocation pool
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delete a_Section;
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m_Pool.Free(a_Section);
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}
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@ -15,6 +15,7 @@
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#include "ChunkDef.h"
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#include "AllocationPool.h"
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@ -26,9 +27,17 @@
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class cChunkData
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{
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private:
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static const size_t SectionHeight = 16;
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static const size_t NumSections = (cChunkDef::Height / SectionHeight);
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static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
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public:
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cChunkData(void);
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struct sChunkSection;
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cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool);
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~cChunkData();
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#if __cplusplus < 201103L
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@ -87,35 +96,34 @@ public:
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Allows a_Src to be NULL, in which case it doesn't do anything. */
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void SetSkyLight(const NIBBLETYPE * a_Src);
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struct sChunkSection
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{
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BLOCKTYPE m_BlockTypes [SectionHeight * 16 * 16] ;
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NIBBLETYPE m_BlockMetas [SectionHeight * 16 * 16 / 2];
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NIBBLETYPE m_BlockLight [SectionHeight * 16 * 16 / 2];
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NIBBLETYPE m_BlockSkyLight[SectionHeight * 16 * 16 / 2];
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};
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private:
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static const size_t SectionHeight = 16;
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static const size_t NumSections = (cChunkDef::Height / SectionHeight);
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static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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mutable bool m_IsOwner;
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#endif
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struct sChunkSection {
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BLOCKTYPE m_BlockTypes [SectionBlockCount];
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NIBBLETYPE m_BlockMetas [SectionBlockCount / 2];
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NIBBLETYPE m_BlockLight [SectionBlockCount / 2];
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NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2];
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};
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sChunkSection * m_Sections[NumSections];
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cAllocationPool<cChunkData::sChunkSection> & m_Pool;
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/** Allocates a new section. Entry-point to custom allocators. */
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static sChunkSection * Allocate(void);
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sChunkSection * Allocate(void);
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/** Frees the specified section, previously allocated using Allocate().
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Note that a_Section may be NULL. */
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static void Free(sChunkSection * a_Section);
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void Free(sChunkSection * a_Section);
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/** Sets the data in the specified section to their default values. */
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void ZeroSection(sChunkSection * a_Section) const;
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};
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@ -34,8 +34,15 @@
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// cChunkMap:
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cChunkMap::cChunkMap(cWorld * a_World )
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: m_World( a_World )
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: m_World( a_World ),
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m_Pool(
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new cListAllocationPool<cChunkData::sChunkSection, 1600>(
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std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
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new cStarvationCallbacks())
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)
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)
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{
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}
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@ -78,7 +85,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
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}
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// Not found, create new:
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
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if (Layer == NULL)
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{
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LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
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@ -2670,11 +2677,16 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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////////////////////////////////////////////////////////////////////////////////
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// cChunkMap::cChunkLayer:
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cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
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cChunkMap::cChunkLayer::cChunkLayer(
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int a_LayerX, int a_LayerZ,
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cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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)
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: m_LayerX( a_LayerX )
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, m_LayerZ( a_LayerZ )
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, m_Parent( a_Parent )
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, m_NumChunksLoaded( 0 )
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, m_Pool(a_Pool)
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{
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memset(m_Chunks, 0, sizeof(m_Chunks));
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}
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@ -2716,7 +2728,7 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
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cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
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cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
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cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
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m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp);
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m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
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}
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return m_Chunks[Index];
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}
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@ -351,7 +351,11 @@ private:
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class cChunkLayer
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{
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public:
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cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
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cChunkLayer(
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int a_LayerX, int a_LayerZ,
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cChunkMap * a_Parent,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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);
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~cChunkLayer();
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/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
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@ -395,6 +399,25 @@ private:
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int m_LayerZ;
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cChunkMap * m_Parent;
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int m_NumChunksLoaded;
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cAllocationPool<cChunkData::sChunkSection> & m_Pool;
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};
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class cStarvationCallbacks
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: public cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks
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{
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virtual void OnStartUsingReserve() override
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{
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LOG("Using backup memory buffer");
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}
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virtual void OnEndUsingReserve() override
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{
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LOG("Stoped using backup memory buffer");
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}
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virtual void OnOutOfReserve() override
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{
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LOG("Out of Memory");
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}
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};
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typedef std::list<cChunkLayer *> cChunkLayerList;
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@ -427,6 +450,8 @@ private:
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/** The cChunkStay descendants that are currently enabled in this chunkmap */
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cChunkStays m_ChunkStays;
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std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>> m_Pool;
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cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
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cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
|
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cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
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|
@ -6,9 +6,23 @@
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int main(int argc, char** argv)
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{
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class cMockAllocationPool
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: public cAllocationPool<cChunkData::sChunkSection>
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{
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virtual cChunkData::sChunkSection * Allocate()
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{
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return new cChunkData::sChunkSection();
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}
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||||
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virtual void Free(cChunkData::sChunkSection * a_Ptr)
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{
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delete a_Ptr;
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||||
}
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} Pool;
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{
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||||
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// Test first segment
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cChunkData buffer;
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cChunkData buffer(Pool);
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BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
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memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
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@ -35,7 +49,7 @@ int main(int argc, char** argv)
|
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|
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{
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// test following segment
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cChunkData buffer;
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cChunkData buffer(Pool);
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BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
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memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
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@ -62,7 +76,7 @@ int main(int argc, char** argv)
|
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|
||||
{
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// test zeros
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cChunkData buffer;
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cChunkData buffer(Pool);
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||||
|
||||
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
|
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memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
|
||||
|
@ -6,8 +6,21 @@
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
// Empty chunks
|
||||
buffer.SetBlock(0, 0, 0, 0xAB);
|
||||
@ -105,7 +118,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
// Zero's
|
||||
buffer.SetBlock(0, 0, 0, 0x0);
|
||||
@ -122,9 +135,9 @@ int main(int argc, char** argv)
|
||||
|
||||
{
|
||||
// Operator =
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
buffer.SetBlock(0, 0, 0, 0x42);
|
||||
cChunkData copy;
|
||||
cChunkData copy(Pool);
|
||||
#if __cplusplus < 201103L
|
||||
copy = buffer;
|
||||
#else
|
||||
|
@ -6,8 +6,21 @@
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
buffer.SetBlock(3, 1, 4, 0xDE);
|
||||
buffer.SetMeta(3, 1, 4, 0xA);
|
||||
@ -37,7 +50,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -60,7 +73,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -83,7 +96,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -106,7 +119,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkData buffer;
|
||||
cChunkData buffer(Pool);
|
||||
|
||||
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
|
||||
|
@ -17,7 +17,20 @@
|
||||
int main(int argc, char ** argv)
|
||||
{
|
||||
// Set up a cChunkData with known contents - all blocks 0x01, all metas 0x02:
|
||||
cChunkData Data;
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
cChunkData Data(Pool);
|
||||
cChunkDef::BlockTypes BlockTypes;
|
||||
cChunkDef::BlockNibbles BlockMetas;
|
||||
memset(BlockTypes, 0x01, sizeof(BlockTypes));
|
||||
|
@ -4,6 +4,19 @@
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
cChunkData buffer;
|
||||
class cMockAllocationPool
|
||||
: public cAllocationPool<cChunkData::sChunkSection>
|
||||
{
|
||||
virtual cChunkData::sChunkSection * Allocate()
|
||||
{
|
||||
return new cChunkData::sChunkSection();
|
||||
}
|
||||
|
||||
virtual void Free(cChunkData::sChunkSection * a_Ptr)
|
||||
{
|
||||
delete a_Ptr;
|
||||
}
|
||||
} Pool;
|
||||
cChunkData buffer(Pool);
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user