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Merge pull request #1024 from worktycho/AllocationPool

First attempt at implementing an Allocation pool
This commit is contained in:
Mattes D 2014-06-16 16:00:14 +02:00
commit 24b0878af7
12 changed files with 281 additions and 55 deletions

109
src/AllocationPool.h Normal file
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@ -0,0 +1,109 @@
#pragma once
#include <memory>
template<class T>
class cAllocationPool
{
public:
class cStarvationCallbacks
{
public:
virtual ~cStarvationCallbacks() {}
/** Is called when the reserve buffer starts to be used **/
virtual void OnStartUsingReserve() = 0;
/** Is called once the reserve buffer has returned to normal size **/
virtual void OnEndUsingReserve() = 0;
/** Is called when the allocation pool is unable to allocate memory. Will be repeatedly
called if it does not free sufficient memory **/
virtual void OnOutOfReserve() = 0;
};
virtual ~cAllocationPool() {}
/** Allocates a pointer to T **/
virtual T * Allocate() = 0;
/** Frees the pointer passed in a_ptr, invalidating it **/
virtual void Free(T * a_ptr) = 0;
};
/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
elements in the list unless malloc fails so that the program has a reserve to handle OOM.**/
template<class T, size_t NumElementsInReserve>
class cListAllocationPool : public cAllocationPool<T>
{
public:
cListAllocationPool(std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks) :
m_Callbacks(a_Callbacks)
{
for (size_t i = 0; i < NumElementsInReserve; i++)
{
void * space = malloc(sizeof(T));
if (space == NULL)
{
m_Callbacks->OnStartUsingReserve();
break;
}
m_FreeList.push_front(space);
}
}
virtual ~cListAllocationPool()
{
while (!m_FreeList.empty())
{
free (m_FreeList.front());
m_FreeList.pop_front();
}
}
virtual T * Allocate() override
{
if (m_FreeList.size() <= NumElementsInReserve)
{
void * space = malloc(sizeof(T));
if (space != NULL)
{
return new(space) T;
}
else if (m_FreeList.size() == NumElementsInReserve)
{
m_Callbacks->OnStartUsingReserve();
}
else if (m_FreeList.empty())
{
m_Callbacks->OnOutOfReserve();
// Try again until the memory is avalable
return Allocate();
}
}
// placement new, used to initalize the object
T * ret = new (m_FreeList.front()) T;
m_FreeList.pop_front();
return ret;
}
virtual void Free(T * a_ptr) override
{
if (a_ptr == NULL)
{
return;
}
// placement destruct.
a_ptr->~T();
m_FreeList.push_front(a_ptr);
if (m_FreeList.size() == NumElementsInReserve)
{
m_Callbacks->OnEndUsingReserve();
}
}
private:
std::list<void *> m_FreeList;
std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
};

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@ -64,7 +64,8 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
cChunk::cChunk(
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
cChunkMap * a_ChunkMap, cWorld * a_World,
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
) :
m_IsValid(false),
m_IsLightValid(false),
@ -77,6 +78,7 @@ cChunk::cChunk(
m_PosZ(a_ChunkZ),
m_World(a_World),
m_ChunkMap(a_ChunkMap),
m_ChunkData(a_Pool),
m_BlockTickX(0),
m_BlockTickY(0),
m_BlockTickZ(0),

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@ -65,7 +65,8 @@ public:
cChunk(
int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords
cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, // Neighbor chunks
cAllocationPool<cChunkData::sChunkSection> & a_Pool
);
cChunk(cChunk & other);
~cChunk();

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@ -27,11 +27,12 @@ template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElem
cChunkData::cChunkData(void)
cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) :
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
: m_IsOwner(true)
m_IsOwner(true),
#endif
m_Pool(a_Pool)
{
for (size_t i = 0; i < NumSections; i++)
{
@ -66,7 +67,8 @@ cChunkData::~cChunkData()
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
cChunkData::cChunkData(const cChunkData & a_Other) :
m_IsOwner(true)
m_IsOwner(true),
m_Pool(a_Other.m_Pool)
{
// Move contents and ownership from a_Other to this, pointer-wise:
for (size_t i = 0; i < NumSections; i++)
@ -105,13 +107,15 @@ cChunkData::~cChunkData()
m_Sections[i] = a_Other.m_Sections[i];
}
a_Other.m_IsOwner = false;
ASSERT(&m_Pool == &a_Other.m_Pool);
return *this;
}
#else
// unique_ptr style interface for memory management
cChunkData::cChunkData(cChunkData && other)
cChunkData::cChunkData(cChunkData && other) :
m_Pool(other.m_Pool)
{
for (size_t i = 0; i < NumSections; i++)
{
@ -128,6 +132,7 @@ cChunkData::~cChunkData()
{
if (&other != this)
{
ASSERT(&m_Pool == &other.m_Pool);
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);
@ -317,12 +322,12 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
cChunkData cChunkData::Copy(void) const
{
cChunkData copy;
cChunkData copy(m_Pool);
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != NULL)
{
copy.m_Sections[i] = Allocate();
copy.m_Sections[i] = copy.Allocate();
*copy.m_Sections[i] = *m_Sections[i];
}
}
@ -561,8 +566,7 @@ void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
cChunkData::sChunkSection * cChunkData::Allocate(void)
{
// TODO: Use an allocation pool
return new cChunkData::sChunkSection;
return m_Pool.Allocate();
}
@ -571,8 +575,7 @@ cChunkData::sChunkSection * cChunkData::Allocate(void)
void cChunkData::Free(cChunkData::sChunkSection * a_Section)
{
// TODO: Use an allocation pool
delete a_Section;
m_Pool.Free(a_Section);
}

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@ -15,6 +15,7 @@
#include "ChunkDef.h"
#include "AllocationPool.h"
@ -26,9 +27,17 @@
class cChunkData
{
private:
static const size_t SectionHeight = 16;
static const size_t NumSections = (cChunkDef::Height / SectionHeight);
static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
public:
cChunkData(void);
struct sChunkSection;
cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool);
~cChunkData();
#if __cplusplus < 201103L
@ -87,35 +96,34 @@ public:
Allows a_Src to be NULL, in which case it doesn't do anything. */
void SetSkyLight(const NIBBLETYPE * a_Src);
struct sChunkSection
{
BLOCKTYPE m_BlockTypes [SectionHeight * 16 * 16] ;
NIBBLETYPE m_BlockMetas [SectionHeight * 16 * 16 / 2];
NIBBLETYPE m_BlockLight [SectionHeight * 16 * 16 / 2];
NIBBLETYPE m_BlockSkyLight[SectionHeight * 16 * 16 / 2];
};
private:
static const size_t SectionHeight = 16;
static const size_t NumSections = (cChunkDef::Height / SectionHeight);
static const size_t SectionBlockCount = SectionHeight * cChunkDef::Width * cChunkDef::Width;
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
mutable bool m_IsOwner;
#endif
struct sChunkSection {
BLOCKTYPE m_BlockTypes [SectionBlockCount];
NIBBLETYPE m_BlockMetas [SectionBlockCount / 2];
NIBBLETYPE m_BlockLight [SectionBlockCount / 2];
NIBBLETYPE m_BlockSkyLight[SectionBlockCount / 2];
};
sChunkSection * m_Sections[NumSections];
cAllocationPool<cChunkData::sChunkSection> & m_Pool;
/** Allocates a new section. Entry-point to custom allocators. */
static sChunkSection * Allocate(void);
sChunkSection * Allocate(void);
/** Frees the specified section, previously allocated using Allocate().
Note that a_Section may be NULL. */
static void Free(sChunkSection * a_Section);
void Free(sChunkSection * a_Section);
/** Sets the data in the specified section to their default values. */
void ZeroSection(sChunkSection * a_Section) const;
};

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@ -34,8 +34,15 @@
// cChunkMap:
cChunkMap::cChunkMap(cWorld * a_World )
: m_World( a_World )
: m_World( a_World ),
m_Pool(
new cListAllocationPool<cChunkData::sChunkSection, 1600>(
std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>(
new cStarvationCallbacks())
)
)
{
}
@ -78,7 +85,7 @@ cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
}
// Not found, create new:
cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
if (Layer == NULL)
{
LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
@ -2670,11 +2677,16 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
////////////////////////////////////////////////////////////////////////////////
// cChunkMap::cChunkLayer:
cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
cChunkMap::cChunkLayer::cChunkLayer(
int a_LayerX, int a_LayerZ,
cChunkMap * a_Parent,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
)
: m_LayerX( a_LayerX )
, m_LayerZ( a_LayerZ )
, m_Parent( a_Parent )
, m_NumChunksLoaded( 0 )
, m_Pool(a_Pool)
{
memset(m_Chunks, 0, sizeof(m_Chunks));
}
@ -2716,7 +2728,7 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ);
cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1);
cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1);
m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp);
m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool);
}
return m_Chunks[Index];
}

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@ -351,7 +351,11 @@ private:
class cChunkLayer
{
public:
cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
cChunkLayer(
int a_LayerX, int a_LayerZ,
cChunkMap * a_Parent,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
);
~cChunkLayer();
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
@ -395,6 +399,25 @@ private:
int m_LayerZ;
cChunkMap * m_Parent;
int m_NumChunksLoaded;
cAllocationPool<cChunkData::sChunkSection> & m_Pool;
};
class cStarvationCallbacks
: public cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks
{
virtual void OnStartUsingReserve() override
{
LOG("Using backup memory buffer");
}
virtual void OnEndUsingReserve() override
{
LOG("Stoped using backup memory buffer");
}
virtual void OnOutOfReserve() override
{
LOG("Out of Memory");
}
};
typedef std::list<cChunkLayer *> cChunkLayerList;
@ -427,6 +450,8 @@ private:
/** The cChunkStay descendants that are currently enabled in this chunkmap */
cChunkStays m_ChunkStays;
std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>> m_Pool;
cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate

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@ -6,9 +6,23 @@
int main(int argc, char** argv)
{
class cMockAllocationPool
: public cAllocationPool<cChunkData::sChunkSection>
{
virtual cChunkData::sChunkSection * Allocate()
{
return new cChunkData::sChunkSection();
}
virtual void Free(cChunkData::sChunkSection * a_Ptr)
{
delete a_Ptr;
}
} Pool;
{
// Test first segment
cChunkData buffer;
cChunkData buffer(Pool);
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
@ -35,7 +49,7 @@ int main(int argc, char** argv)
{
// test following segment
cChunkData buffer;
cChunkData buffer(Pool);
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));
@ -62,7 +76,7 @@ int main(int argc, char** argv)
{
// test zeros
cChunkData buffer;
cChunkData buffer(Pool);
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, sizeof(SrcBlockBuffer));

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@ -6,8 +6,21 @@
int main(int argc, char** argv)
{
class cMockAllocationPool
: public cAllocationPool<cChunkData::sChunkSection>
{
virtual cChunkData::sChunkSection * Allocate()
{
return new cChunkData::sChunkSection();
}
virtual void Free(cChunkData::sChunkSection * a_Ptr)
{
delete a_Ptr;
}
} Pool;
{
cChunkData buffer;
cChunkData buffer(Pool);
// Empty chunks
buffer.SetBlock(0, 0, 0, 0xAB);
@ -105,7 +118,7 @@ int main(int argc, char** argv)
}
{
cChunkData buffer;
cChunkData buffer(Pool);
// Zero's
buffer.SetBlock(0, 0, 0, 0x0);
@ -122,9 +135,9 @@ int main(int argc, char** argv)
{
// Operator =
cChunkData buffer;
cChunkData buffer(Pool);
buffer.SetBlock(0, 0, 0, 0x42);
cChunkData copy;
cChunkData copy(Pool);
#if __cplusplus < 201103L
copy = buffer;
#else

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@ -6,8 +6,21 @@
int main(int argc, char** argv)
{
class cMockAllocationPool
: public cAllocationPool<cChunkData::sChunkSection>
{
virtual cChunkData::sChunkSection * Allocate()
{
return new cChunkData::sChunkSection();
}
virtual void Free(cChunkData::sChunkSection * a_Ptr)
{
delete a_Ptr;
}
} Pool;
{
cChunkData buffer;
cChunkData buffer(Pool);
buffer.SetBlock(3, 1, 4, 0xDE);
buffer.SetMeta(3, 1, 4, 0xA);
@ -37,7 +50,7 @@ int main(int argc, char** argv)
}
{
cChunkData buffer;
cChunkData buffer(Pool);
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
@ -60,7 +73,7 @@ int main(int argc, char** argv)
}
{
cChunkData buffer;
cChunkData buffer(Pool);
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
@ -83,7 +96,7 @@ int main(int argc, char** argv)
}
{
cChunkData buffer;
cChunkData buffer(Pool);
NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
@ -106,7 +119,7 @@ int main(int argc, char** argv)
}
{
cChunkData buffer;
cChunkData buffer(Pool);
BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);

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@ -17,7 +17,20 @@
int main(int argc, char ** argv)
{
// Set up a cChunkData with known contents - all blocks 0x01, all metas 0x02:
cChunkData Data;
class cMockAllocationPool
: public cAllocationPool<cChunkData::sChunkSection>
{
virtual cChunkData::sChunkSection * Allocate()
{
return new cChunkData::sChunkSection();
}
virtual void Free(cChunkData::sChunkSection * a_Ptr)
{
delete a_Ptr;
}
} Pool;
cChunkData Data(Pool);
cChunkDef::BlockTypes BlockTypes;
cChunkDef::BlockNibbles BlockMetas;
memset(BlockTypes, 0x01, sizeof(BlockTypes));

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@ -4,6 +4,19 @@
int main(int argc, char** argv)
{
cChunkData buffer;
class cMockAllocationPool
: public cAllocationPool<cChunkData::sChunkSection>
{
virtual cChunkData::sChunkSection * Allocate()
{
return new cChunkData::sChunkSection();
}
virtual void Free(cChunkData::sChunkSection * a_Ptr)
{
delete a_Ptr;
}
} Pool;
cChunkData buffer(Pool);
return 0;
}