Add support for 1.12.1 (#3908)
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README.md
18
README.md
@ -5,7 +5,7 @@ Cuberite is a Minecraft-compatible multiplayer game server that is written in C+
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Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.
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We currently support Release 1.8 - 1.12 Minecraft protocol versions.
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We currently support Release 1.8 - 1.12.1 Minecraft protocol versions.
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Subscribe to [the newsletter](https://cuberite.org/news/#subscribe) for important updates and project news.
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@ -15,18 +15,21 @@ Installation
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There are several ways to obtain Cuberite.
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#### Binaries
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- The easiest method is downloading for Windows or Linux from the [Project site](https://cuberite.org/).
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- You can use the EasyInstall script for Linux and macOS, which automatically downloads the correct binary. The script is described below.
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- You can also obtain a binary from the [buildserver archive](https://builds.cuberite.org/).
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- The easiest method is downloading for Windows or Linux from the [Project site](https://cuberite.org/).
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- You can use the EasyInstall script for Linux and macOS, which automatically downloads the correct binary. The script is described below.
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- You can also obtain a binary from the [buildserver archive](https://builds.cuberite.org/).
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##### The EasyInstall script
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This script will download the correct binary from the project site.
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curl -sSfL https://download.cuberite.org | sh
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#### Compiling
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- You can compile automatically for Linux / *nix with the `compile.sh` script. The script is described below.
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- You can also compile manually. See [COMPILING.md](https://github.com/cuberite/cuberite/blob/master/COMPILING.md).
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- You can compile automatically for Linux / *nix with the `compile.sh` script. The script is described below.
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- You can also compile manually. See [COMPILING.md](https://github.com/cuberite/cuberite/blob/master/COMPILING.md).
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Compiling may provide better performance (1.5-3x as fast) and it supports more operating systems.
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@ -36,7 +39,8 @@ This script downloads the source code and compiles it. The script is smart enoug
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sh -c "$(wget -O - https://compile.cuberite.org)"
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#### Hosted services
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- Hosted Cuberite is available via [Gamocosm](https://gamocosm.com/).
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- Hosted Cuberite is available via [Gamocosm](https://gamocosm.com/).
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Contributing
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------------
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@ -59,6 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
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case PROTO_VERSION_1_11_0: return "1.11";
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case PROTO_VERSION_1_11_1: return "1.11.1";
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case PROTO_VERSION_1_12: return "1.12";
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case PROTO_VERSION_1_12_1: return "1.12.1";
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}
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ASSERT(!"Unknown protocol version");
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return Printf("Unknown protocol (%d)", a_ProtocolVersion);
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@ -1107,6 +1108,11 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
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m_Protocol = new cProtocol_1_12(m_Client, ServerAddress, ServerPort, NextState);
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return true;
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}
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case PROTO_VERSION_1_12_1:
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{
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m_Protocol = new cProtocol_1_12_1(m_Client, ServerAddress, ServerPort, NextState);
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return true;
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}
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default:
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{
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LOGD("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",
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@ -18,9 +18,9 @@
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// Adjust these if a new protocol is added or an old one is removed:
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#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12"
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#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315, 316, 335"
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#define MCS_LATEST_PROTOCOL_VERSION 335
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#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x"
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#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315, 316, 335, 338"
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#define MCS_LATEST_PROTOCOL_VERSION 338
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@ -43,6 +43,7 @@ public:
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PROTO_VERSION_1_11_0 = 315,
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PROTO_VERSION_1_11_1 = 316,
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PROTO_VERSION_1_12 = 335,
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PROTO_VERSION_1_12_1 = 338,
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} ;
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cProtocolRecognizer(cClientHandle * a_Client);
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@ -1164,7 +1164,7 @@ void cProtocol_1_12::SendExperience(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x3f); // Experience Packet
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cPacketizer Pkt(*this, 0x3f); // Set Experience Packet
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEFloat(Player->GetXpPercentage());
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Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
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@ -1211,7 +1211,7 @@ void cProtocol_1_12::SendScoreboardObjective(const AString & a_Name, const AStri
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void cProtocol_1_12::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x42); // Set passangers packet
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cPacketizer Pkt(*this, 0x42); // Set Passengers packet
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Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
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Pkt.WriteVarInt32(1); // 1 passenger
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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@ -1224,7 +1224,7 @@ void cProtocol_1_12::SendAttachEntity(const cEntity & a_Entity, const cEntity &
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void cProtocol_1_12::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x42); // Set passangers packet
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cPacketizer Pkt(*this, 0x42); // Set Passengers packet
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Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
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Pkt.WriteVarInt32(0); // No passangers
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}
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@ -1600,3 +1600,756 @@ bool cProtocol_1_12::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketTyp
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m_Client->PacketUnknown(a_PacketType);
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return false;
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}
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cProtocol_1_12_1::cProtocol_1_12_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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{
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}
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void cProtocol_1_12_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
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{
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cServer * Server = cRoot::Get()->GetServer();
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AString ServerDescription = Server->GetDescription();
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auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
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auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
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AString Favicon = Server->GetFaviconData();
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cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
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// Version:
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Json::Value Version;
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Version["name"] = "Cuberite 1.12.1";
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Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_12_1;
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// Players:
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Json::Value Players;
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Players["online"] = NumPlayers;
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Players["max"] = MaxPlayers;
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// TODO: Add "sample"
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// Description:
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Json::Value Description;
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Description["text"] = ServerDescription.c_str();
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// Create the response:
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Json::Value ResponseValue;
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ResponseValue["version"] = Version;
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ResponseValue["players"] = Players;
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ResponseValue["description"] = Description;
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if (!Favicon.empty())
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{
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ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
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}
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// Serialize the response into a packet:
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Json::FastWriter Writer;
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cPacketizer Pkt(*this, 0x00); // Response packet
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Pkt.WriteString(Writer.write(ResponseValue));
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}
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void cProtocol_1_12_1::SendRespawn(eDimension a_Dimension)
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{
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cPacketizer Pkt(*this, 0x35); // Respawn packet
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
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Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
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Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
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Pkt.WriteString("default");
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}
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void cProtocol_1_12_1::SendPlayerListAddPlayer(const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x2e); // Player List Item packet
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Pkt.WriteVarInt32(0);
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Pkt.WriteVarInt32(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteString(a_Player.GetPlayerListName());
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt32(Properties.size());
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for (auto & Node : Properties)
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{
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Pkt.WriteString(Node.get("name", "").asString());
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Pkt.WriteString(Node.get("value", "").asString());
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AString Signature = Node.get("signature", "").asString();
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if (Signature.empty())
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{
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Pkt.WriteBool(false);
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}
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else
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{
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Pkt.WriteBool(true);
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Pkt.WriteString(Signature);
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}
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}
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
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Pkt.WriteBool(false);
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}
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void cProtocol_1_12_1::SendPlayerListRemovePlayer(const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x2e); // Player List Item packet
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Pkt.WriteVarInt32(4);
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Pkt.WriteVarInt32(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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}
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void cProtocol_1_12_1::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x2e); // Player List Item packet
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Pkt.WriteVarInt32(1);
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Pkt.WriteVarInt32(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
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}
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void cProtocol_1_12_1::SendPlayerListUpdatePing(const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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auto ClientHandle = a_Player.GetClientHandlePtr();
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if (ClientHandle != nullptr)
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{
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cPacketizer Pkt(*this, 0x2e); // Player List Item packet
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Pkt.WriteVarInt32(2);
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Pkt.WriteVarInt32(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
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}
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}
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void cProtocol_1_12_1::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x2e); // Player List Item packet
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Pkt.WriteVarInt32(3);
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Pkt.WriteVarInt32(1);
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Pkt.WriteUUID(a_Player.GetUUID());
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if (a_CustomName.empty())
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{
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Pkt.WriteBool(false);
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}
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else
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{
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Pkt.WriteBool(true);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
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}
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}
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void cProtocol_1_12_1::SendPlayerAbilities(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x2c); // Player Abilities packet
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Byte Flags = 0;
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cPlayer * Player = m_Client->GetPlayer();
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if (Player->IsGameModeCreative())
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{
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Flags |= 0x01;
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Flags |= 0x08; // Godmode, used for creative
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}
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if (Player->IsFlying())
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{
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Flags |= 0x02;
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}
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if (Player->CanFly())
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{
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Flags |= 0x04;
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}
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Pkt.WriteBEUInt8(Flags);
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Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
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Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
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}
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void cProtocol_1_12_1::SendPlayerMoveLook(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x2f); // Player Position And Look packet
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEDouble(Player->GetPosX());
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Pkt.WriteBEDouble(Player->GetPosY());
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Pkt.WriteBEDouble(Player->GetPosZ());
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Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
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Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
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Pkt.WriteBEUInt8(0);
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Pkt.WriteVarInt32(++m_OutstandingTeleportId);
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// This teleport ID hasn't been confirmed yet
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m_IsTeleportIdConfirmed = false;
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}
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void cProtocol_1_12_1::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x30); // Use bed
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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}
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void cProtocol_1_12_1::SendDestroyEntity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x32); // Destroy Entities packet
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Pkt.WriteVarInt32(1);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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}
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void cProtocol_1_12_1::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x33); // Remove entity effect packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
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}
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void cProtocol_1_12_1::SendEntityHeadLook(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x36); // Entity Head Look packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
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}
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void cProtocol_1_12_1::SendCameraSetTo(const cEntity & a_Entity)
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{
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cPacketizer Pkt(*this, 0x39); // Camera packet (Attach the camera of a player at another entity in spectator mode)
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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}
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void cProtocol_1_12_1::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x3b); // Display Scoreboard packet
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
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Pkt.WriteString(a_Objective);
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}
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void cProtocol_1_12_1::SendEntityMetadata(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x3c); // Entity Metadata packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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WriteEntityMetadata(Pkt, a_Entity);
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Pkt.WriteBEUInt8(0xff); // The termination byte
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}
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void cProtocol_1_12_1::SendEntityVelocity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x3e); // Entity Velocity packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
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}
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void cProtocol_1_12_1::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x3f); // Entity Equipment packet
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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// Needs to be adjusted due to the insertion of offhand at slot 1
|
||||
if (a_SlotNum > 0)
|
||||
{
|
||||
a_SlotNum++;
|
||||
}
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(a_SlotNum));
|
||||
WriteItem(Pkt, a_Item);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendExperience(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x40); // Set Experience packet
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteBEFloat(Player->GetXpPercentage());
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendHealth(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x41); // Update Health packet
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
|
||||
Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x42); // Scoreboard Objective packet
|
||||
Pkt.WriteString(a_Name);
|
||||
Pkt.WriteBEUInt8(a_Mode);
|
||||
if ((a_Mode == 0) || (a_Mode == 2))
|
||||
{
|
||||
Pkt.WriteString(a_DisplayName);
|
||||
Pkt.WriteString("integer");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
cPacketizer Pkt(*this, 0x43); // Set Passengers packet
|
||||
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
|
||||
Pkt.WriteVarInt32(1); // 1 passenger
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
cPacketizer Pkt(*this, 0x43); // Set Passengers packet
|
||||
Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
|
||||
Pkt.WriteVarInt32(0); // No passangers
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x45); // Update Score packet
|
||||
Pkt.WriteString(a_Player);
|
||||
Pkt.WriteBEUInt8(a_Mode);
|
||||
Pkt.WriteString(a_Objective);
|
||||
|
||||
if (a_Mode != 1)
|
||||
{
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
|
||||
{
|
||||
// Send the Join Game packet:
|
||||
{
|
||||
cServer * Server = cRoot::Get()->GetServer();
|
||||
cPacketizer Pkt(*this, 0x23); // Join Game packet
|
||||
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
|
||||
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
|
||||
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
|
||||
Pkt.WriteString("default"); // Level type - wtf?
|
||||
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
|
||||
}
|
||||
|
||||
// Send the spawn position:
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x46); // Spawn Position packet
|
||||
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
|
||||
}
|
||||
|
||||
// Send the server difficulty:
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x0d); // Server difficulty packet
|
||||
Pkt.WriteBEInt8(1);
|
||||
}
|
||||
|
||||
// Send player abilities:
|
||||
SendPlayerAbilities();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
if (!a_DoDaylightCycle)
|
||||
{
|
||||
// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
|
||||
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
|
||||
}
|
||||
|
||||
cPacketizer Pkt(*this, 0x47); // Time update packet
|
||||
Pkt.WriteBEInt64(a_WorldAge);
|
||||
Pkt.WriteBEInt64(a_TimeOfDay);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendSetRawTitle(const AString & a_Title)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x48); // Title packet
|
||||
Pkt.WriteVarInt32(0); // Set title
|
||||
|
||||
Pkt.WriteString(a_Title);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendSetRawSubTitle(const AString & a_SubTitle)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x48); // Title packet
|
||||
Pkt.WriteVarInt32(1); // Set subtitle
|
||||
|
||||
Pkt.WriteString(a_SubTitle);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x48); // Title packet
|
||||
Pkt.WriteVarInt32(3); // Set title display times
|
||||
Pkt.WriteBEInt32(a_FadeInTicks);
|
||||
Pkt.WriteBEInt32(a_DisplayTicks);
|
||||
Pkt.WriteBEInt32(a_FadeOutTicks);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendHideTitle(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x48); // Title packet
|
||||
Pkt.WriteVarInt32(4); // Hide title
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendResetTitle(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x48); // Title packet
|
||||
Pkt.WriteVarInt32(5); // Reset title
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x4b); // Collect Item packet
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
Pkt.WriteVarInt32(a_Player.GetUniqueID());
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendTeleportEntity(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x4c); // Entity teleport packet
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
Pkt.WriteBEDouble(a_Entity.GetPosX());
|
||||
Pkt.WriteBEDouble(a_Entity.GetPosY());
|
||||
Pkt.WriteBEDouble(a_Entity.GetPosZ());
|
||||
Pkt.WriteByteAngle(a_Entity.GetYaw());
|
||||
Pkt.WriteByteAngle(a_Entity.GetPitch());
|
||||
Pkt.WriteBool(a_Entity.IsOnGround());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendEntityProperties(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
|
||||
cPacketizer Pkt(*this, 0x4e); // Entity Properties packet
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
WriteEntityProperties(Pkt, a_Entity);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x4f); // Entity Effect packet
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
|
||||
Pkt.WriteBool(false); // Hide particles
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol_1_12_1::SendPlayerMaxSpeed(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x4e); // Entity Properties
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteVarInt32(Player->GetUniqueID());
|
||||
Pkt.WriteBEInt32(1); // Count
|
||||
Pkt.WriteString("generic.movementSpeed");
|
||||
// The default game speed is 0.1, multiply that value by the relative speed:
|
||||
Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
|
||||
if (Player->IsSprinting())
|
||||
{
|
||||
Pkt.WriteVarInt32(1); // Modifier count
|
||||
Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
|
||||
Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
|
||||
Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
|
||||
Pkt.WriteBEUInt8(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pkt.WriteVarInt32(0); // Modifier count
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cProtocol_1_12_1::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
|
||||
{
|
||||
switch (m_State)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
// Status
|
||||
switch (a_PacketType)
|
||||
{
|
||||
case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
|
||||
case 0x01: HandlePacketStatusPing(a_ByteBuffer); return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
// Login
|
||||
switch (a_PacketType)
|
||||
{
|
||||
case 0x00: HandlePacketLoginStart(a_ByteBuffer); return true;
|
||||
case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 3:
|
||||
{
|
||||
// Game
|
||||
switch (a_PacketType)
|
||||
{
|
||||
case 0x00: HandleConfirmTeleport(a_ByteBuffer); return true;
|
||||
case 0x01: HandlePacketTabComplete(a_ByteBuffer); return true;
|
||||
case 0x02: HandlePacketChatMessage(a_ByteBuffer); return true;
|
||||
case 0x03: HandlePacketClientStatus(a_ByteBuffer); return true;
|
||||
case 0x04: HandlePacketClientSettings(a_ByteBuffer); return true;
|
||||
case 0x05: break; // Confirm transaction - not used in Cuberite
|
||||
case 0x06: HandlePacketEnchantItem(a_ByteBuffer); return true;
|
||||
case 0x07: HandlePacketWindowClick(a_ByteBuffer); return true;
|
||||
case 0x08: HandlePacketWindowClose(a_ByteBuffer); return true;
|
||||
case 0x09: HandlePacketPluginMessage(a_ByteBuffer); return true;
|
||||
case 0x0a: HandlePacketUseEntity(a_ByteBuffer); return true;
|
||||
case 0x0b: HandlePacketKeepAlive(a_ByteBuffer); return true;
|
||||
case 0x0c: HandlePacketPlayer(a_ByteBuffer); return true;
|
||||
case 0x0d: HandlePacketPlayerPos(a_ByteBuffer); return true;
|
||||
case 0x0e: HandlePacketPlayerPosLook(a_ByteBuffer); return true;
|
||||
case 0x0f: HandlePacketPlayerLook(a_ByteBuffer); return true;
|
||||
case 0x10: HandlePacketVehicleMove(a_ByteBuffer); return true;
|
||||
case 0x11: HandlePacketBoatSteer(a_ByteBuffer); return true;
|
||||
case 0x12: break; // Craft Recipe Request - not yet implemented
|
||||
case 0x13: HandlePacketPlayerAbilities(a_ByteBuffer); return true;
|
||||
case 0x14: HandlePacketBlockDig(a_ByteBuffer); return true;
|
||||
case 0x15: HandlePacketEntityAction(a_ByteBuffer); return true;
|
||||
case 0x16: HandlePacketSteerVehicle(a_ByteBuffer); return true;
|
||||
case 0x17: HandlePacketCraftingBookData(a_ByteBuffer); return true;
|
||||
case 0x18: break; // Resource pack status - not yet implemented
|
||||
case 0x19: HandlePacketAdvancementTab(a_ByteBuffer); return true;
|
||||
case 0x1a: HandlePacketSlotSelect(a_ByteBuffer); return true;
|
||||
case 0x1b: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
|
||||
case 0x1c: HandlePacketUpdateSign(a_ByteBuffer); return true;
|
||||
case 0x1d: HandlePacketAnimation(a_ByteBuffer); return true;
|
||||
case 0x1e: HandlePacketSpectate(a_ByteBuffer); return true;
|
||||
case 0x1f: HandlePacketBlockPlace(a_ByteBuffer); return true;
|
||||
case 0x20: HandlePacketUseItem(a_ByteBuffer); return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// Received a packet in an unknown state, report:
|
||||
LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
|
||||
|
||||
// Cannot kick the client - we don't know this state and thus the packet number for the kick packet
|
||||
|
||||
// Switch to a state when all further packets are silently ignored:
|
||||
m_State = 255;
|
||||
return false;
|
||||
}
|
||||
case 255:
|
||||
{
|
||||
// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
|
||||
// Do not output anything (the caller will do that for us), just return failure
|
||||
return false;
|
||||
}
|
||||
} // switch (m_State)
|
||||
|
||||
// Unknown packet type, report to the ClientHandle:
|
||||
m_Client->PacketUnknown(a_PacketType);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -5,6 +5,8 @@
|
||||
Declares the 1.12 protocol classes:
|
||||
- cProtocol_1_12
|
||||
- release 1.12 protocol (#335)
|
||||
- cProtocol_1_12_1
|
||||
- release 1.12.1 protocol (#338)
|
||||
(others may be added later in the future for the 1.12 release series)
|
||||
*/
|
||||
|
||||
@ -69,3 +71,60 @@ protected:
|
||||
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
|
||||
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cProtocol_1_12_1 :
|
||||
public cProtocol_1_12
|
||||
{
|
||||
typedef cProtocol_1_12 super;
|
||||
|
||||
public:
|
||||
cProtocol_1_12_1(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
|
||||
|
||||
virtual void SendRespawn(eDimension a_Dimension) override;
|
||||
virtual void SendPlayerListAddPlayer(const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListRemovePlayer(const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListUpdateGameMode(const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListUpdatePing(const cPlayer & a_Player) override;
|
||||
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
|
||||
virtual void SendPlayerAbilities(void) override;
|
||||
virtual void SendPlayerMoveLook(void) override;
|
||||
virtual void SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendDestroyEntity(const cEntity & a_Entity) override;
|
||||
virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override;
|
||||
virtual void SendEntityHeadLook(const cEntity & a_Entity) override;
|
||||
virtual void SendCameraSetTo(const cEntity & a_Entity) override;
|
||||
virtual void SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
|
||||
virtual void SendEntityMetadata(const cEntity & a_Entity) override;
|
||||
virtual void SendEntityVelocity(const cEntity & a_Entity) override;
|
||||
virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendExperience(void) override;
|
||||
virtual void SendHealth(void) override;
|
||||
virtual void SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
|
||||
virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) override;
|
||||
virtual void SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
|
||||
virtual void SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
|
||||
virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
|
||||
virtual void SendHideTitle(void) override;
|
||||
virtual void SendResetTitle(void) override;
|
||||
virtual void SendSetRawSubTitle(const AString & a_SubTitle) override;
|
||||
virtual void SendSetRawTitle(const AString & a_Title) override;
|
||||
virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
|
||||
virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
|
||||
virtual void SendTeleportEntity(const cEntity & a_Entity) override;
|
||||
virtual void SendEntityProperties(const cEntity & a_Entity) override;
|
||||
virtual void SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
|
||||
virtual void SendPlayerMaxSpeed(void) override;
|
||||
|
||||
protected:
|
||||
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
|
||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user