Added the real tick duration to the OnWorldTick hook.
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463de118a0
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@ -224,6 +224,22 @@ public:
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return CallFunction(0);
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}
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/// Call any 3-param 0-return Lua function in a single line:
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template<
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typename FnT, typename ArgT1, typename ArgT2, typename ArgT3
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>
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bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3)
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{
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if (!PushFunction(a_FnName))
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{
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return false;
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}
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Push(a_Arg1);
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Push(a_Arg2);
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Push(a_Arg3);
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return CallFunction(0);
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}
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/// Call any 1-param 1-return Lua function in a single line:
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template<
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typename FnT, typename ArgT1, typename RetT1
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@ -94,7 +94,7 @@ public:
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
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virtual bool OnWeatherChanged (cWorld & a_World) = 0;
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
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virtual bool OnWorldTick (cWorld & a_World, float a_Dt) = 0;
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virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) = 0;
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/** Handles the command split into a_Split, issued by player a_Player.
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Command permissions have already been checked.
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@ -1143,13 +1143,13 @@ bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
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bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt)
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bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDurationMSec)
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{
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cCSLock Lock(m_CriticalSection);
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_World, a_Dt);
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m_LuaState.Call((int)(**itr), &a_World, a_Dt, a_LastTickDurationMSec);
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}
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return false;
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}
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@ -90,7 +90,7 @@ public:
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld & a_World) override;
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
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virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override;
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virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) override;
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
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@ -1210,7 +1210,7 @@ bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewW
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bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt)
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bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDurationMSec)
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_TICK);
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if (Plugins == m_Hooks.end())
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@ -1219,7 +1219,7 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt)
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnWorldTick(a_World, a_Dt))
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if ((*itr)->OnWorldTick(a_World, a_Dt, a_LastTickDurationMSec))
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{
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return true;
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}
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@ -191,7 +191,7 @@ public: // tolua_export
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bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
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bool CallHookWeatherChanged (cWorld & a_World);
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bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
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bool CallHookWorldTick (cWorld & a_World, float a_Dt);
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bool CallHookWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec);
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bool DisablePlugin(const AString & a_PluginName); // tolua_export
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bool LoadPlugin (const AString & a_PluginName); // tolua_export
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@ -197,20 +197,21 @@ void cWorld::cTickThread::Execute(void)
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{
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cTimer Timer;
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long long msPerTick = 50;
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long long LastTime = Timer.GetNowTime();
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const Int64 msPerTick = 50;
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Int64 LastTime = Timer.GetNowTime();
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Int64 TickDuration = 50;
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while (!m_ShouldTerminate)
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{
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long long NowTime = Timer.GetNowTime();
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Int64 NowTime = Timer.GetNowTime();
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float DeltaTime = (float)(NowTime - LastTime);
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m_World.Tick(DeltaTime);
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long long TickTime = Timer.GetNowTime() - NowTime;
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m_World.Tick(DeltaTime, (int)TickDuration);
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TickDuration = Timer.GetNowTime() - NowTime;
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if (TickTime < msPerTick)
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if (TickDuration < msPerTick)
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{
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// Stretch tick time until it's at least msPerTick
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cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
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cSleep::MilliSleep((unsigned int)(msPerTick - TickDuration));
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}
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LastTime = NowTime;
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@ -660,10 +661,10 @@ void cWorld::Stop(void)
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void cWorld::Tick(float a_Dt)
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void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec)
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{
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// Call the plugins
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cPluginManager::Get()->CallHookWorldTick(*this, a_Dt);
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cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec);
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// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
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m_WorldAgeSecs += (double)a_Dt / 1000.0;
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@ -729,7 +729,7 @@ private:
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cWorld(const AString & a_WorldName);
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~cWorld();
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void Tick(float a_Dt);
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void Tick(float a_Dt, int a_LastTickDurationMSec);
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/// Handles the weather in each tick
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void TickWeather(float a_Dt);
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