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relockating mobs includes (they probably will end somewhere else in order not to recompile world each time you update a mob)

This commit is contained in:
mgueydan 2013-09-07 20:07:56 +02:00
parent 1e02e04d2c
commit 2361a5dc41
2 changed files with 24 additions and 23 deletions

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@ -0,0 +1,23 @@
#include "Bat.h"
#include "Blaze.h"
#include "Cavespider.h"
#include "Chicken.h"
#include "Cow.h"
#include "Creeper.h"
#include "Enderman.h"
#include "Ghast.h"
#include "Magmacube.h"
#include "Mooshroom.h"
#include "Ocelot.h"
#include "Pig.h"
#include "Sheep.h"
#include "Silverfish.h"
#include "Skeleton.h"
#include "Slime.h"
#include "Spider.h"
#include "Squid.h"
#include "Villager.h"
#include "Witch.h"
#include "Wolf.h"
#include "Zombie.h"
#include "Zombiepigman.h"

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@ -28,29 +28,7 @@
#include "Simulator/VaporizeFluidSimulator.h" #include "Simulator/VaporizeFluidSimulator.h"
// Mobs: // Mobs:
#include "Mobs/Bat.h" #include "Mobs/IncludeAllMonsters.h"
#include "Mobs/Blaze.h"
#include "Mobs/Cavespider.h"
#include "Mobs/Chicken.h"
#include "Mobs/Cow.h"
#include "Mobs/Creeper.h"
#include "Mobs/Enderman.h"
#include "Mobs/Ghast.h"
#include "Mobs/Magmacube.h"
#include "Mobs/Mooshroom.h"
#include "Mobs/Ocelot.h"
#include "Mobs/Pig.h"
#include "Mobs/Sheep.h"
#include "Mobs/Silverfish.h"
#include "Mobs/Skeleton.h"
#include "Mobs/Slime.h"
#include "Mobs/Spider.h"
#include "Mobs/Squid.h"
#include "Mobs/Villager.h"
#include "Mobs/Witch.h"
#include "Mobs/Wolf.h"
#include "Mobs/Zombie.h"
#include "Mobs/Zombiepigman.h"
#include "OSSupport/MakeDir.h" #include "OSSupport/MakeDir.h"
#include "MersenneTwister.h" #include "MersenneTwister.h"