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Hunger: If a player dies the food level resets.

This commit is contained in:
STRWarrior 2013-07-27 06:07:10 -07:00
parent a0de91047a
commit 235c23d464

View File

@ -505,6 +505,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
m_FoodLevel = 20;
m_ClientHandle->SendRespawn();