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Fix HasNonZeroLength name

now 100% more cs compliant
This commit is contained in:
Woazboat 2015-04-29 00:27:15 +02:00
parent 3d1bd544b0
commit 2359fc6705
2 changed files with 3 additions and 3 deletions

View File

@ -64,7 +64,7 @@ int cTracer::SigNum(float a_Num)
void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
{
// Since this method should only be called by Trace, zero length vectors should already have been taken care of
ASSERT(a_Direction.hasNonZeroLength());
ASSERT(a_Direction.HasNonZeroLength());
// calculate the direction of the ray (linear algebra)
dir = a_Direction;
@ -148,7 +148,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
{
if(!a_Direction.hasNonZeroLength())
if(!a_Direction.HasNonZeroLength())
{
return false;
}

View File

@ -78,7 +78,7 @@ public:
);
}
inline bool hasNonZeroLength(void) const
inline bool HasNonZeroLength(void) const
{
return ((x != 0) || (y != 0) || (z != 0));
}