Fixed current end generator (#4968)
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21068011c6
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23021dd828
@ -40,10 +40,6 @@ cEndGen::cEndGen(int a_Seed) :
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m_FrequencyX(80),
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m_FrequencyY(80),
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m_FrequencyZ(80),
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m_MinChunkX(0),
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m_MaxChunkX(0),
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m_MinChunkZ(0),
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m_MaxChunkZ(0),
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m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks
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{
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m_Perlin.AddOctave(1, 1);
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@ -64,12 +60,6 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
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m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX));
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m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY));
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m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ));
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// Recalculate the min and max chunk coords of the island
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m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
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m_MinChunkX = -m_MaxChunkX;
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m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width;
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m_MinChunkZ = -m_MaxChunkZ;
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}
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@ -78,8 +68,6 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
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void cEndGen::PrepareState(cChunkCoords a_ChunkCoords)
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{
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ASSERT(!IsChunkOutsideRange(a_ChunkCoords)); // Should be filtered before calling this function
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if (m_LastChunkCoords == a_ChunkCoords)
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{
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return;
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@ -136,30 +124,8 @@ void cEndGen::GenerateNoiseArray(void)
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bool cEndGen::IsChunkOutsideRange(cChunkCoords a_ChunkCoords)
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{
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return (
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(a_ChunkCoords.m_ChunkX < m_MinChunkX) || (a_ChunkCoords.m_ChunkX > m_MaxChunkX) ||
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(a_ChunkCoords.m_ChunkZ < m_MinChunkZ) || (a_ChunkCoords.m_ChunkZ > m_MaxChunkZ)
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);
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}
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void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
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{
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// If the chunk is outside out range, fill the shape with zeroes:
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if (IsChunkOutsideRange(a_ChunkCoords))
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{
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for (size_t i = 0; i < ARRAYCOUNT(a_Shape); i++)
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{
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a_Shape[i] = 0;
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}
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return;
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}
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PrepareState(a_ChunkCoords);
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int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
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@ -169,11 +135,11 @@ void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
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{
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for (int y = 0; y < MaxY; y++)
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{
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a_Shape[(x + 16 * z) * 256 + y] = (m_NoiseArray[y * 17 * 17 + z * 17 + z] > 0) ? 1 : 0;
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a_Shape[y + x * 256 + z * 256 * 16] = (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) ? 1 : 0;
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}
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for (int y = MaxY; y < cChunkDef::Height; y++)
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{
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a_Shape[(x + 16 * z) * 256 + y] = 0;
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a_Shape[y + x * 256 + z * 256 * 16] = 0;
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}
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} // for x
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} // for z
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@ -41,10 +41,6 @@ protected:
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NOISE_DATATYPE m_FrequencyY;
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NOISE_DATATYPE m_FrequencyZ;
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// Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all
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int m_MinChunkX, m_MaxChunkX;
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int m_MinChunkZ, m_MaxChunkZ;
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// Noise array for the last chunk (in the noise range)
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cChunkCoords m_LastChunkCoords;
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NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
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@ -56,10 +52,6 @@ protected:
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/** Generates the m_NoiseArray array for the current chunk */
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void GenerateNoiseArray(void);
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/** Returns true if the chunk is outside of the island's dimensions */
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bool IsChunkOutsideRange(cChunkCoords a_ChunkCoords);
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// cTerrainShapeGen overrides:
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virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
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