Fixed double projectile spawning.
Two spawn packets were sent per projectile.
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@ -2993,7 +2993,6 @@ int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProje
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delete Projectile;
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delete Projectile;
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return -1;
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return -1;
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}
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}
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BroadcastSpawnEntity(*Projectile);
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return Projectile->GetUniqueID();
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return Projectile->GetUniqueID();
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}
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}
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