Ignore CanFly flag sent by the client
This commit is contained in:
parent
090d8305e4
commit
2103308618
@ -837,12 +837,11 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
|
void cClientHandle::HandlePlayerAbilities(bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
|
||||||
{
|
{
|
||||||
UNUSED(FlyingSpeed); // Ignore the client values for these
|
UNUSED(FlyingSpeed); // Ignore the client values for these
|
||||||
UNUSED(WalkingSpeed);
|
UNUSED(WalkingSpeed);
|
||||||
|
|
||||||
m_Player->SetCanFly(a_CanFly);
|
|
||||||
m_Player->SetFlying(a_IsFlying);
|
m_Player->SetFlying(a_IsFlying);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -350,7 +350,7 @@ public: // tolua_export
|
|||||||
void HandleOpenHorseInventory(UInt32 a_EntityID);
|
void HandleOpenHorseInventory(UInt32 a_EntityID);
|
||||||
|
|
||||||
void HandlePing (void);
|
void HandlePing (void);
|
||||||
void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
|
void HandlePlayerAbilities (bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
|
||||||
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
|
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
|
||||||
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
|
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
|
||||||
|
|
||||||
|
@ -2641,17 +2641,13 @@ void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
|
|||||||
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
|
||||||
|
|
||||||
// COnvert the bitfield into individual boolean flags:
|
// COnvert the bitfield into individual boolean flags:
|
||||||
bool IsFlying = false, CanFly = false;
|
bool IsFlying = false;
|
||||||
if ((Flags & 2) != 0)
|
if ((Flags & 2) != 0)
|
||||||
{
|
{
|
||||||
IsFlying = true;
|
IsFlying = true;
|
||||||
}
|
}
|
||||||
if ((Flags & 4) != 0)
|
|
||||||
{
|
|
||||||
CanFly = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
|
m_Client->HandlePlayerAbilities(IsFlying, FlyingSpeed, WalkingSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user