Potential crash fixes
* Potentially addresses my comment in #1969 * Probably fixes #2145
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@ -1902,7 +1902,7 @@ void cClientHandle::Tick(float a_Dt)
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if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
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{
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SendDisconnect("Nooooo!! You timed out! D: Come back!");
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Destroy();
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return;
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}
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if (m_Player == nullptr)
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@ -2013,7 +2013,6 @@ void cClientHandle::ServerTick(float a_Dt)
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if (m_TicksSinceLastPacket > 600) // 30 seconds
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{
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SendDisconnect("Nooooo!! You timed out! D: Come back!");
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Destroy();
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}
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}
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@ -2186,6 +2185,7 @@ void cClientHandle::SendDisconnect(const AString & a_Reason)
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{
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LOGD("Sending a DC: \"%s\"", StripColorCodes(a_Reason).c_str());
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m_Protocol->SendDisconnect(a_Reason);
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Destroy();
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m_HasSentDC = true;
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}
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}
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@ -2922,7 +2922,6 @@ void cClientHandle::PacketBufferFull(void)
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// Too much data in the incoming queue, the server is probably too busy, kick the client:
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LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str());
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SendDisconnect("Server busy");
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Destroy();
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}
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@ -2936,7 +2935,6 @@ void cClientHandle::PacketUnknown(UInt32 a_PacketType)
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AString Reason;
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Printf(Reason, "Unknown [C->S] PacketType: 0x%x", a_PacketType);
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SendDisconnect(Reason);
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Destroy();
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}
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@ -2947,7 +2945,6 @@ void cClientHandle::PacketError(UInt32 a_PacketType)
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{
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LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str());
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SendDisconnect("Protocol error");
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Destroy();
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}
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@ -2963,7 +2960,7 @@ void cClientHandle::SocketClosed(void)
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LOGD("Client %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
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cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected");
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}
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if (m_State < csDestroying)
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if ((m_State < csDestroying) && (m_Player != nullptr))
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{
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cWorld * World = m_Player->GetWorld();
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if (World != nullptr)
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