Code fixes.
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@ -2093,7 +2093,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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int ShearedIdx = a_NBT.FindChildByName(a_TagIdx, "Sheared");
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int ShearedIdx = a_NBT.FindChildByName(a_TagIdx, "Sheared");
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if (ShearedIdx > 0)
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if (ShearedIdx > 0)
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{
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{
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Monster.get()->SetSheared((bool)a_NBT.GetByte(ShearedIdx));
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Monster->SetSheared(a_NBT.GetByte(ShearedIdx) != 0);
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}
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}
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a_Entities.push_back(Monster.release());
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a_Entities.push_back(Monster.release());
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