Fixed cancelled fire interact from all directions.
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@ -920,9 +920,13 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
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)
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)
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{
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
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if (a_BlockFace != BLOCK_FACE_NONE)
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{
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->IsClickedThrough())
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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}
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}
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}
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return;
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return;
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}
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}
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@ -932,9 +936,13 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
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{
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{
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// A plugin doesn't agree with the action, replace the block on the client and quit:
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// A plugin doesn't agree with the action, replace the block on the client and quit:
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
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if (a_BlockFace != BLOCK_FACE_NONE)
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{
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->IsClickedThrough())
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{
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m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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}
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}
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}
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return;
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return;
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}
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}
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