Store properties as Json::Value
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@ -290,7 +290,7 @@ void cClientHandle::Kick(const AString & a_Reason)
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void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, const AString & a_Properties)
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void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
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{
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if (m_State != csAuthenticating)
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{
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@ -20,6 +20,7 @@
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#include "Map.h"
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#include "Enchantments.h"
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#include "UI/SlotArea.h"
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#include "json/json.h"
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@ -68,7 +69,7 @@ public:
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const AString & GetUUID(void) const { return m_UUID; } // tolua_export
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void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
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const AString & GetProperties(void) const { return m_Properties; }
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const Json::Value & GetProperties(void) const { return m_Properties; }
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/** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
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This is used for the offline (non-auth) mode, when there's no UUID source.
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@ -93,8 +94,10 @@ public:
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static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
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void Kick(const AString & a_Reason); // tolua_export
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void Authenticate(const AString & a_Name, const AString & a_UUID, const AString & a_Properties); // Called by cAuthenticator when the user passes authentication
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void Kick(const AString & a_Reason); // tolua_export
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/** Authenticates the specified user, called by cAuthenticator */
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void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
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void StreamChunks(void);
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@ -282,7 +285,7 @@ private:
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AString m_Username;
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AString m_Password;
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AString m_Properties;
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Json::Value m_Properties;
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cCriticalSection m_CSChunkLists;
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cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
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@ -115,7 +115,8 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co
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{
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if (!m_ShouldAuthenticate)
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{
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cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName));
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Json::Value Value;
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cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName), Value);
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return;
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}
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@ -177,7 +178,7 @@ void cAuthenticator::Execute(void)
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AString UUID;
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if (AuthWithYggdrasil(NewUserName, ServerID, UUID))
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{
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AString Properties;
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Json::Value Properties;
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if (!GetPlayerProperties(UUID, Properties))
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{
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LOGINFO("User %s authenticated with UUID %s but property getting failed", NewUserName.c_str(), UUID.c_str());
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@ -329,7 +330,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S
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bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, AString & a_Properties)
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bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties)
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{
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LOGD("Trying to get properties for user %s", a_UUID.c_str());
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@ -383,6 +384,10 @@ bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, AString & a_Pro
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return false;
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}
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a_Properties = root["properties"].toStyledString();
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a_Properties = root["properties"];
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return true;
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}
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}
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@ -23,6 +23,11 @@
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// fwd: "cRoot.h"
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class cRoot;
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namespace Json
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{
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class Value;
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}
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@ -79,12 +84,14 @@ private:
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/** cIsThread override: */
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virtual void Execute(void) override;
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/** Connects to a hostname using SSL, sends given data, and sets the response, returning whether all was successful or not */
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bool ConnectSecurelyToAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Data, AString & a_Response);
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/** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */
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bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID);
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bool GetPlayerProperties(const AString & a_UUID, AString & a_Properties);
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/** Gets the properties, such as skin, of a player based on their UUID via Mojang's API */
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bool GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties);
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};
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@ -3016,12 +3016,8 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
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Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
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Pkt.WriteString(a_Player.GetName());
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Json::Value root;
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Json::Reader reader;
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reader.parse(m_Client->GetProperties(), root);
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Pkt.WriteVarInt(root.size());
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for (Json::Value::iterator itr = root.begin(); itr != root.end(); ++itr)
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Pkt.WriteVarInt(m_Client->GetProperties().size());
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for (Json::Value::iterator itr = m_Client->GetProperties().begin(); itr != m_Client->GetProperties().end(); ++itr)
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{
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Pkt.WriteString(((Json::Value)*itr).get("name", "").toStyledString());
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Pkt.WriteString(((Json::Value)*itr).get("value", "").toStyledString());
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@ -499,7 +499,7 @@ void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
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void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const AString & a_Properties)
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void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
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{
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m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID, a_Properties);
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}
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@ -26,6 +26,11 @@ class cCompositeChat;
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typedef cItemCallback<cPlayer> cPlayerListCallback;
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typedef cItemCallback<cWorld> cWorldListCallback;
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namespace Json
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{
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class Value;
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}
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@ -89,7 +94,7 @@ public:
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void KickUser(int a_ClientID, const AString & a_Reason);
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/// Called by cAuthenticator to auth the specified user
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void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const AString & a_Properties = "");
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void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
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/// Executes commands queued in the command queue
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void TickCommands(void);
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@ -656,7 +656,7 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
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void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const AString & a_Properties)
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void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
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{
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cCSLock Lock(m_CSClients);
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for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
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@ -41,6 +41,11 @@ class cCommandOutputCallback;
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typedef std::list<cClientHandle *> cClientHandleList;
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namespace Json
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{
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class Value;
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}
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@ -83,7 +88,9 @@ public: // tolua_export
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void Shutdown(void);
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void KickUser(int a_ClientID, const AString & a_Reason);
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void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const AString & a_Properties); // Called by cAuthenticator to auth the specified user
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/** Authenticates the specified user, called by cAuthenticator */
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void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
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const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
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