commit
1d0b57d8ab
@ -1,126 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<project>
|
||||
<file>
|
||||
<filename>back.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>ban.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>console.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>coords.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>gamemode.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>gotoworld.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>help.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>item.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>kick.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>listgroups.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>main.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>motd.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>onchunkgenerating.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>oncraftingnorecipe.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>onkilling.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>onlogin.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>onplayerbreakingblock.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>onplayerjoined.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>onplayermoving.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>onplayerplacingblock.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>playerlist.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>pluginlist.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>rank.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>regeneratechunk.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>reload.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>saveall.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>spawn.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>stop.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>teleport.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>time.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>top.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>unban.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>viewdistance.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>weather.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>web_chat.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>web_manageplugins.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>web_manageserver.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>web_permissions.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>web_playerlist.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>web_serversettings.lua</filename>
|
||||
</file>
|
||||
<file>
|
||||
<filename>web_whitelist.lua</filename>
|
||||
</file>
|
||||
</project>
|
23
MCServer/Plugins/Core/README.md
Normal file
23
MCServer/Plugins/Core/README.md
Normal file
@ -0,0 +1,23 @@
|
||||
Core Plugin (Forked)
|
||||
===========
|
||||
|
||||
A fork of MCServer's Core plugin.
|
||||
|
||||
**New Features:**
|
||||
* Simplified commands, such as 'gotoworld' -> 'portal'
|
||||
* Simplified and combined LUA files, such as 'listworlds.lua & gotoworld.lua' -> 'worlds-portal.lua'
|
||||
* Fixed 'tp' command not working due to typography errors
|
||||
* Fixed 'arithmetic on nil value' on startup due to inactivation of world limiter
|
||||
* Massive overhaul / redesign of webadmin GUI interface.
|
||||
* Added jQuery transition effect
|
||||
* Completely redesigned CSS
|
||||
* Added new logo
|
||||
* Made HTML5 compliant
|
||||
* Beautified 'help' menu
|
||||
* Rewrite of death messages - fixed strange grammar and edited to more faithfully reflect Vanilla
|
||||
* Added 'unban' console command
|
||||
|
||||
**How to Use**
|
||||
|
||||
Simply copy all LUA files into Plugins/Core (delete existing files first, except banned.ini and whitelist.ini!)
|
||||
Then, copy webadmin to MCServer root directory (delete existing directory first!)
|
@ -1,9 +1,9 @@
|
||||
function HandleBackCommand( Split, Player )
|
||||
if BackCoords[Player:GetName()] == nil then
|
||||
Player:SendMessage(cChatColor.Green .. "There is no last position known")
|
||||
else
|
||||
Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
|
||||
Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position")
|
||||
end
|
||||
return true
|
||||
function HandleBackCommand( Split, Player )
|
||||
if BackCoords[Player:GetName()] == nil then
|
||||
Player:SendMessage(cChatColor.Green .. "There is no last position known")
|
||||
else
|
||||
Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
|
||||
Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position")
|
||||
end
|
||||
return true
|
||||
end
|
@ -1,44 +1,60 @@
|
||||
function HandleBanCommand( Split, Player )
|
||||
if( #Split < 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
|
||||
return true
|
||||
end
|
||||
|
||||
local Reason = "You have been banned"
|
||||
if( #Split > 2 ) then
|
||||
Reason = table.concat(Split, " ", 3)
|
||||
end
|
||||
|
||||
|
||||
if( BanPlayer(Split[2], Reason) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
|
||||
return true
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function BanPlayer(PlayerName, Reason)
|
||||
-- Ban the player in the banned.ini:
|
||||
BannedPlayersIni:SetValueB("Banned", PlayerName, true)
|
||||
BannedPlayersIni:WriteFile()
|
||||
|
||||
-- Kick the player:
|
||||
if (Reason == nil) then
|
||||
Reason = "You have been banned"
|
||||
end
|
||||
local Success = KickPlayer(PlayerName, Reason)
|
||||
if (not(Success)) then
|
||||
return false;
|
||||
end
|
||||
|
||||
LOGINFO("'" .. PlayerName .. "' has been banned (\"" .. Reason .. "\") ");
|
||||
local Server = cRoot:Get():GetServer();
|
||||
Server:SendMessage("Banned " .. PlayerName);
|
||||
|
||||
return true
|
||||
function HandleBanCommand( Split, Player )
|
||||
if( #Split < 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
|
||||
return true
|
||||
end
|
||||
|
||||
local Reason = "You have been banned"
|
||||
if( #Split > 2 ) then
|
||||
Reason = table.concat(Split, " ", 3)
|
||||
end
|
||||
|
||||
if( BanPlayer(Split[2], Reason) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
|
||||
return true
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function BanPlayer(PlayerName, Reason)
|
||||
-- Ban the player in the banned.ini:
|
||||
BannedPlayersIni:SetValueB("Banned", PlayerName, true)
|
||||
BannedPlayersIni:WriteFile()
|
||||
|
||||
-- Kick the player:
|
||||
if (Reason == nil) then
|
||||
Reason = "You have been banned"
|
||||
end
|
||||
local Success = KickPlayer(PlayerName, Reason)
|
||||
if (not(Success)) then
|
||||
return false;
|
||||
end
|
||||
|
||||
LOGINFO("'" .. PlayerName .. "' has been banned (\"" .. Reason .. "\") ");
|
||||
local Server = cRoot:Get():GetServer();
|
||||
Server:SendMessage("Banned " .. PlayerName);
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleUnbanCommand( Split, Player )
|
||||
if( #Split < 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
|
||||
return true
|
||||
end
|
||||
|
||||
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
|
||||
return true
|
||||
end
|
||||
|
||||
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
|
||||
BannedPlayersIni:WriteFile()
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
|
||||
Server:SendMessage( "Unbanning " .. Split[2] )
|
||||
|
||||
return true
|
||||
end
|
@ -1,343 +1,288 @@
|
||||
|
||||
-- console.lua
|
||||
|
||||
-- Implements things related to console commands
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function InitConsoleCommands()
|
||||
local PluginMgr = cPluginManager:Get();
|
||||
|
||||
-- Please keep the list alpha-sorted
|
||||
PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name");
|
||||
PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name");
|
||||
PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP");
|
||||
PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
|
||||
PluginMgr:BindConsoleCommand("list", HandleConsoleList, "Lists all players in a machine-readable format");
|
||||
PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, "Shows a list of all the groups");
|
||||
PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded");
|
||||
PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players");
|
||||
PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients");
|
||||
PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Group] - add a player to a group");
|
||||
PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins");
|
||||
PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
|
||||
PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
|
||||
PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleBan(Split)
|
||||
if (#Split < 2) then
|
||||
return true, cChatColor.Green .. "Usage: /ban [Player] <Reason>";
|
||||
end
|
||||
|
||||
local Reason = "You have been banned"
|
||||
if (#Split > 2) then
|
||||
Reason = table.concat(Split, " ", 3);
|
||||
end
|
||||
|
||||
|
||||
if (not(BanPlayer(Split[2], Reason))) then
|
||||
return true, cChatColor.Green .. "Could not find player " .. Split[2];
|
||||
end
|
||||
|
||||
return true, "Player " .. Split[2] .. " has been banned.";
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleBanList(Split)
|
||||
if (#Split == 1) then
|
||||
return true, BanListByName();
|
||||
end
|
||||
|
||||
if (string.lower(Split[2]) == "ips") then
|
||||
return true, BanListByIPs();
|
||||
end
|
||||
|
||||
return true, "Unknown banlist subcommand";
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleHelp(Split)
|
||||
local Commands = {}; -- {index => {"Command", "HelpString"} }
|
||||
local MaxLength = 0;
|
||||
local AddToTable = function(Command, HelpString)
|
||||
table.insert(Commands, { Command, HelpString });
|
||||
local CmdLen = Command:len();
|
||||
if (CmdLen > MaxLength) then
|
||||
MaxLength = CmdLen;
|
||||
end
|
||||
end
|
||||
|
||||
cPluginManager:Get():ForEachConsoleCommand(AddToTable);
|
||||
|
||||
-- Sort the table:
|
||||
local CompareCommands = function(a, b)
|
||||
return a[1] < b[1]; -- compare command strings
|
||||
end
|
||||
table.sort(Commands, CompareCommands);
|
||||
|
||||
local Out = "";
|
||||
for i, Command in ipairs(Commands) do
|
||||
Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
|
||||
Out = Out .. " - " .. Command[2] .. "\n";
|
||||
end
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleList(Split)
|
||||
-- Get a list of all players, one playername per line
|
||||
local Out = "";
|
||||
cRoot:Get():ForEachWorld(
|
||||
function (a_World)
|
||||
a_World:ForEachPlayer(
|
||||
function (a_Player)
|
||||
Out = Out .. a_Player:GetName() .. "\n";
|
||||
end
|
||||
);
|
||||
end
|
||||
);
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleListGroups(Split)
|
||||
-- Read the groups.ini file:
|
||||
local GroupsIni = cIniFile("groups.ini");
|
||||
if (not(GroupsIni:ReadFile())) then
|
||||
return true, "No groups found";
|
||||
end
|
||||
|
||||
-- Read the groups:
|
||||
Number = GroupsIni:NumKeys();
|
||||
Groups = {};
|
||||
for i = 0, Number do
|
||||
table.insert(Groups, GroupsIni:KeyName(i))
|
||||
end
|
||||
|
||||
-- Output the groups, concatenated to a string:
|
||||
local Out = "Groups:\n"
|
||||
Out = Out .. table.concat(Groups, ", ");
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleNumChunks(Split)
|
||||
local Output = {};
|
||||
local AddNumChunks = function(World)
|
||||
Output[World:GetName()] = World:GetNumChunks();
|
||||
end;
|
||||
|
||||
cRoot:Get():ForEachWorld(AddNumChunks);
|
||||
|
||||
local Total = 0;
|
||||
local Out = "";
|
||||
for name, num in pairs(Output) do
|
||||
Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
|
||||
Total = Total + num;
|
||||
end
|
||||
Out = Out .. "Total: " .. Total .. " chunks\n";
|
||||
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsolePlayers(Split)
|
||||
local PlayersInWorlds = {}; -- "WorldName" => [players array]
|
||||
local AddToTable = function(Player)
|
||||
local WorldName = Player:GetWorld():GetName();
|
||||
if (PlayersInWorlds[WorldName] == nil) then
|
||||
PlayersInWorlds[WorldName] = {};
|
||||
end
|
||||
table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
|
||||
end
|
||||
|
||||
cRoot:Get():ForEachPlayer(AddToTable);
|
||||
|
||||
local Out = "";
|
||||
for WorldName, Players in pairs(PlayersInWorlds) do
|
||||
Out = Out .. "World " .. WorldName .. ":\n";
|
||||
for i, PlayerName in ipairs(Players) do
|
||||
Out = Out .. " " .. PlayerName .. "\n";
|
||||
end
|
||||
end
|
||||
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsolePrimaryServerVersion(Split)
|
||||
if (#Split == 1) then
|
||||
-- Display current version:
|
||||
local Version = cRoot:Get():GetPrimaryServerVersion();
|
||||
return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
|
||||
end
|
||||
|
||||
-- Set new value as the version:
|
||||
cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
|
||||
local Version = cRoot:Get():GetPrimaryServerVersion();
|
||||
return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleRank(Split)
|
||||
if (Split[2] == nil) or (Split[3] == nil) then
|
||||
return true, "Usage: /rank [Player] [Group]";
|
||||
end
|
||||
local Out = "";
|
||||
|
||||
-- Read the groups.ini file:
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if (not(GroupsIni:ReadFile())) then
|
||||
Out = "Could not read groups.ini, creating anew!\n"
|
||||
end
|
||||
|
||||
-- Find the group:
|
||||
if (GroupsIni:FindKey(Split[3]) == -1) then
|
||||
return true, Out .. "Group does not exist";
|
||||
end
|
||||
|
||||
-- Read the users.ini file:
|
||||
local UsersIni = cIniFile("users.ini");
|
||||
if (not(UsersIni:ReadFile())) then
|
||||
Out = Out .. "Could not read users.ini, creating anew!\n";
|
||||
end
|
||||
|
||||
-- Write the new group value to users.ini:
|
||||
UsersIni:DeleteKey(Split[2]);
|
||||
UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
|
||||
UsersIni:WriteFile();
|
||||
|
||||
-- Reload the player's permissions:
|
||||
cRoot:Get():ForEachWorld(
|
||||
function (World)
|
||||
World:ForEachPlayer(
|
||||
function (Player)
|
||||
if (Player:GetName() == Split[2]) then
|
||||
Player:SendMessage(cChatColor.Green .. "You were moved to group " .. Split[3]);
|
||||
Player:LoadPermissionsFromDisk();
|
||||
end
|
||||
end
|
||||
);
|
||||
end
|
||||
)
|
||||
|
||||
return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleReload(Split)
|
||||
Server = cRoot:Get():GetServer();
|
||||
Server:SendMessage(cChatColor.Green .. "Reloading all plugins.");
|
||||
cPluginManager:Get():ReloadPlugins();
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleSaveAll(Split)
|
||||
cRoot:Get():SaveAllChunks();
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleSay(Split)
|
||||
table.remove(Split, 1);
|
||||
local Message = "";
|
||||
for i, Text in ipairs(Split) do
|
||||
Message = Message .. " " .. Text;
|
||||
end
|
||||
Message = Message:sub(2); -- Cut off the first space
|
||||
cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message);
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleConsoleUnload(Split)
|
||||
local UnloadChunks = function(World)
|
||||
World:UnloadUnusedChunks();
|
||||
end
|
||||
|
||||
local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
|
||||
cRoot:Get():ForEachWorld(UnloadChunks);
|
||||
Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------
|
||||
-- Helper functions:
|
||||
|
||||
--- Returns the list of players banned by name, separated by ", "
|
||||
function BanListByName()
|
||||
local NumValues = BannedPlayersIni:NumValues("Banned");
|
||||
local Banned = {};
|
||||
local KeyID = BannedPlayersIni:FindKey("Banned");
|
||||
for i = 1, NumValues do
|
||||
local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
|
||||
if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
|
||||
-- Player listed AND banned
|
||||
table.insert(Banned, PlayerName);
|
||||
end
|
||||
end
|
||||
return table.concat(Banned, ", ");
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Returns the list of players banned by IP, separated by ", "
|
||||
function BanListByIPs()
|
||||
-- TODO: No IP ban implemented yet
|
||||
return "";
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- Implements things related to console commands
|
||||
|
||||
function InitConsoleCommands()
|
||||
local PluginMgr = cPluginManager:Get();
|
||||
|
||||
-- Please keep the list alpha-sorted
|
||||
PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name");
|
||||
PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, "Unbans a player by name");
|
||||
PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name");
|
||||
PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP");
|
||||
PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
|
||||
PluginMgr:BindConsoleCommand("list", HandleConsoleList, "Lists all players in a machine-readable format");
|
||||
PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, "Shows a list of all the groups");
|
||||
PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded");
|
||||
PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players");
|
||||
PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients");
|
||||
PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Group] - add a player to a group");
|
||||
PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins");
|
||||
PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
|
||||
PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
|
||||
PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
|
||||
end
|
||||
|
||||
function HandleConsoleBan(Split)
|
||||
if (#Split < 2) then
|
||||
return true, "Usage: ban [Player] <Reason>";
|
||||
end
|
||||
|
||||
local Reason = "You have been banned"
|
||||
if (#Split > 2) then
|
||||
Reason = table.concat(Split, " ", 3);
|
||||
end
|
||||
|
||||
|
||||
if (not(BanPlayer(Split[2], Reason))) then
|
||||
return true, "Could not find player " .. Split[2];
|
||||
end
|
||||
|
||||
return true, "Player " .. Split[2] .. " has been banned.";
|
||||
end
|
||||
|
||||
function HandleConsoleUnban(Split)
|
||||
if( #Split < 2 ) then
|
||||
return true, "Usage: /unban [Player]"
|
||||
end
|
||||
|
||||
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
|
||||
return true, Split[2] .. " is not banned!"
|
||||
end
|
||||
|
||||
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
|
||||
BannedPlayersIni:WriteFile()
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
return true, "Unbanned " .. Split[2]
|
||||
end
|
||||
|
||||
function HandleConsoleBanList(Split)
|
||||
if (#Split == 1) then
|
||||
return true, BanListByName();
|
||||
end
|
||||
|
||||
if (string.lower(Split[2]) == "ips") then
|
||||
return true, BanListByIPs();
|
||||
end
|
||||
|
||||
return true, "Unknown banlist subcommand";
|
||||
end
|
||||
|
||||
function HandleConsoleHelp(Split)
|
||||
local Commands = {}; -- {index => {"Command", "HelpString"} }
|
||||
local MaxLength = 0;
|
||||
local AddToTable = function(Command, HelpString)
|
||||
table.insert(Commands, { Command, HelpString });
|
||||
local CmdLen = Command:len();
|
||||
if (CmdLen > MaxLength) then
|
||||
MaxLength = CmdLen;
|
||||
end
|
||||
end
|
||||
|
||||
cPluginManager:Get():ForEachConsoleCommand(AddToTable);
|
||||
|
||||
-- Sort the table:
|
||||
local CompareCommands = function(a, b)
|
||||
return a[1] < b[1]; -- compare command strings
|
||||
end
|
||||
table.sort(Commands, CompareCommands);
|
||||
|
||||
local Out = "";
|
||||
for i, Command in ipairs(Commands) do
|
||||
Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
|
||||
Out = Out .. " - " .. Command[2] .. "\n";
|
||||
end
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
function HandleConsoleList(Split)
|
||||
-- Get a list of all players, one playername per line
|
||||
local Out = "";
|
||||
cRoot:Get():ForEachWorld(
|
||||
function (a_World)
|
||||
a_World:ForEachPlayer(
|
||||
function (a_Player)
|
||||
Out = Out .. a_Player:GetName() .. "\n";
|
||||
end
|
||||
);
|
||||
end
|
||||
);
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
function HandleConsoleListGroups(Split)
|
||||
-- Read the groups.ini file:
|
||||
local GroupsIni = cIniFile("groups.ini");
|
||||
if (not(GroupsIni:ReadFile())) then
|
||||
return true, "No groups found";
|
||||
end
|
||||
|
||||
-- Read the groups:
|
||||
Number = GroupsIni:NumKeys();
|
||||
Groups = {};
|
||||
for i = 0, Number do
|
||||
table.insert(Groups, GroupsIni:KeyName(i))
|
||||
end
|
||||
|
||||
-- Output the groups, concatenated to a string:
|
||||
local Out = "Groups:\n"
|
||||
Out = Out .. table.concat(Groups, ", ");
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
function HandleConsoleNumChunks(Split)
|
||||
local Output = {};
|
||||
local AddNumChunks = function(World)
|
||||
Output[World:GetName()] = World:GetNumChunks();
|
||||
end;
|
||||
|
||||
cRoot:Get():ForEachWorld(AddNumChunks);
|
||||
|
||||
local Total = 0;
|
||||
local Out = "";
|
||||
for name, num in pairs(Output) do
|
||||
Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
|
||||
Total = Total + num;
|
||||
end
|
||||
Out = Out .. "Total: " .. Total .. " chunks\n";
|
||||
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
function HandleConsolePlayers(Split)
|
||||
local PlayersInWorlds = {}; -- "WorldName" => [players array]
|
||||
local AddToTable = function(Player)
|
||||
local WorldName = Player:GetWorld():GetName();
|
||||
if (PlayersInWorlds[WorldName] == nil) then
|
||||
PlayersInWorlds[WorldName] = {};
|
||||
end
|
||||
table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
|
||||
end
|
||||
|
||||
cRoot:Get():ForEachPlayer(AddToTable);
|
||||
|
||||
local Out = "";
|
||||
for WorldName, Players in pairs(PlayersInWorlds) do
|
||||
Out = Out .. "World " .. WorldName .. ":\n";
|
||||
for i, PlayerName in ipairs(Players) do
|
||||
Out = Out .. " " .. PlayerName .. "\n";
|
||||
end
|
||||
end
|
||||
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
function HandleConsolePrimaryServerVersion(Split)
|
||||
if (#Split == 1) then
|
||||
-- Display current version:
|
||||
local Version = cRoot:Get():GetPrimaryServerVersion();
|
||||
return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
|
||||
end
|
||||
|
||||
-- Set new value as the version:
|
||||
cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
|
||||
local Version = cRoot:Get():GetPrimaryServerVersion();
|
||||
return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
|
||||
end
|
||||
|
||||
function HandleConsoleRank(Split)
|
||||
if (Split[2] == nil) or (Split[3] == nil) then
|
||||
return true, "Usage: /rank [Player] [Group]";
|
||||
end
|
||||
local Out = "";
|
||||
|
||||
-- Read the groups.ini file:
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if (not(GroupsIni:ReadFile())) then
|
||||
Out = "Could not read groups.ini, creating anew!\n"
|
||||
end
|
||||
|
||||
-- Find the group:
|
||||
if (GroupsIni:FindKey(Split[3]) == -1) then
|
||||
return true, Out .. "Group does not exist";
|
||||
end
|
||||
|
||||
-- Read the users.ini file:
|
||||
local UsersIni = cIniFile("users.ini");
|
||||
if (not(UsersIni:ReadFile())) then
|
||||
Out = Out .. "Could not read users.ini, creating anew!\n";
|
||||
end
|
||||
|
||||
-- Write the new group value to users.ini:
|
||||
UsersIni:DeleteKey(Split[2]);
|
||||
UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
|
||||
UsersIni:WriteFile();
|
||||
|
||||
-- Reload the player's permissions:
|
||||
cRoot:Get():ForEachWorld(
|
||||
function (World)
|
||||
World:ForEachPlayer(
|
||||
function (Player)
|
||||
if (Player:GetName() == Split[2]) then
|
||||
Player:SendMessage(cChatColor.Green .. "You were moved to group " .. Split[3]);
|
||||
Player:LoadPermissionsFromDisk();
|
||||
end
|
||||
end
|
||||
);
|
||||
end
|
||||
)
|
||||
|
||||
return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
|
||||
end
|
||||
|
||||
function HandleConsoleReload(Split)
|
||||
Server = cRoot:Get():GetServer();
|
||||
Server:SendMessage(cChatColor.Green .. "Reloading all plugins.");
|
||||
cPluginManager:Get():ReloadPlugins();
|
||||
return true;
|
||||
end
|
||||
|
||||
function HandleConsoleSaveAll(Split)
|
||||
cRoot:Get():SaveAllChunks();
|
||||
return true;
|
||||
end
|
||||
|
||||
function HandleConsoleSay(Split)
|
||||
table.remove(Split, 1);
|
||||
local Message = "";
|
||||
for i, Text in ipairs(Split) do
|
||||
Message = Message .. " " .. Text;
|
||||
end
|
||||
Message = Message:sub(2); -- Cut off the first space
|
||||
cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message);
|
||||
return true;
|
||||
end
|
||||
|
||||
function HandleConsoleUnload(Split)
|
||||
local UnloadChunks = function(World)
|
||||
World:UnloadUnusedChunks();
|
||||
end
|
||||
|
||||
local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
|
||||
cRoot:Get():ForEachWorld(UnloadChunks);
|
||||
Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
|
||||
return true, Out;
|
||||
end
|
||||
|
||||
|
||||
-- Helper functions:
|
||||
|
||||
--- Returns the list of players banned by name, separated by ", "
|
||||
function BanListByName()
|
||||
local NumValues = BannedPlayersIni:NumValues("Banned");
|
||||
local Banned = {};
|
||||
local KeyID = BannedPlayersIni:FindKey("Banned");
|
||||
for i = 1, NumValues do
|
||||
local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
|
||||
if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
|
||||
-- Player listed AND banned
|
||||
table.insert(Banned, PlayerName);
|
||||
end
|
||||
end
|
||||
return table.concat(Banned, ", ");
|
||||
end
|
||||
|
||||
--- Returns the list of players banned by IP, separated by ", "
|
||||
function BanListByIPs()
|
||||
-- TODO: No IP ban implemented yet
|
||||
return "";
|
||||
end
|
@ -1,3 +1,3 @@
|
||||
function SetBackCoordinates( Player )
|
||||
BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
|
||||
function SetBackCoordinates( Player )
|
||||
BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
|
||||
end
|
@ -1,39 +1,39 @@
|
||||
function HandleItemCommand(Split, Player)
|
||||
if ((#Split ~= 2) and (#Split ~=3)) then
|
||||
Player:SendMessage(cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>");
|
||||
return true;
|
||||
end
|
||||
|
||||
local Item = cItem();
|
||||
local FoundItem = StringToItem(Split[2], Item);
|
||||
|
||||
if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
|
||||
FoundItem = false
|
||||
end
|
||||
|
||||
if not(FoundItem) then
|
||||
Player:SendMessage( cChatColor.Green .. "Invalid Item type / name !" )
|
||||
return true
|
||||
end
|
||||
|
||||
local ItemAmount = 1;
|
||||
if (#Split == 3) then
|
||||
ItemAmount = tonumber(Split[3]);
|
||||
if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
|
||||
Player:SendMessage(cChatColor.Green .. "Invalid Amount!");
|
||||
return true;
|
||||
end
|
||||
end
|
||||
|
||||
Item.m_ItemCount = ItemAmount;
|
||||
|
||||
local ItemsGiven = Player:GetInventory():AddItem(Item);
|
||||
if (ItemsGiven == ItemAmount) then
|
||||
Player:SendMessage( cChatColor.Green .. "There you go !");
|
||||
LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
|
||||
else
|
||||
Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
|
||||
LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
|
||||
end
|
||||
return true;
|
||||
function HandleGiveCommand(Split, Player)
|
||||
if ((#Split ~= 2) and (#Split ~=3)) then
|
||||
Player:SendMessage(cChatColor.Green .. "Usage: /give [ItemType/Name:Dmg] <Amount>");
|
||||
return true;
|
||||
end
|
||||
|
||||
local Item = cItem();
|
||||
local FoundItem = StringToItem(Split[2], Item);
|
||||
|
||||
if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
|
||||
FoundItem = false
|
||||
end
|
||||
|
||||
if not(FoundItem) then
|
||||
Player:SendMessage( cChatColor.Green .. "Invalid item id or name!" )
|
||||
return true
|
||||
end
|
||||
|
||||
local ItemAmount = 1;
|
||||
if (#Split == 3) then
|
||||
ItemAmount = tonumber(Split[3]);
|
||||
if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
|
||||
Player:SendMessage(cChatColor.Green .. "Invalid amount!");
|
||||
return true;
|
||||
end
|
||||
end
|
||||
|
||||
Item.m_ItemCount = ItemAmount;
|
||||
|
||||
local ItemsGiven = Player:GetInventory():AddItem(Item);
|
||||
if (ItemsGiven == ItemAmount) then
|
||||
Player:SendMessage( cChatColor.Green .. "There you go!");
|
||||
LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
|
||||
else
|
||||
Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
|
||||
LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
|
||||
end
|
||||
return true;
|
||||
end
|
@ -1,10 +1,8 @@
|
||||
function HandleChangeGMCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
|
||||
return true
|
||||
end
|
||||
|
||||
Player:SetGameMode(Split[2])
|
||||
|
||||
return true
|
||||
function HandleChangeGMCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
|
||||
return true
|
||||
end
|
||||
Player:SetGameMode(Split[2])
|
||||
return true
|
||||
end
|
@ -1,15 +0,0 @@
|
||||
function HandleGotoWorldCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
|
||||
return true
|
||||
end
|
||||
|
||||
if( Player:MoveToWorld(Split[2]) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
|
||||
return true
|
||||
end
|
@ -1,40 +1,41 @@
|
||||
function HandleHelpCommand(Split, Player)
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
|
||||
local LinesPerPage = 9;
|
||||
local CurrentPage = 1;
|
||||
local CurrentLine = 0;
|
||||
local PageRequested = 1;
|
||||
local Output = {};
|
||||
|
||||
if (#Split == 2) then
|
||||
PageRequested = tonumber(Split[2]);
|
||||
end
|
||||
|
||||
local Process = function(Command, Permission, HelpString)
|
||||
if not(Player:HasPermission(Permission)) then
|
||||
return false;
|
||||
end;
|
||||
if (HelpString == "") then
|
||||
return false;
|
||||
end;
|
||||
|
||||
CurrentLine = CurrentLine + 1;
|
||||
CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1;
|
||||
if (CurrentPage ~= PageRequested) then
|
||||
return false;
|
||||
end;
|
||||
table.insert(Output, cChatColor.Blue .. Command .. HelpString);
|
||||
end
|
||||
|
||||
PluginManager:ForEachCommand(Process);
|
||||
|
||||
-- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
|
||||
|
||||
Player:SendMessage(cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. PageRequested .. " / " .. CurrentPage .. "]");
|
||||
for idx, msg in ipairs(Output) do
|
||||
Player:SendMessage(msg);
|
||||
end;
|
||||
|
||||
return true
|
||||
function HandleHelpCommand(Split, Player)
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
|
||||
local LinesPerPage = 8;
|
||||
local CurrentPage = 1;
|
||||
local CurrentLine = 0;
|
||||
local PageRequested = 1;
|
||||
local Output = {};
|
||||
|
||||
if (#Split == 2) then
|
||||
PageRequested = tonumber(Split[2]);
|
||||
end
|
||||
|
||||
local Process = function(Command, Permission, HelpString)
|
||||
if not(Player:HasPermission(Permission)) then
|
||||
return false;
|
||||
end;
|
||||
if (HelpString == "") then
|
||||
return false;
|
||||
end;
|
||||
|
||||
CurrentLine = CurrentLine + 1;
|
||||
CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1;
|
||||
if (CurrentPage ~= PageRequested) then
|
||||
return false;
|
||||
end;
|
||||
table.insert(Output, cChatColor.Blue .. Command .. HelpString);
|
||||
end
|
||||
|
||||
PluginManager:ForEachCommand(Process);
|
||||
|
||||
-- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
|
||||
|
||||
Player:SendMessage(cChatColor.Purple .. "---------- [COMMANDS HELP " .. cChatColor.Gold .. "(Page " .. PageRequested .. " / " .. CurrentPage .. ")" .. cChatColor.Purple .. "] -----------");
|
||||
Player:SendMessage(cChatColor.Purple .. "'-' means no prefix, '~' means a value is required.");
|
||||
for idx, msg in ipairs(Output) do
|
||||
Player:SendMessage(msg);
|
||||
end;
|
||||
|
||||
return true
|
||||
end
|
@ -1,214 +1,202 @@
|
||||
|
||||
-- Implements item-repair using the HOOK_CRAFTING_NO_RECIPE hook
|
||||
-- Based on Fixies plugin v2 by Taugeshtu
|
||||
|
||||
|
||||
-- how much "extra" points are healed per a repair operation (fraction of full health)
|
||||
BONUS = 0.1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function OnCraftingNoRecipe(Player, Grid, Recipe)
|
||||
local _do_fix = false
|
||||
local Items = {}
|
||||
for x = 0, Grid:GetWidth() - 1 do
|
||||
for y = 0, Grid:GetHeight() - 1 do
|
||||
local Item = Grid:GetItem(x, y)
|
||||
if (Item.m_ItemType ~= E_ITEM_EMPTY) then
|
||||
table.insert(Items, Item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (#Items ~= 2) then
|
||||
-- Only two items together can be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
|
||||
-- Only items of the same type may be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
if (
|
||||
(Items[1].m_ItemDamage == 0) or
|
||||
(Items[2].m_ItemDamage == 0)
|
||||
)
|
||||
then
|
||||
-- Only damaged items may be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
local _ID = Items[1].m_ItemType
|
||||
local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
|
||||
local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
|
||||
local _item_hp = 0
|
||||
|
||||
-- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_WOODEN_SHOVEL) or
|
||||
(_ID == E_ITEM_WOODEN_AXE) or
|
||||
(_ID == E_ITEM_WOODEN_PICKAXE) or
|
||||
(_ID == E_ITEM_WOODEN_SWORD) or
|
||||
(_ID == E_ITEM_WOODEN_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 60
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_STONE_SHOVEL) or
|
||||
(_ID == E_ITEM_STONE_AXE) or
|
||||
(_ID == E_ITEM_STONE_PICKAXE) or
|
||||
(_ID == E_ITEM_STONE_SWORD) or
|
||||
(_ID == E_ITEM_STONE_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 132
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_IRON_SHOVEL) or
|
||||
(_ID == E_ITEM_IRON_AXE) or
|
||||
(_ID == E_ITEM_IRON_PICKAXE) or
|
||||
(_ID == E_ITEM_IRON_SWORD) or
|
||||
(_ID == E_ITEM_IRON_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 251
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_GOLD_SHOVEL) or
|
||||
(_ID == E_ITEM_GOLD_AXE) or
|
||||
(_ID == E_ITEM_GOLD_PICKAXE) or
|
||||
(_ID == E_ITEM_GOLD_SWORD) or
|
||||
(_ID == E_ITEM_GOLD_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 33
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_DIAMOND_SHOVEL) or
|
||||
(_ID == E_ITEM_DIAMOND_AXE) or
|
||||
(_ID == E_ITEM_DIAMOND_PICKAXE) or
|
||||
(_ID == E_ITEM_DIAMOND_SWORD) or
|
||||
(_ID == E_ITEM_DIAMOND_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 1562
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (_ID == E_ITEM_LEATHER_CAP) then
|
||||
_item_hp = 56
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_TUNIC) then
|
||||
_item_hp = 82
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_PANTS) then
|
||||
_item_hp = 76
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_BOOTS) then
|
||||
_item_hp = 66
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_CHAIN_HELMET) then
|
||||
_item_hp = 78
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
|
||||
_item_hp = 114
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_LEGGINGS) then
|
||||
_item_hp = 106
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_BOOTS) then
|
||||
_item_hp = 92
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_IRON_HELMET) then
|
||||
_item_hp = 166
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_CHESTPLATE) then
|
||||
_item_hp = 242
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_LEGGINGS) then
|
||||
_item_hp = 226
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_BOOTS) then
|
||||
_item_hp = 196
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_GOLD_HELMET) then
|
||||
_item_hp = 78
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_CHESTPLATE) then
|
||||
_item_hp = 114
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_LEGGINGS) then
|
||||
_item_hp = 106
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_BOOTS) then
|
||||
_item_hp = 92
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_DIAMOND_HELMET) then
|
||||
_item_hp = 364
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
|
||||
_item_hp = 529
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
|
||||
_item_hp = 496
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_BOOTS) then
|
||||
_item_hp = 430
|
||||
_do_fix = true
|
||||
end
|
||||
-- /////////////////////////////////////////////////////
|
||||
|
||||
if (_do_fix == true) then
|
||||
local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
|
||||
_hp = math.max(_hp, 0)
|
||||
Recipe:SetResult(_ID, 1, _hp)
|
||||
Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
|
||||
Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- Based on Fixies plugin v2 by Taugeshtu
|
||||
-- how much "extra" points are healed per a repair operation (fraction of full health)
|
||||
BONUS = 0.1
|
||||
|
||||
function OnCraftingNoRecipe(Player, Grid, Recipe)
|
||||
local _do_fix = false
|
||||
local Items = {}
|
||||
for x = 0, Grid:GetWidth() - 1 do
|
||||
for y = 0, Grid:GetHeight() - 1 do
|
||||
local Item = Grid:GetItem(x, y)
|
||||
if (Item.m_ItemType ~= E_ITEM_EMPTY) then
|
||||
table.insert(Items, Item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (#Items ~= 2) then
|
||||
-- Only two items together can be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
|
||||
-- Only items of the same type may be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
if (
|
||||
(Items[1].m_ItemDamage == 0) or
|
||||
(Items[2].m_ItemDamage == 0)
|
||||
)
|
||||
then
|
||||
-- Only damaged items may be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
local _ID = Items[1].m_ItemType
|
||||
local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
|
||||
local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
|
||||
local _item_hp = 0
|
||||
|
||||
-- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_WOODEN_SHOVEL) or
|
||||
(_ID == E_ITEM_WOODEN_AXE) or
|
||||
(_ID == E_ITEM_WOODEN_PICKAXE) or
|
||||
(_ID == E_ITEM_WOODEN_SWORD) or
|
||||
(_ID == E_ITEM_WOODEN_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 60
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_STONE_SHOVEL) or
|
||||
(_ID == E_ITEM_STONE_AXE) or
|
||||
(_ID == E_ITEM_STONE_PICKAXE) or
|
||||
(_ID == E_ITEM_STONE_SWORD) or
|
||||
(_ID == E_ITEM_STONE_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 132
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_IRON_SHOVEL) or
|
||||
(_ID == E_ITEM_IRON_AXE) or
|
||||
(_ID == E_ITEM_IRON_PICKAXE) or
|
||||
(_ID == E_ITEM_IRON_SWORD) or
|
||||
(_ID == E_ITEM_IRON_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 251
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_GOLD_SHOVEL) or
|
||||
(_ID == E_ITEM_GOLD_AXE) or
|
||||
(_ID == E_ITEM_GOLD_PICKAXE) or
|
||||
(_ID == E_ITEM_GOLD_SWORD) or
|
||||
(_ID == E_ITEM_GOLD_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 33
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_DIAMOND_SHOVEL) or
|
||||
(_ID == E_ITEM_DIAMOND_AXE) or
|
||||
(_ID == E_ITEM_DIAMOND_PICKAXE) or
|
||||
(_ID == E_ITEM_DIAMOND_SWORD) or
|
||||
(_ID == E_ITEM_DIAMOND_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 1562
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (_ID == E_ITEM_LEATHER_CAP) then
|
||||
_item_hp = 56
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_TUNIC) then
|
||||
_item_hp = 82
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_PANTS) then
|
||||
_item_hp = 76
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_BOOTS) then
|
||||
_item_hp = 66
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_CHAIN_HELMET) then
|
||||
_item_hp = 78
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
|
||||
_item_hp = 114
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_LEGGINGS) then
|
||||
_item_hp = 106
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_BOOTS) then
|
||||
_item_hp = 92
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_IRON_HELMET) then
|
||||
_item_hp = 166
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_CHESTPLATE) then
|
||||
_item_hp = 242
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_LEGGINGS) then
|
||||
_item_hp = 226
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_BOOTS) then
|
||||
_item_hp = 196
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_GOLD_HELMET) then
|
||||
_item_hp = 78
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_CHESTPLATE) then
|
||||
_item_hp = 114
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_LEGGINGS) then
|
||||
_item_hp = 106
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_BOOTS) then
|
||||
_item_hp = 92
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_DIAMOND_HELMET) then
|
||||
_item_hp = 364
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
|
||||
_item_hp = 529
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
|
||||
_item_hp = 496
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_BOOTS) then
|
||||
_item_hp = 430
|
||||
_do_fix = true
|
||||
end
|
||||
-- /////////////////////////////////////////////////////
|
||||
|
||||
if (_do_fix == true) then
|
||||
local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
|
||||
_hp = math.max(_hp, 0)
|
||||
Recipe:SetResult(_ID, 1, _hp)
|
||||
Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
|
||||
Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
@ -1,46 +1,42 @@
|
||||
function HandleKickCommand( Split, Player )
|
||||
if( #Split < 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
|
||||
return true
|
||||
end
|
||||
|
||||
local Reason = "You have been kicked"
|
||||
if( #Split > 2 ) then
|
||||
Reason = table.concat(Split, " ", 3)
|
||||
end
|
||||
|
||||
if( KickPlayer( Split[2], Reason ) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
|
||||
function KickPlayer(PlayerName, Reason)
|
||||
local RealName = "";
|
||||
if (Reason == nil) then
|
||||
Reason = "You have been kicked";
|
||||
end
|
||||
|
||||
local FoundPlayerCallback = function(a_Player)
|
||||
RealName = a_Player:GetName()
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
|
||||
Server:SendMessage("Kicking " .. RealName)
|
||||
|
||||
a_Player:GetClientHandle():Kick(Reason);
|
||||
end
|
||||
|
||||
if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then
|
||||
-- Could not find player
|
||||
return false;
|
||||
end
|
||||
|
||||
return true, RealName; -- Player has been kicked
|
||||
function HandleKickCommand( Split, Player )
|
||||
if( #Split < 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
|
||||
return true
|
||||
end
|
||||
|
||||
local Reason = "You have been kicked"
|
||||
if( #Split > 2 ) then
|
||||
Reason = table.concat(Split, " ", 3)
|
||||
end
|
||||
|
||||
if( KickPlayer( Split[2], Reason ) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
|
||||
function KickPlayer(PlayerName, Reason)
|
||||
local RealName = "";
|
||||
if (Reason == nil) then
|
||||
Reason = "You have been kicked";
|
||||
end
|
||||
|
||||
local FoundPlayerCallback = function(a_Player)
|
||||
RealName = a_Player:GetName()
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
|
||||
Server:SendMessage("Kicking " .. RealName)
|
||||
|
||||
a_Player:GetClientHandle():Kick(Reason);
|
||||
end
|
||||
|
||||
if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then
|
||||
-- Could not find player
|
||||
return false;
|
||||
end
|
||||
|
||||
return true, RealName; -- Player has been kicked
|
||||
end
|
@ -1,14 +0,0 @@
|
||||
function HandleListGroupsCommand( Split, Player )
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if GroupsIni:ReadFile() == false then
|
||||
Player:SendMessage( cChatColor.Green .. "No groups found" )
|
||||
end
|
||||
Number = GroupsIni:NumKeys() - 1
|
||||
Groups = {}
|
||||
for i=0, Number do
|
||||
table.insert( Groups, GroupsIni:KeyName(i) )
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Groups:" )
|
||||
Player:SendMessage( cChatColor.Green .. table.concat( Groups, ", " ) )
|
||||
return true
|
||||
end
|
@ -1,20 +0,0 @@
|
||||
function HandleListWorldsCommand( Split, Player )
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if SettingsIni:ReadFile() == false then
|
||||
Player:SendMessage( cChatColor.Green .. "No worlds found" )
|
||||
end
|
||||
Number = SettingsIni:NumValues("Worlds") - 1
|
||||
Worlds = {}
|
||||
for i=0, SettingsIni:GetNumKeys() - 1 do
|
||||
if SettingsIni:GetKeyName(i) == "Worlds" then
|
||||
Key = i
|
||||
break
|
||||
end
|
||||
end
|
||||
for i=0, Number do
|
||||
table.insert( Worlds, SettingsIni:GetValue( Key, i) )
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Worlds:" )
|
||||
Player:SendMessage( cChatColor.Green .. table.concat( Worlds, ", " ) )
|
||||
return true
|
||||
end
|
@ -1,4 +1,4 @@
|
||||
function HandleCoordsCommand( Split, Player )
|
||||
Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
|
||||
return true
|
||||
function HandleLocateCommand( Split, Player )
|
||||
Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
|
||||
return true
|
||||
end
|
@ -1,129 +1,183 @@
|
||||
---- Some settings -----
|
||||
SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
|
||||
-- This is overwritten in the Initialize() function
|
||||
------------------------
|
||||
|
||||
-- Global variables
|
||||
PLUGIN = {} -- Reference to own plugin object
|
||||
BannedPlayersIni = {}
|
||||
WhiteListIni = {}
|
||||
BackCoords = {}
|
||||
Messages = {}
|
||||
LimitWorldsCuboid = {}
|
||||
|
||||
|
||||
|
||||
|
||||
function Initialize(Plugin)
|
||||
PLUGIN = Plugin
|
||||
|
||||
Plugin:SetName("Core")
|
||||
Plugin:SetVersion(13)
|
||||
|
||||
PluginManager = cRoot:Get():GetPluginManager()
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
|
||||
|
||||
PluginManager:BindCommand("/listworlds", "core.listworlds", HandleListWorldsCommand, " - Shows a list of all the worlds");
|
||||
PluginManager:BindCommand("/listgroups", "core.listgroups", HandleListGroupsCommand, " - Shows a list of all the groups");
|
||||
PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleToggleDownfallCommand, " - Toggles the weather");
|
||||
PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
|
||||
PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds");
|
||||
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " [Page] - Show available commands");
|
||||
PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " [Player] [Rank] - to add someone to a group");
|
||||
PluginManager:BindCommand("/pluginlist", "core.pluginlist", HandlePluginListCommand, " - Show list of plugins");
|
||||
PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " [Player] - Teleport yourself to a player");
|
||||
PluginManager:BindCommand("/item", "core.item", HandleItemCommand, " [ItemType/Name] <Amount> - Give yourself an item");
|
||||
PluginManager:BindCommand("/i", "core.item", HandleItemCommand, "");
|
||||
PluginManager:BindCommand("/list", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/who", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/playerlist", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
|
||||
PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins");
|
||||
PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
|
||||
PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " [Day/Night] - Sets the time of day");
|
||||
PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
|
||||
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " [Player] - Kick a player");
|
||||
PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " [Player] - Ban a player");
|
||||
PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " [Player] - Unban a player");
|
||||
PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
|
||||
PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " [0|1] - Change your gamemode");
|
||||
PluginManager:BindCommand("/gotoworld", "core.gotoworld", HandleGotoWorldCommand, " [WorldName] - Move to a different world!");
|
||||
PluginManager:BindCommand("/coords", "core.coords", HandleCoordsCommand, " - Show your current server coordinates");
|
||||
PluginManager:BindCommand("/regeneratechunk", "core.regeneratechunk", HandleRegenerateChunkCommand, " <[X] [Z]> - Regenerates a chunk, current or specified");
|
||||
PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
|
||||
|
||||
InitConsoleCommands();
|
||||
|
||||
-- Load the settings
|
||||
IniFile = cIniFile("Settings.ini")
|
||||
if ( IniFile:ReadFile() == true ) then
|
||||
HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
|
||||
LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
|
||||
LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
|
||||
SHOW_PLUGIN_NAMES = IniFile:GetValueSetB("HelpPlugin", "ShowPluginNames", true )
|
||||
IniFile:WriteFile()
|
||||
end
|
||||
|
||||
cRoot:Get():ForEachWorld(
|
||||
function( World )
|
||||
LimitWorldsCuboid[World:GetName()] = cCuboid()
|
||||
LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
|
||||
LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
|
||||
LimitWorldsCuboid[World:GetName()]:Sort()
|
||||
end
|
||||
)
|
||||
-- Load whitelist, and add default values and stuff
|
||||
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
|
||||
if ( WhiteListIni:ReadFile() == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
|
||||
if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
|
||||
LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
|
||||
else
|
||||
LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
|
||||
end
|
||||
end
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
|
||||
WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
|
||||
WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
|
||||
WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
|
||||
if( WhiteListIni:WriteFile() == false ) then
|
||||
LOGWARN("WARNING: Could not write to whitelist.ini")
|
||||
end
|
||||
end
|
||||
|
||||
-- Load banned players, and add default values and stuff
|
||||
BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
|
||||
if ( BannedPlayersIni:ReadFile() == true ) then
|
||||
if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
|
||||
LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
|
||||
end
|
||||
else
|
||||
BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
|
||||
BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
|
||||
BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
|
||||
if( BannedPlayersIni:WriteFile() == false ) then
|
||||
LOGWARN("WARNING: Could not write to banned.ini")
|
||||
end
|
||||
end
|
||||
|
||||
Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
|
||||
Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
|
||||
Plugin:AddWebTab("Chat", HandleRequest_Chat);
|
||||
Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList);
|
||||
Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList);
|
||||
Plugin:AddWebTab("Permissions", HandleRequest_Permissions);
|
||||
Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins);
|
||||
|
||||
LoadMotd()
|
||||
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
||||
return true
|
||||
end
|
||||
--COMMENCE VARIABLES
|
||||
PLUGIN = {}
|
||||
BannedPlayersIni = {}
|
||||
WhiteListIni = {}
|
||||
BackCoords = {}
|
||||
Messages = {}
|
||||
LimitWorldsCuboid = {}
|
||||
SPAWNPROTECT = true
|
||||
PROTECTRADIUS = 20
|
||||
LOGTOFILE = false
|
||||
--END VARIABLES
|
||||
|
||||
--COMMENCE AWESOMENESS!
|
||||
function Initialize(Plugin)
|
||||
PLUGIN = Plugin
|
||||
|
||||
Plugin:SetName("Core")
|
||||
Plugin:SetVersion(13)
|
||||
|
||||
--ADD HOOKS
|
||||
PluginManager = cRoot:Get():GetPluginManager()
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
|
||||
|
||||
--PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
|
||||
--BIND COMMANDS
|
||||
PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
|
||||
PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player");
|
||||
PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give yourself an item");
|
||||
PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode");
|
||||
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands");
|
||||
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player");
|
||||
PluginManager:BindCommand("/list", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/listgroups", "core.listgroups", HandleListGroupsCommand, " - Shows a list of all the groups");
|
||||
PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates");
|
||||
PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
|
||||
PluginManager:BindCommand("/playerlist", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins");
|
||||
PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world");
|
||||
PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group");
|
||||
PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified");
|
||||
PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins");
|
||||
PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds");
|
||||
PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
|
||||
PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
|
||||
PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day");
|
||||
PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleToggleDownfallCommand, " - Toggles the weather");
|
||||
PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
|
||||
PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player");
|
||||
PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player");
|
||||
PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request");
|
||||
PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player");
|
||||
PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
|
||||
PluginManager:BindCommand("/who", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds");
|
||||
|
||||
InitConsoleCommands();
|
||||
|
||||
--LOAD SETTINGS
|
||||
IniFile = cIniFile("settings.ini")
|
||||
if ( IniFile:ReadFile() == true ) then
|
||||
HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
|
||||
LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
|
||||
LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
|
||||
SPAWNPROTECT = IniFile:GetValueSetB("SpawnProtect", "Enable", true)
|
||||
PROTECTRADIUS = IniFile:GetValueSetI("SpawnProtect", "ProtectRadius", 20)
|
||||
LOGTOFILE = IniFile:GetValueSetB("SpawnProtect", "LogToFile", false)
|
||||
IniFile:WriteFile()
|
||||
end
|
||||
|
||||
if LimitWorldWidth ~= nil then
|
||||
cRoot:Get():ForEachWorld(
|
||||
function( World )
|
||||
LimitWorldsCuboid[World:GetName()] = cCuboid()
|
||||
LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
|
||||
LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
|
||||
LimitWorldsCuboid[World:GetName()]:Sort()
|
||||
end
|
||||
)
|
||||
end
|
||||
--LOAD WHITELIST
|
||||
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
|
||||
if ( WhiteListIni:ReadFile() == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
|
||||
if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
|
||||
LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
|
||||
else
|
||||
LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
|
||||
end
|
||||
end
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
|
||||
WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
|
||||
WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
|
||||
WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
|
||||
if( WhiteListIni:WriteFile() == false ) then
|
||||
LOGWARN("WARNING: Could not write to whitelist.ini")
|
||||
end
|
||||
end
|
||||
|
||||
--LOAD BANNED (BAD LUCK, BRO)
|
||||
BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
|
||||
if ( BannedPlayersIni:ReadFile() == true ) then
|
||||
if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
|
||||
LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
|
||||
end
|
||||
else
|
||||
BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
|
||||
BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
|
||||
BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
|
||||
if( BannedPlayersIni:WriteFile() == false ) then
|
||||
LOGWARN("WARNING: Could not write to banned.ini")
|
||||
end
|
||||
end
|
||||
|
||||
--ADD WEB INTERFACE TABULATES (CURRENTLY DEPRECATED DUE TO LIST FORMAT BREAKING CSS)
|
||||
Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
|
||||
Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
|
||||
Plugin:AddWebTab("Chat", HandleRequest_Chat);
|
||||
Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList);
|
||||
Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList);
|
||||
Plugin:AddWebTab("Permissions", HandleRequest_Permissions);
|
||||
Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins);
|
||||
|
||||
LoadMotd()
|
||||
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
||||
|
||||
return true
|
||||
end
|
||||
--AWESOMENESS STILL GOING!
|
||||
|
||||
--BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN)
|
||||
function WriteLog(breakPlace, X, Y, Z, player, id, meta)
|
||||
PLUGIN = Plugin
|
||||
|
||||
local logText = {}
|
||||
|
||||
table.insert(logText, player)
|
||||
table.insert(logText, " tried to ")
|
||||
|
||||
if breakPlace == 0 then
|
||||
table.insert(logText, "break ")
|
||||
else
|
||||
table.insert(logText, "place ")
|
||||
end
|
||||
|
||||
|
||||
table.insert(logText, ItemToString(cItem(id, 1, meta)))
|
||||
table.insert(logText, " at ")
|
||||
table.insert(logText, tostring(X))
|
||||
table.insert(logText, ", ")
|
||||
table.insert(logText, tostring(Y))
|
||||
table.insert(logText, ", ")
|
||||
table.insert(logText, tostring(Z))
|
||||
table.insert(logText, ".")
|
||||
|
||||
LOGINFO(table.concat(logText,''))
|
||||
|
||||
if LOGTOFILE then
|
||||
local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a')
|
||||
logFile:write(table.concat(logText,'').."\n")
|
||||
logFile:close()
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
function WarnPlayer(Player)
|
||||
Player:SendMessage("Go further from spawn to build")
|
||||
return
|
||||
end
|
||||
|
||||
function OnDisable()
|
||||
LOG( "Disabled " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
||||
end
|
||||
--END AWESOMENESS :'(
|
@ -1,97 +1,97 @@
|
||||
function HandleMOTDCommand( Split, Player )
|
||||
ShowMOTDTo( Player )
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function LoadMotd()
|
||||
local File = io.open("motd.txt", "r")
|
||||
-- Check if the file 'motd.txt' exists, else create it.
|
||||
if not File then
|
||||
CreateFile = io.open("motd.txt", "w")
|
||||
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
|
||||
CreateFile:close()
|
||||
else
|
||||
File:close()
|
||||
end
|
||||
for line in io.lines("motd.txt") do
|
||||
local TempMessage = line
|
||||
-- Do a for loop that goes to each char in the line.
|
||||
for I=1, string.len(TempMessage) do
|
||||
-- If the char is a '@' then check if the next char represents a color.
|
||||
if string.sub(TempMessage, I, I) == "@" then
|
||||
local Char = string.sub(TempMessage, I + 1, I + 1)
|
||||
local Color = ReturnColorFromChar(TempMessage, Char)
|
||||
-- If the next char represented a color then put the color in the string.
|
||||
if (Color ~= nil) then
|
||||
TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Add the message to the list of messages.
|
||||
Messages[#Messages + 1] = TempMessage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function ShowMOTDTo( Player )
|
||||
for I=1, #Messages do
|
||||
Player:SendMessage(Messages[I])
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function ReturnColorFromChar( Split, char )
|
||||
-- Check if the char represents a color. Else return nil.
|
||||
if char == "0" then
|
||||
return cChatColor.Black
|
||||
elseif char == "1" then
|
||||
return cChatColor.Navy
|
||||
elseif char == "2" then
|
||||
return cChatColor.Green
|
||||
elseif char == "3" then
|
||||
return cChatColor.Blue
|
||||
elseif char == "4" then
|
||||
return cChatColor.Red
|
||||
elseif char == "5" then
|
||||
return cChatColor.Purple
|
||||
elseif char == "6" then
|
||||
return cChatColor.Gold
|
||||
elseif char == "7" then
|
||||
return cChatColor.LightGray
|
||||
elseif char == "8" then
|
||||
return cChatColor.Gray
|
||||
elseif char == "9" then
|
||||
return cChatColor.DarkPurple
|
||||
elseif char == "a" then
|
||||
return cChatColor.LightGreen
|
||||
elseif char == "b" then
|
||||
return cChatColor.LightBlue
|
||||
elseif char == "c" then
|
||||
return cChatColor.Rose
|
||||
elseif char == "d" then
|
||||
return cChatColor.LightPurple
|
||||
elseif char == "e" then
|
||||
return cChatColor.Yellow
|
||||
elseif char == "f" then
|
||||
return cChatColor.White
|
||||
elseif char == "k" then
|
||||
return cChatColor.Random
|
||||
elseif char == "l" then
|
||||
return cChatColor.Bold
|
||||
elseif char == "m" then
|
||||
return cChatColor.Strikethrough
|
||||
elseif char == "n" then
|
||||
return cChatColor.Underlined
|
||||
elseif char == "o" then
|
||||
return cChatColor.Italic
|
||||
elseif char == "r" then
|
||||
return cChatColor.Plain
|
||||
end
|
||||
function HandleMOTDCommand( Split, Player )
|
||||
ShowMOTDTo( Player )
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function LoadMotd()
|
||||
local File = io.open("motd.txt", "r")
|
||||
-- Check if the file 'motd.txt' exists, else create it.
|
||||
if not File then
|
||||
CreateFile = io.open("motd.txt", "w")
|
||||
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
|
||||
CreateFile:close()
|
||||
else
|
||||
File:close()
|
||||
end
|
||||
for line in io.lines("motd.txt") do
|
||||
local TempMessage = line
|
||||
-- Do a for loop that goes to each char in the line.
|
||||
for I=1, string.len(TempMessage) do
|
||||
-- If the char is a '@' then check if the next char represents a color.
|
||||
if string.sub(TempMessage, I, I) == "@" then
|
||||
local Char = string.sub(TempMessage, I + 1, I + 1)
|
||||
local Color = ReturnColorFromChar(TempMessage, Char)
|
||||
-- If the next char represented a color then put the color in the string.
|
||||
if (Color ~= nil) then
|
||||
TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Add the message to the list of messages.
|
||||
Messages[#Messages + 1] = TempMessage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function ShowMOTDTo( Player )
|
||||
for I=1, #Messages do
|
||||
Player:SendMessage(Messages[I])
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function ReturnColorFromChar( Split, char )
|
||||
-- Check if the char represents a color. Else return nil.
|
||||
if char == "0" then
|
||||
return cChatColor.Black
|
||||
elseif char == "1" then
|
||||
return cChatColor.Navy
|
||||
elseif char == "2" then
|
||||
return cChatColor.Green
|
||||
elseif char == "3" then
|
||||
return cChatColor.Blue
|
||||
elseif char == "4" then
|
||||
return cChatColor.Red
|
||||
elseif char == "5" then
|
||||
return cChatColor.Purple
|
||||
elseif char == "6" then
|
||||
return cChatColor.Gold
|
||||
elseif char == "7" then
|
||||
return cChatColor.LightGray
|
||||
elseif char == "8" then
|
||||
return cChatColor.Gray
|
||||
elseif char == "9" then
|
||||
return cChatColor.DarkPurple
|
||||
elseif char == "a" then
|
||||
return cChatColor.LightGreen
|
||||
elseif char == "b" then
|
||||
return cChatColor.LightBlue
|
||||
elseif char == "c" then
|
||||
return cChatColor.Rose
|
||||
elseif char == "d" then
|
||||
return cChatColor.LightPurple
|
||||
elseif char == "e" then
|
||||
return cChatColor.Yellow
|
||||
elseif char == "f" then
|
||||
return cChatColor.White
|
||||
elseif char == "k" then
|
||||
return cChatColor.Random
|
||||
elseif char == "l" then
|
||||
return cChatColor.Bold
|
||||
elseif char == "m" then
|
||||
return cChatColor.Strikethrough
|
||||
elseif char == "n" then
|
||||
return cChatColor.Underlined
|
||||
elseif char == "o" then
|
||||
return cChatColor.Italic
|
||||
elseif char == "r" then
|
||||
return cChatColor.Plain
|
||||
end
|
||||
end
|
115
MCServer/Plugins/Core/onbreakplaceblock.lua
Normal file
115
MCServer/Plugins/Core/onbreakplaceblock.lua
Normal file
@ -0,0 +1,115 @@
|
||||
function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
|
||||
-- Direction is air check
|
||||
if (BlockFace == -1) then
|
||||
return false
|
||||
end
|
||||
|
||||
if( Player:HasPermission("core.build") == false ) then
|
||||
return true
|
||||
else
|
||||
if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then
|
||||
local World = Player:GetWorld()
|
||||
local xcoord = World:GetSpawnX()
|
||||
local ycoord = World:GetSpawnY()
|
||||
local zcoord = World:GetSpawnZ()
|
||||
|
||||
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
|
||||
--WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
|
||||
|
||||
WarnPlayer(Player)
|
||||
|
||||
return true
|
||||
else
|
||||
if BlockType == "50" or BlockType == "76" then
|
||||
local X = BlockX
|
||||
local Y = BlockY
|
||||
local Z = BlockZ
|
||||
X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
|
||||
if (Y >= 256 or Y < 0) then
|
||||
return true
|
||||
end
|
||||
|
||||
local CheckCollision = function(Player)
|
||||
-- drop the decimals, we only care about the full block X,Y,Z
|
||||
local PlayerX = math.floor(Player:GetPosX(), 0)
|
||||
local PlayerY = math.floor(Player:GetPosY(), 0)
|
||||
local PlayerZ = math.floor(Player:GetPosZ(), 0)
|
||||
|
||||
local collision = false
|
||||
if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
return collision
|
||||
end
|
||||
if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
|
||||
-- dont check if the direction is in the air
|
||||
if (BlockFace ~= -1) then
|
||||
|
||||
if (Player:HasPermission("core.build") == false) then
|
||||
return true
|
||||
else
|
||||
if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then
|
||||
local World = Player:GetWorld()
|
||||
local xcoord = World:GetSpawnX()
|
||||
local ycoord = World:GetSpawnY()
|
||||
local zcoord = World:GetSpawnZ()
|
||||
|
||||
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
|
||||
--WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
|
||||
|
||||
WarnPlayer(Player)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
65
MCServer/Plugins/Core/ondeath.lua
Normal file
65
MCServer/Plugins/Core/ondeath.lua
Normal file
@ -0,0 +1,65 @@
|
||||
function OnKilling(Victim, Killer)
|
||||
if Victim:IsPlayer() then
|
||||
SetBackCoordinates( Victim )
|
||||
Server = cRoot:Get():GetServer()
|
||||
if Killer == nil then
|
||||
if Victim:IsOnFire() then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was burnt to a cinder" )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava (and failed)" )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
else
|
||||
if Killer:IsPlayer() then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was terminated by " .. Killer:GetName() )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
elseif Killer:IsMob() then
|
||||
if Killer:IsA("cZombie") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was eaten by a Zombie")
|
||||
elseif Killer:IsA("cSkeleton") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was shot by a Skeleton" )
|
||||
elseif Killer:IsA("cCreeper") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was blown up by a Creeper")
|
||||
elseif Killer:IsA("cSpider") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was ripped apart by a giant Spider")
|
||||
elseif Killer:IsA("cCaveSpider") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was poisoned by a giant Cave Spider")
|
||||
elseif Killer:IsA("cBlaze") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was flamed by a Blaze")
|
||||
elseif Killer:IsA("cEnderman") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an Enderman")
|
||||
elseif Killer:IsA("cSilverfish") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was... DERPED by a Silverfish!")
|
||||
elseif Killer:IsA("cSlime") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was stuck fast and killed by a Slime")
|
||||
elseif Killer:IsA("cWitch") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was enchanted (to death) by a Witch")
|
||||
elseif Killer:IsA("cZombiepigman") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was slain by a Zombie Pigman")
|
||||
elseif Killer:IsA("cMagmacube") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was incinerated by a Magmacube")
|
||||
elseif Killer:IsA("cWolf") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was savaged by a Wolf")
|
||||
end
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
end
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " died of mysterious circumstances")
|
||||
CheckHardcore(Victim)
|
||||
end
|
||||
end
|
||||
|
||||
function CheckHardcore(Victim)
|
||||
if HardCore == "true" then
|
||||
if Victim:IsPlayer() == true then
|
||||
local KilledPlayer = tolua.cast(Victim, "cPlayer")
|
||||
BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
|
||||
end
|
||||
end
|
||||
end
|
@ -1,65 +0,0 @@
|
||||
function OnKilling(Victim, Killer)
|
||||
if Victim:IsPlayer() then
|
||||
SetBackCoordinates( Victim )
|
||||
Server = cRoot:Get():GetServer()
|
||||
if Killer == nil then
|
||||
if Victim:IsOnFire() then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " burned away." )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava" )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
else
|
||||
if Killer:IsPlayer() then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
elseif Killer:IsMob() then
|
||||
if Killer:IsA("cZombie") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie")
|
||||
elseif Killer:IsA("cSkeleton") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" )
|
||||
elseif Killer:IsA("cCreeper") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is blown up by a creeper")
|
||||
elseif Killer:IsA("cSpider") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider")
|
||||
elseif Killer:IsA("cCaveSpider") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider")
|
||||
elseif Killer:IsA("cBlaze") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze")
|
||||
elseif Killer:IsA("cEnderman") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman")
|
||||
elseif Killer:IsA("cSilverfish") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish")
|
||||
elseif Killer:IsA("cSlime") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime")
|
||||
elseif Killer:IsA("cWitch") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch")
|
||||
elseif Killer:IsA("cZombiepigman") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman")
|
||||
elseif Killer:IsA("cMagmacube") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube")
|
||||
elseif Killer:IsA("cWolf") then
|
||||
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf")
|
||||
end
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
end
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died")
|
||||
CheckHardcore(Victim)
|
||||
end
|
||||
end
|
||||
|
||||
function CheckHardcore(Victim)
|
||||
if HardCore == "true" then
|
||||
if Victim:IsPlayer() == true then
|
||||
local KilledPlayer = tolua.cast(Victim, "cPlayer")
|
||||
BanPlayer(KilledPlayer:GetName(), "You Died")
|
||||
end
|
||||
end
|
||||
end
|
@ -1,20 +1,19 @@
|
||||
function OnLogin(Client, ProtocolVersion, Username)
|
||||
if( Username ~= "" ) then
|
||||
if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( Username .. " tried to join, but is banned!" )
|
||||
LOGINFO( Username .. " tried to join, but is banned!")
|
||||
return true -- Player is banned, return true to deny access
|
||||
end
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
|
||||
LOGINFO( Username .. " tried to join, but is not on the whitelist." )
|
||||
return true -- Deny access to the server
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
function OnLogin(Client, ProtocolVersion, Username)
|
||||
if( Username ~= "" ) then
|
||||
if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( Username .. " tried to join, but is banned!" )
|
||||
LOGINFO( Username .. " tried to join, but is banned!")
|
||||
return true -- Player is banned, return true to deny access
|
||||
end
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
|
||||
LOGINFO( Username .. " tried to join, but is not on the whitelist." )
|
||||
return true -- Deny access to the server
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
@ -1,10 +0,0 @@
|
||||
function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
|
||||
-- dont check if the direction is in the air
|
||||
if (BlockFace ~= -1) then
|
||||
|
||||
if (Player:HasPermission("core.build") == false) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
@ -1,63 +0,0 @@
|
||||
function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
|
||||
|
||||
-- dont check if the direction is in the air
|
||||
if (BlockFace == -1) then
|
||||
return false
|
||||
end
|
||||
|
||||
if( Player:HasPermission("core.build") == false ) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- TODO: If the placed block is not a block (torch etc.), allow it without checking for collisions
|
||||
|
||||
local X = BlockX
|
||||
local Y = BlockY
|
||||
local Z = BlockZ
|
||||
X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
|
||||
if (Y >= 256 or Y < 0) then
|
||||
return true
|
||||
end
|
||||
|
||||
local CheckCollision = function(Player)
|
||||
-- drop the decimals, we only care about the full block X,Y,Z
|
||||
local PlayerX = math.floor(Player:GetPosX(), 0)
|
||||
local PlayerY = math.floor(Player:GetPosY(), 0)
|
||||
local PlayerZ = math.floor(Player:GetPosZ(), 0)
|
||||
|
||||
-- player height is 2 blocks, so we check the position and then offset it up one
|
||||
-- so they can't place a block in anyone's face
|
||||
|
||||
local collision = false
|
||||
if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
return collision
|
||||
end
|
||||
|
||||
if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
function OnPlayerJoined(Player)
|
||||
ShowMOTDTo( Player )
|
||||
AddMessage( Player:GetName() .. " has joined the game", " " )
|
||||
return false
|
||||
function OnPlayerJoined(Player)
|
||||
ShowMOTDTo( Player )
|
||||
AddMessage( Player:GetName() .. " has joined the game", " " )
|
||||
return false
|
||||
end
|
@ -1,14 +1,14 @@
|
||||
function HandlePlayerListCommand( Split, Player )
|
||||
|
||||
local PlayerTable = {}
|
||||
local AppendToTable = function( Player )
|
||||
table.insert(PlayerTable, Player:GetName() )
|
||||
end
|
||||
Player:GetWorld():ForEachPlayer( AppendToTable )
|
||||
|
||||
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")"
|
||||
Player:SendMessage( Message )
|
||||
|
||||
Player:SendMessage( table.concat(PlayerTable, " ") )
|
||||
return true
|
||||
function HandlePlayerListCommand( Split, Player )
|
||||
|
||||
local PlayerTable = {}
|
||||
local AppendToTable = function( Player )
|
||||
table.insert(PlayerTable, Player:GetName() )
|
||||
end
|
||||
Player:GetWorld():ForEachPlayer( AppendToTable )
|
||||
|
||||
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")"
|
||||
Player:SendMessage( Message )
|
||||
|
||||
Player:SendMessage( table.concat(PlayerTable, " ") )
|
||||
return true
|
||||
end
|
@ -1,15 +1,15 @@
|
||||
function HandlePluginListCommand( Split, Player )
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
local PluginList = PluginManager:GetAllPlugins()
|
||||
|
||||
local PluginTable = {}
|
||||
for k, Plugin in pairs( PluginList ) do
|
||||
if ( Plugin ) then
|
||||
table.insert(PluginTable, Plugin:GetName() )
|
||||
end
|
||||
end
|
||||
|
||||
Player:SendMessage( cChatColor.Green .. "Loaded plugins: (" .. #PluginTable .. ")" )
|
||||
Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
|
||||
return true
|
||||
function HandlePluginsCommand( Split, Player )
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
local PluginList = PluginManager:GetAllPlugins()
|
||||
|
||||
local PluginTable = {}
|
||||
for k, Plugin in pairs( PluginList ) do
|
||||
if ( Plugin ) then
|
||||
table.insert(PluginTable, Plugin:GetName() )
|
||||
end
|
||||
end
|
||||
|
||||
Player:SendMessage( cChatColor.Green .. "Loaded plugins: (" .. #PluginTable .. ")" )
|
||||
Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
|
||||
return true
|
||||
end
|
36
MCServer/Plugins/Core/portal-worlds.lua
Normal file
36
MCServer/Plugins/Core/portal-worlds.lua
Normal file
@ -0,0 +1,36 @@
|
||||
function HandlePortalCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
|
||||
return true
|
||||
end
|
||||
|
||||
if( Player:MoveToWorld(Split[2]) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleWorldsCommand( Split, Player )
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if SettingsIni:ReadFile() == false then
|
||||
Player:SendMessage( cChatColor.Green .. "No worlds found" )
|
||||
end
|
||||
Number = SettingsIni:NumValues("Worlds") - 1
|
||||
Worlds = {}
|
||||
for i=0, SettingsIni:GetNumKeys() - 1 do
|
||||
if SettingsIni:GetKeyName(i) == "Worlds" then
|
||||
Key = i
|
||||
break
|
||||
end
|
||||
end
|
||||
for i=0, Number do
|
||||
table.insert( Worlds, SettingsIni:GetValue( Key, i) )
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Worlds:" )
|
||||
Player:SendMessage( cChatColor.Green .. table.concat( Worlds, ", " ) )
|
||||
return true
|
||||
end
|
@ -1,33 +1,48 @@
|
||||
function HandleRankCommand( Split, Player )
|
||||
if Split[2] == nil or Split[3] == nil then
|
||||
Player:SendMessage(cChatColor.Rose .. "Usage: /rank [Player] [Group]")
|
||||
return true
|
||||
end
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if( GroupsIni:ReadFile() == false ) then
|
||||
LOG("Could not read groups.ini!")
|
||||
end
|
||||
if GroupsIni:FindKey(Split[3]) == -1 then
|
||||
Player:SendMessage(cChatColor.Rose .. "Group does not exist")
|
||||
return true
|
||||
end
|
||||
local UsersIni = cIniFile("users.ini")
|
||||
if( UsersIni:ReadFile() == false ) then
|
||||
LOG("Could not read users.ini!")
|
||||
end
|
||||
UsersIni:DeleteKey(Split[2])
|
||||
UsersIni:GetValueSet(Split[2], "Groups", Split[3])
|
||||
UsersIni:WriteFile()
|
||||
local loopPlayers = function( Player )
|
||||
if Player:GetName() == Split[2] then
|
||||
Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] )
|
||||
Player:LoadPermissionsFromDisk()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function ( World )
|
||||
World:ForEachPlayer( loopPlayers )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
Player:SendMessage(cChatColor.Green .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
|
||||
return true
|
||||
function HandleRankCommand( Split, Player )
|
||||
if Split[2] == nil or Split[3] == nil then
|
||||
Player:SendMessage(cChatColor.Rose .. "Usage: /rank [Player] [Group]")
|
||||
return true
|
||||
end
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if( GroupsIni:ReadFile() == false ) then
|
||||
LOG("Could not read groups.ini!")
|
||||
end
|
||||
if GroupsIni:FindKey(Split[3]) == -1 then
|
||||
Player:SendMessage(cChatColor.Rose .. "Group does not exist")
|
||||
return true
|
||||
end
|
||||
local UsersIni = cIniFile("users.ini")
|
||||
if( UsersIni:ReadFile() == false ) then
|
||||
LOG("Could not read users.ini!")
|
||||
end
|
||||
UsersIni:DeleteKey(Split[2])
|
||||
UsersIni:GetValueSet(Split[2], "Groups", Split[3])
|
||||
UsersIni:WriteFile()
|
||||
local loopPlayers = function( Player )
|
||||
if Player:GetName() == Split[2] then
|
||||
Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] )
|
||||
Player:LoadPermissionsFromDisk()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function ( World )
|
||||
World:ForEachPlayer( loopPlayers )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
Player:SendMessage(cChatColor.Green .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleListGroupsCommand( Split, Player )
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if GroupsIni:ReadFile() == false then
|
||||
Player:SendMessage( cChatColor.Green .. "No groups found" )
|
||||
end
|
||||
Number = GroupsIni:NumKeys() - 1
|
||||
Groups = {}
|
||||
for i=0, Number do
|
||||
table.insert( Groups, GroupsIni:KeyName(i) )
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Groups:" )
|
||||
Player:SendMessage( cChatColor.Green .. table.concat( Groups, ", " ) )
|
||||
return true
|
||||
end
|
@ -1,18 +1,18 @@
|
||||
function HandleRegenerateChunkCommand(Split, Player)
|
||||
if ((#Split == 2) or (#Split > 3)) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
|
||||
return true;
|
||||
end
|
||||
|
||||
local X = Player:GetChunkX();
|
||||
local Z = Player:GetChunkZ();
|
||||
|
||||
if (#Split == 3) then
|
||||
X = Split[2];
|
||||
Z = Split[3];
|
||||
end
|
||||
|
||||
Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]");
|
||||
Player:GetWorld():RegenerateChunk(X, Z);
|
||||
return true;
|
||||
function HandleRegenCommand(Split, Player)
|
||||
if ((#Split == 2) or (#Split > 3)) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
|
||||
return true;
|
||||
end
|
||||
|
||||
local X = Player:GetChunkX();
|
||||
local Z = Player:GetChunkZ();
|
||||
|
||||
if (#Split == 3) then
|
||||
X = Split[2];
|
||||
Z = Split[3];
|
||||
end
|
||||
|
||||
Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]");
|
||||
Player:GetWorld():RegenerateChunk(X, Z);
|
||||
return true;
|
||||
end
|
@ -1,6 +0,0 @@
|
||||
function HandleReloadCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return true
|
||||
end
|
19
MCServer/Plugins/Core/save-reload-stop.lua
Normal file
19
MCServer/Plugins/Core/save-reload-stop.lua
Normal file
@ -0,0 +1,19 @@
|
||||
function HandleSaveAllCommand( Split, Player )
|
||||
cRoot:Get():SaveAllChunks();
|
||||
Player:SendMessage(cChatColor.Green .. "All the worlds are saved")
|
||||
return true;
|
||||
end
|
||||
|
||||
function HandleStopCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Stopping the server..." )
|
||||
cRoot:Get():QueueExecuteConsoleCommand("stop")
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleReloadCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return true
|
||||
end
|
@ -1,5 +0,0 @@
|
||||
function HandleSaveAllCommand( Split, Player )
|
||||
cRoot:Get():SaveAllChunks();
|
||||
Player:SendMessage(cChatColor.Green .. "All the worlds are saved")
|
||||
return true;
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
function HandleSpawnCommand(Split, Player)
|
||||
World = Player:GetWorld()
|
||||
SetBackCoordinates(Player)
|
||||
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
|
||||
LOGINFO(Player:GetName() .. " returned to spawn.")
|
||||
return true
|
||||
function HandleSpawnCommand(Split, Player)
|
||||
World = Player:GetWorld()
|
||||
SetBackCoordinates(Player)
|
||||
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
|
||||
LOGINFO(Player:GetName() .. " returned to spawn.")
|
||||
return true
|
||||
end
|
@ -1,6 +0,0 @@
|
||||
function HandleStopCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Stopping the server..." )
|
||||
cRoot:Get():QueueExecuteConsoleCommand("stop")
|
||||
return true
|
||||
end
|
@ -1,46 +1,80 @@
|
||||
function HandleTPCommand(a_Split, a_Player)
|
||||
if ((#a_Split == 2) or (#a_Split == 3)) then
|
||||
-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
|
||||
TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
|
||||
return true;
|
||||
elseif (#a_Split == 4) then
|
||||
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
|
||||
SetBackCoordinates(a_Player);
|
||||
a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
|
||||
a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
|
||||
return true;
|
||||
else
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
|
||||
function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
|
||||
local teleport = function(OtherPlayer)
|
||||
if (OtherPlayer == a_SrcPlayer) then
|
||||
-- Asked to teleport to self?
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "Already there :)");
|
||||
else
|
||||
SetBackCoordinates(a_SrcPlayer);
|
||||
a_SrcPlayer:TeleportToEntity(OtherPlayer);
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
|
||||
if (a_TellDst) then
|
||||
OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local World = Player:GetWorld();
|
||||
if (not(World:DoWithPlayer(s_DstPlayerName, teleport))) then
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function HandleTPCommand(a_Split, a_Player)
|
||||
if ((#a_Split == 2) or (#a_Split == 3)) then
|
||||
-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
|
||||
TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
|
||||
return true;
|
||||
elseif (#a_Split == 4) then
|
||||
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
|
||||
SetBackCoordinates(a_Player);
|
||||
a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
|
||||
a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
|
||||
return true;
|
||||
else
|
||||
a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function HandleTPACommand( Split, Player )
|
||||
if Split[2] == nil then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /tpa [Player]" )
|
||||
return true
|
||||
end
|
||||
local loopPlayer = function( OtherPlayer )
|
||||
if OtherPlayer:GetName() == Split[2] then
|
||||
OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName() .. " send a teleport request" )
|
||||
Player:SendMessage( cChatColor.Green .. "You send a teleport request to " .. OtherPlayer:GetName() )
|
||||
Destination[OtherPlayer:GetName()] = Player:GetName()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function( World )
|
||||
World:ForEachPlayer( loopPlayer )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleTPAcceptCommand( Split, Player )
|
||||
if Destination[Player:GetName()] == nil then
|
||||
Player:SendMessage( cChatColor.Green .. "Nobody has send you a teleport request" )
|
||||
return true
|
||||
end
|
||||
local loopPlayer = function( OtherPlayer )
|
||||
if Destination[Player:GetName()] == OtherPlayer:GetName() then
|
||||
if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
|
||||
OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
|
||||
end
|
||||
OtherPlayer:TeleportToEntity( Player )
|
||||
Player:SendMessage( cChatColor.Green .. OtherPlayer:GetName() .. " teleported to you" )
|
||||
OtherPlayer:SendMessage( cChatColor.Green .. "You teleported to " .. Player:GetName() )
|
||||
Destination[Player:GetName()] = nil
|
||||
end
|
||||
end
|
||||
local loopWorlds = function( World )
|
||||
World:ForEachPlayer( loopPlayer )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
return true
|
||||
end
|
||||
|
||||
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
|
||||
function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
|
||||
local teleport = function(OtherPlayer)
|
||||
if (OtherPlayer == a_SrcPlayer) then
|
||||
-- Asked to teleport to self?
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!");
|
||||
else
|
||||
SetBackCoordinates(a_SrcPlayer);
|
||||
a_SrcPlayer:TeleportToEntity(OtherPlayer);
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
|
||||
if (a_TellDst) then
|
||||
OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local World = a_SrcPlayer:GetWorld();
|
||||
if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
|
||||
end
|
||||
end
|
@ -1,23 +1,23 @@
|
||||
function HandleTimeCommand( Split, Player )
|
||||
if Split[2] == nil then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
|
||||
return true
|
||||
end
|
||||
local Server = cRoot:Get():GetServer()
|
||||
if( string.upper( Split[2] ) == "DAY") then
|
||||
Player:GetWorld():SetTimeOfDay( 0 )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
|
||||
elseif( string.upper( Split[2] ) == "NIGHT") then
|
||||
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
|
||||
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
|
||||
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
|
||||
elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
|
||||
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
|
||||
else
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
|
||||
end
|
||||
return true
|
||||
function HandleTimeCommand( Split, Player )
|
||||
if Split[2] == nil then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
|
||||
return true
|
||||
end
|
||||
local Server = cRoot:Get():GetServer()
|
||||
if( string.upper( Split[2] ) == "DAY") then
|
||||
Player:GetWorld():SetTimeOfDay( 0 )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
|
||||
elseif( string.upper( Split[2] ) == "NIGHT") then
|
||||
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
|
||||
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
|
||||
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
|
||||
elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
|
||||
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
|
||||
else
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
|
||||
end
|
||||
return true
|
||||
end
|
@ -1,11 +1,11 @@
|
||||
function HandleTopCommand( Split, Player )
|
||||
local World = Player:GetWorld()
|
||||
|
||||
local PlayerPos = Player:GetPosition()
|
||||
local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
|
||||
SetBackCoordinates( Player )
|
||||
Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
|
||||
Player:SendMessage("Teleported to the top block")
|
||||
|
||||
return true
|
||||
function HandleTopCommand( Split, Player )
|
||||
local World = Player:GetWorld()
|
||||
|
||||
local PlayerPos = Player:GetPosition()
|
||||
local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
|
||||
SetBackCoordinates( Player )
|
||||
Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
|
||||
Player:SendMessage("Teleported to the top block")
|
||||
|
||||
return true
|
||||
end
|
@ -1,20 +0,0 @@
|
||||
function HandleUnbanCommand( Split, Player )
|
||||
if( #Split < 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
|
||||
return true
|
||||
end
|
||||
|
||||
if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
|
||||
return true
|
||||
end
|
||||
|
||||
BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
|
||||
BannedPlayersIni:WriteFile()
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
|
||||
Server:SendMessage( "Unbanning " .. Split[2] )
|
||||
|
||||
return true
|
||||
end
|
@ -1,10 +1,10 @@
|
||||
function HandleViewDistanceCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
|
||||
return true
|
||||
end
|
||||
|
||||
Player:GetClientHandle():SetViewDistance( Split[2] )
|
||||
Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() )
|
||||
return true
|
||||
function HandleViewDistanceCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
|
||||
return true
|
||||
end
|
||||
|
||||
Player:GetClientHandle():SetViewDistance( Split[2] )
|
||||
Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() )
|
||||
return true
|
||||
end
|
@ -1,10 +1,10 @@
|
||||
function HandleToggleDownfallCommand( Split, Player )
|
||||
World = Player:GetWorld()
|
||||
if World:GetWeather() == 0 then
|
||||
World:SetWeather(1)
|
||||
else
|
||||
World:SetWeather(0)
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Weather toggled")
|
||||
return true
|
||||
function HandleToggleDownfallCommand( Split, Player )
|
||||
World = Player:GetWorld()
|
||||
if World:GetWeather() == 0 then
|
||||
World:SetWeather(1)
|
||||
else
|
||||
World:SetWeather(0)
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Weather toggled")
|
||||
return true
|
||||
end
|
@ -1,157 +1,157 @@
|
||||
local CHAT_HISTORY = 50
|
||||
local LastMessageID = 0
|
||||
|
||||
local JavaScript = [[
|
||||
<script type="text/javascript">
|
||||
function createXHR()
|
||||
{
|
||||
var request = false;
|
||||
try {
|
||||
request = new ActiveXObject('Msxml2.XMLHTTP');
|
||||
}
|
||||
catch (err2) {
|
||||
try {
|
||||
request = new ActiveXObject('Microsoft.XMLHTTP');
|
||||
}
|
||||
catch (err3) {
|
||||
try {
|
||||
request = new XMLHttpRequest();
|
||||
}
|
||||
catch (err1) {
|
||||
request = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return request;
|
||||
}
|
||||
|
||||
function OpenPage( url, postParams, callback )
|
||||
{
|
||||
var xhr = createXHR();
|
||||
xhr.onreadystatechange=function()
|
||||
{
|
||||
if (xhr.readyState == 4)
|
||||
{
|
||||
callback( xhr )
|
||||
}
|
||||
};
|
||||
xhr.open( (postParams!=null)?"POST":"GET", url , true);
|
||||
if( postParams != null )
|
||||
{
|
||||
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
|
||||
}
|
||||
xhr.send(postParams);
|
||||
}
|
||||
|
||||
function LoadPageInto( url, postParams, storage )
|
||||
{
|
||||
OpenPage( url, postParams, function( xhr )
|
||||
{
|
||||
var ScrollBottom = storage.scrollTop + storage.offsetHeight;
|
||||
var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
|
||||
|
||||
results = xhr.responseText.split("<<divider>>");
|
||||
if( results[2] != LastMessageID ) return; // Check if this message was meant for us
|
||||
|
||||
LastMessageID = results[1];
|
||||
if( results[0] != "" )
|
||||
{
|
||||
storage.innerHTML += results[0];
|
||||
|
||||
if( bAutoScroll == true )
|
||||
{
|
||||
storage.scrollTop = storage.scrollHeight;
|
||||
}
|
||||
}
|
||||
} );
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function SendChatMessage()
|
||||
{
|
||||
var MessageContainer = document.getElementById('ChatMessage');
|
||||
if( MessageContainer.value == "" ) return;
|
||||
|
||||
var postParams = "ChatMessage=" + MessageContainer.value;
|
||||
OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
|
||||
{
|
||||
RefreshChat();
|
||||
} );
|
||||
MessageContainer.value = "";
|
||||
}
|
||||
|
||||
function RefreshChat()
|
||||
{
|
||||
var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
|
||||
LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
|
||||
}
|
||||
|
||||
setInterval(RefreshChat, 1000);
|
||||
window.onload = RefreshChat;
|
||||
|
||||
var LastMessageID = 0;
|
||||
|
||||
</script>
|
||||
]]
|
||||
|
||||
local ChatLogMessages = {}
|
||||
|
||||
function AddMessage( PlayerName, Message )
|
||||
LastMessageID = LastMessageID + 1
|
||||
table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
|
||||
while( #ChatLogMessages > CHAT_HISTORY ) do
|
||||
table.remove( ChatLogMessages, 1 )
|
||||
end
|
||||
end
|
||||
|
||||
function OnChat( Player, Message )
|
||||
AddMessage( Player:GetName(), Message )
|
||||
end
|
||||
|
||||
function HandleRequest_Chat( Request )
|
||||
if( Request.PostParams["JustChat"] ~= nil ) then
|
||||
local LastIdx = 0
|
||||
if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
|
||||
local Content = ""
|
||||
for key, value in pairs(ChatLogMessages) do
|
||||
if( value.id > LastIdx ) then
|
||||
Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
|
||||
end
|
||||
end
|
||||
Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
|
||||
return Content
|
||||
end
|
||||
|
||||
if( Request.PostParams["ChatMessage"] ~= nil ) then
|
||||
if( Request.PostParams["ChatMessage"] == "/help" ) then
|
||||
Commands = "Available commands"
|
||||
AddMessage(Commands, "<br>" .. "/help, /reload" )
|
||||
return Commands
|
||||
elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
|
||||
AddMessage("Reloading all plugins", "")
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return ""
|
||||
else
|
||||
cmd = Request.PostParams["ChatMessage"]
|
||||
if string.sub(cmd,1,string.len("/")) == "/" then
|
||||
AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
|
||||
return ""
|
||||
end
|
||||
end
|
||||
local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
|
||||
cRoot:Get():GetServer():SendMessage( Message )
|
||||
AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
|
||||
return ""
|
||||
end
|
||||
|
||||
local Content = JavaScript
|
||||
Content = Content .. [[
|
||||
<div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
|
||||
<input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
|
||||
]]
|
||||
return Content
|
||||
local CHAT_HISTORY = 50
|
||||
local LastMessageID = 0
|
||||
|
||||
local JavaScript = [[
|
||||
<script type="text/javascript">
|
||||
function createXHR()
|
||||
{
|
||||
var request = false;
|
||||
try {
|
||||
request = new ActiveXObject('Msxml2.XMLHTTP');
|
||||
}
|
||||
catch (err2) {
|
||||
try {
|
||||
request = new ActiveXObject('Microsoft.XMLHTTP');
|
||||
}
|
||||
catch (err3) {
|
||||
try {
|
||||
request = new XMLHttpRequest();
|
||||
}
|
||||
catch (err1) {
|
||||
request = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return request;
|
||||
}
|
||||
|
||||
function OpenPage( url, postParams, callback )
|
||||
{
|
||||
var xhr = createXHR();
|
||||
xhr.onreadystatechange=function()
|
||||
{
|
||||
if (xhr.readyState == 4)
|
||||
{
|
||||
callback( xhr )
|
||||
}
|
||||
};
|
||||
xhr.open( (postParams!=null)?"POST":"GET", url , true);
|
||||
if( postParams != null )
|
||||
{
|
||||
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
|
||||
}
|
||||
xhr.send(postParams);
|
||||
}
|
||||
|
||||
function LoadPageInto( url, postParams, storage )
|
||||
{
|
||||
OpenPage( url, postParams, function( xhr )
|
||||
{
|
||||
var ScrollBottom = storage.scrollTop + storage.offsetHeight;
|
||||
var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
|
||||
|
||||
results = xhr.responseText.split("<<divider>>");
|
||||
if( results[2] != LastMessageID ) return; // Check if this message was meant for us
|
||||
|
||||
LastMessageID = results[1];
|
||||
if( results[0] != "" )
|
||||
{
|
||||
storage.innerHTML += results[0];
|
||||
|
||||
if( bAutoScroll == true )
|
||||
{
|
||||
storage.scrollTop = storage.scrollHeight;
|
||||
}
|
||||
}
|
||||
} );
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function SendChatMessage()
|
||||
{
|
||||
var MessageContainer = document.getElementById('ChatMessage');
|
||||
if( MessageContainer.value == "" ) return;
|
||||
|
||||
var postParams = "ChatMessage=" + MessageContainer.value;
|
||||
OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
|
||||
{
|
||||
RefreshChat();
|
||||
} );
|
||||
MessageContainer.value = "";
|
||||
}
|
||||
|
||||
function RefreshChat()
|
||||
{
|
||||
var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
|
||||
LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
|
||||
}
|
||||
|
||||
setInterval(RefreshChat, 1000);
|
||||
window.onload = RefreshChat;
|
||||
|
||||
var LastMessageID = 0;
|
||||
|
||||
</script>
|
||||
]]
|
||||
|
||||
local ChatLogMessages = {}
|
||||
|
||||
function AddMessage( PlayerName, Message )
|
||||
LastMessageID = LastMessageID + 1
|
||||
table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
|
||||
while( #ChatLogMessages > CHAT_HISTORY ) do
|
||||
table.remove( ChatLogMessages, 1 )
|
||||
end
|
||||
end
|
||||
|
||||
function OnChat( Player, Message )
|
||||
AddMessage( Player:GetName(), Message )
|
||||
end
|
||||
|
||||
function HandleRequest_Chat( Request )
|
||||
if( Request.PostParams["JustChat"] ~= nil ) then
|
||||
local LastIdx = 0
|
||||
if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
|
||||
local Content = ""
|
||||
for key, value in pairs(ChatLogMessages) do
|
||||
if( value.id > LastIdx ) then
|
||||
Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
|
||||
end
|
||||
end
|
||||
Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
|
||||
return Content
|
||||
end
|
||||
|
||||
if( Request.PostParams["ChatMessage"] ~= nil ) then
|
||||
if( Request.PostParams["ChatMessage"] == "/help" ) then
|
||||
Commands = "Available commands"
|
||||
AddMessage(Commands, "<br>" .. "/help, /reload" )
|
||||
return Commands
|
||||
elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
|
||||
AddMessage("Reloading all plugins", "")
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return ""
|
||||
else
|
||||
cmd = Request.PostParams["ChatMessage"]
|
||||
if string.sub(cmd,1,string.len("/")) == "/" then
|
||||
AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
|
||||
return ""
|
||||
end
|
||||
end
|
||||
local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
|
||||
cRoot:Get():GetServer():SendMessage( Message )
|
||||
AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
|
||||
return ""
|
||||
end
|
||||
|
||||
local Content = JavaScript
|
||||
Content = Content .. [[
|
||||
<div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
|
||||
<input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
|
||||
]]
|
||||
return Content
|
||||
end
|
@ -1,157 +1,157 @@
|
||||
local function Button_RemovePlugin( Name, Index )
|
||||
return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
|
||||
end
|
||||
|
||||
local function Button_EnablePlugin( Name )
|
||||
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
|
||||
end
|
||||
|
||||
local function Button_DisablePlugin( Name )
|
||||
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
|
||||
end
|
||||
|
||||
local function FindPluginID( SettingsIni, PluginName )
|
||||
local KeyIdx = SettingsIni:FindKey("Plugins")
|
||||
local NumValues = SettingsIni:GetNumValues( KeyIdx )
|
||||
|
||||
for i = 0, NumValues-1 do
|
||||
LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
|
||||
if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function RemovePluginFromIni( SettingsIni, PluginName )
|
||||
local KeyIdx = SettingsIni:FindKey("Plugins")
|
||||
local PluginIdx = FindPluginID( SettingsIni, PluginName )
|
||||
|
||||
if( PluginIdx == nil ) then
|
||||
LOGINFO("Got nil! NOOOO")
|
||||
return false
|
||||
end
|
||||
|
||||
local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
|
||||
if( Name ~= PluginName ) then
|
||||
LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
|
||||
end
|
||||
if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
|
||||
return SettingsIni:WriteFile()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function AddPluginToIni( SettingsIni, PluginName )
|
||||
RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
|
||||
|
||||
if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
|
||||
return SettingsIni:WriteFile()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function HandlePluginListChanges( Request, SettingsIni )
|
||||
local Content = ""
|
||||
|
||||
if( Request.PostParams["EnablePlugin"] ~= nil
|
||||
and Request.PostParams["PluginName"] ~= nil ) then
|
||||
|
||||
local PluginName = Request.PostParams["PluginName"]
|
||||
|
||||
local PM = cRoot:Get():GetPluginManager()
|
||||
if( PM:LoadPlugin( PluginName ) == false ) then
|
||||
Content = "Could not enable '".. PluginName .."'!"
|
||||
end
|
||||
|
||||
if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
|
||||
Content = "Enabled plugin '".. PluginName .."'"
|
||||
else
|
||||
Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
|
||||
end
|
||||
|
||||
|
||||
elseif( Request.PostParams["DisablePlugin"] ~= nil
|
||||
and Request.PostParams["PluginName"] ~= nil ) then
|
||||
|
||||
local PluginName = Request.PostParams["PluginName"]
|
||||
|
||||
local PM = cRoot:Get():GetPluginManager()
|
||||
PM:DisablePlugin( PluginName )
|
||||
|
||||
if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
|
||||
Content = "Disabled plugin '".. PluginName .."'"
|
||||
else
|
||||
Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
if( #Content > 0 ) then
|
||||
return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
|
||||
function HandleRequest_ManagePlugins( Request )
|
||||
local Content = ""
|
||||
|
||||
if( Request.PostParams["reload"] ~= nil ) then
|
||||
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
|
||||
Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return Content
|
||||
end
|
||||
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if( SettingsIni:ReadFile() == true ) then
|
||||
Content = Content .. HandlePluginListChanges( Request, SettingsIni )
|
||||
else
|
||||
Content = Content .. "Cannot find/modify settings.ini"
|
||||
end
|
||||
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
PluginManager:FindPlugins() -- Refreshes the plugin list
|
||||
local PluginList = PluginManager:GetAllPlugins()
|
||||
|
||||
Content = Content .. "<h4>Currently installed plugins</h4>"
|
||||
Content = Content .. "<table>"
|
||||
ActivePluginsName = {}
|
||||
ActivePluginVersion = {}
|
||||
InactivePlugins = {}
|
||||
for k, Plugin in pairs(PluginList) do
|
||||
if( Plugin ) then
|
||||
table.insert( ActivePluginsName, k )
|
||||
table.insert( ActivePluginVersion, Plugin:GetVersion() )
|
||||
else
|
||||
table.insert( InactivePlugins, k )
|
||||
end
|
||||
end
|
||||
table.sort( ActivePluginsName )
|
||||
table.sort( InactivePlugins )
|
||||
for i = 1, #ActivePluginsName do
|
||||
Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
|
||||
Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
for i = 1, #InactivePlugins do
|
||||
Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
|
||||
Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
Content = Content .. "<h4>Reload</h4>"
|
||||
Content = Content .. "<form method='POST'>"
|
||||
Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
|
||||
Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
|
||||
Content = Content .. "</form>"
|
||||
|
||||
return Content
|
||||
local function Button_RemovePlugin( Name, Index )
|
||||
return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
|
||||
end
|
||||
|
||||
local function Button_EnablePlugin( Name )
|
||||
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
|
||||
end
|
||||
|
||||
local function Button_DisablePlugin( Name )
|
||||
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
|
||||
end
|
||||
|
||||
local function FindPluginID( SettingsIni, PluginName )
|
||||
local KeyIdx = SettingsIni:FindKey("Plugins")
|
||||
local NumValues = SettingsIni:GetNumValues( KeyIdx )
|
||||
|
||||
for i = 0, NumValues-1 do
|
||||
LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
|
||||
if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function RemovePluginFromIni( SettingsIni, PluginName )
|
||||
local KeyIdx = SettingsIni:FindKey("Plugins")
|
||||
local PluginIdx = FindPluginID( SettingsIni, PluginName )
|
||||
|
||||
if( PluginIdx == nil ) then
|
||||
LOGINFO("Got nil! NOOOO")
|
||||
return false
|
||||
end
|
||||
|
||||
local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
|
||||
if( Name ~= PluginName ) then
|
||||
LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
|
||||
end
|
||||
if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
|
||||
return SettingsIni:WriteFile()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function AddPluginToIni( SettingsIni, PluginName )
|
||||
RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
|
||||
|
||||
if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
|
||||
return SettingsIni:WriteFile()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function HandlePluginListChanges( Request, SettingsIni )
|
||||
local Content = ""
|
||||
|
||||
if( Request.PostParams["EnablePlugin"] ~= nil
|
||||
and Request.PostParams["PluginName"] ~= nil ) then
|
||||
|
||||
local PluginName = Request.PostParams["PluginName"]
|
||||
|
||||
local PM = cRoot:Get():GetPluginManager()
|
||||
if( PM:LoadPlugin( PluginName ) == false ) then
|
||||
Content = "Could not enable '".. PluginName .."'!"
|
||||
end
|
||||
|
||||
if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
|
||||
Content = "Enabled plugin '".. PluginName .."'"
|
||||
else
|
||||
Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
|
||||
end
|
||||
|
||||
|
||||
elseif( Request.PostParams["DisablePlugin"] ~= nil
|
||||
and Request.PostParams["PluginName"] ~= nil ) then
|
||||
|
||||
local PluginName = Request.PostParams["PluginName"]
|
||||
|
||||
local PM = cRoot:Get():GetPluginManager()
|
||||
PM:DisablePlugin( PluginName )
|
||||
|
||||
if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
|
||||
Content = "Disabled plugin '".. PluginName .."'"
|
||||
else
|
||||
Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
if( #Content > 0 ) then
|
||||
return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
|
||||
function HandleRequest_ManagePlugins( Request )
|
||||
local Content = ""
|
||||
|
||||
if( Request.PostParams["reload"] ~= nil ) then
|
||||
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
|
||||
Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return Content
|
||||
end
|
||||
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if( SettingsIni:ReadFile() == true ) then
|
||||
Content = Content .. HandlePluginListChanges( Request, SettingsIni )
|
||||
else
|
||||
Content = Content .. "Cannot find/modify settings.ini"
|
||||
end
|
||||
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
PluginManager:FindPlugins() -- Refreshes the plugin list
|
||||
local PluginList = PluginManager:GetAllPlugins()
|
||||
|
||||
Content = Content .. "<h4>Currently installed plugins</h4>"
|
||||
Content = Content .. "<table>"
|
||||
ActivePluginsName = {}
|
||||
ActivePluginVersion = {}
|
||||
InactivePlugins = {}
|
||||
for k, Plugin in pairs(PluginList) do
|
||||
if( Plugin ) then
|
||||
table.insert( ActivePluginsName, k )
|
||||
table.insert( ActivePluginVersion, Plugin:GetVersion() )
|
||||
else
|
||||
table.insert( InactivePlugins, k )
|
||||
end
|
||||
end
|
||||
table.sort( ActivePluginsName )
|
||||
table.sort( InactivePlugins )
|
||||
for i = 1, #ActivePluginsName do
|
||||
Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
|
||||
Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
for i = 1, #InactivePlugins do
|
||||
Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
|
||||
Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
Content = Content .. "<h4>Reload</h4>"
|
||||
Content = Content .. "<form method='POST'>"
|
||||
Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
|
||||
Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
|
||||
Content = Content .. "</form>"
|
||||
|
||||
return Content
|
||||
end
|
@ -1,134 +1,134 @@
|
||||
local function HTML_Option( value, text, selected )
|
||||
if( selected == true ) then
|
||||
return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
|
||||
else
|
||||
return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowUsersTable()
|
||||
local Content = "<h4>Users</h4>"
|
||||
|
||||
local NumUsers = UsersIni:GetNumKeys()
|
||||
|
||||
Content = Content .. "<table>"
|
||||
|
||||
if( NumUsers > 0 ) then
|
||||
Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
|
||||
|
||||
for i=0, NumUsers-1 do
|
||||
local UserName = UsersIni:GetKeyName( i )
|
||||
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
|
||||
Content = Content .. "<td>" .. UserName .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
local function ShowGroupsTable()
|
||||
local Content = "<h4>Groups</h4>"
|
||||
|
||||
local NumGroups = GroupsIni:GetNumKeys()
|
||||
|
||||
Content = Content .. "<table>"
|
||||
if( NumGroups > 0 ) then
|
||||
Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
|
||||
|
||||
for i=0, NumGroups-1 do
|
||||
local GroupName = GroupsIni:GetKeyName( i )
|
||||
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
|
||||
Content = Content .. "<td>" .. GroupName .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
local function HTML_Select_Group( name, defaultValue )
|
||||
Groups = ""
|
||||
for I=0, GroupsIni:GetNumKeys() - 1 do
|
||||
Groups = Groups ..
|
||||
HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
|
||||
end
|
||||
return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
|
||||
end
|
||||
|
||||
|
||||
local function AddPlayers( Request )
|
||||
local Content = "<h4>Add or change Players</h4>"
|
||||
if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
|
||||
if Request.PostParams["AddPlayer"] ~= "" then
|
||||
if Request.PostParams["AddGroups"] ~= "" then
|
||||
if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
|
||||
return "Group does not exist"
|
||||
end
|
||||
UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
|
||||
UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
|
||||
UsersIni:WriteFile()
|
||||
local loopPlayers = function( Player )
|
||||
if Player:GetName() == Request.PostParams["AddPlayer"] then
|
||||
Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] )
|
||||
Player:LoadPermissionsFromDisk()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function ( World )
|
||||
World:ForEachPlayer( loopPlayers )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
end
|
||||
end
|
||||
end
|
||||
Content = Content .. [[
|
||||
<form method="POST">
|
||||
<table>
|
||||
<tr><td style="width: 20%;">Player:</td>
|
||||
<td><input type="text" name="AddPlayer" value=""></td></tr><br>
|
||||
<tr><td style="width: 20%;">Group:</td>
|
||||
<td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
|
||||
</table>
|
||||
<input type="submit" value="Add Player" name="AddPlayerToGroup">]]
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
function HandleRequest_Permissions( Request )
|
||||
GroupsIni = cIniFile("groups.ini")
|
||||
if( GroupsIni:ReadFile() == false ) then
|
||||
return "Could not read groups.ini!"
|
||||
end
|
||||
UsersIni = cIniFile("users.ini")
|
||||
if( UsersIni:ReadFile() == false ) then
|
||||
return "Could not read users.ini!"
|
||||
end
|
||||
|
||||
local Content = ""
|
||||
|
||||
Content = Content .. AddPlayers( Request )
|
||||
Content = Content .. ShowGroupsTable()
|
||||
Content = Content .. ShowUsersTable()
|
||||
|
||||
return Content
|
||||
local function HTML_Option( value, text, selected )
|
||||
if( selected == true ) then
|
||||
return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
|
||||
else
|
||||
return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowUsersTable()
|
||||
local Content = "<h4>Users</h4>"
|
||||
|
||||
local NumUsers = UsersIni:GetNumKeys()
|
||||
|
||||
Content = Content .. "<table>"
|
||||
|
||||
if( NumUsers > 0 ) then
|
||||
Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
|
||||
|
||||
for i=0, NumUsers-1 do
|
||||
local UserName = UsersIni:GetKeyName( i )
|
||||
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
|
||||
Content = Content .. "<td>" .. UserName .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
local function ShowGroupsTable()
|
||||
local Content = "<h4>Groups</h4>"
|
||||
|
||||
local NumGroups = GroupsIni:GetNumKeys()
|
||||
|
||||
Content = Content .. "<table>"
|
||||
if( NumGroups > 0 ) then
|
||||
Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
|
||||
|
||||
for i=0, NumGroups-1 do
|
||||
local GroupName = GroupsIni:GetKeyName( i )
|
||||
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
|
||||
Content = Content .. "<td>" .. GroupName .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
local function HTML_Select_Group( name, defaultValue )
|
||||
Groups = ""
|
||||
for I=0, GroupsIni:GetNumKeys() - 1 do
|
||||
Groups = Groups ..
|
||||
HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
|
||||
end
|
||||
return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
|
||||
end
|
||||
|
||||
|
||||
local function AddPlayers( Request )
|
||||
local Content = "<h4>Add or change Players</h4>"
|
||||
if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
|
||||
if Request.PostParams["AddPlayer"] ~= "" then
|
||||
if Request.PostParams["AddGroups"] ~= "" then
|
||||
if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
|
||||
return "Group does not exist"
|
||||
end
|
||||
UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
|
||||
UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
|
||||
UsersIni:WriteFile()
|
||||
local loopPlayers = function( Player )
|
||||
if Player:GetName() == Request.PostParams["AddPlayer"] then
|
||||
Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] )
|
||||
Player:LoadPermissionsFromDisk()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function ( World )
|
||||
World:ForEachPlayer( loopPlayers )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
end
|
||||
end
|
||||
end
|
||||
Content = Content .. [[
|
||||
<form method="POST">
|
||||
<table>
|
||||
<tr><td style="width: 20%;">Player:</td>
|
||||
<td><input type="text" name="AddPlayer" value=""></td></tr><br>
|
||||
<tr><td style="width: 20%;">Group:</td>
|
||||
<td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
|
||||
</table>
|
||||
<input type="submit" value="Add Player" name="AddPlayerToGroup">]]
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
function HandleRequest_Permissions( Request )
|
||||
GroupsIni = cIniFile("groups.ini")
|
||||
if( GroupsIni:ReadFile() == false ) then
|
||||
return "Could not read groups.ini!"
|
||||
end
|
||||
UsersIni = cIniFile("users.ini")
|
||||
if( UsersIni:ReadFile() == false ) then
|
||||
return "Could not read users.ini!"
|
||||
end
|
||||
|
||||
local Content = ""
|
||||
|
||||
Content = Content .. AddPlayers( Request )
|
||||
Content = Content .. ShowGroupsTable()
|
||||
Content = Content .. ShowUsersTable()
|
||||
|
||||
return Content
|
||||
end
|
@ -1,38 +1,38 @@
|
||||
function HandleRequest_PlayerList( Request )
|
||||
local World = cRoot:Get():GetDefaultWorld()
|
||||
local Content = ""
|
||||
|
||||
if( Request.Params["playerlist-kick"] ~= nil ) then
|
||||
local KickPlayerName = Request.Params["playerlist-kick"]
|
||||
local FoundPlayerCallback = function( Player )
|
||||
if( Player:GetName() == KickPlayerName ) then
|
||||
Player:GetClientHandle():Kick("You were kicked from the game!")
|
||||
Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
|
||||
end
|
||||
end
|
||||
if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
|
||||
Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
|
||||
end
|
||||
end
|
||||
|
||||
Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
|
||||
Content = Content .. "<table>"
|
||||
|
||||
local PlayerNum = 0
|
||||
local AddPlayerToTable = function( Player )
|
||||
PlayerNum = PlayerNum + 1
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
|
||||
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
|
||||
Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
cRoot:Get():ForEachPlayer( AddPlayerToTable )
|
||||
|
||||
if( PlayerNum == 0 ) then
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br>"
|
||||
return Content
|
||||
function HandleRequest_PlayerList( Request )
|
||||
local World = cRoot:Get():GetDefaultWorld()
|
||||
local Content = ""
|
||||
|
||||
if( Request.Params["playerlist-kick"] ~= nil ) then
|
||||
local KickPlayerName = Request.Params["playerlist-kick"]
|
||||
local FoundPlayerCallback = function( Player )
|
||||
if( Player:GetName() == KickPlayerName ) then
|
||||
Player:GetClientHandle():Kick("You were kicked from the game!")
|
||||
Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
|
||||
end
|
||||
end
|
||||
if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
|
||||
Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
|
||||
end
|
||||
end
|
||||
|
||||
Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
|
||||
Content = Content .. "<table>"
|
||||
|
||||
local PlayerNum = 0
|
||||
local AddPlayerToTable = function( Player )
|
||||
PlayerNum = PlayerNum + 1
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
|
||||
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
|
||||
Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
cRoot:Get():ForEachPlayer( AddPlayerToTable )
|
||||
|
||||
if( PlayerNum == 0 ) then
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br>"
|
||||
return Content
|
||||
end
|
File diff suppressed because it is too large
Load Diff
@ -1,79 +1,79 @@
|
||||
local function HTMLDeleteButton( name )
|
||||
return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
|
||||
end
|
||||
|
||||
function HandleRequest_WhiteList( Request )
|
||||
local UpdateMessage = ""
|
||||
if( Request.PostParams["whitelist-add"] ~= nil ) then
|
||||
local PlayerName = Request.PostParams["whitelist-add"]
|
||||
|
||||
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
|
||||
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
|
||||
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
|
||||
local PlayerName = Request.PostParams["whitelist-delete"]
|
||||
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
|
||||
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
|
||||
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
|
||||
WhiteListIni:ReadFile()
|
||||
UpdateMessage = "Loaded from disk"
|
||||
elseif( Request.Params["whitelist-setenable"] ~= nil ) then
|
||||
local Enabled = Request.Params["whitelist-setenable"]
|
||||
local CreateNewValue = false
|
||||
if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
|
||||
CreateNewValue = true
|
||||
end
|
||||
|
||||
if( Enabled == "1" ) then
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
|
||||
end
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
|
||||
|
||||
local Content = ""
|
||||
|
||||
local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
|
||||
if( WhiteListEnabled == false ) then
|
||||
Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
|
||||
end
|
||||
|
||||
|
||||
Content = Content .. "<h4>Whitelisted players</h4>"
|
||||
Content = Content .. "<table>"
|
||||
local KeyNum = WhiteListIni:FindKey("WhiteList")
|
||||
local NumValues = WhiteListIni:GetNumValues(KeyNum)
|
||||
if( NumValues > 0 ) then
|
||||
for Num = 0, NumValues-1 do
|
||||
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
|
||||
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
|
||||
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
|
||||
end
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br><h4>Add player to whitelist</h4>"
|
||||
Content = Content .. "<form method=\"POST\">"
|
||||
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<form method=\"POST\">"
|
||||
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<br>"..UpdateMessage
|
||||
|
||||
if( WhiteListEnabled == true ) then
|
||||
Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
|
||||
end
|
||||
|
||||
return Content
|
||||
local function HTMLDeleteButton( name )
|
||||
return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
|
||||
end
|
||||
|
||||
function HandleRequest_WhiteList( Request )
|
||||
local UpdateMessage = ""
|
||||
if( Request.PostParams["whitelist-add"] ~= nil ) then
|
||||
local PlayerName = Request.PostParams["whitelist-add"]
|
||||
|
||||
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
|
||||
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
|
||||
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
|
||||
local PlayerName = Request.PostParams["whitelist-delete"]
|
||||
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
|
||||
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
|
||||
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
|
||||
WhiteListIni:ReadFile()
|
||||
UpdateMessage = "Loaded from disk"
|
||||
elseif( Request.Params["whitelist-setenable"] ~= nil ) then
|
||||
local Enabled = Request.Params["whitelist-setenable"]
|
||||
local CreateNewValue = false
|
||||
if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
|
||||
CreateNewValue = true
|
||||
end
|
||||
|
||||
if( Enabled == "1" ) then
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
|
||||
end
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
|
||||
|
||||
local Content = ""
|
||||
|
||||
local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
|
||||
if( WhiteListEnabled == false ) then
|
||||
Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
|
||||
end
|
||||
|
||||
|
||||
Content = Content .. "<h4>Whitelisted players</h4>"
|
||||
Content = Content .. "<table>"
|
||||
local KeyNum = WhiteListIni:FindKey("WhiteList")
|
||||
local NumValues = WhiteListIni:GetNumValues(KeyNum)
|
||||
if( NumValues > 0 ) then
|
||||
for Num = 0, NumValues-1 do
|
||||
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
|
||||
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
|
||||
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
|
||||
end
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br><h4>Add player to whitelist</h4>"
|
||||
Content = Content .. "<form method=\"POST\">"
|
||||
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<form method=\"POST\">"
|
||||
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<br>"..UpdateMessage
|
||||
|
||||
if( WhiteListEnabled == true ) then
|
||||
Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
|
||||
end
|
||||
|
||||
return Content
|
||||
end
|
@ -1,21 +1,21 @@
|
||||
function OnPlayerMoving( Player )
|
||||
if LimitWorld == true then
|
||||
local World = Player:GetWorld()
|
||||
local SpawnX = math.floor(World:GetSpawnX() / 16)
|
||||
local SpawnZ = math.floor(World:GetSpawnZ() / 16)
|
||||
local X = math.floor(Player:GetPosX() / 16)
|
||||
local Z = math.floor(Player:GetPosZ() / 16)
|
||||
if ( (SpawnX + LimitWorldWidth - 1) < X ) then
|
||||
Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
|
||||
end
|
||||
if ( (SpawnX - LimitWorldWidth + 1) > X ) then
|
||||
Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
|
||||
end
|
||||
if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
|
||||
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
|
||||
end
|
||||
if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
|
||||
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
|
||||
end
|
||||
end
|
||||
function OnPlayerMoving( Player )
|
||||
if LimitWorld == true then
|
||||
local World = Player:GetWorld()
|
||||
local SpawnX = math.floor(World:GetSpawnX() / 16)
|
||||
local SpawnZ = math.floor(World:GetSpawnZ() / 16)
|
||||
local X = math.floor(Player:GetPosX() / 16)
|
||||
local Z = math.floor(Player:GetPosZ() / 16)
|
||||
if ( (SpawnX + LimitWorldWidth - 1) < X ) then
|
||||
Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
|
||||
end
|
||||
if ( (SpawnX - LimitWorldWidth + 1) > X ) then
|
||||
Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
|
||||
end
|
||||
if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
|
||||
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
|
||||
end
|
||||
if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
|
||||
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user