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Added cPlayer:SendRotation() API function.

This commit is contained in:
madmaxoft 2014-04-04 23:06:47 +02:00
parent 2e789b63d3
commit 1cab52f867
2 changed files with 17 additions and 0 deletions

View File

@ -1124,6 +1124,17 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
{
SetYaw(a_YawDegrees);
SetPitch(a_PitchDegrees);
m_ClientHandle->SendPlayerMoveLook();
}
Vector3d cPlayer::GetThrowStartPos(void) const
{
Vector3d res = GetEyePosition();

View File

@ -129,6 +129,12 @@ public:
// tolua_begin
/** Sends the "look" packet to the player, forcing them to set their rotation to the specified values.
a_YawDegrees is clipped to range [-180, +180),
a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90]
*/
void SendRotation(double a_YawDegrees, double a_PitchDegrees);
/** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */
Vector3d GetThrowStartPos(void) const;