Simplefied SoulsandRims
Replaced two for loops with a single if
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@ -417,42 +417,12 @@ void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc)
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continue;
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continue;
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}
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}
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// Check how many blocks there are above the current block. Don't go higher than 2 blocks, because we already bail out if that's the case.
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if (
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int NumBlocksAbove = 0;
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((a_ChunkDesc.GetBlockType(x, y + 1, z) != E_BLOCK_AIR) &&
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for (int I = y + 1; I <= y + 2; I++)
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( a_ChunkDesc.GetBlockType(x, y + 2, z) != E_BLOCK_AIR)) ||
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{
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((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_AIR) &&
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if (a_ChunkDesc.GetBlockType(x, I, z) != E_BLOCK_AIR)
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( a_ChunkDesc.GetBlockType(x, y - 2, z) != E_BLOCK_AIR))
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{
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)
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NumBlocksAbove++;
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}
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else
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{
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break;
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}
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}
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// There are too many blocks above the current block.
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if (NumBlocksAbove == 2)
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{
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continue;
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}
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// Check how many blocks there below the current block. Don't go lower than 2 blocks, because we already bail out if that's the case.
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int NumBlocksBelow = 0;
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for (int I = y - 1; I >= y - 2; I--)
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{
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if (a_ChunkDesc.GetBlockType(x, I, z) != E_BLOCK_AIR)
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{
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NumBlocksBelow++;
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}
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else
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{
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break;
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}
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}
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// There are too many blocks below the current block
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if (NumBlocksBelow == 2)
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{
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{
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continue;
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continue;
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}
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}
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