Merge branch 'NetherFortGen'.
This commit is contained in:
commit
1bda9b0424
@ -258,12 +258,11 @@ g_APIDesc =
|
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</ol>
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</p>
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<p>
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Special strategies:
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</p>
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<h3>Special strategies</h3>
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<p>For each strategy, evaluate the table rows from top downwards, the first match wins.</p>
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<p>
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<strong>msLake</strong> (evaluate top-down, first match wins):
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<strong>msLake</strong> - used for merging areas with lava and water lakes, in the appropriate generator.
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</p>
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<table><tbody><tr>
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<th colspan="2"> area block </th><th> </th><th> Notes </th>
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@ -293,6 +292,23 @@ g_APIDesc =
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<td> A </td><td> * </td><td> A </td><td> Everything else is left as it is </td>
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</tr>
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</tbody></table>
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<p>
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<strong>msSpongePrint</strong> - used for most prefab-generators to merge the prefabs. Similar to
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msImprint, but uses the sponge block as the NOP block instead, so that the prefabs may carve out air
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pockets, too.
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</p>
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<table><tbody><tr>
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<th colspan="2"> area block </th><th> </th><th> Notes </th>
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</tr><tr>
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<th> this </th><th> Src </th><th> result </th><th> </th>
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</tr><tr>
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<td> A </td><td> sponge </td><td> A </td><td> Sponge is the NOP block </td>
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</tr><tr>
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<td> * </td><td> B </td><td> B </td><td> Everything else overwrites anything </td>
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</tr>
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</tbody></table>
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]],
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}, -- Merge strategies
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}, -- AdditionalInfo
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|
@ -54,7 +54,7 @@ template<typename Combinator> void InternalMergeBlocks(
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/// Combinator used for cBlockArea::msOverwrite merging
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static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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{
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a_DstType = a_SrcType;
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a_DstMeta = a_SrcMeta;
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@ -65,7 +65,7 @@ static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType,
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/// Combinator used for cBlockArea::msFillAir merging
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static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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{
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if (a_DstType == E_BLOCK_AIR)
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{
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@ -80,7 +80,7 @@ static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, N
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/// Combinator used for cBlockArea::msImprint merging
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static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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{
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if (a_SrcType != E_BLOCK_AIR)
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{
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@ -95,7 +95,7 @@ static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, N
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/// Combinator used for cBlockArea::msLake merging
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static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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{
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// Sponge is the NOP block
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if (a_SrcType == E_BLOCK_SPONGE)
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@ -158,6 +158,21 @@ static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB
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/** Combinator used for cBlockArea::msSpongePrint merging */
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static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
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{
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// Sponge overwrites nothing, everything else overwrites anything
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if (a_SrcType != E_BLOCK_SPONGE)
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{
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a_DstType = a_SrcType;
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a_DstMeta = a_SrcMeta;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBlockArea:
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@ -680,6 +695,21 @@ void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_R
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break;
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} // case msLake
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case msSpongePrint:
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{
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InternalMergeBlocks(
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m_BlockTypes, a_Src.GetBlockTypes(),
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DstMetas, SrcMetas,
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SizeX, SizeY, SizeZ,
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SrcOffX, SrcOffY, SrcOffZ,
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DstOffX, DstOffY, DstOffZ,
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a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
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m_Size.x, m_Size.y, m_Size.z,
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MergeCombinatorSpongePrint
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);
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break;
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} // case msSpongePrint
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default:
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{
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LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
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|
@ -51,6 +51,7 @@ public:
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msFillAir,
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msImprint,
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msLake,
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msSpongePrint,
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} ;
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cBlockArea(void);
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@ -127,8 +128,8 @@ public:
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- msFillAir overwrites only those blocks that were air
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- msImprint overwrites with only those blocks that are non-air
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Special strategies:
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msLake (evaluate top-down, first match wins):
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Special strategies (evaluate top-down, first match wins):
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msLake:
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| area block | |
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| this | Src | result |
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+----------+--------+--------+
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@ -143,6 +144,14 @@ public:
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| mycelium | stone | stone | ... and mycelium
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| A | stone | A | ... but nothing else
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| A | * | A | Everything else is left as it is
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msSpongePrint:
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Used for most generators, it allows carving out air pockets, too, and uses the Sponge as the NOP block
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| area block | |
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| this | Src | result |
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+----------+--------+--------+
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| A | sponge | A | Sponge is the NOP block
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| * | B | B | Everything else overwrites anything
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*/
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void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy);
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|
@ -6,14 +6,14 @@ include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
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include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include")
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set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating)
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set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
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set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs)
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if (NOT MSVC)
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||||
#Bindings needs to reference other folders so are done here
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# Bindings need to reference other folders, so they are done here instead
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#lib dependecies are not included
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# lib dependencies are not included
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set(BINDING_DEPENDECIES
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tolua
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@ -104,7 +104,6 @@ if (NOT MSVC)
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Bindings/PluginLua
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Bindings/PluginManager
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Bindings/WebPlugin
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Bindings/WebPlugin
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)
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target_link_libraries(Bindings lua sqlite tolualib)
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@ -138,6 +137,7 @@ if (NOT MSVC)
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else ()
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# MSVC-specific handling: Put all files into one project, separate by the folders:
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# Generate the Bindings if they don't exist:
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if (NOT EXISTS "${PROJECT_SOURCE_DIR}/Bindings/Bindings.cpp")
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@ -149,6 +149,14 @@ else ()
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||||
)
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endif()
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# Get all files in this folder:
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file(GLOB_RECURSE SOURCE
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"*.cpp"
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"*.h"
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"*.pkg"
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)
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source_group("" FILES ${SOURCE})
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# Add all subfolders as solution-folders:
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list(APPEND FOLDERS "Resources")
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list(APPEND FOLDERS "Bindings")
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@ -159,23 +167,16 @@ else ()
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"${PATH}/*.rc"
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"${PATH}/*.pkg"
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)
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source_group("${PATH}" FILES ${FOLDER_FILES})
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string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
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source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
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endfunction(includefolder)
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foreach(folder ${FOLDERS})
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includefolder(${folder})
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endforeach(folder)
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file(GLOB_RECURSE SOURCE
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"*.cpp"
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"*.h"
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"*.pkg"
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)
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include_directories("${PROJECT_SOURCE_DIR}")
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source_group("" FILES ${SOURCE})
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# Precompiled headers (1st part)
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SET_SOURCE_FILES_PROPERTIES(
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Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
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@ -231,7 +232,7 @@ endif ()
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if (NOT MSVC)
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target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
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target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
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target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage)
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target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
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endif ()
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if (WIN32)
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|
@ -21,6 +21,7 @@
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#include "DistortedHeightmap.h"
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#include "EndGen.h"
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#include "MineShafts.h"
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#include "NetherFortGen.h"
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#include "Noise3DGenerator.h"
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#include "POCPieceGenerator.h"
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#include "Ravines.h"
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@ -191,9 +192,11 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
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m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetHeightMap());
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}
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||||
|
||||
bool ShouldUpdateHeightmap = false;
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if (a_ChunkDesc.IsUsingDefaultComposition())
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{
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||||
m_CompositionGen->ComposeTerrain(a_ChunkDesc);
|
||||
ShouldUpdateHeightmap = true;
|
||||
}
|
||||
|
||||
if (a_ChunkDesc.IsUsingDefaultFinish())
|
||||
@ -202,6 +205,12 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a
|
||||
{
|
||||
(*itr)->GenFinish(a_ChunkDesc);
|
||||
} // for itr - m_FinishGens[]
|
||||
ShouldUpdateHeightmap = true;
|
||||
}
|
||||
|
||||
if (ShouldUpdateHeightmap)
|
||||
{
|
||||
a_ChunkDesc.UpdateHeightmap();
|
||||
}
|
||||
}
|
||||
|
||||
@ -349,7 +358,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
|
||||
int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
|
||||
m_FinishGens.push_back(new cStructGenMineShafts(
|
||||
Seed, GridSize, MaxSystemSize,
|
||||
Seed, GridSize, MaxSystemSize,
|
||||
ChanceCorridor, ChanceCrossing, ChanceStaircase
|
||||
));
|
||||
}
|
||||
@ -361,6 +370,12 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "NetherForts") == 0)
|
||||
{
|
||||
int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
|
||||
int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
|
||||
m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxDepth));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "OreNests") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cStructGenOreNests(Seed));
|
||||
|
@ -1340,7 +1340,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
|
||||
BaseX -= NEIGHBORHOOD_SIZE / 2;
|
||||
BaseZ -= NEIGHBORHOOD_SIZE / 2;
|
||||
|
||||
// Walk the cache, move each cave system that we want into a_Caves:
|
||||
// Walk the cache, move each cave system that we want into a_Mineshafts:
|
||||
int StartX = BaseX * m_GridSize;
|
||||
int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
|
||||
int StartZ = BaseZ * m_GridSize;
|
||||
|
275
src/Generating/NetherFortGen.cpp
Normal file
275
src/Generating/NetherFortGen.cpp
Normal file
@ -0,0 +1,275 @@
|
||||
|
||||
// NetherFortGen.cpp
|
||||
|
||||
// Implements the cNetherFortGen class representing the nether fortress generator
|
||||
|
||||
#include "Globals.h"
|
||||
#include "NetherFortGen.h"
|
||||
#include "Prefabs/NetherFortPrefabs.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static const int NEIGHBORHOOD_SIZE = 3;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cNetherFortGen::cNetherFort:
|
||||
|
||||
class cNetherFortGen::cNetherFort
|
||||
{
|
||||
public:
|
||||
cNetherFortGen & m_ParentGen;
|
||||
int m_BlockX, m_BlockZ;
|
||||
int m_GridSize;
|
||||
int m_Seed;
|
||||
cPlacedPieces m_Pieces;
|
||||
|
||||
|
||||
cNetherFort(cNetherFortGen & a_ParentGen, int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxDepth, int a_Seed) :
|
||||
m_ParentGen(a_ParentGen),
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockZ(a_BlockZ),
|
||||
m_GridSize(a_GridSize),
|
||||
m_Seed(a_Seed)
|
||||
{
|
||||
// TODO: Proper Y-coord placement
|
||||
int BlockY = 64;
|
||||
|
||||
// Generate pieces:
|
||||
for (int i = 0; m_Pieces.size() < (size_t)(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++)
|
||||
{
|
||||
cBFSPieceGenerator pg(m_ParentGen, a_Seed + i);
|
||||
pg.PlacePieces(a_BlockX, BlockY, a_BlockZ, a_MaxDepth, m_Pieces);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
~cNetherFort()
|
||||
{
|
||||
cPieceGenerator::FreePieces(m_Pieces);
|
||||
}
|
||||
|
||||
|
||||
/** Carves the system into the chunk data */
|
||||
void ProcessChunk(cChunkDesc & a_Chunk)
|
||||
{
|
||||
for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
|
||||
{
|
||||
const cPrefab & Prefab = (const cPrefab &)((*itr)->GetPiece());
|
||||
Prefab.Draw(a_Chunk, *itr);
|
||||
} // for itr - m_PlacedPieces[]
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cNetherFortGen:
|
||||
|
||||
cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
|
||||
m_Seed(a_Seed),
|
||||
m_Noise(a_Seed),
|
||||
m_GridSize(a_GridSize),
|
||||
m_MaxDepth(a_MaxDepth)
|
||||
{
|
||||
// Initialize the prefabs:
|
||||
for (size_t i = 0; i < g_NetherFortPrefabs1Count; i++)
|
||||
{
|
||||
cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs1[i]);
|
||||
m_AllPieces.push_back(Prefab);
|
||||
if (Prefab->HasConnectorType(0))
|
||||
{
|
||||
m_OuterPieces.push_back(Prefab);
|
||||
}
|
||||
if (Prefab->HasConnectorType(1))
|
||||
{
|
||||
m_InnerPieces.push_back(Prefab);
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize the starting piece prefabs:
|
||||
for (size_t i = 0; i < g_NetherFortStartingPrefabs1Count; i++)
|
||||
{
|
||||
m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs1[i]));
|
||||
}
|
||||
|
||||
// DEBUG: Try one round of placement:
|
||||
cPlacedPieces Pieces;
|
||||
cBFSPieceGenerator pg(*this, a_Seed);
|
||||
pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cNetherFortGen::~cNetherFortGen()
|
||||
{
|
||||
ClearCache();
|
||||
for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
} // for itr - m_AllPieces[]
|
||||
m_AllPieces.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cNetherFortGen::ClearCache(void)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cNetherFortGen::GetFortsForChunk(int a_ChunkX, int a_ChunkZ, cNetherForts & a_Forts)
|
||||
{
|
||||
int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize;
|
||||
int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize;
|
||||
if (BaseX < 0)
|
||||
{
|
||||
--BaseX;
|
||||
}
|
||||
if (BaseZ < 0)
|
||||
{
|
||||
--BaseZ;
|
||||
}
|
||||
BaseX -= NEIGHBORHOOD_SIZE / 2;
|
||||
BaseZ -= NEIGHBORHOOD_SIZE / 2;
|
||||
|
||||
// Walk the cache, move each cave system that we want into a_Forts:
|
||||
int StartX = BaseX * m_GridSize;
|
||||
int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
|
||||
int StartZ = BaseZ * m_GridSize;
|
||||
int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
|
||||
for (cNetherForts::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
|
||||
{
|
||||
if (
|
||||
((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
|
||||
((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
|
||||
)
|
||||
{
|
||||
// want
|
||||
a_Forts.push_back(*itr);
|
||||
itr = m_Cache.erase(itr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// don't want
|
||||
++itr;
|
||||
}
|
||||
} // for itr - m_Cache[]
|
||||
|
||||
// Create those forts that haven't been in the cache:
|
||||
for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
|
||||
{
|
||||
int RealX = (BaseX + x) * m_GridSize;
|
||||
for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
|
||||
{
|
||||
int RealZ = (BaseZ + z) * m_GridSize;
|
||||
bool Found = false;
|
||||
for (cNetherForts::const_iterator itr = a_Forts.begin(), end = a_Forts.end(); itr != end; ++itr)
|
||||
{
|
||||
if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
|
||||
{
|
||||
Found = true;
|
||||
break;
|
||||
}
|
||||
} // for itr - a_Mineshafts
|
||||
if (!Found)
|
||||
{
|
||||
a_Forts.push_back(new cNetherFort(*this, RealX, RealZ, m_GridSize, m_MaxDepth, m_Seed));
|
||||
}
|
||||
} // for z
|
||||
} // for x
|
||||
|
||||
// Copy a_Forts into m_Cache to the beginning:
|
||||
cNetherForts FortsCopy (a_Forts);
|
||||
m_Cache.splice(m_Cache.begin(), FortsCopy, FortsCopy.begin(), FortsCopy.end());
|
||||
|
||||
// Trim the cache if it's too long:
|
||||
if (m_Cache.size() > 100)
|
||||
{
|
||||
cNetherForts::iterator itr = m_Cache.begin();
|
||||
std::advance(itr, 100);
|
||||
for (cNetherForts::iterator end = m_Cache.end(); itr != end; ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
}
|
||||
itr = m_Cache.begin();
|
||||
std::advance(itr, 100);
|
||||
m_Cache.erase(itr, m_Cache.end());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cNetherFortGen::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
{
|
||||
int ChunkX = a_ChunkDesc.GetChunkX();
|
||||
int ChunkZ = a_ChunkDesc.GetChunkZ();
|
||||
cNetherForts Forts;
|
||||
GetFortsForChunk(ChunkX, ChunkZ, Forts);
|
||||
for (cNetherForts::const_iterator itr = Forts.begin(); itr != Forts.end(); ++itr)
|
||||
{
|
||||
(*itr)->ProcessChunk(a_ChunkDesc);
|
||||
} // for itr - Forts[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPieces cNetherFortGen::GetPiecesWithConnector(int a_ConnectorType)
|
||||
{
|
||||
switch (a_ConnectorType)
|
||||
{
|
||||
case 0: return m_OuterPieces;
|
||||
case 1: return m_InnerPieces;
|
||||
default: return cPieces();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPieces cNetherFortGen::GetStartingPieces(void)
|
||||
{
|
||||
return m_StartingPieces;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cNetherFortGen::PiecePlaced(const cPiece & a_Piece)
|
||||
{
|
||||
UNUSED(a_Piece);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cNetherFortGen::Reset(void)
|
||||
{
|
||||
// Nothing needed
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
86
src/Generating/NetherFortGen.h
Normal file
86
src/Generating/NetherFortGen.h
Normal file
@ -0,0 +1,86 @@
|
||||
|
||||
// NetherFortGen.h
|
||||
|
||||
// Declares the cNetherFortGen class representing the nether fortress generator
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ComposableGenerator.h"
|
||||
#include "PieceGenerator.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cNetherFortGen :
|
||||
public cFinishGen,
|
||||
public cPiecePool
|
||||
{
|
||||
public:
|
||||
cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth);
|
||||
|
||||
virtual ~cNetherFortGen();
|
||||
|
||||
protected:
|
||||
class cNetherFort; // fwd: NetherFortGen.cpp
|
||||
typedef std::list<cNetherFort *> cNetherForts;
|
||||
|
||||
|
||||
/** The seed used for generating*/
|
||||
int m_Seed;
|
||||
|
||||
/** The noise used for generating */
|
||||
cNoise m_Noise;
|
||||
|
||||
/** Average spacing between the fortresses*/
|
||||
int m_GridSize;
|
||||
|
||||
/** Maximum depth of the piece-generator tree */
|
||||
int m_MaxDepth;
|
||||
|
||||
/** Cache of the most recently used systems. MoveToFront used. */
|
||||
cNetherForts m_Cache;
|
||||
|
||||
/** All the pieces that are allowed for building.
|
||||
This is the list that's used for memory allocation and deallocation for the pieces. */
|
||||
cPieces m_AllPieces;
|
||||
|
||||
/** The pieces that are used as starting pieces.
|
||||
This list is not shared and the pieces need deallocation. */
|
||||
cPieces m_StartingPieces;
|
||||
|
||||
/** The pieces that have an "outer" connector.
|
||||
The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */
|
||||
cPieces m_OuterPieces;
|
||||
|
||||
/** The pieces that have an "inner" connector.
|
||||
The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */
|
||||
cPieces m_InnerPieces;
|
||||
|
||||
|
||||
/** Clears everything from the cache.
|
||||
Also invalidates the forst returned by GetFortsForChunk(). */
|
||||
void ClearCache(void);
|
||||
|
||||
/** Returns all forts that *may* intersect the given chunk.
|
||||
The returned forts live within m_Cache.They are valid until the next call
|
||||
to this function (which may delete some of the pointers). */
|
||||
void GetFortsForChunk(int a_ChunkX, int a_ChunkZ, cNetherForts & a_Forts);
|
||||
|
||||
// cFinishGen overrides:
|
||||
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
|
||||
|
||||
// cPiecePool overrides:
|
||||
virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
|
||||
virtual cPieces GetStartingPieces(void) override;
|
||||
virtual void PiecePlaced(const cPiece & a_Piece) override;
|
||||
virtual void Reset(void) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -172,6 +172,8 @@ bool cPrefab::HasConnectorType(int a_ConnectorType) const
|
||||
|
||||
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
|
||||
{
|
||||
ASSERT(a_CharMapDef != NULL);
|
||||
|
||||
// Initialize the charmap to all-invalid values:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
|
||||
{
|
||||
@ -231,6 +233,8 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
|
||||
|
||||
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
|
||||
{
|
||||
ASSERT(a_ConnectorsDef != NULL);
|
||||
|
||||
AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
|
||||
for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
|
||||
{
|
||||
|
13
src/Generating/Prefabs/CMakeLists.txt
Normal file
13
src/Generating/Prefabs/CMakeLists.txt
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
cmake_minimum_required (VERSION 2.6)
|
||||
project (MCServer)
|
||||
|
||||
include_directories ("${PROJECT_SOURCE_DIR}/../../")
|
||||
|
||||
file(GLOB SOURCE
|
||||
"*.cpp"
|
||||
)
|
||||
|
||||
add_library(Generating_Prefabs ${SOURCE})
|
||||
|
||||
target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks)
|
2758
src/Generating/Prefabs/NetherFortPrefabs.cpp
Normal file
2758
src/Generating/Prefabs/NetherFortPrefabs.cpp
Normal file
File diff suppressed because it is too large
Load Diff
15
src/Generating/Prefabs/NetherFortPrefabs.h
Normal file
15
src/Generating/Prefabs/NetherFortPrefabs.h
Normal file
@ -0,0 +1,15 @@
|
||||
|
||||
// NetherFortPrefabs.h
|
||||
|
||||
// Declares the data used for nether fortress prefabs
|
||||
|
||||
#include "../Prefab.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern const cPrefab::sDef g_NetherFortPrefabs1[];
|
||||
extern const cPrefab::sDef g_NetherFortStartingPrefabs1[];
|
||||
extern const size_t g_NetherFortPrefabs1Count;
|
||||
extern const size_t g_NetherFortStartingPrefabs1Count;
|
Loading…
Reference in New Issue
Block a user