Debuggers: Reviewed and fixed the Pickups and Poof commands.
Now they're confirmed working.
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@ -1566,7 +1566,7 @@ local PossibleItems =
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cItem(E_ITEM_DIAMOND),
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cItem(E_ITEM_GOLD),
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cItem(E_ITEM_IRON),
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cItem(E_ITEM_DYE, E_META_DYE_BLUE), -- Lapis lazuli
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cItem(E_ITEM_DYE, 1, E_META_DYE_BLUE), -- Lapis lazuli
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cItem(E_ITEM_COAL),
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}
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@ -1579,29 +1579,36 @@ function HandlePickups(a_Split, a_Player)
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local PlayerY = a_Player:GetPosY()
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local PlayerZ = a_Player:GetPosZ()
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local World = a_Player:GetWorld()
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local Range = 15
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local Range = 12
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for x = 0, Range do for z = 0, Range do
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local x = PlayerX + x - Range / 2
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local z = PlayerZ + z - Range / 2
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local px = PlayerX + x - Range / 2
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local pz = PlayerZ + z - Range / 2
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local Items = cItems()
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Items:Add(PossibleItems[math.random(#PossibleItems)])
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World:SpawnItemPickups(Items, x, PlayerY, z, 0)
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World:SpawnItemPickups(Items, px, PlayerY, pz, 0)
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end end -- for z, for x
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return true
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end
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function HandlePoof(a_Split, a_Player)
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local PlayerPos = a_Player:GetPos()
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local Box = cBoundingBox(PlayerPos, a_Player:GetWidth() / 2, a_Player:GetHeight())
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local PlayerPos = Vector3d(a_Player:GetPosition()) -- Create a copy of the position
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PlayerPos.y = PlayerPos.y - 1
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local Box = cBoundingBox(PlayerPos, 4, 2)
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local NumEntities = 0
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a_Player:GetWorld():ForEachEntityInBox(Box,
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function (a_Entity)
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local AddSpeed = PlayerPos - a_Entity:GetPosition() -- Speed away from the player
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a_Entity:AddSpeed(AddSpeed / AddSpeed:SqrLength()) -- The further away, the less speed to add
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if not(a_Entity:IsPlayer()) then
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local AddSpeed = a_Entity:GetPosition() - PlayerPos -- Speed away from the player
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a_Entity:AddSpeed(AddSpeed * 32 / (AddSpeed:SqrLength() + 1)) -- The further away, the less speed to add
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NumEntities = NumEntities + 1
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end
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end
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)
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a_Player:SendMessage("Poof!")
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a_Player:SendMessage("Poof! (" .. NumEntities .. " entities)")
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return true
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end
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