APIDump: Documented cClientHandle:HasPluginChannel.
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GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" },
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GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" },
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GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },
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GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" },
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GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
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GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" },
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HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." },
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Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" },
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Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" },
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SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." },
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SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." },
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SetUsername = { Params = "Name", Return = "", Notes = "Sets the username" },
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SetUsername = { Params = "Name", Return = "", Notes = "Sets the username" },
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