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Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops

This commit is contained in:
TheJumper 2014-02-21 18:45:00 +01:00
parent 1b081a0fbb
commit 1b32b00562
23 changed files with 144 additions and 37 deletions

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@ -19,7 +19,11 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
{
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}

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@ -31,8 +31,12 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
}

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@ -48,8 +48,9 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}

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@ -21,8 +21,9 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}

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@ -39,7 +39,8 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk)
void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
if ((a_Killer != NULL) && (a_Killer->IsProjectile()))
{

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@ -21,7 +21,8 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL);
}

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@ -18,8 +18,9 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}

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@ -140,7 +140,8 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
if (m_bIsSaddled)
{
a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));

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@ -19,6 +19,7 @@ cIronGolem::cIronGolem(void) :
void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER);
}

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@ -19,7 +19,10 @@ cMagmaCube::cMagmaCube(int a_Size) :
void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
if (GetSize() > 1)
{
AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM);
}
}

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@ -880,6 +880,35 @@ void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned
void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth)
{
MTRand r1;
int Count = r1.randInt() % 1000;
if (Count < (a_Chance*10))
{
a_Drops.push_back(cItem(a_Item, 1, a_ItemHealth));
}
}
void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel)
{
MTRand r1;
int Count = r1.randInt() % 200;
if (Count < (5 + a_LootingLevel))
{
int Rare = r1.randInt() % a_Items.Size();
a_Drops.push_back(a_Items.at(Rare));
}
}
void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
{
if (!m_BurnsInDaylight)

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@ -224,6 +224,9 @@ protected:
bool m_BurnsInDaylight;
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
} ; // tolua_export

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@ -23,8 +23,9 @@ cMooshroom::cMooshroom(void) :
void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}

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@ -21,7 +21,8 @@ cPig::cPig(void) :
void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
if (m_bIsSaddled)
{
a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));

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@ -20,8 +20,28 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
if (IsWither())
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
}
else
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
cItems RareDrops;
if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet());
if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate());
if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings());
if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots());
if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
}
}

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@ -20,8 +20,11 @@ cSlime::cSlime(int a_Size) :
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// TODO: only when tiny
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
if (GetSize() == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
}
}

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@ -19,7 +19,7 @@ cSnowGolem::cSnowGolem(void) :
void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL);
AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL);
}

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@ -18,8 +18,12 @@ cSpider::cSpider(void) :
void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf"))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
}

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@ -21,7 +21,8 @@ cSquid::cSquid(void) :
void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK);
}

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@ -18,13 +18,26 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
MTRand r1;
int DropTypeCount = (r1.randInt() % 3) + 1;
for (int i = 0; i < DropTypeCount; i++)
{
int DropType = r1.randInt() % 7;
switch (DropType)
{
case 0: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLASS_BOTTLE);
case 1: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GLOWSTONE_DUST);
case 2: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
case 3: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_REDSTONE_DUST);
case 4: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SPIDER_EYE);
case 5: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STICK);
case 6: AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SUGAR);
}
}
cItems RareDrops;
if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
}

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@ -2,6 +2,7 @@
#pragma once
#include "AggressiveMonster.h"
#include "../MersenneTwister.h"

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@ -23,9 +23,18 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_IRON));
RareDrops.Add(cItem(E_ITEM_CARROT));
RareDrops.Add(cItem(E_ITEM_POTATO));
if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet());
if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate());
if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings());
if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots());
if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
}

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@ -19,10 +19,14 @@ cZombiePigman::cZombiePigman(void) :
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
// TODO: Rare drops
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_GOLD));
if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
}