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cEntity doesn't process physics / burning when in an invalid chunk

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1680 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-07-24 20:36:12 +00:00
parent df34c43293
commit 1b20cfa425
1 changed files with 8 additions and 2 deletions

View File

@ -451,9 +451,15 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
}
else
{
HandlePhysics(a_Dt, a_Chunk);
if (a_Chunk.IsValid())
{
HandlePhysics(a_Dt, a_Chunk);
}
}
if (a_Chunk.IsValid())
{
TickBurning(a_Chunk);
}
TickBurning(a_Chunk);
}