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Quick fix to support authentication.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@623 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
cedeel@gmail.com 2012-06-16 17:02:25 +00:00
parent 18a99085f4
commit 1afe0d2534

View File

@ -161,7 +161,13 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
return false;
}
Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.0\r\n\r\n" ).c_str());
Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
// FIXME: AString( "Host: %s\r\n", a_Server.c_str() ).c_str() doesn't work. Causes segfault.
Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
Link.SendMessage( AString( "Connection: keep-alive\r\n" ).c_str());
Link.SendMessage( AString( "\r\n" ).c_str());
AString DataRecvd;
Link.ReceiveData(DataRecvd);
Link.CloseSocket();
@ -260,7 +266,10 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a
std::string Result;
ss >> Result;
LOGINFO("Got result: %s", Result.c_str());
if (Result.compare("YES") == 0)
// if (Result.compare("YES") == 0)
// TODO: I'm assuming the only response containing 3 letters is "YES", but proper reading of the return code
// would be preferred.
if (Result.compare("3") == 0) // FIXME: Quick and dirty hack to support auth
{
LOGINFO("Result was \"YES\", so player is authenticated!");
return true;