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Play correct sound when entities are hit by arrows (#4481)

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Mat 2020-03-04 02:05:04 +02:00 committed by GitHub
parent dca896dfcc
commit 1ab87be80c
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@ -125,7 +125,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
} }
// Broadcast successful hit sound // Broadcast successful hit sound
GetWorld()->BroadcastSoundEffect("entity.arrow.hit_player", GetPosition(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); GetWorld()->BroadcastSoundEffect("entity.arrow.hit", GetPosition(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
Destroy(); Destroy();
} }