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MobHead: Fixed wither spawning.

This commit is contained in:
Mattes D 2014-12-25 20:41:27 +01:00
parent 9e4528793a
commit 19ff14752e

View File

@ -150,9 +150,9 @@ public:
// Image for the wither at the X axis:
static const sSetBlock ImageWitherX[] =
{
{-1, 0, 0, E_BLOCK_HEAD, E_META_HEAD_WITHER},
{ 0, 0, 0, E_BLOCK_HEAD, E_META_HEAD_WITHER},
{ 1, 0, 0, E_BLOCK_HEAD, E_META_HEAD_WITHER},
{-1, 0, 0, E_BLOCK_HEAD, 0},
{ 0, 0, 0, E_BLOCK_HEAD, 0},
{ 1, 0, 0, E_BLOCK_HEAD, 0},
{-1, -1, 0, E_BLOCK_SOULSAND, 0},
{ 0, -1, 0, E_BLOCK_SOULSAND, 0},
{ 1, -1, 0, E_BLOCK_SOULSAND, 0},
@ -164,9 +164,9 @@ public:
// Image for the wither at the Z axis:
static const sSetBlock ImageWitherZ[] =
{
{ 0, 0, -1, E_BLOCK_HEAD, E_META_HEAD_WITHER},
{ 0, 0, 0, E_BLOCK_HEAD, E_META_HEAD_WITHER},
{ 0, 0, 1, E_BLOCK_HEAD, E_META_HEAD_WITHER},
{ 0, 0, -1, E_BLOCK_HEAD, 0},
{ 0, 0, 0, E_BLOCK_HEAD, 0},
{ 0, 0, 1, E_BLOCK_HEAD, 0},
{ 0, -1, -1, E_BLOCK_SOULSAND, 0},
{ 0, -1, 0, E_BLOCK_SOULSAND, 0},
{ 0, -1, 1, E_BLOCK_SOULSAND, 0},
@ -208,14 +208,14 @@ public:
for (size_t i = 0; i < a_ImageCount; i++)
{
// Get the absolute coords of the image:
int BlockX = a_PlacedHeadX + a_OffsetX + a_Image[i].m_RelX;
int BlockY = a_PlacedHeadY + a_Image[i].m_RelY;
int BlockZ = a_PlacedHeadZ + a_OffsetZ + a_Image[i].m_RelZ;
int BlockX = a_PlacedHeadX + a_OffsetX + a_Image[i].GetX();
int BlockY = a_PlacedHeadY + a_Image[i].GetY();
int BlockZ = a_PlacedHeadZ + a_OffsetZ + a_Image[i].GetZ();
// If the query is for the placed head, short-circuit-evaluate it:
if ((BlockX == a_PlacedHeadX) && (BlockY == a_PlacedHeadY) && (BlockZ == a_PlacedHeadZ))
{
if ((a_Image[i].m_BlockType != E_BLOCK_HEAD) || (a_Image[i].m_BlockMeta != E_META_HEAD_WITHER))
if (a_Image[i].m_BlockType != E_BLOCK_HEAD)
{
return false; // Didn't match
}
@ -232,14 +232,41 @@ public:
}
// Compare the world block:
if ((BlockType != a_Image[i].m_BlockType) || (BlockMeta != a_Image[i].m_BlockMeta))
if (BlockType != a_Image[i].m_BlockType)
{
return false; // Didn't match
return false;
}
// If it is a mob head, check the correct head type using the block entity:
if (BlockType == E_BLOCK_HEAD)
{
class cHeadCallback: public cBlockEntityCallback
{
virtual bool Item(cBlockEntity * a_Entity) override
{
ASSERT(a_Entity->GetBlockType() == E_BLOCK_HEAD);
cMobHeadEntity * MobHead = static_cast<cMobHeadEntity *>(a_Entity);
m_IsWitherHead = (MobHead->GetType() == SKULL_TYPE_WITHER);
return true;
}
public:
cHeadCallback(void):
m_IsWitherHead(false)
{
}
bool m_IsWitherHead;
} callback;
a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, callback);
if (!callback.m_IsWitherHead)
{
return false;
}
}
// Matched, continue checking
AirBlocks.emplace_back(BlockX, BlockY, BlockZ, E_BLOCK_AIR, 0);
} // for i - a_Image
// All image blocks matched, try place the wither:
// All image blocks matched, try replace the image with air blocks:
if (!a_Player.PlaceBlocks(AirBlocks))
{
return false;