Redstone simulator is alerted to lever unpowering
* Fixed the "fix" that broke the fix for #535, thereby fixing said issue * Fixed #535
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7177806d31
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@ -23,6 +23,7 @@ public:
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NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
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// Queue a button reset (unpress)
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@ -23,6 +23,7 @@ public:
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NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
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}
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@ -46,4 +46,7 @@ public:
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virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0;
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/** Wakes up the simulators for the specified block */
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virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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};
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@ -486,7 +486,7 @@ public:
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double GetSpawnZ(void) const { return m_SpawnZ; }
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/** Wakes up the simulators for the specified block */
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void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);
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virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override;
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/** Wakes up the simulators for the specified area of blocks */
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void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
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