ProtoProxy: Added handling for the Explosion packet.
This will help #129.
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@ -189,6 +189,7 @@ enum
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PACKET_BLOCK_CHANGE = 0x35,
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PACKET_BLOCK_ACTION = 0x36,
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PACKET_MAP_CHUNK_BULK = 0x38,
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PACKET_EXPLOSION = 0x3c,
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PACKET_SOUND_EFFECT = 0x3d,
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PACKET_NAMED_SOUND_EFFECT = 0x3e,
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PACKET_CHANGE_GAME_STATE = 0x46,
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@ -701,6 +702,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
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case PACKET_ENTITY_STATUS: HANDLE_SERVER_READ(HandleServerEntityStatus); break;
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case PACKET_ENTITY_TELEPORT: HANDLE_SERVER_READ(HandleServerEntityTeleport); break;
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case PACKET_ENTITY_VELOCITY: HANDLE_SERVER_READ(HandleServerEntityVelocity); break;
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case PACKET_EXPLOSION: HANDLE_SERVER_READ(HandleServerExplosion); break;
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case PACKET_INCREMENT_STATISTIC: HANDLE_SERVER_READ(HandleServerIncrementStatistic); break;
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case PACKET_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
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case PACKET_KICK: HANDLE_SERVER_READ(HandleServerKick); break;
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@ -1593,6 +1595,49 @@ bool cConnection::HandleServerEntityVelocity(void)
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bool cConnection::HandleServerExplosion(void)
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{
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HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX);
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HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY);
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HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ);
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HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Force);
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HANDLE_SERVER_PACKET_READ(ReadBEInt, int, NumRecords);
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struct sCoords
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{
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int x, y, z;
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sCoords(int a_X, int a_Y, int a_Z) : x(a_X), y(a_Y), z(a_Z) {}
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} ;
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std::vector<sCoords> Records;
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Records.reserve(NumRecords);
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int PosXI = (int)PosX, PosYI = (int)PosY, PosZI = (int)PosZ;
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for (int i = 0; i < NumRecords; i++)
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{
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HANDLE_SERVER_PACKET_READ(ReadChar, char, rx);
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HANDLE_SERVER_PACKET_READ(ReadChar, char, ry);
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HANDLE_SERVER_PACKET_READ(ReadChar, char, rz);
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Records.push_back(sCoords(PosXI + rx, PosYI + ry, PosZI + rz));
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}
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HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionX);
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HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionY);
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HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionZ);
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Log("Received a PACKET_EXPLOSION from the server:");
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Log(" Pos = {%.02f, %.02f, %.02f}", PosX, PosY, PosZ);
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Log(" Force = %.02f", Force);
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Log(" NumRecords = %d", NumRecords);
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for (int i = 0; i < NumRecords; i++)
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{
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Log(" Records[%d] = {%d, %d, %d}", i, Records[i].x, Records[i].y, Records[i].z);
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}
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Log(" Player motion = <%.02f, %.02f, %.02f>", PlayerMotionX, PlayerMotionY, PlayerMotionZ);
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COPY_TO_CLIENT();
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return true;
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}
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bool cConnection::HandleServerIncrementStatistic(void)
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{
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// 0xc8
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@ -158,6 +158,7 @@ protected:
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bool HandleServerEntityStatus(void);
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bool HandleServerEntityTeleport(void);
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bool HandleServerEntityVelocity(void);
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bool HandleServerExplosion(void);
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bool HandleServerIncrementStatistic(void);
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bool HandleServerKeepAlive(void);
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bool HandleServerKick(void);
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