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Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.

This commit is contained in:
STRWarrior 2013-12-16 18:03:39 +01:00
parent 459d636948
commit 199123d4f2
2 changed files with 33 additions and 3 deletions

View File

@ -39,6 +39,15 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
if (GetHealth() == 0)
{
if (TDI.Attacker != NULL)
{
if (TDI.Attacker->IsPlayer())
{
cItems Pickups;
Pickups.Add(cItem(E_ITEM_BOAT));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true);
}
}
Destroy(true);
}
}
@ -76,12 +85,32 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
{
super::HandlePhysics(a_Dt, a_Chunk);
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed.
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())))
{
SetSpeedY(1);
}
}
void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
if (GetSpeed().Length() > 7)
{
return;
}
Vector3d ToAddSpeed(m_Attachee->GetLookVector() * (a_Sideways * 1.5));
ToAddSpeed.y = 0;
AddSpeed(ToAddSpeed);
}

View File

@ -27,7 +27,8 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
cBoat(double a_X, double a_Y, double a_Z);
} ;