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Fixed multiple gcc warnings about unused params.

This commit is contained in:
madmaxoft 2014-02-28 16:26:23 +01:00
parent d97363a1b3
commit 1826461884
7 changed files with 78 additions and 5 deletions

View File

@ -4,6 +4,7 @@
#include "Painting.h"
#include "ClientHandle.h"
#include "Player.h"
#include "../Chunk.h"
@ -30,6 +31,16 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
void cPainting::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
}
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())

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@ -24,7 +24,7 @@ public:
private:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void KilledBy(cEntity * a_Killer) override
{

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@ -29,6 +29,8 @@ class cDebugCallbacks :
{
virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override
{
UNUSED(a_Connection);
if (cHTTPFormParser::HasFormData(a_Request))
{
a_Request.SetUserData(new cHTTPFormParser(a_Request, *this));
@ -38,6 +40,8 @@ class cDebugCallbacks :
virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override
{
UNUSED(a_Connection);
cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData());
if (FormParser != NULL)
{

View File

@ -248,6 +248,14 @@ cItemHandler::cItemHandler(int a_ItemType)
bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_Item);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Dir);
return false;
}
@ -257,6 +265,14 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem &
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_Item);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Dir);
return false;
}
@ -266,6 +282,8 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cI
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
UNUSED(a_Item);
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
@ -288,7 +306,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
UNUSED(a_World);
UNUSED(a_Player);
UNUSED(a_Item);
}
@ -461,6 +481,8 @@ bool cItemHandler::IsPlaceable(void)
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
UNUSED(a_BlockType);
return false;
}
@ -499,6 +521,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
UNUSED(a_Item);
FoodInfo Info = GetFoodInfo();
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))

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@ -89,6 +89,8 @@ bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
{
UNUSED(a_Flags);
ASSERT(m_Socket.IsValid());
if (!m_Socket.IsValid())
{
@ -104,6 +106,8 @@ int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* =
int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
{
UNUSED(a_Flags);
ASSERT(m_Socket.IsValid());
if (!m_Socket.IsValid())
{

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@ -224,6 +224,24 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
void cSlotArea::OnPlayerAdded(cPlayer & a_Player)
{
UNUSED(a_Player);
}
void cSlotArea::OnPlayerRemoved(cPlayer & a_Player)
{
UNUSED(a_Player);
}
void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
{
for (int i = 0; i < m_NumSlots; i++)
@ -447,6 +465,18 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
{
UNUSED(a_ItemStack);
UNUSED(a_Player);
UNUSED(a_ShouldApply);
UNUSED(a_KeepEmptySlots);
}
void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
{
cItem & DraggingItem = a_Player.GetDraggingItem();

View File

@ -48,10 +48,10 @@ public:
virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
virtual void OnPlayerAdded(cPlayer & a_Player);
/// Called when one of the players closes the parent window. The window already doesn't track the player. CS-locked.
virtual void OnPlayerRemoved(cPlayer & a_Player) {} ;
virtual void OnPlayerRemoved(cPlayer & a_Player);
/** Called to store as much of a_ItemStack in the area as possible. a_ItemStack is modified to reflect the change.
The default implementation searches each slot for available space and distributes the stack there.
@ -226,7 +226,7 @@ public:
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
// Distributing items into this area is completely disabled
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {}
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
protected:
/// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params