1
0

Merge branch master into CmakeMultiConfig.

This commit is contained in:
madmaxoft 2014-01-12 10:04:16 +01:00
commit 180b9b9099
156 changed files with 2984 additions and 2759 deletions

1
.gitignore vendored
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@ -19,6 +19,7 @@ cloc.xsl
## emacs
*.*~
*~
*.orig
# world inside source
ChunkWorx.ini

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@ -36,6 +36,11 @@ endif()
if(MSVC)
# Make build use multiple threads under MSVC:
add_flags_cxx("/MP")
elseif(APPLE)
#on os x clang adds pthread for us but we need to add it for gcc
if (NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
add_flags_cxx("-pthread")
endif()
else()
# Let gcc / clang know that we're compiling a multi-threaded app:
add_flags_cxx("-pthread")
@ -71,6 +76,17 @@ if (WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
endif()
# On Unix we use two dynamic loading libraries dl and ltdl.
# Preference is for dl on unknown systems as it is specified in POSIX
# the dynamic loader is used by lua and sqllite.
if (UNIX)
if(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(DYNAMIC_LOADER ltdl)
else()
set(DYNAMIC_LOADER dl)
endif()
endif()
# The Expat library is linked in statically, make the source files aware of that:
add_definitions(-DXML_STATIC)
@ -147,21 +163,16 @@ add_subdirectory(lib/expat/)
add_subdirectory(lib/luaexpat/)
add_subdirectory(lib/md5/)
# Re-add the maximum warning level:
# Remove disabling the maximum warning level:
# clang does not like a command line that reads -Wall -Wextra -w -Wall -Wextra and does not output any warnings
# We do not do that for MSVC since MSVC produces an awful lot of warnings for its own STL headers;
# the important warnings will be turned on using #pragma in Globals.h
# the important warnings are turned on using #pragma in Globals.h
if (NOT MSVC)
#TODO: set -Wall -Werror -Wextra
add_flags_cxx("-Wall -Wextra")
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
string(REPLACE "-w" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "-w" "" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
endif()
if (NOT WIN32)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rdynamic")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -rdynamic")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -rdynamic")
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_PROFILE} -rdynamic")
endif()
add_subdirectory (src)

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@ -1,4 +1,3 @@
Code Stuff
----------
@ -23,7 +22,9 @@ Code Stuff
- This helps prevent mistakes such as "if (a & 1 == 0)"
* White space is free, so use it freely
- "freely" as in "plentifully", not "arbitrarily"
* Please leave the first line of all files blank, to get around an IDE bug.
* Each and every control statement deserves its braces. This helps maintainability later on when the file is edited, lines added or removed - the control logic doesn't break so easily.
* Please leave the first line of all source files blank, to get around an IDE bug.
* Also leave the last line of all source files blank (GCC and GIT can complain otherwise)
Copyright

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@ -19,5 +19,6 @@ SamJBarney
worktycho
Sxw1212
tonibm19
Diusrex
Please add yourself to this list if you contribute to MCServer.

121
GETTING-STARTED.md Normal file
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@ -0,0 +1,121 @@
Hello! Thanks for wanting to work on this project :smile:, and I hope that this file will help you somewhat in getting all set up and running. I'll go through the basics of getting the projet environment set up, the code organization and style, and general development practices. I'll also show you some good issues to start off working on to get yourself familiarised with the code.
Minecraft Basics
----------------
If you don't play Minecraft or don't have a great knowledge of the basic systems, you should get to know them. The [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki) is quite useful for this task, although some youtubers are also fairly good at teaching the basics and just playing is quite good too.
I'd say that the important topics are:
* Differnt types of blocks and how they act.
* Mobs, what they do and how.
* Redstone, pistons, and automation.
* Farming
* Fighting, health and the hunger system.
Useful Resources
----------------
* [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki)
* [Minecraft Protocol Wiki](http://wiki.vg)
* [Lua API Documentation](http://mc-server.xoft.cz/LuaAPI)
* [VS2008 Download](http://stackoverflow.com/questions/15318560/visual-c-2008-express-download-link-dead)
Setting up a Dev Environment
============================
Requirements
------------
**Linux/BSD/Solaris/OSX:**
You'll need the basic C++ build tools:
* gcc (or clang or another C compiler)
* g++ (or clang++ or another C++ compiler)
* make
You'll also need CMake to generate the makefile to build from.
**Windows:**
If you use Windows, your best bet is the MSVC2008 (available as a free download in the Express edition from MS) or MSVS2013 (ditto), solution files for both are currently in the repo.
Setting up the Repo
-------------------
Next, you'll need to set up the repo. You can make a fork and work on that then PR in, or I can set you up with membership for the repo so you can work on branches here (still use PRs though, they're great tools and for the first few you'll definitely need some changes). If you want membership to the repo, just create an issue and I can set you up.
Once you've cloned, you need to pull down the submodules:
git submodule init
git submodule update
After that they should come down automatically when you pull but it's not bad to refresh every once in a while.
Repo Arrangement
---------------------------
The MCServer repo has recently been rearranged for better code separation and other things, but basically it's split into a few areas:
* `src`
This holds all of the MCServer source code, and is where most development takes place.
It's split into logical areas for blocks, the protocol handling and other things.
* `lib`
This holds all the 3rd party libraries for MCServer. You basically don't need to touch these, and we're thinking of switching them into submodules soon.
* `MCServer`
This folder isn't greatly named, but it contains the default plugins and environment to actually run the server. You'll find the executable (named `MCServer`) here and in the `plugins` subdir the default plugins. The config files are also stored here. Config files with `.example.ini` on the end are generated by the server or source control and should be left alone, instead you should copy them to a file without the `example` in the name which will be prioritised over the generated ones.
Code Styles
------------------
Mainly follow the code styles in [CONTRIBUTING.md](https://github.com/mc-server/MCServer/blob/master/CONTRIBUTING.md), which is definitely an important read.
How to Build
------------------
**Linux/BSD/Solaris/OSX:**
Follow the instructions in [COMPILING.md](https://github.com/mc-server/MCServer/blob/master/COMPILING.md). You probably want to build in debug mode (when you're developing) for console alerts and debugging capability, even though it's much slower for everyday use.
Basically, the process is:
cmake . -DCMAKE_BUILD_TYPE=DEBUG && make
**Windows:**
You need to first execute the `src/Bindings/AllToLua.bat` script file, then just open the solution file in your MSVC of choice and build.
How to Run
----------
The server can be run (on *nix) by a simple `./MCServer` in the `MCServer` directory. On first run it will generate the world and start a server on the default port (configurable in `settings.ini`) so you can connect in minecraft via `localhost`.
Where to Get Started
-------------------------------
There are a few fairly easy issues for you to get started with, as well as some more difficult but interesting ones.
**Easy**:
* #288
* #385
* #402
* #388
* #380
* Clean up some of the compiler warnings. (Check [Travis CI](http://travis-ci.org/mc-server/MCServer) for a list of them.) With clang, there are over 10000 lines of warnings to clean up.
**More Difficult**:
* #17
* #418
* #398
You may also want to write some plugins. They are written in lua, with excellent API documentation available via [APIDump](http://mc-server.xoft.cz/LuaAPI). The [Core](https://github.com/mc-server/Core) plugin should also help quite a bit here.
Special Things
---------------------
* MCServer uses ToLUA for the Lua API, and you'll really have to ask @madmaxoft for how to export stuff and @worktycho for how to add stuff to the auto generated bindings (he just re-worked it with CMake).
* Ask questions as much as you like, we're here to help :smiley:

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@ -867,6 +867,10 @@ ValueName0=SomeOtherValue
{ Params = "KeyName, Comment", Return = "", Notes = "Adds a comment to be stored in the file under the specified key" },
},
AddKeyName = { Params = "KeyName", Returns = "number", Notes = "Adds a new key of the specified name. Returns the KeyID of the new key." },
AddValue = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" },
AddValueB = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new bool value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" },
AddValueF = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new float value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" },
AddValueI = { Params = "KeyName, ValueName, Value", Return = "", Notes = "Adds a new integer value of the specified name to the specified key. If another value of the same name exists in the key, both are kept (nonstandard INI file)" },
CaseInsensitive = { Params = "", Return = "", Notes = "Sets key names' and value names' comparisons to case insensitive (default)." },
CaseSensitive = { Params = "", Return = "", Notes = "Sets key names and value names comparisons to case sensitive." },
Clear = { Params = "", Return = "", Notes = "Removes all the in-memory data. Note that , like all the other operations, this doesn't affect any file data." },
@ -1713,7 +1717,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
ForEachConsoleCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindConsoleCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function (Command, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
Get = { Params = "", Return = "cPluginManager", Notes = "Returns the single instance of the plugin manager" },
Get = { Params = "", Return = "cPluginManager", Notes = "(STATIC) Returns the single instance of the plugin manager" },
GetAllPlugins = { Params = "", Return = "table", Notes = "Returns a table (dictionary) of all plugins, [name => {{cPlugin}}] pairing." },
GetCommandPermission = { Params = "Command", Return = "Permission", Notes = "Returns the permission needed for executing the specified command" },
GetCurrentPlugin = { Params = "", Return = "{{cPlugin}}", Notes = "Returns the {{cPlugin}} object for the calling plugin. This is the same object that the Initialize function receives as the argument." },

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@ -0,0 +1,20 @@
return
{
HOOK_PLAYER_FISHED =
{
CalledWhen = "A player gets a reward from fishing.",
DefaultFnName = "OnPlayerFished", -- also used as pagename
Desc = [[
This hook gets called after a player reels in the fishing rod. This is a notification-only hook, the reward has already been decided. If a plugin needs to modify the reward, use the {{OnPlayerFishing|HOOK_PLAYER_FISHING}} hook.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." },
{ Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function returns true, no other
callback is called for this event.
]],
}, -- HOOK_PLAYER_FISHED
};

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@ -0,0 +1,21 @@
return
{
HOOK_PLAYER_FISHING =
{
CalledWhen = "A player is about to get a reward from fishing.",
DefaultFnName = "OnPlayerFishing", -- also used as pagename
Desc = [[
This hook gets called when a player right clicks with a fishing rod while the floater is under water. The reward is already descided, but the plugin may change it.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who pulled the fish in." },
{ Name = "Reward", Type = "{{cItems}}", Notes = "The reward the player gets. It can be a fish, treasure and junk." },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. Afterwards, the
server gives the player his reward. If the function returns true, no other
callback is called for this event and the player doesn't get his reward.
]],
}, -- HOOK_PLAYER_FISHING
};

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@ -0,0 +1,79 @@
return
{
HOOK_PLUGINS_LOADED =
{
CalledWhen = "All the enabled plugins have been loaded",
DefaultFnName = "OnPluginsLoaded", -- also used as pagename
Desc = [[
This callback gets called when the server finishes loading and initializing plugins. This is the
perfect occasion for a plugin to query other plugins through {{cPluginManager}}:GetPlugin() and
possibly start communicating with them using the {{cPlugin}}:Call() function.
]],
Params = {},
Returns = [[
The return value is ignored, all registered callbacks are called.
]],
CodeExamples =
{
{
Title = "CoreMessaging",
Desc = [[
This example shows how to implement the CoreMessaging functionality - messages to players will be
sent through the Core plugin, formatted by that plugin. As a fallback for when the Core plugin is
not present, the messages are sent directly by this code, unformatted.
]],
Code = [[
-- These are the fallback functions used when the Core is not present:
local function SendMessageFallback(a_Player, a_Message)
a_Player:SendMessage(a_Message);
end
local function SendMessageSuccessFallback(a_Player, a_Message)
a_Player:SendMessage(a_Message);
end
local function SendMessageFailureFallback(a_Player, a_Message)
a_Player:SendMessage(a_Message);
end
-- These three "variables" will hold the actual functions to call.
-- By default they are initialized to the Fallback variants, but will be redirected to Core when all plugins load
SendMessage = SendMessageFallback;
SendMessageSuccess = SendMessageSuccessFallback;
SendMessageFailure = SendMessageFailureFallback;
-- The callback tries to connect to the Core, if successful, overwrites the three functions with Core ones
local function OnPluginsLoaded()
local CorePlugin = cPluginManager:Get():GetPlugin("Core");
if (CorePlugin == nil) then
-- The Core is not loaded, keep the Fallback functions
return;
end
-- Overwrite the three functions with Core functionality:
SendMessage = function(a_Player, a_Message)
CorePlugin:Call("SendMessage", a_Player, a_Message);
end
SendMessageSuccess = function(a_Player, a_Message)
CorePlugin:Call("SendMessageSuccess", a_Player, a_Message);
end
SendMessageFailure = function(a_Player, a_Message)
CorePlugin:Call("SendMessageFailure", a_Player, a_Message);
end
end
-- Global scope, register the callback:
cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsLoaded);
-- Usage, anywhere else in the plugin:
SendMessageFailure(a_Player, "Cannot teleport to player, the destination player " .. PlayerName .. " was not found");
]],
},
} , -- CodeExamples
}, -- HOOK_PLUGINS_LOADED
}

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@ -84,7 +84,7 @@ end
To register a hook, insert the following code template into the "-- Hooks" area in the previous code example.
</p>
<pre class="prettyprint lang-lua">
cPluginManager.AddHook(cPluginManager.HOOK_NAME_HERE, FunctionNameToBeCalled)
cPluginManager:AddHook(cPluginManager.HOOK_NAME_HERE, FunctionNameToBeCalled)
</pre>
<p>
What does this code do?
@ -102,7 +102,7 @@ function Initialize(Plugin)
Plugin:SetName("DerpyPlugin")
Plugin:SetVersion(1)
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
local PluginManager = cPluginManager:Get()
-- Command bindings
@ -200,7 +200,7 @@ function Initialize(Plugin)
local PluginManager = cPluginManager:Get()
PluginManager:BindCommand("/explode", "derpyplugin.explode", Explode, " ~ Explode a player");
cPluginManager.AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup)
cPluginManager:AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup)
LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true

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@ -30,6 +30,11 @@ pre
{
border: 1px solid #ccc;
background-color: #eee;
-moz-tab-size: 2;
-o-tab-size: 2;
-webkit-tab-size: 2;
-ms-tab-size: 2;
tab-size: 2;
}
body

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@ -321,6 +321,7 @@ function DumpAPIHtml()
cFile:CreateFolder("API/Static");
local localFolder = g_Plugin:GetLocalFolder();
for idx, fnam in ipairs(cFile:GetFolderContents(localFolder .. "/Static")) do
cFile:Delete("API/Static/" .. fnam);
cFile:Copy(localFolder .. "/Static/" .. fnam, "API/Static/" .. fnam);
end
@ -428,11 +429,18 @@ function DumpAPIHtml()
WriteClasses(f, API, ClassMenu);
WriteHooks(f, Hooks, UndocumentedHooks, HookNav);
-- Copy the static files to the output folder (overwrite any existing):
cFile:Copy(g_Plugin:GetLocalFolder() .. "/main.css", "API/main.css");
cFile:Copy(g_Plugin:GetLocalFolder() .. "/prettify.js", "API/prettify.js");
cFile:Copy(g_Plugin:GetLocalFolder() .. "/prettify.css", "API/prettify.css");
cFile:Copy(g_Plugin:GetLocalFolder() .. "/lang-lua.js", "API/lang-lua.js");
-- Copy the static files to the output folder:
local StaticFiles =
{
"main.css",
"prettify.js",
"prettify.css",
"lang-lua.js",
};
for idx, fnam in ipairs(StaticFiles) do
cFile:Delete("API/" .. fnam);
cFile:Copy(g_Plugin:GetLocalFolder() .. "/" .. fnam, "API/" .. fnam);
end
-- List the documentation problems:
LOG("Listing leftovers...");
@ -1169,7 +1177,7 @@ function WriteHtmlHook(a_Hook, a_HookNav)
f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]);
f:write("<pre class=\"prettyprint lang-lua\">\n");
f:write([[cPluginManager.AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
f:write([[cPluginManager:AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
f:write("</pre>\n\n");
local Examples = a_Hook.CodeExamples or {};
for i, example in ipairs(Examples) do

@ -1 +1 @@
Subproject commit 351aff7efa94ce3c7ba733d5f83013e8a3fdfbfd
Subproject commit c65b56767a5e59ca387a05be72ef18791baa9aed

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@ -19,14 +19,16 @@ function Initialize(Plugin)
cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2);
--]]
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick);
cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat);
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
cPluginManager:AddHook(cPluginManager.HOOK_TICK, OnTick);
cPluginManager:AddHook(cPluginManager.HOOK_CHAT, OnChat);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
cPluginManager:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
cPluginManager:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
cPluginManager:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
PM = cRoot:Get():GetPluginManager();
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
@ -524,6 +526,14 @@ end
function OnPluginsLoaded()
LOG("All plugins loaded");
end
function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
-- Get the topmost block coord:
local Height = a_ChunkDesc:GetHeight(0, 0);
@ -532,7 +542,6 @@ function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
if (BlockEntity ~= nil) then
LOG("Setting sign lines...");
local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
end
@ -954,3 +963,28 @@ end
function OnPluginMessage(a_Client, a_Channel, a_Message)
LOGINFO("Received a plugin message from client " .. a_Client:GetUsername() .. ": channel '" .. a_Channel .. "', message '" .. a_Message .. "'");
if (a_Channel == "REGISTER") then
if (a_Message:find("WECUI")) then
-- The client has WorldEditCUI mod installed, test the comm by sending a few WECUI messages:
--[[
WECUI messages have the following generic format:
<shape>|<params>
If shape is p (cuboid selection), the params are sent individually for each corner click and have the following format:
<point-index>|<x>|<y>|<z>|<volume>
point-index is 0 or 1 (lclk / rclk)
volume is the 3D volume of the current cuboid selected (all three coords' deltas multiplied), including the edge blocks; -1 if N/A
--]]
-- Select a 51 * 51 * 51 block cuboid:
a_Client:SendPluginMessage("WECUI", "p|0|50|50|50|-1");
a_Client:SendPluginMessage("WECUI", "p|1|100|100|100|132651"); -- 132651 = 51 * 51 * 51
end
end
end

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@ -1,7 +1,7 @@
-- Global variables
PLUGIN = {} -- Reference to own plugin object
CHEST_WIDTH = 9
HANDY_VERSION = 1
HANDY_VERSION = 2
--[[
Handy is a plugin for other plugins. It contain no commands, no hooks, but functions to ease plugins developers' life.

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@ -6,350 +6,211 @@ function GetHandyVersion()
return HANDY_VERSION
end
-- Checks if handy is in proper version
function CheckForRequiedVersion(IN_version)
if (IN_version > HANDY_VERSION) then return false end
function CheckForRequiedVersion( inVersion )
if( inVersion > HANDY_VERSION ) then return false end
return true
end
--[[
MCS-specific _functions and nasty hacks :D
]]
-- There's a "GetChestHeight" function inside source code, but it's not lua-exported
function GetChestHeightCheat(IN_chest)
if (IN_chest:GetSlot(28) == nil) then -- this means we're trying to get double chest slot and FAIL
LOGWARN("HANDY: single chest checked")
return 3
end
LOGWARN("HANDY: double chest checked")
return 6
function GetChestHeightCheat( inChest )
local chestGrid = inChest:GetContents()
LOGINFO( "This function serves no purpose now! You should consider chest:GetContents():GetHeight() now!" )
LOGINFO( "Also, you might find Handy's new 'IsChestDouble()' useful for your case" )
return chestGrid:GetHeight()
end
-- Those two checks how many items of given IN_itemID chest and player have, and how much they could fit inside them
function ReadChestForItem(IN_chest, IN_itemID)
local _items_found = 0
local _free_space = 0
-- stalk through chest slots...
local _slot_counter = 0
local _slot_item
local _item_max_stack = GetItemMaxStack(IN_itemID)
while true do
_slot_item = IN_chest:GetSlot(_slot_counter)
if (_slot_item ~= nil) then
if (_slot_item.m_ItemID == IN_itemID) then
_items_found = _items_found + _slot_item.m_ItemCount
_free_space = _free_space + (_item_max_stack - _slot_item.m_ItemCount)
end
if (_slot_item:IsEmpty() == true) then
_free_space = _free_space + _item_max_stack
end
end
_slot_counter = _slot_counter + 1
if (_slot_counter == CHEST_WIDTH*GetChestHeightCheat(IN_chest)) then
break
end
function IsChestDouble( inChest )
local chestHeight = inChest:GetContents():GetHeight()
if( chestHeight == 3 ) then
return false
end
return _items_found, _free_space
return true
end
function ReadPlayerForItem(IN_player, IN_itemID)
local _items_found = 0
local _free_space = 0
-- stalk through IN_player inventory slots...
local _slot_counter = 9
if (ItemIsArmor(IN_itemID) == true) then _slot_counter = 5 end
local _slot_item
local _item_max_stack = GetItemMaxStack(IN_itemID)
while true do
_slot_item = IN_player:GetInventory():GetSlot(_slot_counter)
if (_slot_item ~= nil) then
if (_slot_item.m_ItemID == IN_itemID) then
_items_found = _items_found + _slot_item.m_ItemCount
_free_space = _free_space + (_item_max_stack - _slot_item.m_ItemCount)
end
if (_slot_item:IsEmpty() == true) then
_free_space = _free_space + _item_max_stack
end
end
_slot_counter = _slot_counter + 1
if (_slot_counter == 45) then
break
end
end
return _items_found, _free_space
-- Those two checks how many items of given inItemID chest and player have, and how much they could fit inside them
function ReadChestForItem( inChest, inItemID )
return ReadGridForItems( inChest:GetContents(), inItemID )
end
-- Following functions are for chest-related operations (since noone was bothered writing them in MCS code)
function ReadPlayerForItem( inPlayer, inItemID )
local inventoryFound, inventoryFree = ReadGridForItems( inPlayer:GetInventory():GetInventoryGrid(), inItemID )
local hotbarFound, hotbarFree = ReadGridForItems( inPlayer:GetInventory():GetHotbarGrid(), inItemID )
local itemsFound = inventoryFound + hotbarFound
local freeSpace = inventoryFree + hotbarFree
return itemsFound, freeSpace
end
-- Following functions are for chest-related operations
-- BEWARE! Those assume you did checked if chest has items/space in it!
function TakeItemsFromChest(IN_chest, IN_itemID, IN_ammount) -- UNSAFE! CHECK FOR ITEMS FIRST!!
-- stalk through chest slots...
local _slot_counter = 0
local _slot_item
local _take_count = IN_ammount
while true do
_slot_item = IN_chest:GetSlot(_slot_counter)
if (_slot_item ~= nil) then
if (_slot_item.m_ItemID == IN_itemID) then
-- assuming player have enought money
if (_take_count > 0) then
if (_take_count > _slot_item.m_ItemCount) then
_take_count = _take_count - _slot_item.m_ItemCount
IN_chest:SetSlot(_slot_counter, cItem()) -- a bit hacky, can't make cItem:Clear() work(
else
local _left_count = _slot_item.m_ItemCount - _take_count
IN_chest:SetSlot(_slot_counter, cItem(_slot_item.m_ItemID, _left_count)) -- a bit hacky
_take_count = 0
end
end
if (_take_count == 0) then
break
end
function ReadGridForItems( inGrid, inItemID )
local itemsFound = 0
local freeSpace = 0
local slotsCount = inGrid:GetNumSlots()
local testerItem = cItem( inItemID )
local maxStackSize = testerItem:GetMaxStackSize()
for index = 0, (slotsCount - 1) do
slotItem = inGrid:GetSlot( index )
if( slotItem:IsEmpty() ) then
freeSpace = freeSpace + maxStackSize
else
if( slotItem:IsStackableWith( testerItem ) ) then
itemsFound = itemsFound + slotItem.m_ItemCount
freeSpace = maxStackSize - slotItem.m_ItemCount
end
end
_slot_counter = _slot_counter + 1
if (_slot_counter == CHEST_WIDTH*GetChestHeightCheat(IN_chest)) then
break
end
end
return itemsFound, freeSpace
end
function PutItemsToChest(IN_chest, IN_itemID, IN_ammount) -- UNSAFE! CHECK FOR SPACE FIRST!!
-- stalk through chest slots...
local _slot_counter = 0
local _slot_item
local _put_count = IN_ammount
local _max_stack = GetItemMaxStack(IN_itemID)
while true do
_slot_item = IN_chest:GetSlot(_slot_counter)
local _portion = 0
local _ammount_to_set = 0
if (_slot_item ~= nil) then
if (_slot_item:IsEmpty() == true) then
_portion = math.min(_max_stack, _put_count)
_ammount_to_set = _portion
function TakeItemsFromGrid( inGrid, inItem )
local slotsCount = inGrid:GetNumSlots()
local removedItem = cItem( inItem )
for index = 0, (slotsCount - 1) do
slotItem = inGrid:GetSlot( index )
if( slotItem:IsSameType( removedItem ) ) then
if( slotItem.m_ItemCount <= removedItem.m_ItemCount ) then
removedItem.m_ItemCount = removedItem.m_ItemCount - slotItem.m_ItemCount
inGrid:EmptySlot( index )
else
if (_slot_item.m_ItemID == IN_itemID) then
-- choose between how much we need to put and how much free space left
_portion = math.min(_put_count, _max_stack - _slot_item.m_ItemCount)
_ammount_to_set = _slot_item.m_ItemCount + _portion
end
removedItem.m_ItemCount = slotItem.m_ItemCount - removedItem.m_ItemCount
inGrid:SetSlot( index, removedItem )
removedItem.m_ItemCount = 0
end
end
IN_chest:SetSlot(_slot_counter, cItem(IN_itemID, _ammount_to_set)) -- we add max stack to chest
_put_count = _put_count - _portion
if (_put_count == 0) then break end
_slot_counter = _slot_counter + 1
if (_slot_counter == CHEST_WIDTH*GetChestHeightCheat(IN_chest)) then
break
if( removedItem.m_ItemCount <= 0 ) then break end
end
end
return removedItem.m_ItemCount
end
--------------
function TakeItemsFromChest( inChest, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FOR ITEMS FIRST!!
local chestGrid = inChest:GetContents()
local removedItem = cItem( inItemID, inAmount )
TakeItemsFromGrid( chestGrid, removedItem )
end
function PutItemsToChest( inChest, inItemID, inAmount )
local chestGrid = inChest:GetContents()
local addedItem = cItem( inItemID, inAmount )
chestGrid:AddItem( addedItem )
end
-- Similar to chest-related.
function TakeItemsFromPlayer(IN_player, IN_itemID, IN_ammount) -- UNSAFE! CHECK FIRST!
local _put_count = IN_ammount
local _max_stack = GetItemMaxStack(IN_itemID)
while true do
local _portion = math.min(_max_stack, _put_count)
IN_player:GetInventory():RemoveItem(cItem(IN_itemID, _portion))
_put_count = _put_count - _portion
if (_put_count == 0) then break end
function TakeItemsFromPlayer( inPlayer, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FIRST!
local removedItem = cItem( inItemID, inAmount )
local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid()
local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid()
local itemsLeft = TakeItemsFromGrid( inventoryGrid, removedItem )
if( itemsLeft > 0 ) then
removedItem = cItem( inItemID, itemsLeft )
TakeItemsFromGrid( hotbarGrid, removedItem )
end
end
function GiveItemsToPlayer(IN_player, IN_itemID, IN_ammount) -- UNSAFE! CHECK FIRST!
local _put_count = IN_ammount
local _max_stack = GetItemMaxStack(IN_itemID)
while true do
local _portion = math.min(_max_stack, _put_count)
IN_player:GetInventory():AddItem(cItem(IN_itemID, _portion))
_put_count = _put_count - _portion
if (_put_count == 0) then break end
function GiveItemsToPlayer( inPlayer, inItemID, inAmount )
local addedItem = cItem( inItemID, inAmount )
local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid()
local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid()
local itemsAdded = inventoryGrid:AddItem( addedItem )
if( itemsAdded < inAmount ) then
addedItem.m_ItemCount = addedItem.m_ItemCount - itemsAdded
hotbarGrid:AddItem( addedItem )
end
end
-- This function returns item max stack for a given itemID. It uses vanilla max stack size, and uses several non-common items notations;
-- Those are:
-- oneonerecord (because aparently 11record wasn't the best idea in lua scripting application)
-- carrotonastick (because it wasn't added to items.txt yet)
-- waitrecord (for same reason)
-- oneonerecord( because aparently 11record wasn't the best idea in lua scripting application )
-- carrotonastick( because it wasn't added to items.txt yet )
-- waitrecord( for same reason )
-- Feel free to ignore the difference, or to add those to items.txt
function GetItemMaxStack(IN_itemID)
local _result = 64
-- Tools and swords
if (IN_itemID == woodensword) then _result = 1 end
if (IN_itemID == woodenshovel) then _result = 1 end
if (IN_itemID == woodenpickaxe) then _result = 1 end
if (IN_itemID == woodenaxe) then _result = 1 end
if (IN_itemID == woodenhoe) then _result = 1 end
if (IN_itemID == stonesword) then _result = 1 end
if (IN_itemID == stoneshovel) then _result = 1 end
if (IN_itemID == stonepickaxe) then _result = 1 end
if (IN_itemID == stoneaxe) then _result = 1 end
if (IN_itemID == stonehoe) then _result = 1 end
if (IN_itemID == ironsword) then _result = 1 end
if (IN_itemID == ironshovel) then _result = 1 end
if (IN_itemID == ironpickaxe) then _result = 1 end
if (IN_itemID == ironaxe) then _result = 1 end
if (IN_itemID == ironhoe) then _result = 1 end
if (IN_itemID == diamondsword) then _result = 1 end
if (IN_itemID == diamondshovel) then _result = 1 end
if (IN_itemID == diamondpickaxe) then _result = 1 end
if (IN_itemID == diamondaxe) then _result = 1 end
if (IN_itemID == diamondhoe) then _result = 1 end
if (IN_itemID == goldensword) then _result = 1 end
if (IN_itemID == goldenshovel) then _result = 1 end
if (IN_itemID == goldenpickaxe) then _result = 1 end
if (IN_itemID == goldenaxe) then _result = 1 end
if (IN_itemID == goldenhoe) then _result = 1 end
if (IN_itemID == flintandsteel) then _result = 1 end
if (IN_itemID == bow) then _result = 1 end
if (IN_itemID == sign) then _result = 16 end
if (IN_itemID == woodendoor) then _result = 1 end
if (IN_itemID == irondoor) then _result = 1 end
if (IN_itemID == cake) then _result = 1 end
if (IN_itemID == cauldron) then _result = 1 end
if (IN_itemID == mushroomstew) then _result = 1 end
if (IN_itemID == painting) then _result = 1 end
if (IN_itemID == bucket) then _result = 16 end
if (IN_itemID == waterbucket) then _result = 1 end
if (IN_itemID == lavabucket) then _result = 1 end
if (IN_itemID == minecart) then _result = 1 end
if (IN_itemID == saddle) then _result = 1 end
if (IN_itemID == snowball) then _result = 16 end
if (IN_itemID == boat) then _result = 1 end
if (IN_itemID == milkbucket) then _result = 1 end
if (IN_itemID == storageminecart) then _result = 1 end
if (IN_itemID == poweredminecart) then _result = 1 end
if (IN_itemID == egg) then _result = 16 end
if (IN_itemID == fishingrod) then _result = 1 end
if (IN_itemID == bed) then _result = 1 end
if (IN_itemID == map) then _result = 1 end
if (IN_itemID == shears) then _result = 1 end
if (IN_itemID == enderpearl) then _result = 16 end
if (IN_itemID == potion) then _result = 1 end
if (IN_itemID == spawnegg) then _result = 1 end
if (IN_itemID == bookandquill) then _result = 1 end
if (IN_itemID == writtenbook) then _result = 1 end
if (IN_itemID == carrotonastick) then _result = 1 end
if (IN_itemID == goldrecord) then _result = 1 end
if (IN_itemID == greenrecord) then _result = 1 end
if (IN_itemID == blocksrecord) then _result = 1 end
if (IN_itemID == chirprecord) then _result = 1 end
if (IN_itemID == farrecord) then _result = 1 end
if (IN_itemID == mallrecord) then _result = 1 end
if (IN_itemID == mellohirecord) then _result = 1 end
if (IN_itemID == stalrecord) then _result = 1 end
if (IN_itemID == stradrecord) then _result = 1 end
if (IN_itemID == wardrecord) then _result = 1 end
if (IN_itemID == oneonerecord) then _result = 1 end
if (IN_itemID == waitrecord) then _result = 1 end
--if (IN_itemID == xxxxxxxxx) then _result = 1 end
if (IN_itemID == leatherhelmet) then _result = 1 end
if (IN_itemID == leatherchestplate) then _result = 1 end
if (IN_itemID == leatherpants) then _result = 1 end
if (IN_itemID == leatherboots) then _result = 1 end
if (IN_itemID == chainmailhelmet) then _result = 1 end
if (IN_itemID == chainmailchestplate) then _result = 1 end
if (IN_itemID == chainmailpants) then _result = 1 end
if (IN_itemID == chainmailboots) then _result = 1 end
if (IN_itemID == ironhelmet) then _result = 1 end
if (IN_itemID == ironchestplate) then _result = 1 end
if (IN_itemID == ironpants) then _result = 1 end
if (IN_itemID == ironboots) then _result = 1 end
if (IN_itemID == diamondhelmet) then _result = 1 end
if (IN_itemID == diamondchestplate) then _result = 1 end
if (IN_itemID == diamondpants) then _result = 1 end
if (IN_itemID == diamondboots) then _result = 1 end
if (IN_itemID == goldenhelmet) then _result = 1 end
if (IN_itemID == goldenchestplate) then _result = 1 end
if (IN_itemID == goldenpants) then _result = 1 end
if (IN_itemID == goldenboots) then _result = 1 end
return _result
function GetItemMaxStack( inItemID )
local testerItem = cItem( inItemID )
LOGINFO( "This function serves no real purpose now, maybe consider using cItem:GetMaxStackSize()?" )
return testerItem:GetMaxStackSize()
end
function ItemIsArmor(IN_itemID)
local _result = false
if (IN_itemID == leatherhelmet) then _result = true end
if (IN_itemID == leatherchestplate) then _result = true end
if (IN_itemID == leatherpants) then _result = true end
if (IN_itemID == leatherboots) then _result = true end
function ItemIsArmor( inItemID, inCheckForHorseArmor )
inCheckForHorseArmor = inCheckForHorseArmor or false
if( inItemID == E_ITEM_LEATHER_CAP ) then return true end
if( inItemID == E_ITEM_LEATHER_TUNIC ) then return true end
if( inItemID == E_ITEM_LEATHER_PANTS ) then return true end
if( inItemID == E_ITEM_LEATHER_BOOTS ) then return true end
if (IN_itemID == chainmailhelmet) then _result = true end
if (IN_itemID == chainmailchestplate) then _result = true end
if (IN_itemID == chainmailpants) then _result = true end
if (IN_itemID == chainmailboots) then _result = true end
if( inItemID == E_ITEM_CHAIN_HELMET ) then return true end
if( inItemID == E_ITEM_CHAIN_CHESTPLATE ) then return true end
if( inItemID == E_ITEM_CHAIN_LEGGINGS ) then return true end
if( inItemID == E_ITEM_CHAIN_BOOTS ) then return true end
if (IN_itemID == ironhelmet) then _result = true end
if (IN_itemID == ironchestplate) then _result = true end
if (IN_itemID == ironpants) then _result = true end
if (IN_itemID == ironboots) then _result = true end
if( inItemID == E_ITEM_IRON_HELMET ) then return true end
if( inItemID == E_ITEM_IRON_CHESTPLATE ) then return true end
if( inItemID == E_ITEM_IRON_LEGGINGS ) then return true end
if( inItemID == E_ITEM_IRON_BOOTS ) then return true end
if (IN_itemID == diamondhelmet) then _result = true end
if (IN_itemID == diamondchestplate) then _result = true end
if (IN_itemID == diamondpants) then _result = true end
if (IN_itemID == diamondboots) then _result = true end
if( inItemID == E_ITEM_DIAMOND_HELMET ) then return true end
if( inItemID == E_ITEM_DIAMOND_CHESTPLATE ) then return true end
if( inItemID == E_ITEM_DIAMOND_LEGGINGS ) then return true end
if( inItemID == E_ITEM_DIAMOND_BOOTS ) then return true end
if (IN_itemID == goldenhelmet) then _result = true end
if (IN_itemID == goldenchestplate) then _result = true end
if (IN_itemID == goldenpants) then _result = true end
if (IN_itemID == goldenboots) then _result = true end
return _result
end
-- Returns full-length playername for a short name (usefull for parsing commands)
function GetExactPlayername(IN_playername)
local _result = IN_playername
local function SetProcessingPlayername(IN_player)
_result = IN_player:GetName()
if( inItemID == E_ITEM_GOLD_HELMET ) then return true end
if( inItemID == E_ITEM_GOLD_CHESTPLATE ) then return true end
if( inItemID == E_ITEM_GOLD_LEGGINGS ) then return true end
if( inItemID == E_ITEM_GOLD_BOOTS ) then return true end
if( inCheckForHorseArmor ) then
if( inItemID == E_ITEM_IRON_HORSE_ARMOR ) then return true end
if( inItemID == E_ITEM_GOLD_HORSE_ARMOR ) then return true end
if( inItemID == E_ITEM_DIAMOND_HORSE_ARMOR ) then return true end
end
cRoot:Get():FindAndDoWithPlayer(IN_playername, SetProcessingPlayername)
return false
end
-- Returns full-length playername for a short name( usefull for parsing commands )
function GetExactPlayername( inPlayerName )
local _result = inPlayerName
local function SetProcessingPlayername( inPlayer )
_result = inPlayer:GetName()
end
cRoot:Get():FindAndDoWithPlayer( inPlayerName, SetProcessingPlayername )
return _result
end
function GetPlayerByName(IN_playername)
function GetPlayerByName( inPlayerName )
local _player
local PlayerSetter = function (Player)
local PlayerSetter = function( Player )
_player = Player
end
cRoot:Get():FindAndDoWithPlayer(IN_playername, PlayerSetter)
cRoot:Get():FindAndDoWithPlayer( inPlayerName, PlayerSetter )
return _player
end
--[[
Not-so-usual math _functions
]]
-- Rounds floating point number. Because lua guys think this function doesn't deserve to be presented in lua's math
function round(IN_x)
if (IN_x%2 ~= 0.5) then
return math.floor(IN_x+0.5)
function round( inX )
if( inX%2 ~= 0.5 ) then
return math.floor( inX + 0.5 )
end
return IN_x-0.5
return inX - 0.5
end
--[[
Functions I use for filework and stringswork
]]
function PluralString(IN_value, IN_singular_string, IN_plural_string)
local _value_string = tostring(IN_value)
if (_value_string[#_value_string] == "1") then
return IN_singular_string
function PluralString( inValue, inSingularString, inPluralString )
local _value_string = tostring( inValue )
if( _value_string[#_value_string] == "1" ) then
return inSingularString
end
return IN_plural_string
return inPluralString
end
function PluralItemName(IN_itemID, IN_ammount) -- BEWARE! TEMPORAL SOLUTION THERE! :D
local _value_string = tostring(IN_value)
function PluralItemName( inItemID, inAmount ) -- BEWARE! TEMPORAL SOLUTION THERE! :D
local _value_string = tostring( inValue )
local _name = ""
if (_value_string[#_value_string] == "1") then
if( _value_string[#_value_string] == "1" ) then
-- singular names
_name = ItemTypeToString(IN_itemID)
_name = ItemTypeToString( inItemID )
else
-- plural names
_name = ItemTypeToString(IN_itemID).."s"
_name = ItemTypeToString( inItemID ).."s"
end
return _name
end
-- for filewriting purposes. 0 = false, 1 = true
function StringToBool(value)
if value=="1" then return true end
function StringToBool( inValue )
if( inValue == "1" ) then return true end
return false
end
-- same, but reversal
function BoolToString(value)
if value==true then return 1 end
function BoolToString( inValue )
if( inValue == true ) then return 1 end
return 0
end

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<file>
<filename>InfoDump.lua</filename>
</file>
</project>

View File

@ -0,0 +1,361 @@
#!/usr/bin/lua
-- InfoDump.lua
-- Goes through all subfolders, loads Info.lua and dumps its g_PluginInfo into various text formats
-- This is used for generating plugin documentation for the forum and for GitHub's INFO.md files
-- This script requires LuaRocks with LFS installed, instructions are printed when this is not present.
-- Check Lua version. We use 5.1-specific construct when loading the plugin info, 5.2 is not compatible!
if (_VERSION ~= "Lua 5.1") then
print("Unsupported Lua version. This script requires Lua version 5.1, this Lua is version " .. (_VERSION or "<nil>"));
return;
end
-- Try to load lfs, do not abort if not found
local lfs, err = pcall(
function()
return require("lfs")
end
);
-- Rather, print a nice message with instructions:
if not(lfs) then
print([[
Cannot load LuaFileSystem
Install it through luarocks by executing the following command:
sudo luarocks install luafilesystem
If you don't have luarocks installed, you need to install them using your OS's package manager, usually:
sudo apt-get install luarocks
On windows, a binary distribution can be downloaded from the LuaRocks homepage, http://luarocks.org/en/Download
]]);
print("Original error text: ", err);
return;
end
-- We now know that LFS is present, get it normally:
lfs = require("lfs");
--- Replaces generic formatting with forum-specific formatting
-- Also removes the single line-ends
local function ForumizeString(a_Str)
assert(type(a_Str) == "string");
-- Remove the indentation, unless in the code tag:
-- Only one code or /code tag per line is supported!
local IsInCode = false;
local function RemoveIndentIfNotInCode(s)
if (IsInCode) then
-- we're in code section, check if this line terminates it
IsInCode = (s:find("{%%/code}") ~= nil);
return s .. "\n";
else
-- we're not in code section, check if this line starts it
IsInCode = (s:find("{%%code}") ~= nil);
return s:gsub("^%s*", "") .. "\n";
end
end
a_Str = a_Str:gsub("(.-)\n", RemoveIndentIfNotInCode);
-- Replace multiple line ends with {%p} and single line ends with a space,
-- so that manual word-wrap in the Info.lua file doesn't wrap in the forum.
a_Str = a_Str:gsub("\n\n", "{%%p}");
a_Str = a_Str:gsub("\n", " ");
-- Replace the generic formatting:
a_Str = a_Str:gsub("{%%p}", "\n\n");
a_Str = a_Str:gsub("{%%b}", "[b]"):gsub("{%%/b}", "[/b]");
a_Str = a_Str:gsub("{%%i}", "[i]"):gsub("{%%/i}", "[/i]");
a_Str = a_Str:gsub("{%%list}", "[list]"):gsub("{%%/list}", "[/list]");
a_Str = a_Str:gsub("{%%li}", "[*]"):gsub("{%%/li}", "");
-- TODO: Other formatting
return a_Str;
end
--- Builds an array of categories, each containing all the commands belonging to the category,
-- and the category description, if available.
-- Returns the array table, each item has the following format:
-- { Name = "CategoryName", Description = "CategoryDescription", Commands = {{CommandString = "/cmd verb", Info = {...}}, ...}}
local function BuildCategories(a_PluginInfo)
-- The returned result
-- This will contain both an array and a dict of the categories, to allow fast search
local res = {};
-- For each command add a reference to it into all of its categories:
local function AddCommands(a_CmdPrefix, a_Commands)
for cmd, info in pairs(a_Commands) do
local NewCmd =
{
CommandString = a_CmdPrefix .. cmd,
Info = info,
}
if ((info.HelpString ~= nil) and (info.HelpString ~= "")) then
-- Add to each specified category:
local Category = info.Category;
if (type(Category) == "string") then
Category = {Category};
end
for idx, cat in ipairs(Category or {""}) do
local CatEntry = res[cat];
if (CatEntry == nil) then
-- First time we came across this category, create it:
local NewCat = {Name = cat, Description = "", Commands = {NewCmd}};
table.insert(res, NewCat);
res[cat] = NewCat;
else
-- We already have this category, just add the command to its list of commands:
table.insert(CatEntry.Commands, NewCmd);
end
end -- for idx, cat - Category[]
end -- if (HelpString valid)
-- Recurse all subcommands:
if (info.Subcommands ~= nil) then
AddCommands(a_CmdPrefix .. cmd .. " ", info.Subcommands);
end
end -- for cmd, info - a_Commands[]
end -- AddCommands()
AddCommands("", a_PluginInfo.Commands);
-- Assign descriptions to categories:
for name, desc in pairs(a_PluginInfo.Categories or {}) do
local CatEntry = res[name];
if (CatEntry ~= nil) then
-- The result has this category, add the description:
CatEntry.Description = desc.Description;
end
end
-- Alpha-sort each category's command list:
for idx, cat in ipairs(res) do
table.sort(cat.Commands,
function (cmd1, cmd2)
return (string.lower(cmd1.CommandString) < string.lower(cmd2.CommandString));
end
);
end
return res;
end
--- Writes the specified command detailed help array to the output file, in the forum dump format
local function WriteCommandParameterCombinationsForum(a_CmdString, a_ParameterCombinations, f)
assert(type(a_CmdString) == "string");
assert(type(a_ParameterCombinations) == "table");
assert(f ~= nil);
if (#a_ParameterCombinations == 0) then
-- No explicit parameter combinations to write
return;
end
f:write("The following parameter combinations are recognized:\n");
for idx, combination in ipairs(a_ParameterCombinations) do
f:write("[color=blue]", a_CmdString, "[/color] [color=green]", combination.Params, "[/color]");
if (combination.Help ~= nil) then
f:write(" - ", ForumizeString(combination.Help));
end
if (combination.Permission ~= nil) then
f:write(" (Requires permission '[color=red]", combination.Permission, "[/color]')");
end
f:write("\n");
end
end
--- Writes all commands in the specified category to the output file, in the forum dump format
local function WriteCommandsCategoryForum(a_Category, f)
-- Write category name:
local CategoryName = a_Category.Name;
if (CategoryName == "") then
CategoryName = "General";
end
f:write("\n[size=Large]", ForumizeString(a_Category.DisplayName or CategoryName), "[/size]\n");
-- Write description:
if (a_Category.Description ~= "") then
f:write(ForumizeString(a_Category.Description), "\n");
end
-- Write commands:
f:write("\n[list]");
for idx2, cmd in ipairs(a_Category.Commands) do
f:write("\n[b]", cmd.CommandString, "[/b] - ", ForumizeString(cmd.Info.HelpString or "UNDOCUMENTED"), "\n");
if (cmd.Info.Permission ~= nil) then
f:write("Permission required: [color=red]", cmd.Info.Permission, "[/color]\n");
end
if (cmd.Info.DetailedDescription ~= nil) then
f:write(cmd.Info.DetailedDescription);
end
if (cmd.Info.ParameterCombinations ~= nil) then
WriteCommandParameterCombinationsForum(cmd.CommandString, cmd.Info.ParameterCombinations, f);
end
end
f:write("[/list]\n\n")
end
local function DumpCommandsForum(a_PluginInfo, f)
-- Copy all Categories from a dictionary into an array:
local Categories = BuildCategories(a_PluginInfo);
-- Sort the categories by name:
table.sort(Categories,
function(cat1, cat2)
return (string.lower(cat1.Name) < string.lower(cat2.Name));
end
);
if (#Categories == 0) then
return;
end
f:write("\n[size=X-Large]Commands[/size]\n");
-- Dump per-category commands:
for idx, cat in ipairs(Categories) do
WriteCommandsCategoryForum(cat, f);
end
end
local function DumpAdditionalInfoForum(a_PluginInfo, f)
local AInfo = a_PluginInfo.AdditionalInfo;
if ((AInfo == nil) or (type(AInfo) ~= "table")) then
-- There is no AdditionalInfo in a_PluginInfo
return;
end
for idx, info in ipairs(a_PluginInfo.AdditionalInfo) do
if ((info.Title ~= nil) and (info.Contents ~= nil)) then
f:write("\n[size=X-Large]", ForumizeString(info.Title), "[/size]\n");
f:write(ForumizeString(info.Contents), "\n");
end
end
end
local function DumpPluginInfoForum(a_PluginFolder, a_PluginInfo)
-- Open the output file:
local f, msg = io.open(a_PluginInfo.Name .. "_forum.txt", "w");
if (f == nil) then
print("\tCannot dump forum info for plugin " .. a_PluginFolder .. ": " .. msg);
return;
end
-- Write the description:
f:write(ForumizeString(a_PluginInfo.Description), "\n");
DumpAdditionalInfoForum(a_PluginInfo, f);
DumpCommandsForum(a_PluginInfo, f);
f:close();
end
local function DumpPluginInfoGitHub()
-- TODO
end
--- Tries to load the g_PluginInfo from the plugin's Info.lua file
-- Returns the g_PluginInfo table on success, or nil and error message on failure
local function LoadPluginInfo(a_FolderName)
-- Check if the Info file is present at all:
local Attribs = lfs.attributes(a_FolderName .. "/Info.lua");
if ((Attribs == nil) or (Attribs.mode ~= "file")) then
return nil;
end
-- Load and compile the Info file:
local cfg, err = loadfile(a_FolderName .. "/Info.lua");
if (cfg == nil) then
return nil, "Cannot open 'Info.lua': " .. err;
end
-- Execute the loaded file in a sandbox:
-- This is Lua-5.1-specific and won't work in Lua 5.2!
local Sandbox = {};
setfenv(cfg, Sandbox);
cfg();
if (Sandbox.g_PluginInfo == nil) then
return nil, "Info.lua doesn't contain the g_PluginInfo declaration";
end
return Sandbox.g_PluginInfo;
end
local function ProcessPluginFolder(a_FolderName)
local PluginInfo, Msg = LoadPluginInfo(a_FolderName);
if (PluginInfo == nil) then
if (Msg ~= nil) then
print("\tCannot load Info.lua: " .. Msg);
end
return;
end
DumpPluginInfoForum(a_FolderName, PluginInfo);
end
print("Processing plugin subfolders:");
for fnam in lfs.dir(".") do
if ((fnam ~= ".") and (fnam ~= "..")) then
local Attributes = lfs.attributes(fnam);
if (Attributes ~= nil) then
if (Attributes.mode == "directory") then
print(fnam);
ProcessPluginFolder(fnam);
end
end
end
end

@ -1 +1 @@
Subproject commit 70d95481e323874b147e3296a2bd0c35563b0bea
Subproject commit 9edfee93048f214175cbed7eb2a3f77f7ac4abb2

View File

@ -27,7 +27,7 @@ LOG("headers: ");
for k, v in pairs(headers or {}) do
LOG(" " .. k .. ": " .. v);
end
LOG("body length: " .. string.length(body));
LOG("body length: " .. string.len(body));

BIN
MCServer/favicon.png Normal file

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After

Width:  |  Height:  |  Size: 9.0 KiB

View File

@ -0,0 +1,30 @@
; This settings file is used by the $/MakeLuaAPI.cmd script
; It is copied over settings.ini so that the APIDump plugin gets loaded upon server start
[Server]
Description=MCServer - in C++!
MaxPlayers=100
HardcoreEnabled=0
Port=25565
PortsIPv6=
DefaultViewDistance=10
[RCON]
Enabled=0
[Authentication]
Authenticate=1
Server=session.minecraft.net
Address=/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%
[Worlds]
; World=secondworld
DefaultWorld=world
[Plugins]
Plugin=APIDump
[DeadlockDetect]
Enabled=0
IntervalSec=20

View File

@ -29,6 +29,7 @@ if "a%ftpsite%" == "a" (
:: Create the API documentation by running the server and stopping it right after it starts:
cd MCServer
copy /Y settings_apidump.ini settings.ini
echo stop | MCServer
cd ..

View File

@ -44,6 +44,7 @@ if "a%ftpsite%" == "a" (
:: Get the date and time into vars:
:: This is locale-dependent!
For /f "tokens=2-4 delims=/. " %%a in ('date /t') do (
set MYYEAR=%%c
set MYMONTH=%%b
@ -66,13 +67,11 @@ if errorlevel 1 goto haderror
:: Update the external plugins to the latest revision:
cd MCServer\Plugins\Core
git pull
git submodule update
if errorlevel 1 goto haderror
cd ..\ProtectionAreas
git pull
if errorlevel 1 goto haderror
cd ..\..\..
:: Get the Git commit ID into an environment var
For /f "tokens=1 delims=/. " %%a in ('git log -1 --oneline --no-abbrev-commit') do (set COMMITID=%%a)
@ -114,9 +113,23 @@ if errorlevel 1 goto haderror
:: Generate the .example.ini files by running the server without any ini files:
cd MCServer
del groups.ini
del settings.ini
del webadmin.ini
echo stop | MCServer
cd ..
:: Copy all the example ini files into the Install folder for zipping:
copy MCServer\*.example.ini Install\
copy MCServer\groups.ini Install\groups.example.ini
copy MCServer\settings.ini Install\settings.example.ini
copy MCServer\webadmin.ini Install\webadmin.example.ini
:: Use 7-zip to compress the resulting files into a single file:
set FILESUFFIX=%MYYEAR%_%MYMONTH%_%MYDAY%_%MYTIME%_%COMMITID%

View File

@ -1,6 +1,8 @@
MCServer
========
**Current Protocol Supported:** Minecraft v1.2 -> v1.7
MCServer is a performant C++ Minecraft server designed for use in memory and cpu-limited places, or just to make regular server perform better.
MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis.
@ -26,8 +28,9 @@ MCServer is licensed under the Apache license V2, and we welcome anybody to fork
Other Stuff
-----------
For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [wiki](http://mc-server.org/wiki/).
For other stuff, including plugins and discussion, check the [forums](http://forum.mc-server.org) and [wiki](http://wiki.mc-server.org/).
Earn bitcoins for commits or donate to reward the MCServer developers: [![tip for next commit](http://tip4commit.com/projects/74.svg)](http://tip4commit.com/projects/74)
Travis CI: [![Build Status](https://travis-ci.org/mc-server/MCServer.png?branch=master)](https://travis-ci.org/mc-server/MCServer)

View File

@ -1,3 +1,4 @@
Debug/
logs/
Release/
Release profiled/

View File

@ -40,10 +40,10 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
int Hei = a_Pixmap.GetHeight();
// Hint the approximate view area to the biome source so that it can adjust its caches:
int MinBlockX = ( - m_OriginX) / m_Zoom;
int MaxBlockX = (Wid - m_OriginX) / m_Zoom;
int MinBlockZ = ( - m_OriginY) / m_Zoom;
int MaxBlockZ = (Hei - m_OriginY) / m_Zoom;
int MinBlockX = ( - m_OriginX) * m_Zoom;
int MaxBlockX = (Wid - m_OriginX) * m_Zoom;
int MinBlockZ = ( - m_OriginY) * m_Zoom;
int MaxBlockZ = (Hei - m_OriginY) * m_Zoom;
m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1);
// Hold one current chunk of biome data:
@ -55,12 +55,12 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
for (int y = 0; y < Hei; y++)
{
int BlockZ = (y - m_OriginY) / m_Zoom;
int BlockZ = (y - m_OriginY) * m_Zoom;
int ChunkZ = (BlockZ >= 0) ? (BlockZ / 16) : ((BlockZ + 1) / 16 - 1);
int RelZ = BlockZ - ChunkZ * 16;
for (int x = 0; x < Wid; x++)
{
int BlockX = (x - m_OriginX) / m_Zoom;
int BlockX = (x - m_OriginX) * m_Zoom;
int ChunkX = (BlockX >= 0) ? (BlockX / 16) : ((BlockX + 1) / 16 - 1);
int RelX = BlockX - ChunkX * 16;
if ((ChunkZ != CurChunkZ) || (ChunkX != CurChunkX))

View File

@ -37,6 +37,11 @@ public:
void MoveViewBy(int a_OffsX, int a_OffsY);
void SetZoom(int a_NewZoom)
{
m_Zoom = a_NewZoom;
}
protected:
cBiomeCache m_Cache;

View File

@ -67,17 +67,41 @@ void cBiomeViewWnd::InitBiomeView(void)
void cBiomeViewWnd::SetZoom(int a_NewZoom)
{
m_Renderer.SetZoom(a_NewZoom);
Redraw();
}
void cBiomeViewWnd::Redraw(void)
{
if (m_Renderer.Render(m_Pixmap))
{
SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
}
InvalidateRect(m_Wnd, NULL, FALSE);
}
LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam)
{
switch (a_Msg)
{
case WM_CLOSE: return OnClose();
case WM_COMMAND: return OnCommand(wParam, lParam);
case WM_CHAR: return OnChar (wParam, lParam);
case WM_CLOSE: return OnClose ();
case WM_COMMAND: return OnCommand (wParam, lParam);
case WM_LBUTTONDOWN: return OnLButtonDown(wParam, lParam);
case WM_LBUTTONUP: return OnLButtonUp (wParam, lParam);
case WM_MOUSEMOVE: return OnMouseMove (wParam, lParam);
case WM_PAINT: return OnPaint();
case WM_TIMER: return OnTimer(wParam);
case WM_PAINT: return OnPaint ();
case WM_TIMER: return OnTimer (wParam);
}
return ::DefWindowProc(a_Wnd, a_Msg, wParam, lParam);
}
@ -86,6 +110,32 @@ LRESULT cBiomeViewWnd::WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lPa
LRESULT cBiomeViewWnd::OnChar(WPARAM wParam, LPARAM lParam)
{
switch (wParam)
{
case '1': SetZoom(1); break;
case '2': SetZoom(2); break;
case '3': SetZoom(3); break;
case '4': SetZoom(4); break;
case '5': SetZoom(5); break;
case '6': SetZoom(6); break;
case '7': SetZoom(7); break;
case '8': SetZoom(8); break;
case 27:
{
// Esc pressed, exit
PostQuitMessage(0);
break;
}
}
return 0;
}
LRESULT cBiomeViewWnd::OnClose(void)
{
PostQuitMessage(0);
@ -126,12 +176,8 @@ LRESULT cBiomeViewWnd::OnMouseMove(WPARAM wParam, LPARAM lParam)
POINT pnt;
GetCursorPos(&pnt);
m_Renderer.MoveViewBy(pnt.x - m_MouseDown.x, pnt.y - m_MouseDown.y);
if (m_Renderer.Render(m_Pixmap))
{
SetTimer(m_Wnd, TIMER_RERENDER, 200, NULL);
}
m_MouseDown = pnt;
InvalidateRect(m_Wnd, NULL, FALSE);
Redraw();
return 0;
}

View File

@ -48,9 +48,13 @@ protected:
void InitBiomeView(void);
void SetZoom(int a_NewZoom);
void Redraw(void);
LRESULT WndProc(HWND a_Wnd, UINT a_Msg, WPARAM wParam, LPARAM lParam);
// Message handlers:
LRESULT OnChar (WPARAM wParam, LPARAM lParam);
LRESULT OnClose (void);
LRESULT OnCommand (WPARAM wParam, LPARAM lParam);
LRESULT OnLButtonDown(WPARAM wParam, LPARAM lParam);

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="BiomeVisualiser"
ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}"
RootNamespace="BiomeVisualiser"
@ -272,6 +272,10 @@
RelativePath=".\BiomeColors.cpp"
>
</File>
<File
RelativePath=".\BiomeColors.h"
>
</File>
<File
RelativePath=".\BiomeRenderer.cpp"
>
@ -501,10 +505,6 @@
</Filter>
</Filter>
</Filter>
<File
RelativePath=".\BiomeColors.h"
>
</File>
</Files>
<Globals>
</Globals>

View File

@ -2390,12 +2390,12 @@ bool cConnection::HandleServerStatusResponse(void)
{
Response.assign(Response.substr(0, idx + sizeof(DescSearch) - 1) + "ProtoProxy: " + Response.substr(idx + sizeof(DescSearch) - 1));
}
cByteBuffer Packet(1000);
cByteBuffer Packet(Response.size() + 50);
Packet.WriteVarInt(0); // Packet type - status response
Packet.WriteVarUTF8String(Response);
AString Pkt;
Packet.ReadAll(Pkt);
cByteBuffer ToClient(1000);
cByteBuffer ToClient(Response.size() + 50);
ToClient.WriteVarUTF8String(Pkt);
CLIENTSEND(ToClient);
return true;

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="CryptoPP"
ProjectGUID="{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}"
RootNamespace="cryptlib"
@ -60,6 +60,7 @@
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
DisableSpecificWarnings="4702"
/>
<Tool
Name="VCManagedResourceCompilerTool"

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="MCServer"
ProjectGUID="{32012054-0C96-4C43-AB27-174FF8E72D66}"
RootNamespace="MCServer"
@ -442,6 +442,14 @@
RelativePath="..\src\Authenticator.h"
>
</File>
<File
RelativePath="..\src\BiomeDef.cpp"
>
</File>
<File
RelativePath="..\src\BiomeDef.h"
>
</File>
<File
RelativePath="..\src\BlockArea.cpp"
>
@ -494,10 +502,6 @@
RelativePath="..\src\Chunk.h"
>
</File>
<File
RelativePath="..\src\Chunk.inl.h"
>
</File>
<File
RelativePath="..\src\ChunkDef.h"
>
@ -1582,6 +1586,10 @@
RelativePath="..\src\OSSupport\ListenThread.h"
>
</File>
<File
RelativePath="..\src\OSSupport\Queue.h"
>
</File>
<File
RelativePath="..\src\OSSupport\Semaphore.cpp"
>
@ -2017,10 +2025,6 @@
RelativePath="..\src\Bindings\PluginManager.h"
>
</File>
<File
RelativePath="..\src\Bindings\tolua_base.h"
>
</File>
<File
RelativePath="..\src\Bindings\WebPlugin.cpp"
>

View File

@ -186,6 +186,7 @@
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>

View File

@ -2,15 +2,15 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{de7b3b89-9cfa-4441-97a1-a41eb499d273}</UniqueIdentifier>
<UniqueIdentifier>{3c30caed-20a3-4bd8-b12e-fdd1e13455e5}</UniqueIdentifier>
<Extensions>.cpp</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{1ddea6e2-83c2-4c5f-962a-7ad7f117cc85}</UniqueIdentifier>
<UniqueIdentifier>{770573d2-b90d-43f4-ac1c-464ab10c46ec}</UniqueIdentifier>
<Extensions>.;.h</Extensions>
</Filter>
<Filter Include="Miscellaneous">
<UniqueIdentifier>{41edc228-f641-4aea-ad4b-14a4918be0a3}</UniqueIdentifier>
<UniqueIdentifier>{1ac058bb-f217-4ac3-a14b-9c6ba021e030}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>

View File

@ -224,7 +224,6 @@
<ResourceCompile Include="MCServer.rc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\Entities\Floater.h" />
<ClInclude Include="resource_MCServer.h" />
<ClInclude Include="..\src\Authenticator.h" />
<ClInclude Include="..\src\BlockArea.h" />
@ -234,8 +233,9 @@
<ClInclude Include="..\src\ByteBuffer.h" />
<ClInclude Include="..\src\ChatColor.h" />
<ClInclude Include="..\src\Chunk.h" />
<ClInclude Include="..\src\Chunk.inl.h" />
<ClInclude Include="..\src\ChunkDef.h" />
<ClInclude Include="..\src\BiomeDef.h" />
<ClInclude Include="..\src\BiomeDef.cpp" />
<ClInclude Include="..\src\ChunkMap.h" />
<ClInclude Include="..\src\ChunkSender.h" />
<ClInclude Include="..\src\ClientHandle.h" />
@ -325,6 +325,7 @@
<ClInclude Include="..\src\Entities\Entity.h" />
<ClInclude Include="..\src\Entities\ExpOrb.h" />
<ClInclude Include="..\src\Entities\FallingBlock.h" />
<ClInclude Include="..\src\Entities\Floater.h" />
<ClInclude Include="..\src\Entities\Minecart.h" />
<ClInclude Include="..\src\Entities\Pawn.h" />
<ClInclude Include="..\src\Entities\Pickup.h" />
@ -351,6 +352,7 @@
<ClInclude Include="..\src\OSSupport\GZipFile.h" />
<ClInclude Include="..\src\OSSupport\IsThread.h" />
<ClInclude Include="..\src\OSSupport\ListenThread.h" />
<ClInclude Include="..\src\OSSupport\Queue.h" />
<ClInclude Include="..\src\OSSupport\Semaphore.h" />
<ClInclude Include="..\src\OSSupport\Sleep.h" />
<ClInclude Include="..\src\OSSupport\Socket.h" />
@ -468,6 +470,7 @@
<ClInclude Include="..\src\Items\ItemComparator.h" />
<ClInclude Include="..\src\items\ItemDoor.h" />
<ClInclude Include="..\src\items\ItemDye.h" />
<ClInclude Include="..\src\Items\ItemFishingRod.h" />
<ClInclude Include="..\src\Items\ItemFlowerPot.h" />
<ClInclude Include="..\src\items\ItemFood.h" />
<ClInclude Include="..\src\items\ItemHandler.h" />
@ -629,7 +632,6 @@
<ClCompile Include="..\src\Cuboid.cpp" />
<ClCompile Include="..\src\DeadlockDetect.cpp" />
<ClCompile Include="..\src\Enchantments.cpp" />
<ClCompile Include="..\src\Entities\Floater.cpp" />
<ClCompile Include="..\src\FastRandom.cpp" />
<ClCompile Include="..\src\FurnaceRecipe.cpp" />
<ClCompile Include="..\src\Globals.cpp">
@ -763,6 +765,7 @@
<ClCompile Include="..\src\Entities\Entity.cpp" />
<ClCompile Include="..\src\Entities\ExpOrb.cpp" />
<ClCompile Include="..\src\Entities\FallingBlock.cpp" />
<ClCompile Include="..\src\Entities\Floater.cpp" />
<ClCompile Include="..\src\Entities\Minecart.cpp" />
<ClCompile Include="..\src\Entities\Pawn.cpp" />
<ClCompile Include="..\src\Entities\Pickup.cpp" />

View File

@ -10,73 +10,73 @@
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Source Files\Mobs">
<UniqueIdentifier>{977716f7-b383-498a-950f-49afc6d551f6}</UniqueIdentifier>
<UniqueIdentifier>{813698c3-b2c1-4f3d-a89c-7ac6239fff97}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Entities">
<UniqueIdentifier>{14ac2998-63d0-4bb3-97e3-1bd0007ffc74}</UniqueIdentifier>
<UniqueIdentifier>{b120a538-d8b9-4576-8675-36cf01fd69fc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\UI">
<UniqueIdentifier>{272cba2d-aa26-4c69-b6fa-94465078e351}</UniqueIdentifier>
<UniqueIdentifier>{85037cf1-81a5-47c7-8c2e-899ea706b8e7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Simulator">
<UniqueIdentifier>{1fabcea5-dba3-4265-b691-5795c69c4471}</UniqueIdentifier>
<UniqueIdentifier>{46c9cb22-7c7f-4589-b9b2-1fc79d2bdbdf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\OSSupport">
<UniqueIdentifier>{c29beffd-33f6-44eb-8310-3e0462cdddf9}</UniqueIdentifier>
<UniqueIdentifier>{f12178cb-2ecb-4e48-9a8d-ba3e2e73cfbc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\OSSupport\Android Specific">
<UniqueIdentifier>{430cae6d-cfb2-49a2-9fb2-614fde244868}</UniqueIdentifier>
<UniqueIdentifier>{488bc224-735f-405c-83de-870373cb52cb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Bindings">
<UniqueIdentifier>{87060076-8ef4-4535-88ee-7a609e4391ae}</UniqueIdentifier>
<UniqueIdentifier>{41c0d7c9-43b5-4d17-b50e-3c8ac3aa2905}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\External">
<UniqueIdentifier>{4e33e863-d055-4476-bb95-efd5ebc115d3}</UniqueIdentifier>
<UniqueIdentifier>{2c71a15a-8c65-4be7-bdfb-e083f4841c4a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\WorldStorage">
<UniqueIdentifier>{ae97007e-0940-4f87-9786-8ed1d201e52c}</UniqueIdentifier>
<UniqueIdentifier>{2227f719-f0ac-444e-af14-230853017c45}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Generating">
<UniqueIdentifier>{99483c91-c76c-47c7-838d-ba25c2066c79}</UniqueIdentifier>
<UniqueIdentifier>{eb070b55-ba10-4bce-ba06-5d785a055e54}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Blocks">
<UniqueIdentifier>{51b8f5f3-83b3-4068-8825-503f19b42542}</UniqueIdentifier>
<UniqueIdentifier>{779dac55-c718-4fe1-8b67-547d431b9ebc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Items">
<UniqueIdentifier>{959da118-757d-44c1-a4bd-d3345cfeb637}</UniqueIdentifier>
<UniqueIdentifier>{89847a5d-608a-4137-a766-1557276b4fcf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Protocol">
<UniqueIdentifier>{be413233-b7df-4ef1-9eb3-8aa1de96bf3e}</UniqueIdentifier>
<UniqueIdentifier>{e159d08d-daec-46de-9b60-9f8e660da91d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\SQLite">
<UniqueIdentifier>{224e8323-4bcc-4d7e-bdba-09fa22f42d66}</UniqueIdentifier>
<UniqueIdentifier>{0278092b-abe5-4276-81cf-59e4079e5bc7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\LuaExpat">
<UniqueIdentifier>{f9ad84f7-9199-45d1-a609-128f60baa996}</UniqueIdentifier>
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<UniqueIdentifier>{7c681450-041a-4846-acf6-951c1f4e32a4}</UniqueIdentifier>
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<Filter Include="Plugins\Core">
<UniqueIdentifier>{2bbb71f4-860a-4fc4-b9d9-ac05f806fea1}</UniqueIdentifier>
<UniqueIdentifier>{e961964c-9fb7-4513-89fa-05e0b760e0f1}</UniqueIdentifier>
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<Filter Include="Plugins\ChatLog">
<UniqueIdentifier>{05facd8b-76e8-4bc5-9135-831b49ac5c65}</UniqueIdentifier>
<UniqueIdentifier>{70696c83-2307-43c6-8851-81aa3baa8523}</UniqueIdentifier>
</Filter>
<Filter Include="Plugins\Debuggers">
<UniqueIdentifier>{6b70646e-a784-4617-8b26-941de4f8fd20}</UniqueIdentifier>
<UniqueIdentifier>{d3b692db-0684-4b89-9d38-2e5af12e9a6e}</UniqueIdentifier>
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<Filter Include="Plugins\APIDump">
<UniqueIdentifier>{a2b234d1-1013-47c0-8a44-f3b294d83d19}</UniqueIdentifier>
<UniqueIdentifier>{6eee304c-f055-4758-a248-a125e1af7e73}</UniqueIdentifier>
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<ItemGroup>
@ -117,9 +117,6 @@
<ClInclude Include="..\src\Chunk.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Chunk.inl.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\ChunkDef.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -390,6 +387,9 @@
<ClInclude Include="..\src\Entities\FallingBlock.h">
<Filter>Source Files\Entities</Filter>
</ClInclude>
<ClInclude Include="..\src\Entities\Floater.h">
<Filter>Source Files\Entities</Filter>
</ClInclude>
<ClInclude Include="..\src\Entities\Minecart.h">
<Filter>Source Files\Entities</Filter>
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@ -468,6 +468,9 @@
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<Filter>Source Files\OSSupport</Filter>
</ClInclude>
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<Filter>Source Files\OSSupport</Filter>
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<ClInclude Include="..\src\OSSupport\Semaphore.h">
<Filter>Source Files\OSSupport</Filter>
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@ -798,6 +801,9 @@
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<Filter>Source Files\Items</Filter>
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@ -945,9 +951,6 @@
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<Filter>Source Files\HTTPServer</Filter>
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@ -1372,6 +1375,9 @@
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@ -1660,9 +1666,6 @@
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<Filter>Source Files\HTTPServer</Filter>
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<ItemGroup>
<Text Include="..\lib\sqlite\urls.txt">

View File

@ -163,6 +163,7 @@
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</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\lib\tolua++\src\bin\tolua.c" />
<ClCompile Include="..\lib\tolua++\src\lib\tolua_event.c" />
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View File

@ -7,6 +7,9 @@
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View File

@ -545,7 +545,7 @@ inline void SecureWipeArray(T *buf, size_t n)
}
// this function uses wcstombs(), which assumes that setlocale() has been called
static std::string StringNarrow(const wchar_t *str, bool throwOnError = true)
inline std::string StringNarrow(const wchar_t *str, bool throwOnError = true)
{
#ifdef _MSC_VER
#pragma warning(push)

View File

@ -137,7 +137,7 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect)
{
valuename = line.substr(0, pLeft);
value = line.substr(pLeft + 1);
SetValue(keyname, valuename, value);
AddValue(keyname, valuename, value);
break;
}
@ -344,55 +344,79 @@ AString cIniFile::GetValueName(const AString & keyname, const int valueID) const
bool cIniFile::SetValue(const int keyID, const int valueID, const AString & value)
void cIniFile::AddValue(const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value)
{
if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size()))
int keyID = FindKey(a_KeyName);
if (keyID == noID)
{
keys[keyID].values[valueID] = value;
keyID = int(AddKeyName(a_KeyName));
}
return false;
keys[keyID].names.push_back(a_ValueName);
keys[keyID].values.push_back(a_Value);
}
bool cIniFile::SetValue(const AString & keyname, const AString & valuename, const AString & value, bool const create)
void cIniFile::AddValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value)
{
int keyID = FindKey(keyname);
AddValue(a_KeyName, a_ValueName, Printf("%d", a_Value));
}
void cIniFile::AddValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value)
{
AddValue(a_KeyName, a_ValueName, Printf("%f", a_Value));
}
bool cIniFile::SetValue(const int keyID, const int valueID, const AString & value)
{
if (((size_t)keyID >= keys.size()) || ((size_t)valueID >= keys[keyID].names.size()))
{
return false;
}
keys[keyID].values[valueID] = value;
return true;
}
bool cIniFile::SetValue(const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists)
{
int keyID = FindKey(a_KeyName);
if (keyID == noID)
{
if (create)
{
keyID = int(AddKeyName(keyname));
}
else
if (!a_CreateIfNotExists)
{
return false;
}
keyID = AddKeyName(a_KeyName);
}
int valueID = FindValue(int(keyID), valuename);
int valueID = FindValue(keyID, a_ValueName);
if (valueID == noID)
{
if (!create)
if (!a_CreateIfNotExists)
{
return false;
}
keys[keyID].names.resize(keys[keyID].names.size() + 1, valuename);
keys[keyID].values.resize(keys[keyID].values.size() + 1, value);
keys[keyID].names.push_back(a_ValueName);
keys[keyID].values.push_back(a_Value);
}
else
{
if (!create)
{
keys[keyID].values[valueID] = value;
}
else
{
keys[keyID].names.resize(keys[keyID].names.size() + 1, valuename);
keys[keyID].values.resize(keys[keyID].values.size() + 1, value);
}
keys[keyID].values[valueID] = a_Value;
}
return true;
@ -402,37 +426,32 @@ bool cIniFile::SetValue(const AString & keyname, const AString & valuename, cons
bool cIniFile::SetValueI(const AString & keyname, const AString & valuename, const int value, bool const create)
bool cIniFile::SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists)
{
AString Data;
Printf(Data, "%d", value);
return SetValue(keyname, valuename, Data, create);
return SetValue(a_KeyName, a_ValueName, Printf("%d", a_Value), a_CreateIfNotExists);
}
bool cIniFile::SetValueF(const AString & keyname, const AString & valuename, double const value, bool const create)
bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, double const a_Value, const bool a_CreateIfNotExists)
{
AString Data;
Printf(Data, "%f", value);
return SetValue(keyname, valuename, Data, create);
return SetValue(a_KeyName, a_ValueName, Printf("%f", a_Value), a_CreateIfNotExists);
}
bool cIniFile::SetValueV(const AString & keyname, const AString & valuename, char * format, ...)
bool cIniFile::SetValueV(const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...)
{
va_list args;
va_start(args, format);
va_start(args, a_Format);
AString Data;
AppendVPrintf(Data, format, args);
AppendVPrintf(Data, a_Format, args);
va_end(args);
return SetValue(keyname, valuename, Data);
return SetValue(a_KeyName, a_ValueName, Data);
}

View File

@ -35,7 +35,7 @@
class cIniFile
{
private:
bool m_IsCaseInsensitive;
bool m_IsCaseInsensitive;
struct key
{
@ -122,22 +122,32 @@ public:
return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0);
}
// Sets value of [keyname] valuename =.
// Specify the optional paramter as false (0) if you do not want it to create
// the key if it doesn't exist. Returns true if data entered, false otherwise.
// Overloaded to accept string, int, and double.
bool SetValue( const int keyID, const int valueID, const AString & value);
bool SetValue( const AString & keyname, const AString & valuename, const AString & value, const bool create = true);
bool SetValueI( const AString & keyname, const AString & valuename, const int value, const bool create = true);
bool SetValueB( const AString & keyname, const AString & valuename, const bool value, const bool create = true)
// Adds a new value to the specified key.
// If a value of the same name already exists, creates another one (non-standard INI file)
void AddValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value);
void AddValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value);
void AddValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value)
{
return SetValueI( keyname, valuename, int(value), create);
return AddValueI(a_KeyName, a_ValueName, a_Value ? 1 : 0);
}
bool SetValueF( const AString & keyname, const AString & valuename, const double value, const bool create = true);
void AddValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value);
// Overwrites the value of [keyname].valuename
// Specify the optional parameter as false (0) if you do not want the value created if it doesn't exist.
// Returns true if value set, false otherwise.
// Overloaded to accept string, int, and double.
bool SetValue (const int keyID, const int valueID, const AString & value);
bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true);
bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true);
bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true)
{
return SetValueI(a_KeyName, a_ValueName, int(a_Value), a_CreateIfNotExists);
}
bool SetValueF(const AString & a_KeyName, const AString & a_ValueName, const double a_Value, const bool a_CreateIfNotExists = true);
// tolua_end
bool SetValueV( const AString & keyname, const AString & valuename, char *format, ...);
bool SetValueV( const AString & a_KeyName, const AString & a_ValueName, const char * a_Format, ...);
// tolua_begin

View File

@ -25,6 +25,11 @@ else()
add_library(lua ${SOURCE})
endif()
# Tell Lua what dynamic loader to use (for LuaRocks):
if (UNIX)
target_link_libraries(lua m dl)
add_definitions(-DLUA_USE_DLOPEN)
endif()
if (UNIX)
target_link_libraries(lua m ${DYNAMIC_LOADER})
endif()

View File

@ -1,998 +0,0 @@
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COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
# add any new generation dependencies here
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/AllToLua.pkg tolua
)
#add cpp files here
add_library(Bindings PluginManager LuaState WebPlugin Bindings ManualBindings LuaWindow Plugin PluginLua WebPlugin)

View File

@ -228,6 +228,9 @@ bool cLuaState::PushFunction(const char * a_FunctionName)
return false;
}
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_getglobal(m_LuaState, a_FunctionName);
if (!lua_isfunction(m_LuaState, -1))
{
@ -249,6 +252,9 @@ bool cLuaState::PushFunction(int a_FnRef)
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref()
if (!lua_isfunction(m_LuaState, -1))
{
@ -264,27 +270,29 @@ bool cLuaState::PushFunction(int a_FnRef)
bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName)
bool cLuaState::PushFunction(const cTableRef & a_TableRef)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef); // Get the table ref
// Push the error handler for lua_pcall()
lua_pushcfunction(m_LuaState, &ReportFnCallErrors);
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef.GetTableRef()); // Get the table ref
if (!lua_istable(m_LuaState, -1))
{
// Not a table, bail out
lua_pop(m_LuaState, 1);
return false;
}
lua_getfield(m_LuaState, -1, a_FnName);
lua_getfield(m_LuaState, -1, a_TableRef.GetFnName());
if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1))
{
// Not a valid function, bail out
lua_pop(m_LuaState, 2);
return false;
}
lua_remove(m_LuaState, -2); // Remove the table ref from the stack
m_CurrentFunctionName = "<table_callback>";
Printf(m_CurrentFunctionName, "<table-callback %s>", a_TableRef.GetFnName());
m_NumCurrentFunctionArgs = 0;
return true;
}
@ -297,7 +305,7 @@ void cLuaState::Push(const AString & a_String)
{
ASSERT(IsValid());
tolua_pushcppstring(m_LuaState, a_String);
lua_pushlstring(m_LuaState, a_String.data(), a_String.size());
m_NumCurrentFunctionArgs += 1;
}
@ -468,6 +476,18 @@ void cLuaState::Push(cItems * a_Items)
void cLuaState::Push(const cItems & a_Items)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, (void *)&a_Items, "cItems");
m_NumCurrentFunctionArgs += 1;
}
void cLuaState::Push(cClientHandle * a_Client)
{
ASSERT(IsValid());
@ -720,11 +740,13 @@ void cLuaState::GetReturn(int a_StackPos, double & a_ReturnedVal)
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1));
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1)); // The function to call
ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 2)); // The error handler
int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, 0);
if (ReportErrors(s))
int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, -m_NumCurrentFunctionArgs - 2);
if (s != 0)
{
// The error has already been printed together with the stacktrace
LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), m_CurrentFunctionName.c_str());
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
@ -951,16 +973,25 @@ bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status)
void cLuaState::LogStackTrace(void)
{
LogStackTrace(m_LuaState);
}
void cLuaState::LogStackTrace(lua_State * a_LuaState)
{
LOGWARNING("Stack trace:");
lua_Debug entry;
int depth = 0;
while (lua_getstack(m_LuaState, depth, &entry))
while (lua_getstack(a_LuaState, depth, &entry))
{
int status = lua_getinfo(m_LuaState, "Sln", &entry);
int status = lua_getinfo(a_LuaState, "Sln", &entry);
assert(status);
LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "(no name)");
depth++;
}
LOGWARNING("Stack trace end");
@ -993,6 +1024,17 @@ AString cLuaState::GetTypeText(int a_StackPos)
int cLuaState::ReportFnCallErrors(lua_State * a_LuaState)
{
LOGWARNING("LUA: %s", lua_tostring(a_LuaState, -1));
LogStackTrace(a_LuaState);
return 1; // We left the error message on the stack as the return value
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cLuaState::cRef:

View File

@ -85,6 +85,23 @@ public:
} ;
/** Used for calling functions stored in a reference-stored table */
class cTableRef
{
int m_TableRef;
const char * m_FnName;
public:
cTableRef(int a_TableRef, const char * a_FnName) :
m_TableRef(a_TableRef),
m_FnName(a_FnName)
{
}
int GetTableRef(void) const { return m_TableRef; }
const char * GetFnName(void) const { return m_FnName; }
} ;
/// A dummy class that's used only to delimit function args from return values for cLuaState::Call()
class cRet
{
@ -133,24 +150,6 @@ public:
/// Returns true if a_FunctionName is a valid Lua function that can be called
bool HasFunction(const char * a_FunctionName);
/** Pushes the function of the specified name onto the stack.
Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
*/
bool PushFunction(const char * a_FunctionName);
/** Pushes a function that has been saved into the global registry, identified by a_FnRef.
Returns true if successful. Logs a warning on failure
*/
bool PushFunction(int a_FnRef);
/** Pushes a function that is stored in a table ref.
Returns true if successful, false on failure. Doesn't log failure.
*/
bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName);
/// Pushes a usertype of the specified class type onto the stack
void PushUserType(void * a_Object, const char * a_Type);
// Push a value onto the stack
void Push(const AString & a_String);
void Push(const AStringVector & a_Vector);
@ -165,6 +164,7 @@ public:
void Push(cMonster * a_Monster);
void Push(cItem * a_Item);
void Push(cItems * a_Items);
void Push(const cItems & a_Items);
void Push(cClientHandle * a_ClientHandle);
void Push(cPickup * a_Pickup);
void Push(cChunkDesc * a_ChunkDesc);
@ -240,12 +240,33 @@ public:
return CallFunction(0);
}
/// Call any 0-param 1-return Lua function in a single line:
template<
typename FnT, typename RetT1
>
bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
}
if (!CallFunction(1))
{
return false;
}
GetReturn(-1, a_Ret1);
lua_pop(m_LuaState, 1);
return true;
}
/// Call any 1-param 1-return Lua function in a single line:
template<
typename FnT, typename ArgT1, typename RetT1
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -266,6 +287,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -287,6 +309,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -309,6 +332,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -332,6 +356,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -357,6 +382,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -383,6 +409,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -410,6 +437,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -438,6 +466,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -467,6 +496,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -496,6 +526,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -517,6 +548,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -540,6 +572,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -564,6 +597,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -589,6 +623,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -616,6 +651,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -644,6 +680,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -673,6 +710,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -703,6 +741,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -734,6 +773,7 @@ public:
>
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5)
{
UNUSED(a_Mark);
if (!PushFunction(a_FnName))
{
return false;
@ -761,25 +801,6 @@ public:
}
/// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, bool & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, AString & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, int & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, double & a_ReturnedVal);
/**
Calls the function that has been pushed onto the stack by PushFunction(),
with arguments pushed by PushXXX().
Returns true if successful, logs a warning on failure.
*/
bool CallFunction(int a_NumReturnValues);
/// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions
bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
@ -807,6 +828,9 @@ public:
/// Logs all items in the current stack trace to the server console
void LogStackTrace(void);
/// Logs all items in the current stack trace to the server console
static void LogStackTrace(lua_State * a_LuaState);
/// Returns the type of the item on the specified position in the stack
AString GetTypeText(int a_StackPos);
@ -826,6 +850,47 @@ protected:
/// Number of arguments currently pushed (for the Push / Call chain)
int m_NumCurrentFunctionArgs;
/** Pushes the function of the specified name onto the stack.
Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
*/
bool PushFunction(const char * a_FunctionName);
/** Pushes a function that has been saved into the global registry, identified by a_FnRef.
Returns true if successful. Logs a warning on failure
*/
bool PushFunction(int a_FnRef);
/** Pushes a function that is stored in a referenced table by name
Returns true if successful. Logs a warning on failure
*/
bool PushFunction(const cTableRef & a_TableRef);
/// Pushes a usertype of the specified class type onto the stack
void PushUserType(void * a_Object, const char * a_Type);
/// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, bool & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, AString & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, int & a_ReturnedVal);
/// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
void GetReturn(int a_StackPos, double & a_ReturnedVal);
/**
Calls the function that has been pushed onto the stack by PushFunction(),
with arguments pushed by PushXXX().
Returns true if successful, logs a warning on failure.
*/
bool CallFunction(int a_NumReturnValues);
/** Used as the error reporting function for function calls */
static int ReportFnCallErrors(lua_State * a_LuaState);
} ;

View File

@ -991,7 +991,6 @@ static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins();
lua_newtable(tolua_S);
int newTable = lua_gettop(tolua_S);
int index = 1;
cPluginManager::PluginMap::const_iterator iter = AllPlugins.begin();
while (iter != AllPlugins.end())
@ -1137,16 +1136,17 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S)
{
/*
Function signatures:
cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) -- (1) recommended
cPluginManager:Get():AddHook(HOOK_TYPE, CallbackFunction) -- (2) accepted silently
cPluginManager:Get():AddHook(Plugin, HOOK_TYPE) -- (3) old style (#121), accepted but complained about
cPluginManager.AddHook(Plugin, HOOK_TYPE) -- (4) old style (#121) mangled, accepted but complained about
cPluginManager:AddHook(HOOK_TYPE, CallbackFunction) -- (1) recommended
cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) -- (2) accepted silently (#401 deprecates this)
cPluginManager:Get():AddHook(HOOK_TYPE, CallbackFunction) -- (3) accepted silently
cPluginManager:Get():AddHook(Plugin, HOOK_TYPE) -- (4) old style (#121), accepted but complained about in the console
cPluginManager.AddHook(Plugin, HOOK_TYPE) -- (5) old style (#121) mangled, accepted but complained about in the console
*/
cLuaState S(tolua_S);
cPluginManager * PlgMgr = cPluginManager::Get();
// If the first param is a cPluginManager, use it instead of the global one:
// If the first param is a cPluginManager instance, use it instead of the global one:
int ParamIdx = 1;
tolua_Error err;
if (tolua_isusertype(S, 1, "cPluginManager", 0, &err))
@ -1161,6 +1161,11 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S)
}
ParamIdx += 1;
}
else if (tolua_isusertable(S, 1, "cPluginManager", 0, &err))
{
// Style 1, use the global PlgMgr, but increment ParamIdx
ParamIdx++;
}
if (lua_isnumber(S, ParamIdx) && lua_isfunction(S, ParamIdx + 1))
{
@ -1177,7 +1182,7 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S)
AString ParamDesc;
Printf(ParamDesc, "%s, %s, %s", S.GetTypeText(1).c_str(), S.GetTypeText(2).c_str(), S.GetTypeText(3).c_str());
LOGWARNING("cPluginManager.AddHook(): bad parameters. Expected HOOK_TYPE and CallbackFunction, got %s. Hook not added.", ParamDesc.c_str());
LOGWARNING("cPluginManager:AddHook(): bad parameters. Expected HOOK_TYPE and CallbackFunction, got %s. Hook not added.", ParamDesc.c_str());
S.LogStackTrace();
return 0;
}
@ -1877,7 +1882,6 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
const cWebPlugin::TabNameList & TabNames = self->GetTabNames();
lua_newtable(tolua_S);
int newTable = lua_gettop(tolua_S);
int index = 1;
cWebPlugin::TabNameList::const_iterator iter = TabNames.begin();
while(iter != TabNames.end())
@ -1898,6 +1902,35 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
static int tolua_cClientHandle_SendPluginMessage(lua_State * L)
{
cLuaState S(L);
if (
!S.CheckParamUserType(1, "cClientHandle") ||
!S.CheckParamString(2, 3) ||
!S.CheckParamEnd(4)
)
{
return 0;
}
cClientHandle * Client = (cClientHandle *)tolua_tousertype(L, 1, NULL);
if (Client == NULL)
{
LOGWARNING("ClientHandle is nil in cClientHandle:SendPluginMessage()");
S.LogStackTrace();
return 0;
}
AString Channel, Message;
Channel.assign(lua_tostring(L, 2), lua_strlen(L, 2));
Message.assign(lua_tostring(L, 3), lua_strlen(L, 3));
Client->SendPluginMessage(Channel, Message);
return 0;
}
static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
{
tolua_Error tolua_err;
@ -1947,118 +1980,72 @@ public:
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlock"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnNextBlock"),
a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_EntryFace,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
m_LuaState.Push(a_BlockType);
m_LuaState.Push(a_BlockMeta);
m_LuaState.Push(a_EntryFace);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlockNoData"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnNextBlockNoData"),
a_BlockX, a_BlockY, a_BlockZ, a_EntryFace,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
m_LuaState.Push(a_EntryFace);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnOutOfWorld"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnOutOfWorld"),
a_BlockX, a_BlockY, a_BlockZ,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnIntoWorld"))
bool res = false;
if (!m_LuaState.Call(
cLuaState::cTableRef(m_TableRef, "OnIntoWorld"),
a_BlockX, a_BlockY, a_BlockZ,
cLuaState::Return, res
))
{
// No such function in the table, skip the callback
return false;
}
m_LuaState.Push(a_BlockX);
m_LuaState.Push(a_BlockY);
m_LuaState.Push(a_BlockZ);
if (!m_LuaState.CallFunction(1))
{
return false;
}
bool res = false;
if (lua_isboolean(m_LuaState, -1))
{
res = (lua_toboolean(m_LuaState, -1) != 0);
}
lua_pop(m_LuaState, 1);
return res;
}
virtual void OnNoMoreHits(void) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoMoreHits"))
{
// No such function in the table, skip the callback
return;
}
m_LuaState.CallFunction(0);
m_LuaState.Call(cLuaState::cTableRef(m_TableRef, "OnNoMoreHits"));
}
virtual void OnNoChunk(void) override
{
if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoChunk"))
{
// No such function in the table, skip the callback
return;
}
m_LuaState.CallFunction(0);
m_LuaState.Call(cLuaState::cTableRef(m_TableRef, "OnNoChunk"));
}
protected:
@ -2286,6 +2273,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_beginmodule(tolua_S, "cClientHandle");
tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE);
tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE);
tolua_function(tolua_S, "SendPluginMessage", tolua_cClientHandle_SendPluginMessage);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cItemGrid");

View File

@ -68,6 +68,8 @@ public:
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0;
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0;
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
@ -82,6 +84,8 @@ public:
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) = 0;
virtual bool OnPluginsLoaded (void) = 0;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;

View File

@ -90,6 +90,8 @@ bool cPluginLua::Initialize(void)
// Load all files for this plugin, and execute them
AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
int numFiles = 0;
for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
{
if (itr->rfind(".lua") == AString::npos)
@ -102,8 +104,19 @@ bool cPluginLua::Initialize(void)
Close();
return false;
}
else
{
numFiles++;
}
} // for itr - Files[]
if (numFiles == 0)
{
LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str());
Close();
return false;
}
// Call intialize function
bool res = false;
if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
@ -630,6 +643,46 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, a_Reward, cLuaState::Return, res);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
{
cCSLock Lock(m_CriticalSection);
@ -910,6 +963,44 @@ bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_Block
bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnPluginsLoaded(void)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGINS_LOADED];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
bool ret = false;
m_LuaState.Call((int)(**itr), cLuaState::Return, ret);
res = res || ret;
}
return res;
}
bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
cCSLock Lock(m_CriticalSection);
@ -1324,6 +1415,8 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
case cPluginManager::HOOK_PLUGIN_MESSAGE: return "OnPluginMessage";
case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded";
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
@ -1337,8 +1430,17 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
default: return NULL;
case cPluginManager::HOOK_NUM_HOOKS:
{
// Satisfy a warning that all enum values should be used in a switch
// but don't want a default branch, so that we catch new hooks missing from this list.
break;
}
} // switch (a_Hook)
LOGWARNING("Requested name of an unknown hook type function: %d (max is %d)", a_HookType, cPluginManager::HOOK_MAX);
ASSERT(!"Unknown hook requested!");
return NULL;
}

View File

@ -65,6 +65,8 @@ public:
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerEating (cPlayer & a_Player) override;
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
@ -79,6 +81,8 @@ public:
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) override;
virtual bool OnPluginsLoaded (void) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;

View File

@ -118,7 +118,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
int KeyNum = a_SettingsIni.FindKey("Plugins");
// If it does, how many plugins are there?
unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0);
int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0);
if (KeyNum == -1)
{
@ -126,7 +126,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
}
else if (NumPlugins > 0)
{
for(unsigned int i = 0; i < NumPlugins; i++)
for (int i = 0; i < NumPlugins; i++)
{
AString ValueName = a_SettingsIni.GetValueName(KeyNum, i);
if (ValueName.compare("Plugin") == 0)
@ -136,7 +136,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
{
if (m_Plugins.find(PluginFile) != m_Plugins.end())
{
LoadPlugin( PluginFile );
LoadPlugin(PluginFile);
}
}
}
@ -155,6 +155,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
{
LOG("-- Loaded 1 Plugin --");
}
CallHookPluginsLoaded();
}
@ -693,6 +694,48 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player)
bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHED);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerFished(a_Player, a_Reward))
{
return true;
}
}
return false;
}
bool cPluginManager::CallHookPlayerFishing(cPlayer & a_Player, cItems a_Reward)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_FISHING);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPlayerFishing(a_Player, a_Reward))
{
return true;
}
}
return false;
}
bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED);
@ -987,6 +1030,46 @@ bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, i
bool cPluginManager::CallHookPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLUGIN_MESSAGE);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnPluginMessage(a_Client, a_Channel, a_Message))
{
return true;
}
}
return false;
}
bool cPluginManager::CallHookPluginsLoaded(void)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLUGINS_LOADED);
if (Plugins == m_Hooks.end())
{
return false;
}
bool res = false;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
res = !(*itr)->OnPluginsLoaded() || res;
}
return res;
}
bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);

View File

@ -80,6 +80,8 @@ public: // tolua_export
HOOK_PLAYER_BREAKING_BLOCK,
HOOK_PLAYER_BROKEN_BLOCK,
HOOK_PLAYER_EATING,
HOOK_PLAYER_FISHED,
HOOK_PLAYER_FISHING,
HOOK_PLAYER_JOINED,
HOOK_PLAYER_LEFT_CLICK,
HOOK_PLAYER_MOVING,
@ -94,6 +96,8 @@ public: // tolua_export
HOOK_PLAYER_USED_ITEM,
HOOK_PLAYER_USING_BLOCK,
HOOK_PLAYER_USING_ITEM,
HOOK_PLUGIN_MESSAGE,
HOOK_PLUGINS_LOADED,
HOOK_POST_CRAFTING,
HOOK_PRE_CRAFTING,
HOOK_SPAWNED_ENTITY,
@ -167,6 +171,8 @@ public: // tolua_export
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerEating (cPlayer & a_Player);
bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward);
bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
bool CallHookPlayerJoined (cPlayer & a_Player);
bool CallHookPlayerMoving (cPlayer & a_Player);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
@ -181,6 +187,8 @@ public: // tolua_export
bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message);
bool CallHookPluginsLoaded (void);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
@ -271,7 +279,7 @@ private:
bool m_bReloadPlugins;
cPluginManager();
~cPluginManager();
virtual ~cPluginManager();
/// Reloads all plugins, defaulting to settings.ini for settings location
void ReloadPluginsNow(void);

View File

@ -2,12 +2,18 @@
// tolua++.h
// Redirection file, needed because ToLua++ generates the Bindings.cpp file with >> #include "tolua++.h" <<
// Only used from Bindings.cpp
#include "tolua++/include/tolua++.h"
#ifdef _MSC_VER
// Disable specific warnings for the generated Bindings.cpp file:
#pragma warning(disable: 4800) // 'int' : forcing value to bool 'true' or 'false' (performance warning)
#endif // _MSC_VER

View File

@ -1,128 +0,0 @@
#ifndef TOLUA_BASE_H
#define TOLUA_BASE_H
#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings
#include "tolua++/include/tolua++.h"
class ToluaBase {
int lua_instance;
protected:
lua_State* lua_state;
void lua_stacktrace(lua_State* L) const
{
lua_Debug entry;
int depth = 0;
while (lua_getstack(L, depth, &entry))
{
lua_getinfo(L, "Sln", &entry);
LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
depth++;
}
}
bool report_errors(int status) const
{
if ( status!=0 )
{
const char* s = lua_tostring(lua_state, -1);
LOGERROR("-- %s", s );
//lua_pop(lua_state, 1);
LOGERROR("Stack:");
lua_stacktrace( lua_state );
return true;
}
return false;
}
bool push_method(const char* name, lua_CFunction f) const {
if (!lua_state) return false;
lua_getref(lua_state, lua_instance);
lua_pushstring(lua_state, name);
//LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) );
lua_gettable(lua_state, -2);
//LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) );
if (lua_isnil(lua_state, -1)) {
// pop the table
lua_pop(lua_state, 2);
return false;
} else {
if (f) {
if (lua_iscfunction(lua_state, -1)) {
lua_pop(lua_state, 2);
return false;
};
/* // not for now
lua_pushcfunction(lua_state, f);
if (lua_rawequal(lua_state, -1, -2)) {
// avoid recursion, pop both functions and the table
lua_pop(lua_state, 3);
return false;
};
// pop f
lua_pop(lua_state, 1);
*/
};
// swap table with function
lua_insert(lua_state, -2);
};
return true;
};
void dbcall(lua_State* L, int nargs, int nresults) const {
// using lua_call for now
int s = lua_pcall(L, nargs, nresults, 0);
report_errors( s );
};
public:
int GetInstance() { return lua_instance; }
lua_State* GetLuaState() { return lua_state; }
void tolua__set_instance(lua_State* L, lua_Object lo) {
lua_state = L;
lua_pushvalue(L, lo);
lua_instance = lua_ref(lua_state, 1);
};
ToluaBase() {
lua_state = NULL;
};
~ToluaBase() {
if (lua_state) {
lua_unref(lua_state, lua_instance);
};
};
};
#endif

131
src/BiomeDef.cpp Normal file
View File

@ -0,0 +1,131 @@
// BiomeDef.cpp
// Implements biome helper functions
#include "Globals.h"
#include "BiomeDef.h"
EMCSBiome StringToBiome(const AString & a_BiomeString)
{
// If it is a number, return it:
int res = atoi(a_BiomeString.c_str());
if ((res != 0) || (a_BiomeString.compare("0") == 0))
{
// It was a valid number
return (EMCSBiome)res;
}
// Convert using the built-in map:
static struct {
EMCSBiome m_Biome;
const char * m_String;
} BiomeMap[] =
{
{biOcean, "Ocean"} ,
{biPlains, "Plains"},
{biDesert, "Desert"},
{biExtremeHills, "ExtremeHills"},
{biForest, "Forest"},
{biTaiga, "Taiga"},
{biSwampland, "Swampland"},
{biRiver, "River"},
{biNether, "Hell"},
{biNether, "Nether"},
{biEnd, "Sky"},
{biEnd, "End"},
{biFrozenOcean, "FrozenOcean"},
{biFrozenRiver, "FrozenRiver"},
{biIcePlains, "IcePlains"},
{biIcePlains, "Tundra"},
{biIceMountains, "IceMountains"},
{biMushroomIsland, "MushroomIsland"},
{biMushroomShore, "MushroomShore"},
{biBeach, "Beach"},
{biDesertHills, "DesertHills"},
{biForestHills, "ForestHills"},
{biTaigaHills, "TaigaHills"},
{biExtremeHillsEdge, "ExtremeHillsEdge"},
{biJungle, "Jungle"},
{biJungleHills, "JungleHills"},
// Release 1.7 biomes:
{biJungleEdge, "JungleEdge"},
{biDeepOcean, "DeepOcean"},
{biStoneBeach, "StoneBeach"},
{biColdBeach, "ColdBeach"},
{biBirchForest, "BirchForest"},
{biBirchForestHills, "BirchForestHills"},
{biRoofedForest, "RoofedForest"},
{biColdTaiga, "ColdTaiga"},
{biColdTaigaHills, "ColdTaigaHills"},
{biMegaTaiga, "MegaTaiga"},
{biMegaTaigaHills, "MegaTaigaHills"},
{biExtremeHillsPlus, "ExtremeHillsPlus"},
{biSavanna, "Savanna"},
{biSavannaPlateau, "SavannaPlateau"},
{biMesa, "Mesa"},
{biMesaPlateauF, "MesaPlateauF"},
{biMesaPlateau, "MesaPlateau"},
// Release 1.7 variants:
{biSunflowerPlains, "SunflowerPlains"},
{biDesertM, "DesertM"},
{biExtremeHillsM, "ExtremeHillsM"},
{biFlowerForest, "FlowerForest"},
{biTaigaM, "TaigaM"},
{biSwamplandM, "SwamplandM"},
{biIcePlainsSpikes, "IcePlainsSpikes"},
{biJungleM, "JungleM"},
{biJungleEdgeM, "JungleEdgeM"},
{biBirchForestM, "BirchForestM"},
{biBirchForestHillsM, "BirchForestHillsM"},
{biRoofedForestM, "RoofedForestM"},
{biColdTaigaM, "ColdTaigaM"},
{biMegaSpruceTaiga, "MegaSpruceTaiga"},
{biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
{biExtremeHillsPlusM, "ExtremeHillsPlusM"},
{biSavannaM, "SavannaM"},
{biSavannaPlateauM, "SavannaPlateauM"},
{biMesaBryce, "MesaBryce"},
{biMesaPlateauFM, "MesaPlateauFM"},
{biMesaPlateauM, "MesaPlateauM"},
} ;
for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++)
{
if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
{
return BiomeMap[i].m_Biome;
}
} // for i - BiomeMap[]
return (EMCSBiome)-1;
}
bool IsBiomeNoDownfall(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biDesert:
case biDesertHills:
case biDesertM:
case biSavanna:
case biSavannaM:
case biSavannaPlateau:
case biSavannaPlateauM:
case biNether:
case biEnd:
{
return true;
}
default:
{
return false;
}
}
}

107
src/BiomeDef.h Normal file
View File

@ -0,0 +1,107 @@
// BiomeDef.h
// Defines relevant information and methods related to biomes
#pragma once
// tolua_begin
/** Biome IDs
The first batch corresponds to the clientside biomes, used by MineCraft.
BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
*/
enum EMCSBiome
{
biOcean = 0,
biPlains = 1,
biDesert = 2,
biExtremeHills = 3,
biForest = 4,
biTaiga = 5,
biSwampland = 6,
biRiver = 7,
biHell = 8, // same as Nether
biNether = 8,
biSky = 9, // same as biEnd
biEnd = 9,
biFrozenOcean = 10,
biFrozenRiver = 11,
biIcePlains = 12,
biTundra = 12, // same as Ice Plains
biIceMountains = 13,
biMushroomIsland = 14,
biMushroomShore = 15,
biBeach = 16,
biDesertHills = 17,
biForestHills = 18,
biTaigaHills = 19,
biExtremeHillsEdge = 20,
biJungle = 21,
biJungleHills = 22,
// Release 1.7 biomes:
biJungleEdge = 23,
biDeepOcean = 24,
biStoneBeach = 25,
biColdBeach = 26,
biBirchForest = 27,
biBirchForestHills = 28,
biRoofedForest = 29,
biColdTaiga = 30,
biColdTaigaHills = 31,
biMegaTaiga = 32,
biMegaTaigaHills = 33,
biExtremeHillsPlus = 34,
biSavanna = 35,
biSavannaPlateau = 36,
biMesa = 37,
biMesaPlateauF = 38,
biMesaPlateau = 39,
// Automatically capture the maximum consecutive biome value into biMaxBiome:
biNumBiomes, // True number of biomes, since they are zero-based
biMaxBiome = biNumBiomes - 1, // The maximum biome value
// Add this number to the biomes to get the variant
biVariant = 128,
// Release 1.7 biome variants:
biSunflowerPlains = 129,
biDesertM = 130,
biExtremeHillsM = 131,
biFlowerForest = 132,
biTaigaM = 133,
biSwamplandM = 134,
biIcePlainsSpikes = 140,
biJungleM = 149,
biJungleEdgeM = 151,
biBirchForestM = 155,
biBirchForestHillsM = 156,
biRoofedForestM = 157,
biColdTaigaM = 158,
biMegaSpruceTaiga = 160,
biMegaSpruceTaigaHills = 161,
biExtremeHillsPlusM = 162,
biSavannaM = 163,
biSavannaPlateauM = 164,
biMesaBryce = 165,
biMesaPlateauFM = 166,
biMesaPlateauM = 167,
} ;
/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
extern EMCSBiome StringToBiome(const AString & a_BiomeString);
/// Returns true if the biome has no downfall - deserts and savannas
extern bool IsBiomeNoDownfall(EMCSBiome a_Biome);
// tolua_end

View File

@ -28,6 +28,8 @@ template<typename Combinator> void InternalMergeBlocks(
Combinator a_Combinator
)
{
UNUSED(a_SrcSizeY);
UNUSED(a_DstSizeY);
for (int y = 0; y < a_SizeY; y++)
{
int SrcBaseY = (y + a_SrcOffY) * a_SrcSizeX * a_SrcSizeZ;
@ -826,7 +828,7 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int
int yd = dy - dx / 2;
int zd = dz - dx / 2;
while (true)
for (;;)
{
RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
@ -858,7 +860,7 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int
int xd = dx - dy / 2;
int zd = dz - dy / 2;
while (true)
for (;;)
{
RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);
@ -892,7 +894,7 @@ void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int
int xd = dx - dz / 2;
int yd = dy - dz / 2;
while (true)
for (;;)
{
RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight);

View File

@ -87,7 +87,11 @@ public:
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */)
{
UNUSED(a_Dt);
return false;
}
protected:
/// Position in absolute block coordinates

View File

@ -73,6 +73,7 @@ protected:
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);
if (m_World != NULL)
{

View File

@ -70,8 +70,8 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
if (a_Player->GetWindow() != Window)
{
a_Player->OpenWindow(Window);
BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel);
BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook);
BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
}
}
}
@ -445,14 +445,14 @@ void cFurnaceEntity::UpdateProgressBars(void)
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
{
BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
m_LastProgressFuel = CurFuel;
}
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
if ((CurCook / 8) != (m_LastProgressCook / 8))
{
BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
m_LastProgressCook = CurCook;
}
}

View File

@ -95,7 +95,7 @@ public:
// tolua_end
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; }
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
protected:

View File

@ -488,7 +488,6 @@ bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_Blo
// Feed the fuel slot of the furnace
return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel);
}
return false;
}

View File

@ -45,7 +45,7 @@ public:
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override { };
virtual void SendTo(cClientHandle &) override { };
private:
int m_Record;

View File

@ -52,7 +52,7 @@ public:
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override { };
virtual void SendTo(cClientHandle &) override { };
private:
char m_Pitch;

View File

@ -267,106 +267,6 @@ AString ItemToFullString(const cItem & a_Item)
EMCSBiome StringToBiome(const AString & a_BiomeString)
{
// If it is a number, return it:
int res = atoi(a_BiomeString.c_str());
if ((res != 0) || (a_BiomeString.compare("0") == 0))
{
// It was a valid number
return (EMCSBiome)res;
}
// Convert using the built-in map:
static struct {
EMCSBiome m_Biome;
const char * m_String;
} BiomeMap[] =
{
{biOcean, "Ocean"} ,
{biPlains, "Plains"},
{biDesert, "Desert"},
{biExtremeHills, "ExtremeHills"},
{biForest, "Forest"},
{biTaiga, "Taiga"},
{biSwampland, "Swampland"},
{biRiver, "River"},
{biNether, "Hell"},
{biNether, "Nether"},
{biEnd, "Sky"},
{biEnd, "End"},
{biFrozenOcean, "FrozenOcean"},
{biFrozenRiver, "FrozenRiver"},
{biIcePlains, "IcePlains"},
{biIcePlains, "Tundra"},
{biIceMountains, "IceMountains"},
{biMushroomIsland, "MushroomIsland"},
{biMushroomShore, "MushroomShore"},
{biBeach, "Beach"},
{biDesertHills, "DesertHills"},
{biForestHills, "ForestHills"},
{biTaigaHills, "TaigaHills"},
{biExtremeHillsEdge, "ExtremeHillsEdge"},
{biJungle, "Jungle"},
{biJungleHills, "JungleHills"},
// Release 1.7 biomes:
{biJungleEdge, "JungleEdge"},
{biDeepOcean, "DeepOcean"},
{biStoneBeach, "StoneBeach"},
{biColdBeach, "ColdBeach"},
{biBirchForest, "BirchForest"},
{biBirchForestHills, "BirchForestHills"},
{biRoofedForest, "RoofedForest"},
{biColdTaiga, "ColdTaiga"},
{biColdTaigaHills, "ColdTaigaHills"},
{biMegaTaiga, "MegaTaiga"},
{biMegaTaigaHills, "MegaTaigaHills"},
{biExtremeHillsPlus, "ExtremeHillsPlus"},
{biSavanna, "Savanna"},
{biSavannaPlateau, "SavannaPlateau"},
{biMesa, "Mesa"},
{biMesaPlateauF, "MesaPlateauF"},
{biMesaPlateau, "MesaPlateau"},
// Release 1.7 variants:
{biSunflowerPlains, "SunflowerPlains"},
{biDesertM, "DesertM"},
{biExtremeHillsM, "ExtremeHillsM"},
{biFlowerForest, "FlowerForest"},
{biTaigaM, "TaigaM"},
{biSwamplandM, "SwamplandM"},
{biIcePlainsSpikes, "IcePlainsSpikes"},
{biJungleM, "JungleM"},
{biJungleEdgeM, "JungleEdgeM"},
{biBirchForestM, "BirchForestM"},
{biBirchForestHillsM, "BirchForestHillsM"},
{biRoofedForestM, "RoofedForestM"},
{biColdTaigaM, "ColdTaigaM"},
{biMegaSpruceTaiga, "MegaSpruceTaiga"},
{biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
{biExtremeHillsPlusM, "ExtremeHillsPlusM"},
{biSavannaM, "SavannaM"},
{biSavannaPlateauM, "SavannaPlateauM"},
{biMesaBryce, "MesaBryce"},
{biMesaPlateauFM, "MesaPlateauFM"},
{biMesaPlateauM, "MesaPlateauM"},
} ;
for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++)
{
if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
{
return BiomeMap[i].m_Biome;
}
} // for i - BiomeMap[]
return (EMCSBiome)-1;
}
int StringToMobType(const AString & a_MobString)
{
static struct {

View File

@ -876,9 +876,6 @@ extern AString ItemTypeToString(short a_ItemType);
/// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string.
extern AString ItemToFullString(const cItem & a_Item);
/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
extern EMCSBiome StringToBiome(const AString & a_BiomeString);
/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT)
extern int StringToMobType(const AString & a_MobString);

View File

@ -36,7 +36,14 @@ public:
/** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded
When this callback returns true, the tracing is aborted.
*/
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; }
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_EntryFace);
return false;
}
/** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
The coords specify the exact point at which the path exited the world.
@ -44,7 +51,13 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls
*/
virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; }
virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
return false;
}
/** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
The coords specify the exact point at which the path entered the world.
@ -52,7 +65,13 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by further OnNextBlock() calls
*/
virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; }
virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
return false;
}
/** Called when the path is sure not to hit any more blocks.
Note that for some shapes this might never happen (line with constant Y)

View File

@ -20,8 +20,8 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
// TODO: More drops?
a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1, 0));
MTRand r1;
a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, (char)(2 + r1.randInt(2)), 0));
}
} ;

View File

@ -99,7 +99,11 @@ public:
virtual bool DoesIgnoreBuildCollision(void);
/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) { return DoesIgnoreBuildCollision(); }
virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
{
UNUSED(a_Meta);
return DoesIgnoreBuildCollision();
}
/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
virtual bool DoesDropOnUnsuitable(void);

View File

@ -773,7 +773,7 @@ void cByteBuffer::ReadAll(AString & a_Data)
bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, int a_NumBytes)
bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes)
{
if (!a_Dst.CanWriteBytes(a_NumBytes) || !CanReadBytes(a_NumBytes))
{
@ -781,9 +781,10 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, int a_NumBytes)
return false;
}
char buf[1024];
while (a_NumBytes > 0)
// > 0 without generating warnings about unsigned comparisons where size_t is unsigned
while (a_NumBytes != 0)
{
int num = (a_NumBytes > sizeof(buf)) ? sizeof(buf) : a_NumBytes;
size_t num = (a_NumBytes > sizeof(buf)) ? sizeof(buf) : a_NumBytes;
VERIFY(ReadBuf(buf, num));
VERIFY(a_Dst.Write(buf, num));
a_NumBytes -= num;

View File

@ -110,7 +110,7 @@ public:
void ReadAll(AString & a_Data);
/// Reads the specified number of bytes and writes it into the destinatio bytebuffer. Returns true on success.
bool ReadToByteBuffer(cByteBuffer & a_Dst, int a_NumBytes);
bool ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes);
/// Removes the bytes that have been read from the ringbuffer
void CommitRead(void);

View File

@ -14,7 +14,7 @@ set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
if (NOT WIN32)
if (NOT MSVC)
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
@ -62,18 +62,25 @@ else ()
endif()
if (UNIX)
set(EXECUTABLE ../MCServer/MCServer)
else ()
set(EXECUTABLE MCServer)
endif ()
set(EXECUTABLE MCServer)
add_executable(${EXECUTABLE} ${SOURCE})
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
if (MSVC)
# MSVC generator adds a "Debug" or "Release" postfixes to the EXECUTABLE_OUTPUT_PATH, we need to cancel them:
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES PREFIX "../")
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES IMPORT_PREFIX "../")
endif()
# Make the debug executable have a "_debug" suffix
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug")
# Precompiled headers (2nd part)
if (WIN32)
if (MSVC)
SET_TARGET_PROPERTIES(
${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
@ -81,7 +88,7 @@ if (WIN32)
endif ()
if (NOT WIN32)
if (NOT MSVC)
target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)

View File

@ -527,9 +527,11 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
// MG TODO : check that "Level" really means Y
/*
NIBBLETYPE SkyLight = 0;
NIBBLETYPE BlockLight = 0;
*/
if (IsLightValid())
{
@ -2324,8 +2326,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
}
@ -2898,10 +2900,6 @@ NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const
#if !C_CHUNK_USE_INLINE
# include "cChunk.inl.h"
#endif

View File

@ -12,19 +12,6 @@
#define C_CHUNK_USE_INLINE 1
// Do not touch
#if C_CHUNK_USE_INLINE
#define __C_CHUNK_INLINE__ inline
#else
#define __C_CHUNK_INLINE__
#endif
namespace Json
{
class Value;
@ -436,8 +423,6 @@ private:
void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
void AddBlockEntity (cBlockEntity * a_BlockEntity);
void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
/// Creates a block entity for each block that needs a block entity and doesn't have one in the list
void CreateBlockEntities(void);
@ -482,11 +467,3 @@ typedef std::list<cChunkPtr> cChunkPtrList;
#if C_CHUNK_USE_INLINE
#include "Chunk.inl.h"
#endif

View File

@ -1,34 +0,0 @@
#ifndef __C_CHUNK_INL_H__
#define __C_CHUNK_INL_H__
#ifndef MAX
# define MAX(a,b) (((a)>(b))?(a):(b))
#endif
__C_CHUNK_INLINE__
void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
{
unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z );
cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
MarkDirty();
}
#endif

View File

@ -10,6 +10,7 @@
#pragma once
#include "Vector3i.h"
#include "BiomeDef.h"
@ -57,97 +58,6 @@ typedef unsigned char HEIGHTTYPE;
// tolua_begin
/** Biome IDs
The first batch corresponds to the clientside biomes, used by MineCraft.
BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
*/
enum EMCSBiome
{
biOcean = 0,
biPlains = 1,
biDesert = 2,
biExtremeHills = 3,
biForest = 4,
biTaiga = 5,
biSwampland = 6,
biRiver = 7,
biHell = 8, // same as Nether
biNether = 8,
biSky = 9, // same as biEnd
biEnd = 9,
biFrozenOcean = 10,
biFrozenRiver = 11,
biIcePlains = 12,
biTundra = 12, // same as Ice Plains
biIceMountains = 13,
biMushroomIsland = 14,
biMushroomShore = 15,
biBeach = 16,
biDesertHills = 17,
biForestHills = 18,
biTaigaHills = 19,
biExtremeHillsEdge = 20,
biJungle = 21,
biJungleHills = 22,
// Release 1.7 biomes:
biJungleEdge = 23,
biDeepOcean = 24,
biStoneBeach = 25,
biColdBeach = 26,
biBirchForest = 27,
biBirchForestHills = 28,
biRoofedForest = 29,
biColdTaiga = 30,
biColdTaigaHills = 31,
biMegaTaiga = 32,
biMegaTaigaHills = 33,
biExtremeHillsPlus = 34,
biSavanna = 35,
biSavannaPlateau = 36,
biMesa = 37,
biMesaPlateauF = 38,
biMesaPlateau = 39,
// Automatically capture the maximum consecutive biome value into biMaxBiome:
biNumBiomes, // True number of biomes, since they are zero-based
biMaxBiome = biNumBiomes - 1, // The maximum biome value
// Add this number to the biomes to get the variant
biVariant = 128,
// Release 1.7 biome variants:
biSunflowerPlains = 129,
biDesertM = 130,
biExtremeHillsM = 131,
biFlowerForest = 132,
biTaigaM = 133,
biSwamplandM = 134,
biIcePlainsSpikes = 140,
biJungleM = 149,
biJungleEdgeM = 151,
biBirchForestM = 155,
biBirchForestHillsM = 156,
biRoofedForestM = 157,
biColdTaigaM = 158,
biMegaSpruceTaiga = 160,
biMegaSpruceTaigaHills = 161,
biExtremeHillsPlusM = 162,
biSavannaM = 163,
biSavannaPlateauM = 164,
biMesaBryce = 165,
biMesaPlateauFM = 166,
biMesaPlateauM = 167,
} ;
// tolua_end
/// Constants used throughout the code, useful typedefs and utility functions
class cChunkDef
{
@ -182,6 +92,7 @@ public:
/// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
{
UNUSED(a_Y);
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
a_X = a_X - a_ChunkX * Width;

View File

@ -991,7 +991,7 @@ bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
{
while (true)
for (;;)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ, BlockY = 0;

View File

@ -264,7 +264,7 @@ void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
void cChunkSender::Entity(cEntity * a_Entity)
void cChunkSender::Entity(cEntity *)
{
// Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
}

View File

@ -543,6 +543,15 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString & a_Message)
{
cPluginManager::Get()->CallHookPluginMessage(*this, a_Channel, a_Message);
}
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
{
LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
@ -1409,6 +1418,7 @@ void cClientHandle::SendData(const char * a_Data, int a_Size)
void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket)
{
UNUSED(a_World);
ASSERT(m_Player != NULL);
if (a_SendRespawnPacket)
@ -1968,6 +1978,15 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
void cClientHandle::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
m_Protocol->SendPluginMessage(a_Channel, a_Message);
}
void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);

View File

@ -120,6 +120,7 @@ public:
void SendPlayerMoveLook (void);
void SendPlayerPosition (void);
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (void);
void SendExperience (void);
@ -178,6 +179,7 @@ public:
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
void HandlePluginMessage (const AString & a_Channel, const AString & a_Message);
void HandleRespawn (void);
void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);
void HandleSlotSelected (short a_SlotNum);

View File

@ -38,6 +38,7 @@ class cNullCommandOutputCallback :
virtual void Out(const AString & a_Text) override
{
// Do nothing
UNUSED(a_Text);
}
} ;

View File

@ -563,34 +563,6 @@ namespace ItemCategory
}
}
/// Returns true if the biome has no downfall - deserts and savannas
inline bool IsBiomeNoDownfall(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biDesert:
case biDesertHills:
case biDesertM:
case biSavanna:
case biSavannaM:
case biSavannaPlateau:
case biSavannaPlateauM:
case biNether:
case biEnd:
{
return true;
}
default:
{
return false;
}
}
}
// tolua_end

View File

@ -351,10 +351,14 @@ public:
// tolua_end
/// Called when the specified player right-clicks this entity
virtual void OnRightClicked(cPlayer & a_Player) {};
virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {}
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
}
protected:
static cCriticalSection m_CSCount;
@ -420,11 +424,13 @@ protected:
void Dereference( cEntity*& a_EntityPtr );
private:
// Measured in degrees (MAX 360°)
// Measured in degrees, [-180, +180)
double m_HeadYaw;
// Measured in meter/second (m/s)
Vector3d m_Speed;
// Measured in degrees (MAX 360°)
// Measured in degrees, [-180, +180)
Vector3d m_Rot;
/// Position of the entity's XZ center and Y bottom

View File

@ -908,8 +908,8 @@ bool cPlayer::IsGameModeSurvival(void) const
bool cPlayer::IsGameModeAdventure(void) const
{
return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
return (m_GameMode == gmAdventure) || // Either the player is explicitly in Adventure
((m_GameMode == gmNotSet) && m_World->IsGameModeAdventure()); // or they inherit from the world and the world is Adventure
}

View File

@ -45,7 +45,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { };
virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
@ -114,7 +114,7 @@ public:
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }

View File

@ -52,7 +52,11 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
UNUSED(a_EntityHit);
UNUSED(a_HitPos);
}
/// Called by Chunk when the projectile is eligible for player collection
virtual void CollectedBy(cPlayer * a_Dest);

View File

@ -285,7 +285,7 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints &
void cCaveTunnel::Smooth(void)
{
cCaveDefPoints Pts;
while (true)
for (;;)
{
if (!RefineDefPoints(m_Points, Pts))
{
@ -331,7 +331,7 @@ void cCaveTunnel::FinishLinear(void)
int yd = dy - dx / 2;
int zd = dz - dx / 2;
while (true)
for (;;)
{
m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
@ -363,7 +363,7 @@ void cCaveTunnel::FinishLinear(void)
int xd = dx - dy / 2;
int zd = dz - dy / 2;
while (true)
for (;;)
{
m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
@ -397,7 +397,7 @@ void cCaveTunnel::FinishLinear(void)
int xd = dx - dz / 2;
int yd = dy - dz / 2;
while (true)
for (;;)
{
m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R));
@ -509,6 +509,7 @@ void cCaveTunnel::ProcessChunk(
case E_BLOCK_GRAVEL:
case E_BLOCK_SAND:
case E_BLOCK_SANDSTONE:
case E_BLOCK_SOULSAND:
case E_BLOCK_NETHERRACK:
case E_BLOCK_COAL_ORE:
case E_BLOCK_IRON_ORE:

View File

@ -2,13 +2,11 @@
#include "Globals.h"
#include "ChunkGenerator.h"
#include "../World.h"
#include "inifile/iniFile.h"
#include "../Root.h"
#include "../Bindings/PluginManager.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
#include "../MersenneTwister.h"
@ -29,8 +27,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
m_World(NULL),
m_Generator(NULL)
m_Generator(NULL),
m_PluginInterface(NULL),
m_ChunkSink(NULL)
{
}
@ -47,10 +46,12 @@ cChunkGenerator::~cChunkGenerator()
bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile)
{
m_PluginInterface = &a_PluginInterface;
m_ChunkSink = &a_ChunkSink;
MTRand rnd;
m_World = a_World;
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
@ -73,7 +74,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
return false;
}
m_Generator->Initialize(a_World, a_IniFile);
m_Generator->Initialize(a_IniFile);
return super::Start();
}
@ -237,14 +238,14 @@ void cChunkGenerator::Execute(void)
}
// Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
if ((coords.m_ChunkY == 0) && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
{
LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
// Already generated, ignore request
continue;
}
if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
{
LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
continue;
@ -253,9 +254,6 @@ void cChunkGenerator::Execute(void)
LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
// Save the chunk right after generating, so that we don't have to generate it again on next run
m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
NumChunksGenerated++;
} // while (!bStop)
}
@ -265,27 +263,20 @@ void cChunkGenerator::Execute(void)
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
ASSERT(m_PluginInterface != NULL);
ASSERT(m_ChunkSink != NULL);
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
m_PluginInterface->CallHookChunkGenerating(ChunkDesc);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
m_PluginInterface->CallHookChunkGenerated(ChunkDesc);
#ifdef _DEBUG
// Verify that the generator has produced valid data:
ChunkDesc.VerifyHeightmap();
#endif
cChunkDef::BlockNibbles BlockMetas;
ChunkDesc.CompressBlockMetas(BlockMetas);
m_World->SetChunkData(
a_ChunkX, a_ChunkZ,
ChunkDesc.GetBlockTypes(), BlockMetas,
NULL, NULL, // We don't have lighting, chunk will be lighted when needed
&ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
true
);
m_ChunkSink->OnChunkGenerated(ChunkDesc);
}
@ -304,9 +295,8 @@ cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
void cChunkGenerator::cGenerator::Initialize(cIniFile & a_IniFile)
{
m_World = a_World;
UNUSED(a_IniFile);
}
@ -319,7 +309,7 @@ EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
cChunkDef::BiomeMap Biomes;
int Y = 0;
int ChunkX, ChunkZ;
cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
cChunkDef::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, ChunkZ);
GenerateBiomes(ChunkX, ChunkZ, Biomes);
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
}

View File

@ -26,7 +26,6 @@ If the generator queue is overloaded, the generator skips chunks with no clients
// fwd:
class cWorld;
class cIniFile;
class cChunkDesc;
@ -40,7 +39,7 @@ class cChunkGenerator :
typedef cIsThread super;
public:
/// The interface that a class has to implement to become a generator
/** The interface that a class has to implement to become a generator */
class cGenerator
{
public:
@ -48,7 +47,7 @@ public:
virtual ~cGenerator() {} ; // Force a virtual destructor
/// Called to initialize the generator on server startup.
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile);
virtual void Initialize(cIniFile & a_IniFile);
/// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
@ -61,14 +60,59 @@ public:
protected:
cChunkGenerator & m_ChunkGenerator;
cWorld * m_World;
} ;
/** The interface through which the plugins are called for their OnChunkGenerating / OnChunkGenerated hooks. */
class cPluginInterface
{
public:
// Force a virtual destructor
virtual ~cPluginInterface() {}
/** Called when the chunk is about to be generated.
The generator may be partly or fully overriden by the implementation
*/
virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) = 0;
/** Called after the chunk is generated, before it is handed to the chunk sink.
a_ChunkDesc contains the generated chunk data. Implementation may modify this data.
*/
virtual void CallHookChunkGenerated(cChunkDesc & a_ChunkDesc) = 0;
} ;
/** The interface through which the generated chunks are handed to the cWorld or whoever created us. */
class cChunkSink
{
public:
// Force a virtual destructor
virtual ~cChunkSink() {}
/** Called after the chunk has been generated
The interface may store the chunk, send it over network, whatever.
The chunk is not expected to be modified, but the generator will survive if the implementation
changes the data within. All changes are ignored, though.
*/
virtual void OnChunkGenerated(cChunkDesc & a_ChunkDesc) = 0;
/** Called just before the chunk generation is started,
to verify that it hasn't been generated in the meantime.
If this callback returns true, the chunk is not generated.
*/
virtual bool IsChunkValid(int a_ChunkX, int a_ChunkZ) = 0;
/** Called when the generator is overloaded to skip chunks that are no longer needed.
If this callback returns false, the chunk is not generated.
*/
virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) = 0;
} ;
cChunkGenerator (void);
~cChunkGenerator();
bool Start(cWorld * a_World, cIniFile & a_IniFile);
bool Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile);
void Stop(void);
/// Queues the chunk for generation; removes duplicate requests
@ -91,8 +135,6 @@ public:
private:
cWorld * m_World;
int m_Seed;
cCriticalSection m_CS;
@ -102,6 +144,13 @@ private:
cGenerator * m_Generator; ///< The actual generator engine used to generate chunks
/** The plugin interface that may modify the generated chunks */
cPluginInterface * m_PluginInterface;
/** The destination where the generated chunks are sent */
cChunkSink * m_ChunkSink;
// cIsThread override:
virtual void Execute(void) override;

View File

@ -589,7 +589,22 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
for (int y = 0; y < SEGMENT_HEIGHT; y++)
{
int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT;
a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR);
BLOCKTYPE Block = E_BLOCK_AIR;
if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air.
{
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8;
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8;
NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) (y + Segment) / 2, NoiseY);
if (CompBlock < -0.5)
{
Block = E_BLOCK_SOULSAND;
}
else
{
Block = E_BLOCK_NETHERRACK;
}
}
a_ChunkDesc.SetBlockType(x, y + Segment, z, Block);
}
}

View File

@ -28,11 +28,88 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cTerrainCompositionGen:
cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed)
{
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
if (CompoGenName.empty())
{
LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
a_IniFile.SetValue("Generator", "CompositionGen", CompoGenName);
}
cTerrainCompositionGen * res = NULL;
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
{
res = new cCompoGenSameBlock;
}
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
{
res = new cCompoGenDebugBiomes;
}
else if (NoCaseCompare(CompoGenName, "classic") == 0)
{
res = new cCompoGenClassic;
}
else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0)
{
res = new cDistortedHeightmap(a_Seed, a_BiomeGen);
}
else if (NoCaseCompare(CompoGenName, "end") == 0)
{
res = new cEndGen(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "nether") == 0)
{
res = new cCompoGenNether(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
{
res = new cNoise3DComposable(a_Seed);
}
else if (NoCaseCompare(CompoGenName, "biomal") == 0)
{
res = new cCompoGenBiomal(a_Seed);
/*
// Performance-testing:
LOGINFO("Measuring performance of cCompoGenBiomal...");
clock_t BeginTick = clock();
for (int x = 0; x < 500; x++)
{
cChunkDesc Desc(200 + x * 8, 200 + x * 8);
a_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap());
a_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap());
res->ComposeTerrain(Desc);
}
clock_t Duration = clock() - BeginTick;
LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
//*/
}
else
{
LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str());
a_IniFile.DeleteValue("Generator", "CompositionGen");
a_IniFile.SetValue("Generator", "CompositionGen", "Biomal");
return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed);
}
ASSERT(res != NULL);
// Read the settings from the ini file:
res->InitializeCompoGen(a_IniFile);
return res;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cComposableGenerator:
cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
super(a_ChunkGenerator),
m_BiomeGen(NULL),
@ -80,9 +157,9 @@ cComposableGenerator::~cComposableGenerator()
void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
void cComposableGenerator::Initialize(cIniFile & a_IniFile)
{
super::Initialize(a_World, a_IniFile);
super::Initialize(a_IniFile);
InitBiomeGen(a_IniFile);
InitHeightGen(a_IniFile);
@ -173,60 +250,8 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
{
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
if (HeightGenName.empty())
{
LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\".");
HeightGenName = "Biomal";
}
int Seed = m_ChunkGenerator.GetSeed();
bool CacheOffByDefault = false;
if (NoCaseCompare(HeightGenName, "flat") == 0)
{
m_HeightGen = new cHeiGenFlat;
CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
}
else if (NoCaseCompare(HeightGenName, "classic") == 0)
{
m_HeightGen = new cHeiGenClassic(Seed);
}
else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0)
{
m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
}
else if (NoCaseCompare(HeightGenName, "End") == 0)
{
m_HeightGen = new cEndGen(Seed);
}
else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
{
m_HeightGen = new cNoise3DComposable(Seed);
}
else // "biomal" or <not found>
{
if (NoCaseCompare(HeightGenName, "biomal") != 0)
{
LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
}
m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen);
/*
// Performance-testing:
LOGINFO("Measuring performance of cHeiGenBiomal...");
clock_t BeginTick = clock();
for (int x = 0; x < 500; x++)
{
cChunkDef::HeightMap Heights;
m_HeightGen->GenHeightMap(x * 5, x * 5, Heights);
}
clock_t Duration = clock() - BeginTick;
LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
//*/
}
// Read the settings:
m_HeightGen->InitializeHeightGen(a_IniFile);
m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
@ -251,67 +276,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
int Seed = m_ChunkGenerator.GetSeed();
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
if (CompoGenName.empty())
{
LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
}
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
{
m_CompositionGen = new cCompoGenSameBlock;
}
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
{
m_CompositionGen = new cCompoGenDebugBiomes;
}
else if (NoCaseCompare(CompoGenName, "classic") == 0)
{
m_CompositionGen = new cCompoGenClassic;
}
else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0)
{
m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
}
else if (NoCaseCompare(CompoGenName, "end") == 0)
{
m_CompositionGen = new cEndGen(Seed);
}
else if (NoCaseCompare(CompoGenName, "nether") == 0)
{
m_CompositionGen = new cCompoGenNether(Seed);
}
else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
{
m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed());
}
else
{
if (NoCaseCompare(CompoGenName, "biomal") != 0)
{
LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
}
m_CompositionGen = new cCompoGenBiomal(Seed);
/*
// Performance-testing:
LOGINFO("Measuring performance of cCompoGenBiomal...");
clock_t BeginTick = clock();
for (int x = 0; x < 500; x++)
{
cChunkDesc Desc(200 + x * 8, 200 + x * 8);
m_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap());
m_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap());
m_CompositionGen->ComposeTerrain(Desc);
}
clock_t Duration = clock() - BeginTick;
LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
//*/
}
// Read the settings from the ini file:
m_CompositionGen->InitializeCompoGen(a_IniFile);
m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed());
int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
if (CompoGenCacheSize > 1)
@ -404,13 +369,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int Seed = m_ChunkGenerator.GetSeed();
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
AStringVector Str = StringSplitAndTrim(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
if (NoCaseCompare(*itr, "BottomLava") == 0)
{
int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10;
int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
}
@ -424,7 +390,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "LavaSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World));
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
}
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
@ -444,7 +410,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "WaterSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World));
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
}
} // for itr - Str[]
}

View File

@ -50,7 +50,7 @@ public:
virtual void InitializeBiomeGen(cIniFile & a_IniFile) {}
/// Creates the correct BiomeGen descendant based on the ini file settings and the seed provided.
/// a_CacheOffByDefault gets set to whether the cache should be enabled by default
/// a_CacheOffByDefault gets set to whether the cache should be disabled by default
/// Used in BiomeVisualiser, too.
/// Implemented in BioGen.cpp!
static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault);
@ -77,6 +77,13 @@ public:
/// Reads parameters from the ini file, prepares generator for use.
virtual void InitializeHeightGen(cIniFile & a_IniFile) {}
/** Creates the correct TerrainHeightGen descendant based on the ini file settings and the seed provided.
a_BiomeGen is the underlying biome generator, some height generators may depend on it to generate more biomes
a_CacheOffByDefault gets set to whether the cache should be disabled by default
Implemented in HeiGen.cpp!
*/
static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault);
} ;
@ -97,6 +104,12 @@ public:
/// Reads parameters from the ini file, prepares generator for use.
virtual void InitializeCompoGen(cIniFile & a_IniFile) {}
/** Creates the correct TerrainCompositionGen descendant based on the ini file settings and the seed provided.
a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes
a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values
*/
static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed);
} ;
@ -149,7 +162,7 @@ public:
cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
virtual ~cComposableGenerator();
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
virtual void Initialize(cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;

View File

@ -774,10 +774,11 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
return;
}
default:
{
ASSERT(!"Unhandled biome");
return;
}
} // switch (Biome)
ASSERT(!"Unexpected fallthrough");
}

View File

@ -520,7 +520,7 @@ void cFinishGenPreSimulator::StationarizeFluid(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenFluidSprings:
cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) :
cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) :
m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other
m_HeightDistribution(255),
m_Fluid(a_Fluid)
@ -528,8 +528,8 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
bool IsWater = (a_Fluid == E_BLOCK_WATER);
AString SectionName = IsWater ? "WaterSprings" : "LavaSprings";
AString DefaultHeightDistribution;
int DefaultChance;
switch (a_World.GetDimension())
int DefaultChance = 0;
switch (a_Dimension)
{
case dimNether:
{

View File

@ -164,7 +164,7 @@ class cFinishGenFluidSprings :
public cFinishGen
{
public:
cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World);
cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension);
protected:

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