Removed test
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4b20a61519
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@ -5,4 +5,3 @@ enable_testing()
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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add_subdirectory(ChunkData)
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add_subdirectory(Redstone)
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@ -1,10 +0,0 @@
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cmake_minimum_required (VERSION 2.6)
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enable_testing()
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include_directories(${CMAKE_SOURCE_DIR}/src/)
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add_definitions(-DTEST_GLOBALS=1)
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add_executable(Redstone-creatable-exe creatable.cpp ../../src/BoundingBox.cpp)
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add_test(NAME creatable-test COMMAND Redstone-creatable-exe)
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@ -1,165 +0,0 @@
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#include "Globals.h"
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class MockChest;
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typedef cItemCallback<MockChest> cChestCallback;
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AString ItemToFullString(const cItem & a_Item)
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{
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return "";
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}
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class cEntity
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{
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public:
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const Vector3d & GetPosition (void) const { return m_pos;}
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double GetWidth (void) const { return 0; }
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double GetHeight (void) const { return 0; }
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static const Vector3d m_pos;
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};
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const Vector3d cEntity::m_pos = Vector3d(0,0,0);
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class cItem
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{
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public:
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cItem(BLOCKTYPE val) {}
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};
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void cBlockInfo::Initialize(cBlockInfoArray & a_Info) {}
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cBlockInfo::~cBlockInfo () {}
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#include "Blocks/ChunkInterface.h"
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bool cChunkInterface::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
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{
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return false;
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}
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bool cChunkInterface::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
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{
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return false;
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}
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#include "Simulator/Simulator.h"
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#include "Simulator/IncrementalRedstoneSimulator.h"
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class MockWorld;
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class MockHandler
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{
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public:
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static eBlockFace MetadataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
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static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
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static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
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static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; }
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static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {}
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static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {}
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static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {}
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};
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template<unsigned char val>
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class MockHandlerFetcher
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{
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public:
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typedef MockHandler type;
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};
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class MockWorld
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{
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public:
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bool IsChunkLighted(int a_ChunkX, int a_ChunkZ) { return false; }
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bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) { return false; }
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void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL) {}
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NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; }
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cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true) { return NULL; }
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void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) {}
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void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1) {}
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bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {return false; }
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cChunkMap * GetChunkMap (void) { return NULL; }
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};
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class MockChunk
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{
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public:
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cRedstoneSimulatorChunkData * GetRedstoneSimulatorData() { return NULL; }
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void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) {}
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bool IsRedstoneDirty() { return true; }
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void SetIsRedstoneDirty(bool a_Param) {}
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void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) {}
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void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true) {}
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void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) {}
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int GetPosX(void) const { return 0; }
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int GetPosZ(void) const { return 0; }
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MockChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const { return NULL; }
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BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { return 0; }
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BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return 0; }
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NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return 0; }
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void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) {}
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bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { return false; }
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bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const { return false; }
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MockChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ) { return NULL; }
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MockChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ) { return NULL; }
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bool IsValid(void) const { return false; }
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NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const { return 0; }
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void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL) {}
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void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) {}
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bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback) { return false; }
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template <class T>
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bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, T & a_Callback)
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{
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return false;
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}
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};
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class MockChest
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{
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public:
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BLOCKTYPE GetBlockType(void) const { return 0; }
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int GetNumberOfPlayers(void) const { return 0; }
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};
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int main(int argc, char** argv)
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{
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MockWorld World;
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// TODO: Implement a user-friendly method of testing
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// cIncrementalRedstoneSimulator<MockChunk, MockWorld, MockHandlerFetcher, MockChest> Simulator(World);
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return 0;
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}
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