1
0

Fixed compiling using Clang

This commit is contained in:
STRWarrior 2014-07-30 17:09:00 +02:00
parent 5249f574bd
commit 17b679f355

View File

@ -830,8 +830,6 @@ void GetRoofedForestTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
// Create branches // Create branches
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
//int x = (a_Noise.IntNoise3D(a_BlockX + 32 * a_Seq, a_BlockY * i, a_BlockZ + 32 * a_Seq) < 0 ? -1 : 2);
//int z = (a_Noise.IntNoise3D(a_BlockX - 32 * a_Seq, a_BlockY * i, a_BlockZ - 32 * a_Seq) < 0 ? -1 : 2);
int x = (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY * i, a_BlockZ + 32 * a_Seq) % 3) - 1; int x = (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY * i, a_BlockZ + 32 * a_Seq) % 3) - 1;
int z = (a_Noise.IntNoise3DInt(a_BlockX - 32 * a_Seq, a_BlockY * i, a_BlockZ - 32 * a_Seq) % 3) - 1; int z = (a_Noise.IntNoise3DInt(a_BlockX - 32 * a_Seq, a_BlockY * i, a_BlockZ - 32 * a_Seq) % 3) - 1;
@ -841,11 +839,11 @@ void GetRoofedForestTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
NOISE_DATATYPE Val1 = a_Noise.IntNoise2D(x, z); NOISE_DATATYPE Val1 = a_Noise.IntNoise2D(x, z);
if (Val1 < 0) if (Val1 < 0)
{ {
x = a_BlockX + (Val1 < -0.5) ? -1 : 3; x = a_BlockX + ((Val1 < -0.5) ? -1 : 3);
} }
else else
{ {
z = a_BlockZ + (Val1 < 0.5) ? -1 : 3; z = a_BlockZ + ((Val1 < 0.5) ? -1 : 3);
} }
} }