Add BlockNewLeaves.h and rename Darkoac to Darkoak
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@ -532,7 +532,7 @@ enum
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E_META_SAPLING_BIRCH = 2,
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E_META_SAPLING_JUNGLE = 3,
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E_META_SAPLING_ACACIA = 4,
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E_META_SAPLING_DARKOAC = 5,
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E_META_SAPLING_DARK_OAK = 5,
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// E_BLOCK_SILVERFISH_EGG metas:
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E_META_SILVERFISH_EGG_STONE = 0,
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42
src/Blocks/BlockNewLeaves.h
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42
src/Blocks/BlockNewLeaves.h
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@ -0,0 +1,42 @@
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#pragma once
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#include "BlockHandler.h"
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#include "BlockLeaves.h"
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#include "../World.h"
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class cBlockNewLeavesHandler :
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public cBlockLeavesHandler
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{
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public:
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cBlockNewLeavesHandler(BLOCKTYPE a_BlockType)
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: cBlockLeavesHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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MTRand rand;
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// Only the first 2 bits contain the display information, the others are for growing
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if (rand.randInt(5) == 0)
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{
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a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, (a_BlockMeta & 3) + 4));
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}
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}
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void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
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}
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} ;
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@ -391,7 +391,7 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi
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void GetDarkoacTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
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void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
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{
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// TODO
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}
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@ -66,8 +66,8 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois
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/// Generates an image of a random acacia tree
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void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random darkoac tree
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void GetDarkoacTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random darkoak tree
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void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
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/// Generates an image of a random large birch tree
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void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks,sSetBlockVector & a_OtherBlocks);
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@ -1212,7 +1212,7 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_Sapling
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case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
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case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
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case E_META_SAPLING_ACACIA: GetAcaciaTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
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case E_META_SAPLING_DARKOAC: GetDarkoacTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
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case E_META_SAPLING_DARK_OAK: GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
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}
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Other.insert(Other.begin(), Logs.begin(), Logs.end());
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Logs.clear();
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