Merge pull request #3165 from LogicParrot/chunkLayer2
ChunkLayers now stored in std::map [revised]
This commit is contained in:
commit
16d53a039b
117
src/ChunkMap.cpp
117
src/ChunkMap.cpp
@ -51,24 +51,10 @@ cChunkMap::cChunkMap(cWorld * a_World) :
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cChunkMap::~cChunkMap()
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{
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cCSLock Lock(m_CSLayers);
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while (!m_Layers.empty())
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{
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delete m_Layers.back();
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m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data
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}
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}
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void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
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{
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cCSLock Lock(m_CSLayers);
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m_Layers.remove(a_Layer);
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m_Layers.erase(std::pair<int, int>(a_Layer->GetX(), a_Layer->GetZ()));
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}
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@ -78,23 +64,26 @@ void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
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cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ));
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if (it !=m_Layers.end())
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{
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if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
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{
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return *itr;
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}
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cChunkLayer & Layer = it->second;
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return &Layer;
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}
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// Not found, create new:
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
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if (Layer == nullptr)
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{
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LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
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return nullptr;
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}
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m_Layers.push_back(Layer);
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return Layer;
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auto EmplaceResult = m_Layers.emplace(std::piecewise_construct,
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std::forward_as_tuple(a_LayerX, a_LayerZ),
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std::forward_as_tuple(a_LayerX, a_LayerZ, this, *m_Pool));
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// EmplaceResult.second = a bool, if false, then the item is already there.
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// EmplaceResult.first = an iterator pointing to the inserted item
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// EmplaceResult.first->second = the inserted chunk layer
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// EmplaceResult.first->first = the item's key (an std::pair if chunk X and chunk Z) - we don't need this
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ASSERT (EmplaceResult.second == true); // Make sure the element did not exist prior to the insertion
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cChunkLayer & Layer = (EmplaceResult.first->second);
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return &Layer;
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}
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@ -116,13 +105,12 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ)
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{
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ASSERT(m_CSLayers.IsLockedByCurrentThread());
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ));
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if (it != m_Layers.end())
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{
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if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
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{
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return *itr;
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}
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} // for itr - m_Layers[]
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cChunkLayer & Layer = it->second;
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return &Layer;
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}
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// Not found
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return nullptr;
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@ -1591,9 +1579,10 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr : m_Layers)
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{
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(*itr)->RemoveClient(a_Client);
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cChunkLayer & Layer = itr.second;
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Layer.RemoveClient(a_Client);
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} // for itr - m_Layers[]
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}
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@ -1643,9 +1632,10 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
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bool cChunkMap::HasEntity(UInt32 a_UniqueID)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr : m_Layers)
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{
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if ((*itr)->HasEntity(a_UniqueID))
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cChunkLayer & Layer = itr.second;
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if (Layer.HasEntity(a_UniqueID))
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{
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return true;
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}
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@ -1677,9 +1667,10 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
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bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr : m_Layers)
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{
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if (!(*itr)->ForEachEntity(a_Callback))
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cChunkLayer & Layer = itr.second;
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if (!Layer.ForEachEntity(a_Callback))
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{
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return false;
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}
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@ -1938,9 +1929,10 @@ bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback
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{
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cCSLock Lock(m_CSLayers);
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bool res = false;
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr : m_Layers)
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{
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if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res))
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cChunkLayer & Layer = itr.second;
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if (Layer.DoWithEntityByID(a_UniqueID, a_Callback, res))
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{
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return res;
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}
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@ -2494,14 +2486,14 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
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bool cChunkMap::ForEachLoadedChunk(std::function<bool(int, int)> a_Callback)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) // iterate over ALL loaded layers
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for (auto & itr: m_Layers)
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{
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cChunkLayer * layer = *itr;
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cChunkLayer & Layer = itr.second;
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for (int x = 0; x < LAYER_SIZE; x++)
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{
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for (int z = 0; z < LAYER_SIZE; z++)
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{
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cChunkPtr p = layer->FindChunk(layer->GetX() * LAYER_SIZE + x, layer->GetZ() * LAYER_SIZE + z);
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cChunkPtr p = Layer.FindChunk(Layer.GetX() * LAYER_SIZE + x, Layer.GetZ() * LAYER_SIZE + z);
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if ((p != nullptr) && p->IsValid()) // if chunk is loaded
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{
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if (a_Callback(p->GetPosX(), p->GetPosZ()))
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@ -2562,10 +2554,11 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
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a_NumChunksValid = 0;
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a_NumChunksDirty = 0;
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr : m_Layers)
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{
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cChunkLayer & Layer = itr.second;
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int NumValid = 0, NumDirty = 0;
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(*itr)->GetChunkStats(NumValid, NumDirty);
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Layer.GetChunkStats(NumValid, NumDirty);
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a_NumChunksValid += NumValid;
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a_NumChunksDirty += NumDirty;
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} // for itr - m_Layers[]
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@ -2645,9 +2638,10 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
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{
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cCSLock Lock(m_CSLayers);
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for (auto && layer: m_Layers)
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for (auto & itr: m_Layers)
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{
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layer->CollectMobCensus(a_ToFill);
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cChunkLayer & Layer = itr.second;
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Layer.CollectMobCensus(a_ToFill);
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} // for itr - m_Layers
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}
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@ -2659,9 +2653,10 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
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void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
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{
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cCSLock Lock(m_CSLayers);
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for (auto && layer: m_Layers)
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for (auto & itr: m_Layers)
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{
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layer->SpawnMobs(a_MobSpawner);
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cChunkLayer & Layer = itr.second;
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Layer.SpawnMobs(a_MobSpawner);
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} // for itr - m_Layers
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}
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@ -2672,9 +2667,10 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
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void cChunkMap::Tick(std::chrono::milliseconds a_Dt)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr: m_Layers)
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{
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(*itr)->Tick(a_Dt);
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cChunkLayer & Layer = itr.second;
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Layer.Tick(a_Dt);
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} // for itr - m_Layers
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}
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@ -2702,9 +2698,10 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cChunkMap::UnloadUnusedChunks(void)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr: m_Layers)
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{
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(*itr)->UnloadUnusedChunks();
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cChunkLayer & Layer = itr.second;
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Layer.UnloadUnusedChunks();
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} // for itr - m_Layers
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}
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@ -2715,9 +2712,10 @@ void cChunkMap::UnloadUnusedChunks(void)
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void cChunkMap::SaveAllChunks(void)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr: m_Layers)
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{
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(*itr)->Save();
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cChunkLayer & Layer = itr.second;
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Layer.Save();
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} // for itr - m_Layers[]
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}
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@ -2729,9 +2727,10 @@ int cChunkMap::GetNumChunks(void)
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{
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cCSLock Lock(m_CSLayers);
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int NumChunks = 0;
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for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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for (auto & itr: m_Layers)
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{
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NumChunks += (*itr)->GetNumChunksLoaded();
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cChunkLayer & Layer = itr.second;
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NumChunks += Layer.GetNumChunksLoaded();
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}
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return NumChunks;
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}
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@ -12,7 +12,6 @@
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class cWorld;
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class cWorldInterface;
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class cItem;
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@ -68,7 +67,6 @@ public:
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static const int LAYER_SIZE = 32;
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cChunkMap(cWorld * a_World);
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~cChunkMap();
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// Broadcast respective packets to all clients of the chunk where the event is taking place
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// (Please keep these alpha-sorted)
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@ -424,6 +422,8 @@ private:
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);
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~cChunkLayer();
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cChunkLayer(const cChunkLayer & a_That) = delete;
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/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
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cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ);
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@ -506,7 +506,7 @@ private:
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void RemoveLayer(cChunkLayer * a_Layer);
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cCriticalSection m_CSLayers;
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cChunkLayerList m_Layers;
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std::map<std::pair<int, int>, cChunkLayer> m_Layers;
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cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()
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cWorld * m_World;
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