Chunk: Make StayCount/AlwaysTicked unsigned
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@ -586,7 +586,7 @@ private:
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cBlockEntities m_BlockEntities;
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cBlockEntities m_BlockEntities;
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/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
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/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
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int m_StayCount;
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unsigned m_StayCount;
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int m_PosX, m_PosZ;
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int m_PosX, m_PosZ;
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cWorld * m_World;
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cWorld * m_World;
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@ -616,8 +616,7 @@ private:
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/** If greater than zero, the chunk is ticked even if it has no clients.
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/** If greater than zero, the chunk is ticked even if it has no clients.
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Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function.
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Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function.
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This is the support for plugin-accessible chunk tick forcing. */
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This is the support for plugin-accessible chunk tick forcing. */
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int m_AlwaysTicked;
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unsigned m_AlwaysTicked;
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// Pick up a random block of this chunk
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// Pick up a random block of this chunk
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void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z);
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void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z);
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