Merge branch 'master' into unreachable
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1635c696de
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@ -217,7 +217,7 @@ function TestBlockAreasString()
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return
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end
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cFile:CreateFolder("schematics")
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local f = io.open("schematics/StringTest.schematic", "w")
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local f = io.open("schematics/StringTest.schematic", "wb")
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f:write(Data)
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f:close()
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@ -230,7 +230,7 @@ function TestBlockAreasString()
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BA2:Clear()
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-- Load another area from a string in that file:
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f = io.open("schematics/StringTest.schematic", "r")
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f = io.open("schematics/StringTest.schematic", "rb")
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Data = f:read("*all")
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if not(BA2:LoadFromSchematicString(Data)) then
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LOG("Cannot load schematic from string")
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@ -131,9 +131,6 @@ void cLuaChunkStay::Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPo
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void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
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{
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// DEBUG:
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LOGD("LuaChunkStay: Chunk [%d, %d] is now available, calling the callback...", a_ChunkX, a_ChunkZ);
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cPluginLua::cOperation Op(m_Plugin);
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Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
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}
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@ -1376,20 +1376,14 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
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break;
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}
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case E_BLOCK_LEAVES:
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case E_BLOCK_NEW_LEAVES:
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{
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if (itr->BlockType == E_BLOCK_LOG)
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if ((itr->BlockType == E_BLOCK_LOG) || (itr->BlockType == E_BLOCK_NEW_LOG))
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{
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Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
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}
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break;
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}
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case E_BLOCK_NEW_LEAVES:
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{
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if (itr->BlockType == E_BLOCK_NEW_LOG)
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{
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Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
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}
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}
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}
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} // for itr - a_Blocks[]
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}
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@ -73,12 +73,15 @@ int cGZipFile::ReadRestOfFile(AString & a_Contents)
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// Since the gzip format doesn't really support getting the uncompressed length, we need to read incrementally. Yuck!
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int NumBytesRead = 0;
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int TotalBytes = 0;
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char Buffer[64 KiB];
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while ((NumBytesRead = gzread(m_File, Buffer, sizeof(Buffer))) > 0)
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{
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TotalBytes += NumBytesRead;
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a_Contents.append(Buffer, NumBytesRead);
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}
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return NumBytesRead;
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// NumBytesRead is < 0 on error
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return (NumBytesRead >= 0) ? TotalBytes : NumBytesRead;
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}
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@ -20,8 +20,14 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa
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a_Writer.AddByte("Flicker", a_FireworkItem.m_HasFlicker);
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a_Writer.AddByte("Trail", a_FireworkItem.m_HasTrail);
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a_Writer.AddByte("Type", a_FireworkItem.m_Type);
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a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
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a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
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if (!a_FireworkItem.m_Colours.empty())
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{
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a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
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}
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if (!a_FireworkItem.m_FadeColours.empty())
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{
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a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
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}
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a_Writer.EndCompound();
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a_Writer.EndList();
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a_Writer.EndCompound();
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