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Only allow snow to be placed where valid. Fixes #2920.

This commit is contained in:
peterbell10 2017-09-12 22:26:13 +01:00 committed by Alexander Harkness
parent ab4f0df5b9
commit 15fd4ef829

View File

@ -11,6 +11,11 @@ class cBlockSnowHandler :
public cBlockHandler public cBlockHandler
{ {
public: public:
enum
{
FullBlockMeta = 7 // Meta value of a full-height snow block
};
cBlockSnowHandler(BLOCKTYPE a_BlockType) cBlockSnowHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType) : cBlockHandler(a_BlockType)
{ {
@ -29,21 +34,30 @@ public:
NIBBLETYPE MetaBeforePlacement; NIBBLETYPE MetaBeforePlacement;
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement); a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockBeforePlacement, MetaBeforePlacement);
if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < FullBlockMeta))
{ {
// Only increment if: // Only increment if:
// - A snow block was already there (not first time placement) AND // - A snow block was already there (not first time placement) AND
// - Height is smaller than 7, the maximum possible height // - Height is smaller than the maximum possible
MetaBeforePlacement++; a_BlockMeta = MetaBeforePlacement + 1;
return true;
} }
a_BlockMeta = MetaBeforePlacement; // First time placement, check placement is valid
return true; a_BlockMeta = 0;
BLOCKTYPE BlockBelow;
NIBBLETYPE MetaBelow;
return (
(a_BlockY > 0) &&
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, BlockBelow, MetaBelow) &&
CanBeOn(BlockBelow, MetaBelow)
);
} }
virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{ {
if ((a_Player.GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7)) if ((a_Player.GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < FullBlockMeta))
{ {
return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored
} }
@ -68,11 +82,7 @@ public:
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ); NIBBLETYPE MetaBelow = a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ);
if (cBlockInfo::IsSnowable(BlockBelow) || ((BlockBelow == E_BLOCK_SNOW) && (MetaBelow == 7))) return CanBeOn(BlockBelow, MetaBelow);
{
// If block below is snowable, or it is a thin slow block and has a meta of 7 (full thin snow block), say yay
return true;
}
} }
return false; return false;
@ -91,8 +101,24 @@ public:
virtual bool IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta) override virtual bool IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta) override
{ {
return a_Position.y < (cBlockInfo::GetBlockHeight(a_BlockType) * (a_BlockMeta & 7)); return a_Position.y < (cBlockInfo::GetBlockHeight(a_BlockType) * (a_BlockMeta & 0x07));
} }
private:
/** Returns true if snow can be placed on top of a block with the given type and meta. */
static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
// If block below is snowable, or it is a thin slow block and is a full thin snow block, say yay
return (
cBlockInfo::IsSnowable(a_BlockType) ||
(
(a_BlockType == E_BLOCK_SNOW) &&
(a_BlockMeta == FullBlockMeta)
)
);
}
} ; } ;