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merged in warnings changes

This commit is contained in:
Tycho Bickerstaff 2013-12-22 16:11:34 +00:00
parent d2ed9d9fc4
commit 15a980a616
27 changed files with 94 additions and 97 deletions

View File

@ -494,10 +494,6 @@
RelativePath="..\src\Chunk.h" RelativePath="..\src\Chunk.h"
> >
</File> </File>
<File
RelativePath="..\src\Chunk.inl.h"
>
</File>
<File <File
RelativePath="..\src\ChunkDef.h" RelativePath="..\src\ChunkDef.h"
> >

View File

@ -246,6 +246,7 @@ public:
> >
bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -265,6 +266,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -285,6 +287,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -306,6 +309,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -328,6 +332,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -351,6 +356,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -376,6 +382,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -402,6 +409,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -429,6 +437,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -457,6 +466,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -486,6 +496,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -515,6 +526,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -536,6 +548,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -559,6 +572,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -583,6 +597,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -608,6 +623,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -635,6 +651,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -663,6 +680,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -692,6 +710,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -722,6 +741,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;
@ -753,6 +773,7 @@ public:
> >
bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5)
{ {
UNUSED(a_Mark);
if (!PushFunction(a_FnName)) if (!PushFunction(a_FnName))
{ {
return false; return false;

View File

@ -273,7 +273,7 @@ private:
bool m_bReloadPlugins; bool m_bReloadPlugins;
cPluginManager(); cPluginManager();
~cPluginManager(); virtual ~cPluginManager();
/// Reloads all plugins, defaulting to settings.ini for settings location /// Reloads all plugins, defaulting to settings.ini for settings location
void ReloadPluginsNow(void); void ReloadPluginsNow(void);

View File

@ -87,7 +87,11 @@ public:
virtual void SendTo(cClientHandle & a_Client) = 0; virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; } virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */)
{
UNUSED(a_Dt);
return false;
}
protected: protected:
/// Position in absolute block coordinates /// Position in absolute block coordinates

View File

@ -73,6 +73,7 @@ protected:
// cItemGrid::cListener overrides: // cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
{ {
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents); ASSERT(a_Grid == &m_Contents);
if (m_World != NULL) if (m_World != NULL)
{ {

View File

@ -95,7 +95,7 @@ public:
// tolua_end // tolua_end
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; } void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; } void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
protected: protected:

View File

@ -45,7 +45,7 @@ public:
// tolua_end // tolua_end
virtual void UsedBy(cPlayer * a_Player) override; virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override { }; virtual void SendTo(cClientHandle &) override { };
private: private:
int m_Record; int m_Record;

View File

@ -52,7 +52,7 @@ public:
// tolua_end // tolua_end
virtual void UsedBy(cPlayer * a_Player) override; virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override { }; virtual void SendTo(cClientHandle &) override { };
private: private:
char m_Pitch; char m_Pitch;

View File

@ -99,7 +99,11 @@ public:
virtual bool DoesIgnoreBuildCollision(void); virtual bool DoesIgnoreBuildCollision(void);
/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary> /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) { return DoesIgnoreBuildCollision(); } virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
{
UNUSED(a_Meta);
return DoesIgnoreBuildCollision();
}
/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary> /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
virtual bool DoesDropOnUnsuitable(void); virtual bool DoesDropOnUnsuitable(void);

View File

@ -527,9 +527,10 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
// MG TODO : check that "Level" really means Y // MG TODO : check that "Level" really means Y
/*
NIBBLETYPE SkyLight = 0; NIBBLETYPE SkyLight = 0;
NIBBLETYPE BlockLight = 0; NIBBLETYPE BlockLight = 0;
*/
if (IsLightValid()) if (IsLightValid())
{ {
@ -2324,8 +2325,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{ {
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
} }
@ -2897,11 +2898,3 @@ NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const
#if !C_CHUNK_USE_INLINE
# include "cChunk.inl.h"
#endif

View File

@ -12,19 +12,6 @@
#define C_CHUNK_USE_INLINE 1
// Do not touch
#if C_CHUNK_USE_INLINE
#define __C_CHUNK_INLINE__ inline
#else
#define __C_CHUNK_INLINE__
#endif
namespace Json namespace Json
{ {
class Value; class Value;
@ -436,8 +423,6 @@ private:
void RemoveBlockEntity(cBlockEntity * a_BlockEntity); void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
void AddBlockEntity (cBlockEntity * a_BlockEntity); void AddBlockEntity (cBlockEntity * a_BlockEntity);
void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
/// Creates a block entity for each block that needs a block entity and doesn't have one in the list /// Creates a block entity for each block that needs a block entity and doesn't have one in the list
void CreateBlockEntities(void); void CreateBlockEntities(void);
@ -482,11 +467,3 @@ typedef std::list<cChunkPtr> cChunkPtrList;
#if C_CHUNK_USE_INLINE
#include "Chunk.inl.h"
#endif

View File

@ -1,34 +0,0 @@
#ifndef __C_CHUNK_INL_H__
#define __C_CHUNK_INL_H__
#ifndef MAX
# define MAX(a,b) (((a)>(b))?(a):(b))
#endif
__C_CHUNK_INLINE__
void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
{
unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z );
cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
MarkDirty();
}
#endif

View File

@ -182,6 +182,7 @@ public:
/// Converts absolute block coords into relative (chunk + block) coords: /// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
{ {
UNUSED(a_Y);
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
a_X = a_X - a_ChunkX * Width; a_X = a_X - a_ChunkX * Width;

View File

@ -264,7 +264,7 @@ void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
void cChunkSender::Entity(cEntity * a_Entity) void cChunkSender::Entity(cEntity *)
{ {
// Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;) // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
} }

View File

@ -38,6 +38,7 @@ class cNullCommandOutputCallback :
virtual void Out(const AString & a_Text) override virtual void Out(const AString & a_Text) override
{ {
// Do nothing // Do nothing
UNUSED(a_Text);
} }
} ; } ;

View File

@ -351,10 +351,14 @@ public:
// tolua_end // tolua_end
/// Called when the specified player right-clicks this entity /// Called when the specified player right-clicks this entity
virtual void OnRightClicked(cPlayer & a_Player) {}; virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {} virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
}
protected: protected:
static cCriticalSection m_CSCount; static cCriticalSection m_CSCount;
@ -420,11 +424,13 @@ protected:
void Dereference( cEntity*& a_EntityPtr ); void Dereference( cEntity*& a_EntityPtr );
private: private:
// Measured in degrees (MAX 360°) // Measured in degrees, [-180, +180)
double m_HeadYaw; double m_HeadYaw;
// Measured in meter/second (m/s) // Measured in meter/second (m/s)
Vector3d m_Speed; Vector3d m_Speed;
// Measured in degrees (MAX 360°)
// Measured in degrees, [-180, +180)
Vector3d m_Rot; Vector3d m_Rot;
/// Position of the entity's XZ center and Y bottom /// Position of the entity's XZ center and Y bottom

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@ -45,7 +45,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { }; virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
/// Returns the curently equipped weapon; empty item if none /// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
@ -114,7 +114,7 @@ public:
double GetEyeHeight(void) const; // tolua_export double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; } inline const cInventory & GetInventory(void) const { return m_Inventory; }

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@ -52,7 +52,11 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity /// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
UNUSED(a_EntityHit);
UNUSED(a_HitPos);
}
/// Called by Chunk when the projectile is eligible for player collection /// Called by Chunk when the projectile is eligible for player collection
virtual void CollectedBy(cPlayer * a_Dest); virtual void CollectedBy(cPlayer * a_Dest);

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@ -25,7 +25,13 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
/// Called when the client sends the SHOOT status in the lclk packet /// Called when the client sends the SHOOT status in the lclk packet
virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) {} virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
}
/// Called while the player diggs a block using this item /// Called while the player diggs a block using this item
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);

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@ -238,6 +238,7 @@ bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{ {
UNUSED(a_BlockMeta);
return g_BlockPistonBreakable[a_BlockType]; return g_BlockPistonBreakable[a_BlockType];
} }

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@ -596,10 +596,10 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
public: public:
cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) : cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) :
m_Callback(a_Callback),
m_BestRating(0), m_BestRating(0),
m_NameLength(a_PlayerName.length()), m_NameLength(a_PlayerName.length()),
m_PlayerName(a_PlayerName), m_PlayerName(a_PlayerName),
m_Callback(a_Callback),
m_BestMatch(NULL), m_BestMatch(NULL),
m_NumMatches(0) m_NumMatches(0)
{} {}

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@ -35,6 +35,8 @@ class cServer // tolua_export
: public cListenThread::cCallback : public cListenThread::cCallback
{ // tolua_export { // tolua_export
public: // tolua_export public: // tolua_export
virtual ~cServer() {}
bool InitServer(cIniFile & a_SettingsIni); bool InitServer(cIniFile & a_SettingsIni);
// tolua_begin // tolua_begin

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@ -22,7 +22,7 @@ public:
cFireSimulator(cWorld & a_World, cIniFile & a_IniFile); cFireSimulator(cWorld & a_World, cIniFile & a_IniFile);
~cFireSimulator(); ~cFireSimulator();
virtual void Simulate(float a_Dt) override {} // not used virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;

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@ -19,7 +19,7 @@ public:
cRedstoneSimulator(cWorld & a_World); cRedstoneSimulator(cWorld & a_World);
~cRedstoneSimulator(); ~cRedstoneSimulator();
virtual void Simulate(float a_Dt) override {}; // Not used in this simulator virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); } virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); }
@ -271,4 +271,4 @@ private:
default: return false; default: return false;
} }
} }
}; };

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@ -15,7 +15,7 @@ public:
cSandSimulator(cWorld & a_World, cIniFile & a_IniFile); cSandSimulator(cWorld & a_World, cIniFile & a_IniFile);
// cSimulator overrides: // cSimulator overrides:
virtual void Simulate(float a_Dt) override {} // Unused in this simulator virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;

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@ -25,7 +25,14 @@ public:
virtual void Simulate(float a_Dt) = 0; virtual void Simulate(float a_Dt) = 0;
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {}; virtual void SimulateChunk(float a_Dt, int a_ChunkX,
int a_ChunkZ, cChunk * a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_Chunk);
};
/// Called when a block changes /// Called when a block changes
virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);

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@ -105,7 +105,7 @@ public:
cWebAdmin(void); cWebAdmin(void);
~cWebAdmin(); virtual ~cWebAdmin();
/// Initializes the object. Returns true if successfully initialized and ready to start /// Initializes the object. Returns true if successfully initialized and ready to start
bool Init(void); bool Init(void);
@ -169,9 +169,16 @@ protected:
virtual void OnBody(const char * a_Data, int a_Size) override; virtual void OnBody(const char * a_Data, int a_Size) override;
// cHTTPFormParser::cCallbacks overrides. Files are ignored: // cHTTPFormParser::cCallbacks overrides. Files are ignored:
virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override {} virtual void OnFileStart(cHTTPFormParser &, const AString & a_FileName) override
virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {} {
virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {} UNUSED(a_FileName);
}
virtual void OnFileData(cHTTPFormParser &, const char * a_Data, int a_Size) override
{
UNUSED(a_Data);
UNUSED(a_Size);
}
virtual void OnFileEnd(cHTTPFormParser &) override {}
} ; } ;