1
0

Added new statistics module to AnvilStats - cHeightMap.

This paints the heightmap of each region file into a separate BMP file.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1163 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-01-22 06:49:14 +00:00
parent 6c97763b2f
commit 14763ed3c6
6 changed files with 382 additions and 2 deletions

View File

@ -7,6 +7,7 @@
#include "Processor.h" #include "Processor.h"
#include "Statistics.h" #include "Statistics.h"
#include "BiomeMap.h" #include "BiomeMap.h"
#include "HeightMap.h"
@ -20,6 +21,7 @@ int main(int argc, char * argv[])
LOG("Available methods:"); LOG("Available methods:");
LOG(" 0 - statistics"); LOG(" 0 - statistics");
LOG(" 1 - biome map"); LOG(" 1 - biome map");
LOG(" 2 - height map");
LOG("\nNo method number present, aborting."); LOG("\nNo method number present, aborting.");
return -1; return -1;
} }
@ -39,6 +41,7 @@ int main(int argc, char * argv[])
{ {
case 0: Factory = new cStatisticsFactory; break; case 0: Factory = new cStatisticsFactory; break;
case 1: Factory = new cBiomeMapFactory; break; case 1: Factory = new cBiomeMapFactory; break;
case 2: Factory = new cHeightMapFactory; break;
default: default:
{ {
LOG("Unknown method \"%s\", aborting.", argv[1]); LOG("Unknown method \"%s\", aborting.", argv[1]);

View File

@ -305,6 +305,14 @@
RelativePath=".\Globals.h" RelativePath=".\Globals.h"
> >
</File> </File>
<File
RelativePath=".\HeightMap.cpp"
>
</File>
<File
RelativePath=".\HeightMap.h"
>
</File>
<File <File
RelativePath=".\Processor.cpp" RelativePath=".\Processor.cpp"
> >

View File

@ -56,7 +56,10 @@ public:
virtual bool OnBiomes(const unsigned char * a_BiomeData) { return true; } virtual bool OnBiomes(const unsigned char * a_BiomeData) { return true; }
virtual bool OnHeightMap(const int * a_HeightMap) { return true; } /** Called when a heightmap for the chunk is read from the file.
Note that the heightmap is given in big-endian ints, so if you want it, you need to ntohl() it first!
*/
virtual bool OnHeightMap(const int * a_HeightMapBE) { return true; }
/** If there is data for the section, this callback is called; otherwise OnEmptySection() is called instead. /** If there is data for the section, this callback is called; otherwise OnEmptySection() is called instead.
All OnSection() callbacks are called first, and only then all the remaining sections are reported in OnEmptySection(). All OnSection() callbacks are called first, and only then all the remaining sections are reported in OnEmptySection().
@ -75,6 +78,10 @@ public:
*/ */
virtual bool OnEmptySection(unsigned char a_Y) { return false; } virtual bool OnEmptySection(unsigned char a_Y) { return false; }
/** Called after all sections have been processed via either OnSection() or OnEmptySection().
*/
virtual bool OnSectionsFinished(void) { return true; }
/** Called for each entity in the chunk. /** Called for each entity in the chunk.
Common parameters are parsed from the NBT. Common parameters are parsed from the NBT.
The callback may parse any other param from the a_NBT and a_NBTTag parameters. The callback may parse any other param from the a_NBT and a_NBTTag parameters.

265
AnvilStats/HeightMap.cpp Normal file
View File

@ -0,0 +1,265 @@
// HeightMap.cpp
// Implements the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world
#include "Globals.h"
#include "HeightMap.h"
static const unsigned char g_BMPHeader[] =
{
0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
} ;
cHeightMap::cHeightMap(void) :
m_CurrentRegionX(0),
m_CurrentRegionZ(0),
m_IsCurrentRegionValid(false)
{
}
void cHeightMap::Finish(void)
{
if (m_IsCurrentRegionValid)
{
StartNewRegion(0, 0);
}
}
bool cHeightMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
{
int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
{
if (m_IsCurrentRegionValid)
{
StartNewRegion(RegionX, RegionZ);
}
m_CurrentRegionX = RegionX;
m_CurrentRegionZ = RegionZ;
}
m_IsCurrentRegionValid = true;
m_CurrentChunkX = a_ChunkX;
m_CurrentChunkZ = a_ChunkZ;
m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
return false;
}
bool cHeightMap::OnHeightMap(const int * a_HeightMapBE)
{
ASSERT(m_CurrentChunkOffX >= 0);
ASSERT(m_CurrentChunkOffX < 32);
ASSERT(m_CurrentChunkOffZ >= 0);
ASSERT(m_CurrentChunkOffZ < 32);
int * BaseHeight = m_Height + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
for (int z = 0; z < 16; z++)
{
int * Row = BaseHeight + z * 512;
for (int x = 0; x < 16; x++)
{
Row[x] = ntohl(a_HeightMapBE[z * 16 + x]);
}
} // for z
return false; // Still want blockdata to remove trees from the heightmap
}
bool cHeightMap::OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
)
{
// Copy the section data into the appropriate place in the internal buffer
memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
return false;
}
bool cHeightMap::OnSectionsFinished(void)
{
// Remove trees from the heightmap:
for (int z = 0; z < 16; z++)
{
for (int x = 0; x < 16; x++)
{
for (int y = m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x]; y >= 0; y--)
{
if (IsGround(m_BlockTypes[256 * y + 16 * z + x]))
{
m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x] = y;
break; // for y
}
} // for y
} // for x
} // for z
return true;
}
void cHeightMap::StartNewRegion(int a_RegionX, int a_RegionZ)
{
AString FileName;
Printf(FileName, "Height.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
cFile f;
if (!f.Open(FileName, cFile::fmWrite))
{
LOG("Cannot open file \"%s\" for writing the height map. Data for this region lost.", FileName.c_str());
}
else
{
f.Write(g_BMPHeader, sizeof(g_BMPHeader));
for (int z = 0; z < 512; z++)
{
int RowData[512];
int * HeightRow = m_Height + z * 512;
for (int x = 0; x < 512; x++)
{
RowData[x] = std::max(std::min(HeightRow[x], 255), 0) * 0x010101;
}
f.Write(RowData, sizeof(RowData));
} // for z
}
memset(m_Height, 0, sizeof(m_Height));
m_CurrentRegionX = a_RegionX;
m_CurrentRegionZ = a_RegionZ;
}
bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
{
// Name all blocks that are NOT ground, return false for them:
switch (a_BlockType)
{
case E_BLOCK_AIR:
case E_BLOCK_BED:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CACTUS:
case E_BLOCK_CAKE:
case E_BLOCK_CARROTS:
case E_BLOCK_CAULDRON:
case E_BLOCK_CHEST:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_COCOA_POD:
case E_BLOCK_CROPS:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_DIRT:
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_END_PORTAL:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_FENCE:
case E_BLOCK_FENCE_GATE:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_HEAD:
case E_BLOCK_IRON_BARS:
case E_BLOCK_LADDER:
case E_BLOCK_LAVA:
case E_BLOCK_LEAVES:
case E_BLOCK_LEVER:
case E_BLOCK_LILY_PAD:
case E_BLOCK_LOG: // NOTE: This block is actually solid, but we don't want it because it's the thing that trees are made of, and we're getting rid of trees
case E_BLOCK_MELON:
case E_BLOCK_MELON_STEM:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_PORTAL:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_PUMPKIN:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_RAIL:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_REEDS:
case E_BLOCK_SAPLING:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TORCH:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_VINES:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WATER:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_YELLOW_FLOWER:
{
return false;
}
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHeightMapFactory:
cHeightMapFactory::~cHeightMapFactory()
{
// Force all threads to save their last regions:
for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
{
((cHeightMap *)(*itr))->Finish();
}
// TODO: Join all the files into one giant image file
}

81
AnvilStats/HeightMap.h Normal file
View File

@ -0,0 +1,81 @@
// HeightMap.h
// Declares the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world
#pragma once
#include "Callback.h"
class cHeightMap :
public cCallback
{
public:
cHeightMap(void);
void Finish(void);
protected:
int m_CurrentChunkX; // Absolute chunk coords
int m_CurrentChunkZ;
int m_CurrentChunkOffX; // Chunk offset from the start of the region
int m_CurrentChunkOffZ;
int m_CurrentRegionX;
int m_CurrentRegionZ;
bool m_IsCurrentRegionValid;
int m_Height[16 * 32 * 16 * 32]; ///< Height-map of the entire current region [x + 16 * 32 * z]
BLOCKTYPE m_BlockTypes[16 * 16 * 256]; ///< Block data of the currently processed chunk (between OnSection() and OnSectionsFinished() )
// cCallback overrides:
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
virtual bool OnBiomes(const unsigned char * a_BiomeData) { return false; }
virtual bool OnHeightMap(const int * a_HeightMapBE) override;
virtual bool OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
) override;
virtual bool OnSectionsFinished(void) override;
void StartNewRegion(int a_RegionX, int a_RegionZ);
static bool IsGround(BLOCKTYPE a_BlockType);
} ;
class cHeightMapFactory :
public cCallbackFactory
{
public:
virtual ~cHeightMapFactory();
virtual cCallback * CreateNewCallback(void)
{
return new cHeightMap;
}
} ;

View File

@ -326,10 +326,18 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars
{ {
if (!SectionProcessed[y]) if (!SectionProcessed[y])
{ {
m_Callback.OnEmptySection(y); if (m_Callback.OnEmptySection(y))
{
return true;
}
} }
} }
if (m_Callback.OnSectionsFinished())
{
return true;
}
return false; return false;
} }
@ -498,6 +506,14 @@ void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory &
// Start as many threads as there are cores, plus one: // Start as many threads as there are cores, plus one:
// (One more thread can be in the file-read IO block while all other threads crunch the numbers) // (One more thread can be in the file-read IO block while all other threads crunch the numbers)
int NumThreads = GetNumCores() + 1; int NumThreads = GetNumCores() + 1;
/*
// Limit the number of threads in DEBUG mode to 1 for easier debugging
#ifdef _DEBUG
NumThreads = 1;
#endif // _DEBUG
*/
for (int i = 0; i < NumThreads; i++) for (int i = 0; i < NumThreads; i++)
{ {
cCallback * Callback = a_CallbackFactory.GetNewCallback(); cCallback * Callback = a_CallbackFactory.GetNewCallback();