QtBiomeVisualiser: Added list of vanilla worlds.
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3676a84916
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@ -5,9 +5,13 @@
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#include <QMenuBar>
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#include <QApplication>
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#include <QFileDialog>
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#include <QSettings>
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#include <QDirIterator>
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#include "inifile/iniFile.h"
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#include "ChunkSource.h"
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#include "Generating/BioGen.h"
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#include "StringCompression.h"
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#include "WorldStorage/FastNBT.h"
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@ -16,6 +20,8 @@
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MainWindow::MainWindow(QWidget * parent) :
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QMainWindow(parent)
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{
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initMinecraftPath();
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m_BiomeView = new BiomeView(this);
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setCentralWidget(m_BiomeView);
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@ -66,8 +72,41 @@ void MainWindow::open()
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void MainWindow::openVanillaWorld()
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{
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QAction * action = qobject_cast<QAction *>(sender());
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if (action == nullptr)
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{
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return;
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}
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m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
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m_BiomeView->redraw();
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}
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void MainWindow::initMinecraftPath()
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{
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#ifdef Q_OS_MAC
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m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
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#elif defined Q_OS_WIN32
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QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
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m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
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#else
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m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
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#endif
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}
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void MainWindow::createActions()
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{
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createWorldActions();
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m_actGen = new QAction(tr("&Generate..."), this);
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m_actGen->setShortcut(tr("Ctrl+N"));
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m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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@ -93,15 +132,94 @@ void MainWindow::createActions()
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void MainWindow::createMenus()
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void MainWindow::createWorldActions()
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{
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QMenu * mFile = menuBar()->addMenu(tr("&World"));
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mFile->addAction(m_actGen);
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mFile->addAction(m_actOpen);
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mFile->addSeparator();
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mFile->addAction(m_actReload);
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mFile->addSeparator();
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mFile->addAction(m_actExit);
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QDir mc(m_MinecraftPath);
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if (!mc.cd("saves"))
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{
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return;
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}
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QDirIterator it(mc);
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int key = 1;
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while (it.hasNext())
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{
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it.next();
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if (!it.fileInfo().isDir())
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{
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continue;
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}
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QString name = getWorldName(it.filePath().toStdString());
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if (name.isEmpty())
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{
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continue;
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}
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QAction * w = new QAction(this);
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w->setText(name);
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w->setData(it.filePath() + "/region");
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if (key < 10)
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{
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w->setShortcut("Ctrl+" + QString::number(key));
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key++;
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}
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connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
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m_WorldActions.append(w);
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}
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}
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void MainWindow::createMenus()
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{
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QMenu * file = menuBar()->addMenu(tr("&Map"));
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file->addAction(m_actGen);
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file->addSeparator();
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QMenu * worlds = file->addMenu(tr("Open existing"));
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worlds->addActions(m_WorldActions);
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if (m_WorldActions.empty())
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{
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worlds->setEnabled(false);
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}
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file->addAction(m_actOpen);
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file->addSeparator();
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file->addAction(m_actReload);
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file->addSeparator();
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file->addAction(m_actExit);
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}
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QString MainWindow::getWorldName(const AString & a_Path)
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{
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AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
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if (levelData.empty())
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{
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// No such file / no data
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return QString();
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}
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AString uncompressed;
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if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
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{
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return QString();
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}
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cParsedNBT nbt(uncompressed.data(), uncompressed.size());
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if (!nbt.IsValid())
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{
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return QString();
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}
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AString name = nbt.GetName(1);
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OutputDebugStringA(name.c_str());
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int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
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if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
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{
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return QString();
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}
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return QString::fromStdString(nbt.GetString(levelNameTag));
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include <QList>
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#include <QMainWindow>
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#include "BiomeView.h"
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@ -25,6 +26,9 @@ private slots:
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/** Opens an existing world and displays the loaded biomes. */
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void open();
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/** Opens a vanilla world that is specified by the calling action. */
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void openVanillaWorld();
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protected:
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// Actions:
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QAction * m_actGen;
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@ -32,12 +36,28 @@ protected:
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QAction * m_actReload;
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QAction * m_actExit;
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/** List of actions that open the specific vanilla world. */
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QList<QAction *> m_WorldActions;
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/** Path to the vanilla folder. */
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QString m_MinecraftPath;
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/** Initializes the m_MinecraftPath based on the proper MC path */
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void initMinecraftPath();
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/** Creates the actions that the UI supports. */
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void createActions();
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/** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
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void createWorldActions();
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/** Creates the menu bar and connects its events. */
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void createMenus();
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/** Returns the name of the vanilla world in the specified path.
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Reads the level.dat file for the name. Returns an empty string on failure. */
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QString getWorldName(const AString & a_Path);
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};
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