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QtBiomeVisualiser: Added list of vanilla worlds.

This commit is contained in:
madmaxoft 2014-09-20 23:03:13 +02:00
parent 3676a84916
commit 14123c6d16
2 changed files with 146 additions and 8 deletions

View File

@ -5,9 +5,13 @@
#include <QMenuBar> #include <QMenuBar>
#include <QApplication> #include <QApplication>
#include <QFileDialog> #include <QFileDialog>
#include <QSettings>
#include <QDirIterator>
#include "inifile/iniFile.h" #include "inifile/iniFile.h"
#include "ChunkSource.h" #include "ChunkSource.h"
#include "Generating/BioGen.h" #include "Generating/BioGen.h"
#include "StringCompression.h"
#include "WorldStorage/FastNBT.h"
@ -16,6 +20,8 @@
MainWindow::MainWindow(QWidget * parent) : MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent) QMainWindow(parent)
{ {
initMinecraftPath();
m_BiomeView = new BiomeView(this); m_BiomeView = new BiomeView(this);
setCentralWidget(m_BiomeView); setCentralWidget(m_BiomeView);
@ -66,8 +72,41 @@ void MainWindow::open()
void MainWindow::openVanillaWorld()
{
QAction * action = qobject_cast<QAction *>(sender());
if (action == nullptr)
{
return;
}
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
m_BiomeView->redraw();
}
void MainWindow::initMinecraftPath()
{
#ifdef Q_OS_MAC
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
#elif defined Q_OS_WIN32
QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
#else
m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
#endif
}
void MainWindow::createActions() void MainWindow::createActions()
{ {
createWorldActions();
m_actGen = new QAction(tr("&Generate..."), this); m_actGen = new QAction(tr("&Generate..."), this);
m_actGen->setShortcut(tr("Ctrl+N")); m_actGen->setShortcut(tr("Ctrl+N"));
m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
@ -93,15 +132,94 @@ void MainWindow::createActions()
void MainWindow::createMenus() void MainWindow::createWorldActions()
{ {
QMenu * mFile = menuBar()->addMenu(tr("&World")); QDir mc(m_MinecraftPath);
mFile->addAction(m_actGen); if (!mc.cd("saves"))
mFile->addAction(m_actOpen); {
mFile->addSeparator(); return;
mFile->addAction(m_actReload); }
mFile->addSeparator();
mFile->addAction(m_actExit); QDirIterator it(mc);
int key = 1;
while (it.hasNext())
{
it.next();
if (!it.fileInfo().isDir())
{
continue;
}
QString name = getWorldName(it.filePath().toStdString());
if (name.isEmpty())
{
continue;
}
QAction * w = new QAction(this);
w->setText(name);
w->setData(it.filePath() + "/region");
if (key < 10)
{
w->setShortcut("Ctrl+" + QString::number(key));
key++;
}
connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
m_WorldActions.append(w);
}
}
void MainWindow::createMenus()
{
QMenu * file = menuBar()->addMenu(tr("&Map"));
file->addAction(m_actGen);
file->addSeparator();
QMenu * worlds = file->addMenu(tr("Open existing"));
worlds->addActions(m_WorldActions);
if (m_WorldActions.empty())
{
worlds->setEnabled(false);
}
file->addAction(m_actOpen);
file->addSeparator();
file->addAction(m_actReload);
file->addSeparator();
file->addAction(m_actExit);
}
QString MainWindow::getWorldName(const AString & a_Path)
{
AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
if (levelData.empty())
{
// No such file / no data
return QString();
}
AString uncompressed;
if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
{
return QString();
}
cParsedNBT nbt(uncompressed.data(), uncompressed.size());
if (!nbt.IsValid())
{
return QString();
}
AString name = nbt.GetName(1);
OutputDebugStringA(name.c_str());
int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
{
return QString();
}
return QString::fromStdString(nbt.GetString(levelNameTag));
} }

View File

@ -1,5 +1,6 @@
#pragma once #pragma once
#include <QList>
#include <QMainWindow> #include <QMainWindow>
#include "BiomeView.h" #include "BiomeView.h"
@ -25,6 +26,9 @@ private slots:
/** Opens an existing world and displays the loaded biomes. */ /** Opens an existing world and displays the loaded biomes. */
void open(); void open();
/** Opens a vanilla world that is specified by the calling action. */
void openVanillaWorld();
protected: protected:
// Actions: // Actions:
QAction * m_actGen; QAction * m_actGen;
@ -32,12 +36,28 @@ protected:
QAction * m_actReload; QAction * m_actReload;
QAction * m_actExit; QAction * m_actExit;
/** List of actions that open the specific vanilla world. */
QList<QAction *> m_WorldActions;
/** Path to the vanilla folder. */
QString m_MinecraftPath;
/** Initializes the m_MinecraftPath based on the proper MC path */
void initMinecraftPath();
/** Creates the actions that the UI supports. */ /** Creates the actions that the UI supports. */
void createActions(); void createActions();
/** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
void createWorldActions();
/** Creates the menu bar and connects its events. */ /** Creates the menu bar and connects its events. */
void createMenus(); void createMenus();
/** Returns the name of the vanilla world in the specified path.
Reads the level.dat file for the name. Returns an empty string on failure. */
QString getWorldName(const AString & a_Path);
}; };