Merge branch 'master' into foldermove2
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commit
139bd34690
@ -138,6 +138,7 @@ typedef unsigned short UInt16;
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// CRT stuff:
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#include <sys/stat.h>
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#include <assert.h>
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#include <stdio.h>
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#include <math.h>
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@ -554,8 +554,8 @@ void cProcessor::PopulateFileQueue(const AString & a_WorldFolder)
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{
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Path.push_back(cFile::PathSeparator);
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}
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AStringList AllFiles = GetDirectoryContents(Path.c_str());
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for (AStringList::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr)
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AStringVector AllFiles = cFile::GetFolderContents(Path.c_str());
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for (AStringVector::iterator itr = AllFiles.begin(), end = AllFiles.end(); itr != end; ++itr)
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{
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if (itr->rfind(".mca") != itr->length() - 4)
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{
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114
Tools/BiomeVisualiser/BiomeColors.cpp
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114
Tools/BiomeVisualiser/BiomeColors.cpp
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@ -0,0 +1,114 @@
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// BiomeColors.cpp
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// Implements the g_BiomeColors[] array preparation based on a stored biome-to-color map
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#include "Globals.h"
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#include "BiomeColors.h"
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int g_BiomeColors[256];
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static struct
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{
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EMCSBiome Biome;
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int Color;
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} g_BiomeColorMap[] =
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{
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{ biOcean, 0x000070 },
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{ biPlains, 0x8db360 },
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{ biDesert, 0xfa9418 },
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{ biExtremeHills, 0x606060 },
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{ biForest, 0x056621 },
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{ biTaiga, 0x0b6659 },
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{ biSwampland, 0x2fffda },
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{ biRiver, 0x3030af },
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{ biHell, 0x7f0000 },
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{ biSky, 0x007fff },
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{ biFrozenOcean, 0xa0a0df },
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{ biFrozenRiver, 0xa0a0ff },
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{ biIcePlains, 0xffffff },
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{ biIceMountains, 0xa0a0a0 },
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{ biMushroomIsland, 0xff00ff },
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{ biMushroomShore, 0xa000ff },
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{ biBeach, 0xfade55 },
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{ biDesertHills, 0xd25f12 },
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{ biForestHills, 0x22551c },
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{ biTaigaHills, 0x163933 },
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{ biExtremeHillsEdge, 0x7f8f7f },
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{ biJungle, 0x537b09 },
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{ biJungleHills, 0x2c4205 },
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{ biJungleEdge, 0x628b17 },
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{ biDeepOcean, 0x000030 },
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{ biStoneBeach, 0xa2a284 },
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{ biColdBeach, 0xfaf0c0 },
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{ biBirchForest, 0x307444 },
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{ biBirchForestHills, 0x1f5f32 },
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{ biRoofedForest, 0x40511a },
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{ biColdTaiga, 0x31554a },
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{ biColdTaigaHills, 0x597d72 },
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{ biMegaTaiga, 0x596651 },
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{ biMegaTaigaHills, 0x596659 },
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{ biExtremeHillsPlus, 0x507050 },
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{ biSavanna, 0xbdb25f },
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{ biSavannaPlateau, 0xa79d64 },
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{ biMesa, 0xd94515 },
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{ biMesaPlateauF, 0xb09765 },
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{ biMesaPlateau, 0xca8c65 },
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// M variants:
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{ biSunflowerPlains, 0xb5db88 },
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{ biDesertM, 0xffbc40 },
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{ biExtremeHillsM, 0x888888 },
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{ biFlowerForest, 0x2d8e49 },
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{ biTaigaM, 0x338e81 },
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{ biSwamplandM, 0x07f9b2 },
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{ biIcePlainsSpikes, 0xb4dcdc },
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{ biJungleM, 0x7ba331 },
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{ biJungleEdgeM, 0x628b17 },
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{ biBirchForestM, 0x589c6c },
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{ biBirchForestHillsM, 0x47875a },
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{ biRoofedForestM, 0x687942 },
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{ biColdTaigaM, 0x243f36 },
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{ biMegaSpruceTaiga, 0x454f3e },
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{ biMegaSpruceTaigaHills, 0x454f4e },
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{ biExtremeHillsPlusM, 0x789878 },
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{ biSavannaM, 0xe5da87 },
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{ biSavannaPlateauM, 0xa79d74 },
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{ biMesaBryce, 0xff6d3d },
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{ biMesaPlateauFM, 0xd8bf8d },
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{ biMesaPlateauM, 0xf2b48d },
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} ;
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static class cBiomeColorsInitializer
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{
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public:
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cBiomeColorsInitializer(void)
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{
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// Reset all colors to gray:
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for (size_t i = 0; i < ARRAYCOUNT(g_BiomeColors); i++)
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{
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g_BiomeColors[i] = 0x7f7f7f;
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}
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for (size_t i = 0; i < ARRAYCOUNT(g_BiomeColorMap); i++)
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{
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g_BiomeColors[g_BiomeColorMap[i].Biome] = g_BiomeColorMap[i].Color;
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}
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}
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} g_Initializer;
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15
Tools/BiomeVisualiser/BiomeColors.h
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15
Tools/BiomeVisualiser/BiomeColors.h
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@ -0,0 +1,15 @@
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// BiomeColors.h
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// Declares the g_BiomeColors[] array used for biome color lookup
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extern int g_BiomeColors[256];
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@ -7,6 +7,7 @@
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#include "BiomeRenderer.h"
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#include "Pixmap.h"
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#include "Timer.h"
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#include "BiomeColors.h"
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@ -96,40 +97,11 @@ bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
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int cBiomeRenderer::GetBiomeColor(EMCSBiome a_Biome)
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{
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if ((a_Biome < 0) || (a_Biome > biMaxBiome))
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if ((a_Biome < 0) || (a_Biome >= ARRAYCOUNT(g_BiomeColors)))
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{
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return 0xcfcfcf; // LtGray for unknown biomes
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return 0xff0000;
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}
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static int BiomeColor[] =
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{
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// RGB:
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0x0000ff, /* Ocean */
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0x00cf3f, /* Plains */
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0xffff00, /* Desert */
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0x7f7f7f, /* Extreme Hills */
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0x00cf00, /* Forest */
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0x007f3f, /* Taiga */
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0x3f7f00, /* Swampland */
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0x003fff, /* River */
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0x7f0000, /* Hell */
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0x007fff, /* Sky */
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0x3f3fff, /* Frozen Ocean */
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0x3f3fff, /* Frozen River */
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0x7fffcf, /* Ice Plains */
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0x3fcf7f, /* Ice Mountains */
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0xcf00cf, /* Mushroom Island */
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0x7f00ff, /* Mushroom Island Shore */
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0xffff3f, /* Beach */
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0xcfcf00, /* Desert Hills */
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0x00cf3f, /* Forest Hills */
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0x006f1f, /* Taiga Hills */
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0x7f8f7f, /* Extreme Hills Edge */
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0x004f00, /* Jungle */
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0x003f00, /* Jungle Hills */
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} ;
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return BiomeColor[a_Biome];
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return g_BiomeColors[a_Biome];
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}
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@ -268,6 +268,10 @@
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RelativePath=".\BiomeCache.h"
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>
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</File>
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<File
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RelativePath=".\BiomeColors.cpp"
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>
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</File>
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<File
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RelativePath=".\BiomeRenderer.cpp"
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>
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@ -489,6 +493,10 @@
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</Filter>
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</Filter>
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</Filter>
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<File
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RelativePath=".\BiomeColors.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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@ -210,9 +210,6 @@ bool cSocket::BindToAnyIPv4(unsigned short a_Port)
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bool cSocket::BindToAnyIPv6(unsigned short a_Port)
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{
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// Cannot use socckaddr_in6, because it is not defined in the default VS2008 SDK
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// Must jump through hoops here
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sockaddr_in6 local;
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memset(&local, 0, sizeof(local));
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