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This commit is contained in:
Tiger Wang 2014-06-21 20:42:10 +01:00
parent b2fbcaf1bf
commit 1296c5dce7
4 changed files with 7 additions and 5 deletions

View File

@ -869,7 +869,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
if (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width, POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width)) || GetWorld()->IsWeatherWet())
if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT))
{
if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
{

View File

@ -1599,7 +1599,7 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_
m_ClientHandle->SendRespawn(World->GetDimension());
}
// Remove player from old world
// Remove player from the old world
m_World->RemovePlayer(this);
// Queue adding player to the new world, including all the necessary adjustments to the object

View File

@ -350,7 +350,7 @@ public:
void SendExperience(void);
/** In UI windows, the item that the player is dragging */
/** In UI windows, get the item that the player is dragging */
cItem & GetDraggingItem(void) {return m_DraggingItem; }
// In UI windows, when inventory-painting:
@ -398,7 +398,9 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
/** Gets the last position that the player slept in */
/** Gets the last position that the player slept in
This is initialised to the world spawn point if the player has not slept in a bed as of yet
*/
Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
/** Sets the player's bed (home) position */

View File

@ -1034,7 +1034,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
(IsBiomeNoDownfall(a_Chunk.GetBiomeAt(RelX, RelZ)) || !GetWorld()->IsWeatherWet()) // Not raining
GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining
)
{
// Burn for 100 ticks, then decide again