World.cpp: fixed not all enum fields being used in m_Dimension switch
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@ -570,12 +570,13 @@ void cWorld::Start(void)
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m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
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// Load allowed mobs:
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const char * DefaultMonsters = "";
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AString DefaultMonsters;
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switch (m_Dimension)
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{
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case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
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case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
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case dimEnd: DefaultMonsters = "enderman"; break;
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case dimNotSet: break;
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}
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m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
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AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
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