1
0

Fixed spacing and doxycomments.

This commit is contained in:
Mike Hunsinger 2014-01-23 19:54:00 -07:00
parent 00d7317746
commit 11948b1d4b
4 changed files with 18 additions and 20 deletions

View File

@ -214,13 +214,13 @@ public:
/// Returns the full color code to use for this player, based on their primary group or set in m_Color /// Returns the full color code to use for this player, based on their primary group or set in m_Color
AString GetColor(void) const; AString GetColor(void) const;
// tosses the item in the selected hotbar slot /** tosses the item in the selected hotbar slot */
void TossEquippedItem(char a_Amount = 1); void TossEquippedItem(char a_Amount = 1);
// tosses the item held in hand (when in UI windows) /** tosses the item held in hand (when in UI windows) */
void TossHeldItem(char a_Amount = 1); void TossHeldItem(char a_Amount = 1);
// tosses a pickup newly created from a_Item /** tosses a pickup newly created from a_Item */
void TossPickup(const cItem & a_Item); void TossPickup(const cItem & a_Item);
/// Heals the player by the specified amount of HPs (positive only); sends health update /// Heals the player by the specified amount of HPs (positive only); sends health update

View File

@ -171,7 +171,6 @@ void cWindow::Clicked(
) )
{ {
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (a_WindowID != m_WindowID) if (a_WindowID != m_WindowID)
{ {
LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str()); LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
@ -187,7 +186,6 @@ void cWindow::Clicked(
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return; return;
} }
if (a_Player.IsGameModeCreative()) if (a_Player.IsGameModeCreative())
{ {
a_Player.TossPickup(a_ClickedItem); a_Player.TossPickup(a_ClickedItem);