Fixed spacing and doxycomments.
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00d7317746
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@ -214,13 +214,13 @@ public:
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/// Returns the full color code to use for this player, based on their primary group or set in m_Color
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/// Returns the full color code to use for this player, based on their primary group or set in m_Color
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AString GetColor(void) const;
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AString GetColor(void) const;
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// tosses the item in the selected hotbar slot
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/** tosses the item in the selected hotbar slot */
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void TossEquippedItem(char a_Amount = 1);
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void TossEquippedItem(char a_Amount = 1);
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// tosses the item held in hand (when in UI windows)
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/** tosses the item held in hand (when in UI windows) */
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void TossHeldItem(char a_Amount = 1);
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void TossHeldItem(char a_Amount = 1);
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// tosses a pickup newly created from a_Item
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/** tosses a pickup newly created from a_Item */
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void TossPickup(const cItem & a_Item);
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void TossPickup(const cItem & a_Item);
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/// Heals the player by the specified amount of HPs (positive only); sends health update
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/// Heals the player by the specified amount of HPs (positive only); sends health update
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@ -171,7 +171,6 @@ void cWindow::Clicked(
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)
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)
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{
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{
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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if (a_WindowID != m_WindowID)
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if (a_WindowID != m_WindowID)
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{
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{
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LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
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LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
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@ -187,7 +186,6 @@ void cWindow::Clicked(
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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return;
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}
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}
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if (a_Player.IsGameModeCreative())
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if (a_Player.IsGameModeCreative())
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{
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{
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a_Player.TossPickup(a_ClickedItem);
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a_Player.TossPickup(a_ClickedItem);
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